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ESPORTS ENTERTAINMENT GROUP, INC. - Quarter Report: 2018 March (Form 10-Q)

Glass Wave Jan05 FS


 

UNITED STATES

SECURITIES AND EXCHANGE COMMISSION

Washington, D.C. 20549


FORM 10-Q



[X] QUARTERLY REPORT PERSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934


For the quarterly period ended: March 31, 2018 


[  ]  TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934


For the transition period from ________________ to __________________


Commission File Number: 333-156302



ESPORTS ENTERTAINMENT GROUP, INC.

(Exact name of registrant as specified in its charter)

 


Nevada

 

333-156302

 

26-3062752

(State of incorporation)

 

(Commission File No.)  

 

(IRS Employer ID No.)


Commercial Centre, Jolly Harbour

St. Mary’s, Antigua and Barbuda

(Address of principal executive offices)


Registrant’s telephone number, including area code: (268) 562-9111



________________________________

(Former name or former address if changed since last report)



Indicate by check mark whether the registrant (1) has filed all reports required to be filed by Section 13 or 15 (d) of the Securities Exchange Act of 1934 during the preceding 12 months (or for such shorter period that the registrant was required to file such reports), and (2) has been subject to such filing requirements for the past 90 days.

Yes [   ] No [X]


Indicate by check mark whether the registrant has submitted electronically and posted on its corporate Website, if any, every Interactive Data File required to be submitted and posted pursuant to Rule 405 of Regulation S-T (§232.405 of this chapter) during the preceding 12 months (or for such shorter period that the registrant was required to submit and post such files).   Yes [   ]   No [X]






Indicate by check mark whether the registrant is a large accelerated filer, an accelerated filer, a non-accelerated filer, or a smaller reporting company.


Large accelerated filer

[   ]

Accelerated filer

[   ]


Non-accelerated filer

[   ]

Smaller reporting company

[X]

(Do not check if a smaller reporting company)


Emerging Growth Company [X]


If an emerging growth company, indicate by check mark if the registrant has elected not to use the extended transition period for complying with any new or revised financial accounting standards provided pursuant to Section 13(a) of the Exchange Act.  [   ]


Indicate by check mark whether the registrant is a shell company (as defined in rule 12b-2 of the Exchange Act).   Yes [   ]   No [X]


Indicate the number of shares outstanding of each of the issuer’s classes of common equity, as of the latest practicable date: As of June 22, 2018, the registrant had 84,084,686 shares of common stock, $0.001 par value, issued and outstanding.



2



INDEX


PART I – FINANCIAL INFORMATION

 

4

Item 1.

Financial Statements

 

5-17

Item 2.

Management’s Discussion and Analysis of Financial Condition and Results of Operations

 

18

Item 3.

Quantitative and Qualitative Disclosures About Market Risk

 

27

Item 4.

Controls and Procedures

 

27

PART II – OTHER INFORMATION

 

29

Item 1.

Legal Proceedings

 

29

Item 1A.

Risk Factors

 

29

Item 2.

Unregistered Sales of Equity Securities and Use of Proceeds

 

29

Item 3.

Defaults Upon Senior Securities

 

29

Item 4.

Mine Safety Disclosure [Not Applicable]

 

29

Item 5.

Other Information

 

29

Item 6.

Exhibits

 

29

SIGNATURES

 

 

30




3





PART 1. FINANCIAL STATEMENTS


ESPORTS ENTERTAINMENT GROUP, INC.


MARCH 31, 2018

(Unaudited)


INDEX TO CONDENSED INTERIM CONSOLIDATED FINANCIAL STATEMENTS



Condensed Interim Consolidated Balance Sheets at March 31, 2018 and June 30, 2017

5

  

 

Condensed Interim Consolidated Statements of Operations for the Three Months and Nine Months Ended March 31, 2018 and 2017

6

 

 

Condensed Interim Consolidated Statements of Cash Flows for the Nine Months Ended March 31, 2018 and 2017

7

 

 

Condensed Interim Consolidated Statements of Shareholders Equity for the Nine Months Ended March 31, 2018 and 2017

8

  

 

Notes to the Condensed Interim Consolidated Financial Statements

9-17




4




Esports Entertainment Group, Inc.

(formerly VGambling Inc.)

Condensed Interim Consolidated Balance Sheets

(Unaudited)

(Amounts expressed in US dollars)


ASSETS

 

 

March 31,

2018 

 

June 30,

2017

 

 

$

 

$

Current Assets

 

 

 

 

 

 

 

 

 

Cash

 

62,790 

 

546,110 

Accounts Receivable

 

29,340 

 

Other Current Assets

 

5,048 

 

302 

Prepaid Expense

 

105,836 

 

76,125 

 

 

 

 

 

Total Current Assets

 

203,014 

 

622,537 

 

 

 

 

 

Rent Security Deposit

 

4,346 

 

3,554 

Office Furniture and Equipment

(Note 12)

16,867 

 

19,904 

Computer Software and Equipment

(Note 4) 

131,925 

 

61,477 

Website

(Note 4)

6,000 

 

21,578 

License

 

30,000 

 

30,000 

 

 

 

 

 

Total Assets

 

392,152 

 

759,050 

 

 

 

 

 

LIABILITIES AND STOCKHOLDERS’ EQUITY

 

 

 

 

 

 

 

 

 

Current Liabilities

 

 

 

 

 

 

 

 

 

Accounts Payable

(Notes 5, 7)

181,572 

 

29,017 

Accrued Liabilities

 

52,364 

 

56,855 

Due to Related Parties

(Note 6)

1,551 

 

1,229 

 

 

 

 

 

Total Liabilities

 

235,487 

 

87,105 

 

 

 

 

 

Going Concern (Note 3)

 

 

 

 

 

 

 

 

 

Commitments (Note 9)

 

 

 

 

 

 

 

 

 

Stockholders’ Equity

 

 

 

 

 

 

 

 

 

Common Stock Authorized:

500,000,000 shares, par value $0.001 82,713,592 and 79,768,458 shares issued and outstanding as of March 31, 2018 and June 30, 2017, respectively

(Note 10)

82,714 

 

79,768 

Additional Paid-in Capital

 

3,935,886 

 

2,396,637 

Subscription Receivable

 

(300)

 

(30,300)

Deficit Accumulated During the Development Stage

 

(3,861,635)

 

(1,774,160)

 

 

 

 

 

Total Stockholders’ Equity

   

156,665 

 

671,945 

 

 

 

 

 

Total Liabilities and Stockholders’ Equity

 

392,152 

 

759,050 

 

 

 

 

 


See accompanying notes to condensed interim consolidated financial statements



5




Esports Entertainment Group, Inc.

(Formerly VGambling Inc.)

Condensed Interim Consolidated Statement of Operations

(Unaudited)

(Amounts expressed in US dollars)


 

 

Three Months

Ended

March 31,

2018

 

Three Months

Ended

March 31,

2017

 

Nine Months

Ended

March 31,

2018

 

Nine Months

Ended

March 31,

2017

 

 

$

 

$

 

$

 

$

Directors Compensation

 

32,926 

 

51,250

 

98,242

 

97,500 

Consulting Fees

 

326,340 

 

-

 

659,092

 

General and Administrative

 

399,086 

 

75,555

 

1,203,581

 

347,001 

Professional Fees

 

39,768 

 

11,879

 

103,734

 

40,225 

 

 

 

 

 

 

 

 

 

Total Operating Expenses

 

798,120 

 

138,684

 

2,064,649

 

484,726 

 

 

 

 

 

 

 

 

 

Non-operating (gain) loss

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

  Interest Expense (Note 8)

 

 

14,836

 

-

 

57,696 

  Foreign Exchange (Gain) Loss

 

(164)

 

59

 

212

 

(125)

  Loss on Debt Settlement

 

-    

 

26,015

 

-

 

26,015 

  Asset Write-Off (Note 4)

 

22,614 

 

-

 

22,614

 

 

 

 

 

 

 

 

 

 

Net Loss

 

820,570 

 

179,594

 

2,087,475

 

568,312 

 

 

 

 

 

 

 

 

 

Net Loss Per Share – Basic and Diluted

 

0.01 

 

0.00

 

0.03

 

0.01 

 

 

 

 

 

 

 

 

 

Weighted Average Shares Outstanding

 

82,713,592 

 

71,734,342

 

81,694,813

 

70,723,805 



See accompanying notes to condensed interim consolidated financial statements



6




Esports Entertainment Group, Inc.

(formerly VGambling Inc.)

Condensed Interim Statement of Cash Flows

(Amounts expressed in US dollars)


 

 

Nine Months

 Ended

March 31,

2018

 

Nine Months

Ended

March 31,

2017

 

 

$

 

$

Cash flows from operating activities

 

 

 

 

 

 

 

 

 

Net loss

 

(2,087,475)

 

(568,312)

 

 

 

 

 

Adjustments to reconcile net loss to net cash used in operating activities:

 

 

 

 

Amortization

 

6,368 

 

Stock based compensation

 

836,278 

 

Stock issuance for services

 

-

 

162,500 

Loss on debt settlement

 

-

 

26,015 

Accretion expense

 

-

 

28,051 

Asset write Off

 

22,614 

 

-

 

 

 

 

 

Changes in operating assets and liabilities:

 

 

 

 

Accounts Receivable

 

(29,340)

 

Accounts Payable

 

152,556 

 

6,838 

Accrued Liabilities

 

(4,495)

 

44,437 

Prepaid Expenses

 

(29,711)

 

55,547 

Other Current Assets

 

(4,746)

 

Rent Security Deposit

 

(792)

 

Net cash used in operating activities

 

(1,138,743)

 

(244,924)

 

 

 

 

 

Cash flows from investing activities

 

 

 

 

 

 

 

 

 

Purchase of computer software

 

(73,780)

 

(50,000)

Website development

 

(7,036)

 

(15,578)

 

 

 

 

 

Net cash used in investing activities

 

(80,816)

 

(65,578)

 

 

 

 

 

Cash flows from financing activities

 

 

 

 

 

 

 

 

 

Repayment of convertible debenture

 

 

(15,000)

Proceeds from issuance of common stock and units

 

663,442 

 

634,404 

Due to related parties

 

322 

 

(9,126)

Proceeds from exercise of warrants

 

72,475 

 

 

 

 

 

 

Net cash provided by financing activities

 

736,239 

 

610,278 

 

 

 

 

 

Net (decrease) increase in cash

 

(483,320)

 

299,776 

 

 

 

 

 

Cash, beginning of period

 

546,110 

 

47,922 

 

 

 

 

 

Cash, end of period

 

62,790 

 

347,698 

 

 

 

 

 

Non-Cash Items:

 

 

 

 

Consideration for exercise of cashless warrants

 

$

25,000 

 


See accompanying notes to condensed interim consolidated financial statements



7





Esports Entertainment Group, Inc.

(formerly VGambling Inc.)

Condensed Interim Consolidated Statements of Changes in Stockholders’ Equity

(Amounts expressed in US dollars)


 

Common Stock

APIC

Deficit Accumulated During the Development Stage

Subscription Receivable

Total

 

Shares

Amount

 

 

 

 

 

#

$

$

$

$

$

Balance as at June 30, 2016

70,105,514

70,106

955,015

(936,228)

(300)

88,593 

 

 

 

 

 

 

 

Common stock issued for cash

4,503,347

4,503

629,901

634,405 

 

 

 

 

 

 

 

Common stock issued for services

650,000

650

161,850

162,500 

 

 

 

 

 

 

 

Net loss for the period

-

-

-

(568,312)

(568,312)

 

 

 

 

 

 

 

Balance as at March 31, 2017

75,258,861

75,259

1,746,766

(1,504,540)

(300)

317,185 

 

 

 

 

 

 

 

Balance as at June 30, 2017

79,768,458

79,768

2,396,637

(1,774,160)

(30,300)

671,945 

 

 

 

 

 

 

 

Common stock and units issued for cash

2,305,300

2,306

631,136

30,000 

663,442 

 

 

 

 

 

 

 

Warrants exercised for cash

639,834

640

71,835

72,475 

 

 

 

 

 

 

 

Issuance of stock options

-

-

836,278

836,278 

 

 

 

 

 

 

 

Net loss for the period

-

-

-

(2,087,475)

(2,087,475)

 

 

 

 

 

 

 

Balance as at March 31, 2018

82,713,592

82,714

3,935,886

(3,861,635)

(300)

156,665 



See accompanying notes to condensed interim consolidated financial statements



8





Esports Entertainment Group, Inc.

(Formerly VGambling Inc.)

Notes to the Condensed Interim Consolidated Financial Statements



1.

Nature of Operations and Continuance of Business


Esports Entertainment Group, Inc. (formerly VGambling Inc.) (the “Company”) was incorporated in the state of Nevada on July 22, 2008.  


On April 18, 2017, the majority of the shareholders of the Company’s common stock voted to approve a change of the name of the Company from VGambling, Inc. to Esports Entertainment Group, Inc.


2.

Summary of Significant Accounting Policies


a) Basis of Presentation


The accompanying unaudited condensed interim consolidated financial statements and related notes have been prepared in accordance with accounting principles generally accepted in the United States of America (“U.S. GAAP”) for interim financial information, and with the rules and regulations of the United States Securities and Exchange Commission (the “SEC”) set forth in Article 8 of Regulation S-X. Accordingly, they do not include all of the information and footnotes required by U.S. GAAP for complete financial statements. The unaudited interim financial statements furnished reflect all adjustments (consisting of normal recurring accruals) which are, in the opinion of management, necessary to a fair statement of the results for the interim periods presented. Unaudited interim results are not necessarily indicative of the results for the full fiscal year. These financial statements should be read along with the Annual Report filed on Form 10-K of the Company for the period ended June 30, 2017 and notes thereto contained.


The Company's consolidated financial statements are prepared using the accrual method of accounting. These consolidated statements include the accounts of the Company and its subsidiaries Esports Services Antigua Ltd., Vie Esports Services B.V., Esport Services (Malta) Limited and Esports Entertainment (Malta) Ltd.  All material intercompany transactions and balances have been eliminated.


3.

Going Concern


These condensed interim consolidated financial statements have been prepared on a going concern basis, which implies the Company will continue to realize it assets and discharge its liabilities in the normal course of business.  As at March 31, 2018, the Company had an accumulated deficit of $3,861,635 and a working capital deficiency of $(32,473). The Company has not generated any revenues during the period ended March 31, 2018. The Company is licensed to conduct online gambling.  The continuation of the Company as a going concern is dependent upon the continued financial support from its shareholders, the ability of the Company to obtain necessary equity financing to continue operations, and the attainment of profitable operations.


These factors raise substantial doubt regarding the Company’s ability to continue as a going concern. These financial statements do not include any adjustments to the recoverability and classification of recorded asset amounts and classification of liabilities that might be necessary should the Company be unable to continue as a going concern.




9






Esports Entertainment Group, Inc.

(Formerly VGambling Inc.)

Notes to the Condensed Interim Consolidated Financial Statements



4.

Computer Software and Equipment and Website


Computer software and equipment totaled $131,925 as at March 31, 2018, and $61,477 as at June 30, 2017. Website totaled $6,000 as at March 31, 2018, and $21,578 as at June 30, 2017, after a write off of $22,614 during the nine month period ended March 31, 2018. Computer software and website, related to the development of the Company’s online gambling system.


As at March 31, 2018, the online gambling system was still under development and accordingly, no amortization was recorded during the nine-month periods ended March 31, 2018 and 2017.


Computer equipment depreciates on a straight line basis over three years. Computer equipment totaled $14,450 (June 30, 2017 - $11,805) less accumulated amortization of $3,659 (June 30, 2017 - $328) for a net present value of $10,791 as of March 31, 2018 and $11,477 as of June 30, 2017.


5.

Accounts Payable


Accounts payable were $181,572 as at March 31, 2018 and $29,017 as at June 30, 2017. Accounts payable are primarily comprised of trade payables as well as payroll liabilities.


6.

Due to Related Parties


Due to related parties were $1,551 as at March 31, 2018 and $1,229 as at June 30, 2017. Due to related parties are primarily comprised of rent expense owned to the President of the Company.


7.

Related Party Transactions


a) On May 20, 2013, the Company appointed Grant Johnson as President and a Director of the Company.  Mr. Johnson is paid $120,000 per year for serving as President. During the nine-month periods ended March 31, 2018 and 2017, the Company incurred salary of $90,000 and $45,000 to the President of the Company, respectively.  During the three-month periods ended March 31, 2018 and 2017, the Company incurred salary of $30,000 and $15,000 to the President of the Company, respectively.  


b) During the nine-month periods ended March 31, 2018 and 2017, the Company incurred rent of $4,500 and $3,407, respectively, to the President of the Company.  During the three-month periods ended March 31, 2018 and 2017, the Company incurred rent of $1,500 and $1,500 respectively to the President of the Company.  As of March 31, 2018 and June 30, 2017, the Company owed $1,551 and $1,229 to the President, respectively (See Note 6).


c)  On January 30, 2015, the Company appointed Chul Woong Alex Lim as a Director of the Company.  Mr. Lim will be paid $20,000 per year for serving as a director.  Mr. Lim left the Company as of October 26, 2016. The Company paid $5,000 for his director’s service for the nine months ended March 31, 2017. On March 15, 2018, the Company re-appointed Chul Woong Alex Lim as a Director of the Company. The Company owed $833 to Mr. Lim for his director’s services as of March 31, 2018 ($Nil as of June 30, 2017).  



10






Esports Entertainment Group, Inc.

(Formerly VGambling Inc.)

Notes to the Condensed Interim Consolidated Financial Statements



d)  On March 9, 2015, the Company appointed Yan Rozum as a Director of the Company.  Mr. Rozum will be paid $20,000 per year for serving as a director.  Director fees for Mr. Rozum for the nine months ended March 31, 2018 totaled $33,333 (2017 - $15,000) and for the three months ended March 31, 2018 totaled $29,261 (2017 - $5,000). During the nine months ended March 31, 2018, the Company issued 20,000 stock options (2017 – Nil) to Mr. Rozum and recorded stock-based compensation of $21,966 (2017 - $Nil).  The Company owed $98,554 to Mr. Rozum as of March 31, 2018 ($25,000 as of June 30, 2017). The Company issued to Mr. Rozum 80,000 shares on March 1, 2017 and 31,250 shares on June 30, 2017 valued at $45,000 for director fees.


e)  On October 26, 2016, the Company appointed David Watt as a Director of the Company.  Mr. Watt will be paid $25,000 per year for serving as a director.  The Company owed $12,500 to Mr. Watt as of March 31, 2018 ($1,107 as of June 30, 2017). The Company issued 29,190 shares on June 30, 2017 for $57,352 for director’s services. Director expenses for Mr. Watt for the nine months ended March 31, 2018 totaled $18,750 (2017 -  $15,000) and for the three months ended March 31, 2018 totaled $6,250, (2017 - $Nil). During the nine months ended March 31, 2018 (2017 – Nil), the Company issued 20,000 stock options to Mr. Watt and recorded stock-based compensation of 21,966 (2017 - $Nil).


f) On December 11 2017, the Company appointed Michał Kozłowski as Vice President Finance. Mr. Kozłowski will be paid $5,367 (20,000 Polish Zloty) per month before March 15, 2018 and $6,709 (25,000 Polish Zloty) per month after March 15, 2018. The Company owed $Nil to Mr. Kozłowski as of March 31, 2018 ($Nil as of June 30, 2017).  


Amounts due to related parties are unsecured, non-interest bearing and due on demand.


8.

Convertible Promissory Notes


On June 3, 2016, the Company entered into a convertible promissory note agreement with an arms-length individual whereby the Company has borrowed $60,000. The convertible note was issued at a discount of $5,000 and the Company paid a finder’s fee of $5,000.


The note was interest bearing at 8% per annum commencing June 3, 2016. If the note was paid off in full within 90 days following the Effective Date, the interest would be waived.  The Company was obligated to repay the principal with any interest by March 3, 2017 (the “maturity date”).  In the event of default, additional interest would accrue from the date of the event of default at the rate equal to the lower of 18% per annum or the highest rate permitted by law.


The Company assessed the terms of the convertible debenture in accordance with 470-20-55, Debt with Conversion and Other Options.  On issuance, the Company recognized $38,432 for the fair value of the incentive warrants as additional paid-in capital based on the relative fair values of the convertible debenture and the incentive warrants. In addition, the Company assessed whether there was a beneficial conversion feature associated with the convertible debenture and recognize a debt discount of $11,568 for the full fair value of the convertible debenture with a corresponding adjustment to additional paid-in capital.  The debt discount will be accreted over the term of the debenture.  During the nine-month period ended March 31, 2017, the Company amortized the debt discount to interest expense. The debt was repaid on June 8, 2017.



11






Esports Entertainment Group, Inc.

(Formerly VGambling Inc.)

Notes to the Condensed Interim Consolidated Financial Statements



9.

Commitments


On May 20, 2013, the Company appointed Grant Johnson as President and a Director of the Company.  Mr. Johnson is $120,000 per year for serving as President. In addition, the Company may pay a performance bonus of up to 50% of base salary. The Company must pay three months’ salary for terminating the President without cause. 


On June 12, 2014, the Company entered into a Betting Gaming Platform Software Agreement with Swiss Interactive Software GmbH. The monthly fees due under the agreement is based on the percentage of total revenues per month ranging from 5.0% to 10.0%, with a minimum of $2,895 (2,500 Euros) and a maximum of $28,955 (25,000 Euros) per month. The Company must provide 30 days notice to terminate the agreement.


The Company entered into a three-year lease agreement with Caribbean Developments (Antigua) Ltd. to rent commercial space starting on May 1, 2017 terminating on April 30, 2020 for annual rental payments of $20,976. After the first twelve months, either party can terminate the lease agreement.


On August 1, 2017, the Company entered into a one-year lease agreement with TT Villas Antigua Ltd. for a residential housing unit. Monthly rental payments are $1,166. The Company has served notice to terminate the lease agreement effective July 31, 2018.


On December 7, 2017, the Company appointed Yan Rozum as Chief Technology Officer of the Company.  Mr. Rozum will be paid $75,000 per year before the Company’s common stock is listing on the NASDAQ stock exchange, and $120,000 per year after the Company’s common stock is listed on the NASDAQ stock exchange, for serving as Chief Technology Officer. The Company must pay three months’ salary for terminating the Chief Technology Officer without cause.


On December 11, 2017, the Company appointed Michał Kozłowski as Vice President Finance. Mr. Kozłowski will be paid $5,367 (20,000 Polish Sloty) per month before March 15, 2018 and $6,709 (25,000 Polish Zloty) per month after March 15, 2018 for serving as Vice President Finance. The Company must pay three months’ salary for terminating the Vice President Finance without cause. 


On April 12, 2018 the Company entered into an agreement with EveryMatrix to provide payment processing services. The minimum fees due under the agreement is $1,403 (GBP 1,000) per month. The Company must provide two months notice to terminate the agreement.


On May 22, 2018, the Company entered into an agreement with EveryMatrix to provide an affiliate management system. The minimum fees due under the agreement is $87 (75 Euros) per month. The Company must provide three months notice to terminate the agreement.




12






Esports Entertainment Group, Inc.

(Formerly VGambling Inc.)

Notes to the Condensed Interim Consolidated Financial Statements



10.

Common Stock


a) On September 21, 2016, the Company issued 200,000 units at $0.15 per unit. Each unit consists of one common share and one warrant. Each warrant entitles the holder to purchase one common share at $0.15. The warrants are exercisable before December 1, 2019.


b)

On November 30, 2016, the Company issued 66,680 units at $0.15 per unit. Each unit consists of one common share and one warrant. Each warrant entitles the holder to purchase one common share at $0.15.  The warrants are exercisable before December 31, 2019.


c) On December 31, 2016, the Company issued 550,000 common shares at $0.25 per share for consulting services.


d) On February 21, 2017, the Company issued 100,000 units at $0.15 per unit. Each unit consists of one common share and one warrant. Each warrant entitles the holder to purchase one common share at $0.15. The warrants are exercisable before February 28, 2020.  


e) On March 1, 2017, the Company issued 100,000 common shares at $0.25 per share for director fees.


f) On March 8, 2017, the Company issued 360,000 units at $0.15 per unit. Each unit consists of one common share and one warrant. Each warrant entitles the holder to purchase one common share at $0.15. The warrants are exercisable before March 8, 2022.


g) On March 31, 2017, the Company issued 4,136,667 units at $0.15 per unit. Each unit consists of one common share and one warrant. Each warrant entitles the holder to purchase one common share at $0.15. The warrants are exercisable before March 31, 2020.  The warrants are callable by the Company any time after 12 months from the date the equity investment was completed with 30 days notice at a price of $0.05 per warrant.


h) On April 1, 2017, the Company issued 400,000 common shares at $0.15 per share for investor relations services.


i) On April 1, 2017, the Company issued 2,896,857 units at $0.15 per unit. Each unit consists of one common share and one warrant. Each warrant entitles the holder to purchase one common share at $0.15. The warrants are exercisable before April 1, 2020.


j) On April 22, 2017, the Company issued 92,000 common shares at $0.25 per share.


j) On May 16, 2017, the Company issued 600,000 units at $0.25 per unit. Each unit consists of one common share and one warrant. Each warrant entitles the holder to purchase one common share at $0.25. The warrants are exercisable before May 16, 2020.  The warrants are callable by the Company any time after November 16, 2018 with 30 days notice at a price of $0.05 per warrant.


k) On May 24, 2017, the Company issued 250,000 common shares at $0.25 per share to a consultant as a finder’s fee.



13






Esports Entertainment Group, Inc.

(Formerly VGambling Inc.)

Notes to the Condensed Interim Consolidated Financial Statements



l) On June 30, 2017, the Company issued 40,440 common shares at $0.80 per share for director fees.


m) On July 5, 2017, the Company issued 800,000 units at $0.25 per unit. Each unit consists of one common share and one warrant. Each warrant entitles the holder to purchase one common share at $0.25. The warrants are exercisable before July 5, 2020.  The warrants are callable by the Company any time after July 5, 2018 with 30 days notice at a price of $0.05 per warrant.


n) On July 6, 2017, the Company issued 400,000 units at $0.25 per unit. Each unit consists of one common share and one warrant. Each warrant entitles the holder to purchase one common share at $0.25. The warrants are exercisable before July 6, 2020.  The warrants are callable by the Company any time after July 6, 2018 with 30 days notice at a price of $0.05 per warrant.


o)

On July 16, 2017, the Company issued 100,000 units at $0.25 per unit. Each unit consists of one common share and one warrant. Each warrant entitles the holder to purchase one common share at $0.25. The warrants are exercisable before July 16, 2020.  The warrants are callable by the Company any time after July 16, 2018 with 30 days notice at a price of $0.05 per warrant.


p)

On July 17, 2017, the Company issued 190,000 units at $0.25 per unit. Each unit consists of one common share and one warrant. Each warrant entitles the holder to purchase one common share at $0.25. The warrants are exercisable before July 17, 2020.  The warrants are callable by the Company any time after July 17, 2018 with 30 days notice at a price of $0.05 per warrant.


q)

On July 17, 2017, the Company issued 100,000 units at $0.25 per unit. Each unit consists of one common share and one warrant. Each warrant entitles the holder to purchase one common share at $0.25. The warrants are exercisable before July 17, 2020.  The warrants are callable by the Company any time after July 17, 2018 with 30 days notice at a price of $0.05 per warrant.


r)

On July 19, 2017, the Company issued 200,000 units at $0.15 per unit in exchange for services. Each unit consists of one common share and one warrant. Each warrant entitles the holder to purchase one common share at $0.15. The warrants are exercisable before July 19, 2020.  The warrants are callable by the Company any time after July 19, 2018 with 30 days notice at a price of $0.05 per warrant.


s)

On July 20, 2017, the Company issued 100,000 units at $0.25 per unit in exchange for services. Each unit consists of one common share and one warrant. Each warrant entitles the holder to purchase one common share at $0.25. The warrant is exercisable before July 19, 2020. The warrants are callable by the issuer any time after July 20, 2018 with 30 days notice at a price of $0.05 per warrant.


t) On July 24, 2017, the Company issued 5,000 units at $0.50 per unit. Each unit consists of one common share and one warrant. Each warrant entitles the holder to purchase one common share at $2.00. The warrants are exercisable before July 24, 2018.  


u) On August 8, 2017, the Company issued 10,000 units at $1.25 per unit. Each unit consists of one common share and one warrant. Each warrant entitles the holder to purchase one common share at $2.00. The warrants are exercisable before February 8, 2019.



14





Esports Entertainment Group, Inc.

(Formerly VGambling Inc.)

Notes to the Condensed Interim Consolidated Financial Statements


v) On August 27, 2017, the Company issued 300,000 common shares at $0.25 per share.


w) On September 7, 2017, the Company issued 20,000 units at $1.25 per unit. Each unit consists of one common share and one warrant. Each warrant entitles the holder to purchase one common share at $4.00. The warrants are exercisable before March 6, 2019.  


x) On September 21, 2017, the Company issued 156,667 common shares upon the exercise of 166,667 warrants exercised at $0.15 on a cashless basis. 10,000 common shares were held back by the Company as consideration for the exercise.


y) On September 25, 2017, the Company issued 4,000 units at $1.25 per unit. Each unit consists of one common share, one warrant and one piggyback warrant. Each warrant entitles the holder to purchase one common share at $2.00. Each piggyback warrant entitles the holder to purchase one common share at $4.00. The warrant is exercisable before September 24, 2018 and the piggyback warrant is exercisable before September 24, 2019.


z) On September 26, 2017, the Company issued 416,500 common shares at $0.15 per share upon the exercise of 416,500 warrants.


aa) On September 29, 2017, the Company issued 16,000 units at $1.25 per unit. Each unit consists of one common share, one warrant and one piggyback warrant. Each warrant entitles the holder to purchase one common share at $2.00. Each piggyback warrant entitles the holder to purchase one common share at $4.00. The warrant is exercisable before September 28, 2018 and the piggyback warrant is exercisable before September 28, 2019.  


bb) On September 30, 2017, the Company issued 44,800 units at $1.25 per unit. Each unit consists of one common share and one warrant. Each warrant entitles the holder to purchase one common share at $4.00. The warrants are exercisable before March 30, 2019.  


cc) On October 17, 2017, the Company issued 66,667 common shares at $0.15 per share upon the exercise of 66,667 warrants.  


dd) On November 7, 2017, the Company issued 15,500 common shares at $0.25 per share.


Stock Purchase Warrant


The following table summarizes all warrant activities for the nine months ended March 31, 2018:


 

 

Shares

 

Weighted-Average Exercise Price Per Share

Weighted Ave. Remaining

Life


Intrinsic

value

Outstanding, June 30, 2017

 

8,683,372 

 

$  0.16

3.67 years

$

5,593,393

Granted

 

2,009,800 

 

0.43

 

2,297,250

Exercised

 

(639,834)

 

0.15

 

1,447,468

Expired

 

 

-

 

 

Outstanding and Exercisable at March 31, 2018

 

10,053,338 

 

$0.21

2.74 years

$

7,029,020



15







Esports Entertainment Group, Inc.

(Formerly VGambling Inc.)

Notes to the Condensed Interim Consolidated Financial Statements



11.

Stock Options


On June 26, 2017, the Company adopted an employee stock incentive plan (the “Plan”). The Plan is intended to encourage ownership of shares by employees and directors of and certain consultants to the Company and its affiliates in order to attract and retain such people, to induce them to work for the benefit of the Company or of an affiliate and to provide additional incentive for them to promote the success of the Company or of an affiliate. The number of options which may be issued from time to time pursuant to this Plan shall not exceed 2,500,000.


On August 1, 2017, the Company adopted the 2017 Stock Incentive Plan (the “2017 Plan”) whereby incentive stock options issued to employees, officers, and directors of the Company shall not exceed 2,500,000 of which the purchase price of the stock options shall not be less than 100% of the fair market value of the Company’s common stock and the period for exercising the stock options not exceed 10 years from the date of grant. The option price per share with respect to each option shall be determined by the committee for non-qualified stock options.


During the nine-month period ended March 31, 2018, the Company issued 786,360 stock options to employees, officers and directors of the Company.  The stock options are exercisable at $1.25 per share for a period of five years, and vest over a period of one to three years from the date of grant.


A summary of the Company’s stock option activity is as follows:


 

Number of options

Weighted average exercise price

$

 

 

 

Outstanding, June 30, 2017

-

-

Granted

786,360

1.25

 

 

 

Outstanding, March 31, 2018

786,360

1.25



Additional information regarding stock options outstanding as at March 31, 2018, is as follows:


Outstanding and Not Vested

Number of stock options

Weighted average remaining contractual life (years)

Weighted average

exercise price

$

786,360

4.3

1.25



The grant date fair value of the stock options granted was determined using the Black-Scholes option pricing model assuming no expected dividends and the following assumptions:



16





Esports Entertainment Group, Inc.

(Formerly VGambling Inc.)

Notes to the Condensed Interim Consolidated Financial Statements


Expected Life

5 years

Expected Volatility

316 - 356%

Risk-Free Rate

1.80-1.83%

Exercise Price

$1.25

Expected Dividend Rate

0%


During the nine-month period ended March 31, 2018, the Company recorded stock-based compensation expense of $836,278 (March 31, 2017 - $Nil) and during the three-month period ended March 31, 2018, the Company recorded stock-based compensation expense of $348,407 (March 31, 2017 - $Nil) which has been recorded as salary in general and administrative and director compensation expense in the statements of operations. As of March 31, 2018, there was $1,078,638 of unrecognized expense related to non-vested stock-based compensation arrangements (June 30, 2017 - $Nil).


12.

Office Furniture and Equipment


Office furniture and equipment is comprised of furniture and equipment depreciated on a straight-line basis over 5 years. Furniture and equipment totaled $20,240 (June 30, 2017 - $20,240) less accumulated amortization of $3,373 (June 30, 2017 - $337) for a net present value of $16,867 (June 30, 2017 - $19,904) as at March 31, 2018.


13.

Subsequent Events


On April 4, 2018, the Company issued 16,000 common shares at $0.25 per share upon the exercise of 16,000 warrants.


On April 26, 2018, the Company issued 100,000 common shares at $0.20 per share.


On May 4, 2018, the Company issued 166,667 common shares at $0.20 per share.


On May 4, 2018, the Company terminated an employee who had been granted 375,000 options which have now expired.


On May 18, 2018, the Company issued 25,000 common shares at $0.20 per share.


On May 21, 2018, the Company issued 170,000 common shares at $0.15 per share upon the exercise of 170,000 warrants.


On May 31, 2018, the Company entered into a two-year consulting agreement for advisory services with a commitment to issue 120,000 options exercisable at $1.25 for a five year term.


On June 11, 2018, the Company issued 250,000 common shares at $1.00 per share to a consultant for referral services provided.


On June 15, 2018, the Company entered into a three-month consulting agreement for advisory services with a commitment to pay the consultant 20,000 common shares on June 15, 2018, 15,000 common shares on July 15, 2018, and 15,000 common shares on August 15, 2018.


As of June 22, 2018, $96,514 in proceeds was received to exercise 643,427 warrants.



17






Item 2. Management’s Discussion and Analysis of Financial Condition and Results of Operations


This section of this report includes a number of forward-looking statements that reflect our current views with respect to future events and financial performance. Forward looking statements are often identified by words like: believe, expect, estimate, anticipate, intend, project and similar expressions or words which, by their nature, refer to future events. You should not place undue certainty on these forward-looking statements, which apply only as of the date of this report. These forward-looking statements are subject to certain risks and uncertainties that could cause actual results to differ materially from historical results or our predictions.


Overview


Esports Entertainment Group, Inc., ("Esports Entertainment", "the Company", “our” or "we") was incorporated in Nevada on July 22, 2008.  Esports Entertainment is an online gambling and 18+ gaming company offering wagering on esports events for real-money in a licensed and secure environment.


The online gambling market represents one of the fastest growing segments of the gambling industry. H2 Gambling Capital, a leading supplier of data and market intelligence on the global gambling industry, estimates the current size of the global online gambling market is in excess of US$54 billion.  Source: H2 Gambling Capital, Global Online Gambling Report 2017.


The esports market represents the fastest growing sports market in the world. According to market research firm Newzoo, the global esports audience surpassed 385 million in 2017, made up of 191 million esports enthusiasts and a further 194 million occasional viewers. The number of enthusiasts is expected to grow by 50% toward 2020, totaling 286 million. According to Fortune Magazine, the esports fan base surpassed the NFL in 2017. In 2016, there were 424 esports events with a prize pool above $5,000 worldwide. North America held the 28% of the events, followed by Western Europe with 26%, and Eastern Europe with 13%. Total esports prize money in 2016 reached $93.3 million, up from $61.0 million in 2015, or an increase of 52.9% year on year. For major esports events with prize pools above $5,000, total prize money reached $81.5 million, up from $54.7 million in 2015, or an increase of 49.0% year on year. Forbes magazine projects fans of esports will wager $23 billion by 2020.


Esports is the professionalization of video games.  Contrary to its name, esports does not involve video games of traditional sports such as football and basketball. Rather, esports typically takes the form of organized, multiplayer video games that include real-time strategy, fighting, first-person shooter, and multiplayer online battle arena games. The best-known example of an esports game among non-esports enthusiasts is Call of Duty. Currently, however, the two most successful esports games are Dota 2 and League of Legends (a multiplayer online battle arena game) and Counter Strike: Global Offensive (a first-person shooter game).  Other popular games include SmiteStarCraft IICall of Duty¸ Heroes of the Storm, and Hearthstone. Esports also includes games which can be played, primarily by amateurs, in multiplayer competitions such as WII (Nintendo), and Halo (343 Industries).


Although official competitions have long been a part of video game culture, participation and spectatorship of such events have seen a massive global surge in popularity with the rapid growth of online streaming over the last few years. The advent of online streaming technology has turned esports into a global industry that includes professional players and teams competing in major events that are simultaneously watched in person in stadiums (which are often sold out), as well as of online viewers (which regularly exceed 1,000,000 for major tournaments).  The impact has been so significant, that many video game developers now build features into their games designed to facilitate competition.




18





Esports Entertainment offers esports enthusiasts from around the world, excluding the United States, the ability to wager on a wide variety of esports events. Esports Entertainment offers users the opportunity to wager against other users utilizing a peer-to-peer wagering system with no risk to the Company. Esports Entertainment generates revenue from fees charged to players based on a percentage of the amount wagered on an event. Esports Entertainment offers spectators the ability to wager on all major professional esports events and a wide range of amateur esports events.


Esports Entertainment also intends to offer users from around the world, excluding 13 States within the United States, the ability to participate in online mobile and PC video game tournaments and win cash prizes. Participants will be able to enter and play against each other with prize money distributed to the last remaining competitors. Esports will collect a percentage of tournament entry fees and will not have any of its own capital at risk. Esports Entertainment intends to offer users a wide selection of video games of skill to be played online for real money in both small groups and major tournaments.


Esports Entertainment does not and will not offer online users traditional casino style games such as poker, craps or slots, nor will it offer online wagering on traditional sporting events such as football or soccer. Esports Entertainment is focused solely on offering online wagering on the widest range of esports events broadcast from around the world, as well as, hosting online video game tournaments for enthusiasts.


Given the global demand for live esports events, Esports Entertainment also intends to acquire the 62,000-square foot Grand Princess Casino in Antigua, for the purposes of converting it into an Esports Coliseum that will hold a variety of esports events such as: hosting spectators as they watch live esports events on the main floor; and hosting video game tournaments that provide visitors with the opportunity to participate in tournaments on the second floor.


Our initial plan to launch and operate our business involves two phases.


In the first phase, we completed the development, testing and launching of our esports focused online gambling website. Our sales and marketing efforts began in the third quarter of 2017. We launched our online esports focused wagering website in the third quarter of 2018.


In the second phase, we intend to acquire, renovate, equip and operate our land based Esports Coliseum.  We estimate the cost of acquiring and refurbishing the Grand Princess Casino in Antigua to be approximately $14,000,000.  We further estimate the cost of equipping and operating the esports focused multi-purpose facility at approximately $6,000,000 to $8,000,000.  We intend to acquire, renovate, equip and launch our esports focused multi-purpose facility in Antigua within twelve months of raising the necessary funds.  We expect our sales and marketing efforts to begin within twelve months of the commencement of operations.


We currently have twelve full time and three-part time employees.  If we are able to raise sufficient capital, we plan to hire additional employees by June 30, 2018.


We launched our online esports focused wagering website in the thrid quarter of 2018. Prior to March 31, 2018, our operations have been limited to the design, develop and testing of our wagering systems. As of March 31, 2018, we had not commenced commercial operations. As of March 31, 2018, we had not generated any revenue from our operations.


Our executive and business offices are located at Commercial Centre, Jolly Harbour, St. Mary’s, Antigua and Barbuda.  Our telephone number is (268) 562-1119.





19





Online Operations


Esports Entertainment offers users from around the world, excluding the United States, the ability to wager on a wide variety of esports events. Esports event gambling involves spectators wagering online on the outcome of professional and amateur esporting events. Esports Entertainment offers users the opportunity to wager against other users utilizing a peer-to-peer wagering system with no risk to the Company. Esports Entertainment offers spectators the ability to wager on all major professional esports events and a wide range of amateur esports events broadcast live via streaming services including, twitch.tv, azubu.tv, ustream.tv and youtube.com. Esports Entertainment launched online and mobile versions of esports event betting under the VIE brand beginning in the third quarter of 2018.


Esports Entertainment also intends to offer users from around the world, excluding 13 States within the United States, the ability to enter and participate in online video game tournaments and win cash prizes. Participants will be able to enter and play against each other with prize money distributed to the last remaining competitors. We will collect a tournament entry fee for scheduled tournaments and will not have any of our own capital at risk. Esports Entertainment intends to offer users a wide selection of video games of skill to be played online for real money in small groups to major tournaments. Users will be able to enter and participate in tournaments utilizing their PC, game console or mobile device. In video game tournaments, players play against each other in either ring games (i.e., games for cash on a hand-by-hand basis) or in tournaments (i.e., players play against each other for tournament chips with prize money distributed to the last remaining competitors) or variations thereof. Esports Entertainment collects a percentage of each pot (the “rake”) in ring games and a tournament entry fee for scheduled tournaments and sit and go tournaments, which do not put any of the Company’s own capital at risk. Esports Entertainment expects to launch online and mobile versions of tournament play, initially utilizing simple video games and later more complex video games, under the VIE brand beginning in the second half of 2018, globally.


Esports Entertainment has been issued a Client Provider Authorization Permit from the Kahnawake Gaming Commission in Canada. The computer servers and related equipment required for our esports gambling business will be located in the data center facilities on the Mohawk of Kahnawake Indian Reservation in Canada. Although this Permit allows Esports Entertainment’s wholly-owned subsidiary to conduct real-money online gambling and wagering activities on a global basis, Esports Entertainment believes that also operating from Curacao, in addition to from the Mohawk Indian Reservation in Canada, is more beneficial for the following reasons:


·

access to experienced staff

·

access to premium office space

·

lower operating costs


Accordingly, Esports Entertainment has been issued a Curacao eGaming License in Curacao in the Kingdom of the Netherlands. The License allows Esports Entertainment’s wholly-owned subsidiary to conduct real-money online gambling and wagering activities on a global basis from Curacao.


We have a Betting Gaming Platform Software Agreement with Swiss Interactive Software GmbH, a company controlled by Yan Rozum, one of our directors. Under the Agreement, Swiss Interactive has agreed to grant Esports Entertainment an exclusive license to offer certain Swiss Interactive developed esports event wagering platforms for real money play and wagering.  


We have agreements with a number of entities that allows us to process money transfers through the internet.




20





We control the compliance, payments, customer service, marketing and other aspects of our business.


Land Based Operations


In December 2017, the Company made an offer to purchase the Grand Princess Casino, located in Jolly Harbor, Antigua, for $7,500,000 (US$).  A condition of the purchase is the Company is required to pay a deposit of $750,000. While the Company continues to seek additional sources of equity capital, as of March 31, 2018 the Company has not yet paid the required deposit.


In addition to the purchase price, the Company will also need approximately $5,000,000 to refurbish and renovate the facility plus $6,000,000 to $8,000,000 to purchase equipment and provide working capital during the start-up phase following its opening.  The Company estimates the facility, if and when it begins operations, will have approximately 12 employees and will cost approximately $50,000 per month to operate.  If the Company’s offer is accepted, and needed capital is raised, the Company estimates the esports casino will not begin operations until 12 months after the needed capital is raised.


The Grand Princess Casino will not be operated as a traditional casino.  Rather, it will host spectators as they watch live esports events on the main floor while the events are broadcast worldwide via multiple streaming services, as well as, provide visitors with the opportunity to participate in video game tournaments on the second floor, all under the Esports Coliseum brand.


A live esports event normally involves two or more professional teams which are contracted to participate.  The sponsor of the event is typically required to pay the transportation and lodging expenses of the participating teams.  The quality of teams participating is based on the cash prize offered to the winner.  As a sponsor of the event, we will be a major contributor to the cash prize pool with the goal of making the prize pool as large as possible so as attract the highest quality teams.


The Grand Princess Casino consists of 62,000 square feet over three floors and will be rebranded as the Esports Coliseum.


Initially, the first floor of the Esports Coliseum will be used to host events arranged by existing and established esports tournament organizers. We intend to work with multiple esports tournament organizers and arrange for them to host one or a series of events at the Esports Coliseum. As a permanent esports event hosting facility, tournament organizers will benefit from the cost efficiency of not having to ship, assemble and then remove the equipment and services needed to host an esports event involving multiple teams, 1,500 spectators and broadcasting in a temporary facility. The Esports Coliseum plans to generate revenue from facilities rental to tournament organizers in the form of a flat fee or as a percentage of ticket sales. We intend to broadcast globally all esports events live on multiple video streaming platforms, such as twitch.tv and youtube.com.  


Ultimately, we also intend to organize and host our own esports events on the first floor of the Esports Coliseum. We intend to negotiate with multiple video game publishers to secure the rights to their game software to enable us to host one or more esports events at the Esports Coliseum. The cost of the game software licenses is negotiated individually and can be based on a flat fee, as a percentage of the prize pool, as a percentage of ticket sales, or at no cost. We intend to attract esports spectator demographic focused sponsors and advertisers to make financial contributes to the event prize pool. We intend to enter into agreements with the esports teams from around the world to have them participate in our events. The teams will have the opportunity to compete for the prize pool offered. We intend to broadcast globally all esports events live on multiple video streaming platforms, such as twitch.tv and youtube.com.  We intend to market the events primarily through online advertising on esports focused websites and the websites and social



21





media of professional esports players and teams. We plan to generate revenue in the form of ticket sales, third party sponsorship and advertising fees, both at the Esports Coliseum and on online broadcasts of tournaments.


The second floor of the Esports Coliseum will provide a tournament play area with space for up to 200 participants who will play video games among themselves. The tournament play area will be equipped with 200 gaming stations, each of which will include the latest in gaming hardware and accessories, a computer with a large monitor, desk and ergonomic chair. Participants will be able to enter and play against each other for tournament chips with prize money distributed to the last remaining competitors. We will collect a tournament entry fee for scheduled tournaments and will not have any of our own capital at risk. No spectator seating will be available on the second floor and the tournaments played on the second floor will not be broadcast.


The second floor will also host a full-service restaurant and lounge. A portion of the third floor is planned for a roof top patio bar area. The remainder of the third floor will be utilized for offices.


Sales and Marketing


We plan to:


·

implement an affiliate marketing program. Affiliate marketing is a type of performance-based marketing by which a business, such as ours, rewards affiliates for each customer brought by the affiliate's marketing efforts. Affiliate marketing is a very successful form of online marketing and is utilized by global leaders such as Amazon, Apple and all leading online gambling sites.

·

advertise and sponsor major professional esports events held in stadiums around the world that are broadcast online to a global audience.

·

utilize professional esports players and other celebrities, who have an interest in video games and esports, to generate new customers.


·

use a multimedia approach focusing on acquiring and retaining customers.


·

use online advertisements, paid search optimization, and various social media campaigns to increase our online presence and drive traffic to our website.


If we are able to acquire the Grand Princess Casino in Antigua, the Esports Entertainment brands will be featured prominently as a major sponsor of professional esports events held at the facility and broadcast globally.


Competition


The online gambling and wagering industry is increasingly competitive. With relatively low barriers to entry, new competitors are entering the esports wagering and video game tournament segments. In both of these segments, there currently exist several major competitors.  Because many of these competitors focus on delivering one product, as opposed to a full suite of esports and video gambling products and services that Esports Entertainment intends to offer, the competitors may offer an equivalent or superior product to that of the Company.  Esports Entertainment expects the number of companies offering products and services in each market segment to increase.  Many of Esports Entertainment’s current and potential competitors, including but not limited to Unikrn, Skillz, bet365, William Hill, Betway, and Pinnacle Sports, have far greater resources than Esports Entertainment.



22






Regulations Affecting our Business


The offering and operation of online real-money gambling platforms and related software and solutions is subject to extensive regulation and approval by various federal, state, provincial, tribal and foreign agencies (collectively, “gaming authorities”). Gambling laws require us to obtain licenses or findings of suitability from gaming authorities for Esports Entertainment, including each of our subsidiaries engaged in these activities, and certain of our directors, officers, employees and in some instances, significant shareholders (typically beneficial owners of more than 5% of a company’s outstanding equity). The criteria used by gambling authorities to make determinations as to qualification and suitability of an applicant varies among jurisdictions, but generally require the submission of detailed personal and financial information followed by a thorough investigation. Gaming authorities have broad discretion in determining whether an applicant qualifies for licensing or should be found suitable. Gambling authorities generally look to the following criteria when determining to grant a license or finding of suitability, including (i) the financial stability, integrity and responsibility of the applicant, (ii) the quality and security of the applicant’s online real-money platform and gaming equipment and related software, as applicable, (iii) and, the past history of the applicant. Gambling authorities may, subject to certain administrative proceeding requirements, (i) deny an application, or limit, condition, restrict, revoke or suspend any license, registration, finding of suitability or approval, and (ii) fine any person licensed, registered or found suitable or approved. Notwithstanding the foregoing, some jurisdictions explicitly prohibit gaming in all or certain forms and we will not market our gambling services in these jurisdictions. If any director, officer or employee of ours fails to qualify for a license or is found unsuitable (including due to the failure to submit the required documentation) by a gaming authority, we may deem it necessary, or be required to, sever our relationship with such person, which may include terminating the employment of any such person. Gambling authorities have the right to investigate any individual or entity having a material relationship with us, to determine whether such individual or entity is suitable or should be licensed to do business as a business associate of ours. In addition, certain gambling authorities monitor the activities of the entities they regulate both in their respective jurisdiction and in other jurisdictions to ensure that these entities are in compliance with local standards on a worldwide basis. As a regulated entity, we will be required to maintain strong corporate governance standards and will be required to, among other things, maintain effective internal controls over our financial reporting and disclosure controls and procedures, maintain systems for accurate record keeping, file periodic reports with gaming authorities and maintain strict compliance with various laws and regulations applicable to our business.


We will work to obtain all permits, authorizations, registrations and/or licenses required in the jurisdictions in which we operate.  We will have a zero-tolerance approach to money laundering, fraud and collusion and we will work with regulators and law enforcement globally in this area.  We plan to have a dedicated compliance team that will work to ensure that we comply with all regulatory requirements under our licenses, as well as all applicable anti-money laundering, anti-fraud and anti-collusion rules and laws.


We will be dedicated to responsible gambling practices and will seek to provide our customers with the resources and services they need to play responsibly. These practices, resources and services are expected to include deposit limits, table and game play limits, voluntary restrictions on access and use of certain games, self-exclusion and cooling off periods, and voluntary permanent exclusions from our services, sites and applications.


The following discussion and analysis of our financial condition and results of operations should be read in conjunction with our financial statements and related notes included elsewhere in this report.


Material changes in line items in our Statement of Operations for the nine months ended March 31, 2018 as compared to the same period last year, are discussed below:



23






Revenue and Expenses


We had no revenue from July 22, 2008 (inception) through March 31, 2018.


Our operating results for the three and nine months ended March 31, 2018, and the three and nine months ended March 31, 2017 are summarized as follows.


Our operating expenses are classified into several categories:


· Directors Compensation

· Consulting Fees

· Professional Fees

· General and Administrative Expenses


Directors Compensation is comprised of cash and stock option compensation paid to the directors of the Company.  These amounted to $32,926 for the three months and $98,242 for the nine months ended March 31, 2018, and $51,250 for the three months and $97,500 for the nine months ended March 31, 2017.  The decrease of $18,324 in the three months and $742 in the nine months in director’s fees period over period is attributable primarily to the change in the board members appointed during the year and stock options granted.


Consulting fees are comprised of cash and stock option compensation paid to consultants to the Company. These amounted to $326,340 for the three months and $659,092 for the nine months ended March 31, 2018, and $Nil for the three months and $Nil for the nine months ended March 31, 2017. The increase of $326,340 in the three months and $659,092 in the nine months in consulting fees over the prior period is attributed primarily to additional work being contracted out by the Company to third party consultants.


Professional Fees consist primarily of our contracted accounting, legal and audit fees. These amounted to $39,768 for the three months and $103,734 for the nine months ended March 31, 2018, and $11,879 for the three months and $40,225 for the nine months ended March 31, 2017.  The increase of $27,889 in the three months $63,509 in the nine months in professional fees period over period is attributable primarily to increases in accounting, legal and audit fees for preparation and review of our filings with the Securities & Exchange Commission (“SEC”) in the quarter.


General and Administrative Expenses refers to our salaries, occupancy costs, marketing costs, travel costs, office supplies, telephone expenses, bank charges, fees to process and file documents with the SEC, stock transfer fees, investors relations costs, corporate filing fees, and other administrative expenses. These amounted to $399,086 for the three months and $1,203,581 for the nine months ended March 31, 2018, and $75,555 for the three months and $347,001 for the nine months ended March 31, 2017, respectively. The increase of $323,531 in the three months and $856,580 in 2018 is attributable primarily to increased business development activities and the granting of stock options to employees and directors of the Company for stock-based compensation of $792,346.


For the nine months ending March 31, 2018, we incurred total operating expenses and resulting net loss of $2,064,649 and $2,087,475, respectively, and for the nine months ending March 31, 2017, we incurred total operating expenses and resulting net loss of $484,726 and $568,312, respectively.




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Capital Resources and Liquidity


For the nine months ended March 31, 2018, cash used by operating activities was ($1,138,743). Cash used by operating activities for the nine months ended March 31, 2017, was ($224,924). The change in cash used by operating activities was primarily due to the increase in the net loss during the period.


Cash used by investing activities during the nine months ended March 31, 2018 was ($80,816). Cash used by investing activities for the nine months ended March 31, 2017 was ($65,578). The change in cash used in investing activities is due to the cash used to purchase computer software and equipment during the nine months ended March 31, 2018.


Net cash provided by financing activities for the nine months ended March 31, 2018 was $736,239. Cash provided by financing activities for the nine months ended March 31, 2017 was $610,278. The change in cash provided by financing activities is due primarily to the increase in cash received from the issuance of shares during the nine-month period ended March 31, 2018.


At March 31, 2018 we had $62,790 in cash, compared to $546,110 as at March 31, 2017.


Our auditor’s report on our June 30, 2017 financial statements expresses an opinion that substantial doubt exists as to whether we can continue as an ongoing business.


Other than the foregoing, we do not know of any trends that have or are reasonably likely to have a current or future effect on our financial condition, changes in financial condition, revenues or expenses, results of operations, liquidity, capital expenditures or capital resources that are material to investors.


Related Party Transaction


a)  On May 20, 2013, the Company appointed Grant Johnson as President and a Director of the Company.  Mr. Johnson is paid $120,000 per year for serving as President. During the nine-month periods ended March 31, 2018 and 2017, the Company incurred salary of $90,000 and $45,000 to the President of the Company, respectively.  During the three-month periods ended March 31, 2018 and 2017, the Company incurred salary of $30,000 and $15,000 to the President of the Company, respectively.


b)  During the nine-month periods ended March 31, 2018 and 2017, the Company incurred rent of $4,500 and $3,407, respectively, to the President of the Company.  During the three-month periods ended March 31, 2018 and 2017, the Company incurred rent of $1,500 and $1,500 respectively to the President of the Company.  As of March 31, 2018 and June 30, 2017, the Company owed $1,551 and $1,229 to the President, respectively (See Note 6).


c)  On January 30, 2015, the Company appointed Chul Woong Alex Lim as a Director of the Company.  Mr. Lim will be paid $20,000 per year for serving as a director.  Mr. Lim left the Company as of October 26, 2016. The Company paid $5,000 for his director’s service for the nine months ended March 31, 2017. On March 15, 2018, the Company re-appointed Chul Woong Alex Lim as a Director of the Company. The Company owed $833 to Mr. Lim for his director’s services as of March 31, 2018 ($Nil as of June 30, 2017).


d)  On March 9, 2015, the Company appointed Yan Rozum as a Director of the Company.  Mr. Rozum will be paid $20,000 per year for serving as a director.  Director fees for Mr. Rozum for the nine months ended March 31, 2018 totaled $33,333 (2017 - $15,000) and for the three months ended March 31, 2018



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totaled $29,261 (2017 - $5,000). During the nine months ended March 31, 2018, the Company issued 20,000 stock options (2017 – Nil) to Mr. Rozum and recorded stock-based compensation of $21,966 (2017 - $Nil).  The Company owed $98,554 to Mr. Rozum as of March 31, 2018 ($25,000 as of June 30, 2017). The Company issued to Mr. Rozum 80,000 shares on March 1, 2017 and 31,250 shares on June 30, 2017 valued at $45,000 for director fees.


e)  On October 26, 2016, the Company appointed David Watt as a Director of the Company.  Mr. Watt will be paid $25,000 per year for serving as a director.  The Company owed $12,500 to Mr. Watt as of March 31, 2018 ($1,107 as of June 30, 2017). The Company issued 29,190 shares on June 30, 2017 for $57,352 for director’s services. Director expenses for Mr. Watt for the nine months ended March 31, 2018 totaled $18,750 (2017 -  $15,000) and for the three months ended March 31, 2018 totaled $6,250, (2017 - $Nil). During the nine months ended March 31, 2018 (2017 Nil), the Company issued 20,000 stock options to Mr. Watt and recorded stock-based compensation of 21,966 (2017 - $Nil).


f) On December 11 2017, the Company appointed Michał Kozłowski as Vice President Finance. Mr. Kozłowski will be paid $5,367 (20,000 Polish Zloty) per month before March 15, 2018 and $6,709 (25,000 Polish Zloty) per month after March 15, 2018. The Company owed $Nil to Mr. Kozłowski as of March 31, 2018 ($Nil as of June 30, 2017).  


Amounts due to related parties are unsecured, non-interest bearing and due on demand.


Commitments


On May 20, 2013, the Company appointed Grant Johnson as President and a Director of the Company.  Mr. Johnson is $120,000 per year for serving as President. In addition, the Company may pay a performance bonus of up to 50% of base salary. The Company must pay three months’ salary for terminating the President without cause. 


On June 12, 2014, the Company entered into a Betting Gaming Platform Software Agreement with Swiss Interactive Software GmbH. The monthly fees due under the agreement is based on the percentage of total revenues per month ranging from 5.0% to 10.0%, with a minimum of $2,895 (2,500 Euros) and a maximum of $28,955 (25,000 Euros) per month. The Company must provide 30 days notice to terminate the agreement.


The Company entered into a three-year lease agreement with Caribbean Developments (Antigua) Ltd. to rent commercial space starting on May 1, 2017 terminating on April 30, 2020. After the first twelve months, either party can terminate the lease agreement.

On August 1, 2017, the Company entered into a one-year lease agreement with TT Villas Antigua Ltd. for a residential housing unit. Monthly rental payments are $1,166. The Company has served notice to terminate the lease agreement effective July 31, 2018.


On December 7, 2017, the Company appointed Yan Rozum as Chief Technology Officer of the Company.  Mr. Rozum will be paid $75,000 per year before the Company’s common stock is listing on the NASDAQ stock exchange, and $120,000 per year after the Company’s common stock is listed on the NASDAQ stock exchange, for serving as Chief Technology Officer. The Company must pay three months’ salary for terminating the Chief Technology Officer without cause.


On December 11, 2017, the Company appointed Michał Kozłowski as Vice President Finance. Mr. Kozłowski will be paid $5,367 (20,000 Polish Sloty) per month before March 15, 2018 and $6,709 (25,000 Polish Zloty) per month after March 15, 2018 for serving as Vice President Finance. The Company must pay three months’ salary for terminating the Vice President Finance without cause. 



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On April 12, 2018 the Company entered into an agreement with EveryMatrix to provide payment processing services. The minimum fees due under the agreement is $1,403 (GBP 1,000) per month. The Company must provide two months notice to terminate the agreement.


On May 22, 2018, the Company entered into an agreement with EveryMatrix to provide an affiliate management system. The minimum fees due under the agreement is $87 (75 Euros) per month. The Company must provide three months notice to terminate the agreement.


Subsequent Events


On April 4, 2018, the Company issued 16,000 common shares at $0.25 per share upon the exercise of 16,000 warrants.


On April 26, 2018, the Company issued 100,000 common shares at $0.20 per share.


On May 4, 2018, the Company issued 166,667 common shares at $0.20 per share.


On May 4, 2018, the Company terminated an employee who had been granted 375,000 options.


On May 18, 2018, the Company issued 25,000 common shares at $0.20 per share.


On May 21, 2018, the Company issued 170,000 common shares at $0.15 per share upon the exercise of 170,000 warrants.


On May 31, 2018, the Company entered into a two-year consulting agreement for advisory services with a commitment to issue 120,000 options exercisable at $1.25 for a five year term.


On June 11, 2018, the Company issued 250,000 common shares at $1.00 per share to a consultant for referral services provided.


On June 15, 2018, the Company entered into a three-month consulting agreement for advisory services with a commitment to pay the consultant 20,000 common shares on June 15, 2018, 15,000 common shares on July 15, 2018, and 15,000 common shares on August 15, 2018.


As of June 22, 2018, $96,514 in proceeds was received to exercise 643,427 warrants.


Off Balance Sheet Arrangement


The Company does not have any significant off-balance sheet arrangements that have or are reasonably likely to have a current or future effect on the Company's financial condition, changes in financial condition, revenues or expenses, results of operations, liquidity, capital expenditures or capital resources that are material to investors.


Item 3. Quantitative and Qualitative Disclosures about Market Risk


Not required.


Item 4. Controls and Procedures


An evaluation was carried out under the supervision and with the participation of our management, including our Principal Executive and Financial Officer, of the effectiveness of our disclosure controls and



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procedures as of the end of the period covered by this report on Form 10-Q. Disclosure controls and procedures are procedures designed with the objective of ensuring that information required to be disclosed in our reports filed under the Securities Exchange Act of 1934, such as this Form 10-Q, is recorded, processed, summarized and reported, within the time period specified in the Securities and Exchange Commission’s rules and forms, and that such information is accumulated and is communicated to our management, including our Principal Executive and Financial Officer, or persons performing similar functions, as appropriate, to allow timely decisions regarding required disclosure.


A material weakness is a deficiency, or a combination of deficiencies, in internal control over financial reporting, such that there is a reasonable possibility that a material misstatement of our annual or interim financial statements will not be prevented or detected on a timely basis.


Management identified the following material weaknesses that have caused management to conclude that, as of March 31, 2018, our disclosure controls and procedures, and our internal control over financial reporting, were not effective at the reasonable assurance level:


1.

We do not have sufficient segregation of duties within accounting functions, which is a basic internal control. Due to our size and nature, segregation of all conflicting duties may not always be possible and may not be economically feasible. However, to the extent possible, the initiation of transactions, the custody of assets and the recording of transactions should be performed by separate individuals. Based on the current magnitude of our operations at the present time, it is impractical to employ sufficient staff to fully address the separation of duties issue. As the business plan is implemented and additional staff is required, we will be able to and intend to address this identified weakness.


2. Effective controls over the control environment have not been fully implemented. Specifically, management has not developed and effectively communicated to employees its accounting policies and procedures. This has resulted in inconsistent practices. Further, our Audit Committee has only one independent member. Since these entity level programs have a pervasive effect across the organization, management has determined that these circumstances constitute a material weakness. As the expansion plans are implemented, we intend to communicate our accounting policies and procedures to our employees


3.

We did not maintain sufficient personnel with an appropriate level of technical accounting knowledge, experience and training in the application of GAAP commensurate with our complexity and our financial accounting and reporting requirements. This control deficiency is pervasive in nature. Further, there is a reasonable possibility that material misstatements of the financial statements including disclosures will not be prevented or detected on a timely basis as a result.


As a result of the material weaknesses identified above, our internal control over financial reporting was not effective as of March 31, 2018.


We intend to remedy our material weakness with regard to insufficient segregation of duties by hiring additional employees as funding becomes available to implement the business plan in order to segregate duties in a manner that establishes effective internal controls. All such required remedies are dependent on having the financial resources available to complete them.


Accordingly, we believe that the financial statements included in this report fairly present, in all material respects, our financial condition, results of operations and cash flows for the periods presented.


This report does not include an attestation report of the Company’s registered public accounting firm regarding internal control over financial reporting. Management's report was not subject to attestation by the Company's registered public accounting firm.



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PART II - OTHER INFORMATION


Item 1.  Legal Proceedings


The Registrant is not currently involved in any litigation.


Item 1A.  Risk Factors


We are a smaller reporting company as defined by Rule 12b-2 of the Securities Exchange Act of 1934 and are not required to provide the information under this item.


Item 2.  Unregistered Sales of Equity Securities and Use of Proceeds


None


Item 3.  Defaults Upon Senior Securities


None


Item 4.  Mine Safety Disclosure


[Not Applicable]


Item 5.  Other Information


None


Item 6.  Exhibits


Exhibits

 

 

3.1

Articles of Incorporation (1)

 

 

3.2

By-Laws (1)

 

 

31.1

Rule 13(a)-14(a)/15(d)-14(a) Certification of Principal Executive Officer 

 

 

31.2

Rule 13(a)-14(a)/15(d)-14(a) Certification of Principal Financial Officer

 

 

32.1

Section 1350 Certifications of Principal Executive and Financial Officer

 

(1) Incorporated by reference from the Company’s filing with the Commission on December 19, 2008.



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SIGNATURES


In accordance with Section 13 or 15(a) of the Exchange Act, the Registrant has caused this Report to be signed on its behalf by the undersigned, thereunto duly authorized on the 25th day of June 2018.


 

ESPORTS ENTERTAINMENT GROUP, INC.



By:   /s/ Grant Johnson                     

Grant Johnson, Chief Executive Officer



In accordance with the Securities Exchange Act of 1934, this report has been signed below by the following persons on behalf of the registrant and in the capacities and on the dates indicated:


 

 

 

Signature

Title

Date

 

 

 

/s/ Grant Johnson

Grant Johnson

Principal Executive, Financial and Accounting Officer and a Director

June 25, 2018

 

 

 

/s/ David George Atmore Watt

David George Atmore Watt

Director

June 25, 2018

 

 

 

/s/ Yan Rozum

Yan Rozum

Director

June 25, 2018

 

 

 

/s/ Chul Woong Lim

Chul Woong Lim

Director

June 25, 2018




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