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    UNITED STATES SECURITIES AND
    EXCHANGE COMMISSION
    Washington, D.C.
    20549
 
 
 
 
    Form 10-K
 
    |  |  |  | 
| 
    þ     
 |  | ANNUAL REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE
    SECURITIES EXCHANGE ACT OF 1934 | 
|  |  | For the fiscal year ended
    December 31, 2006 | 
| 
    or
 | 
| 
    o     
 |  | TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE
    SECURITIES EXCHANGE ACT OF 1934 | 
|  |  | For the transition period
    from          to | 
 
    Commission File
    Number 000-27969
 
 
 
 
    Immersion Corporation
    (Exact name of registrant as
    specified in its charter)
 
    |  |  |  | 
| 
    Delaware
 |  | 94-3180138 | 
| (State or other jurisdiction
    of incorporation or organization)
 |  | (I.R.S. Employer Identification No.)
 | 
 
    801 Fox Lane
    San Jose, California 95131
    (Address of principal executive
    offices, zip code)
 
    (408) 467-1900
    (Registrants telephone
    number, including area code)
 
    Securities registered pursuant to Section 12(b) of the
    Act:
 
    |  |  |  | 
| 
    Title of Each Class
 |  | 
    Name of Each Exchange on which Registered
 | 
|  | 
| Common Stock, $0.001 par value |  | The Nasdaq Stock Market LLC | 
 
    Securities registered pursuant to Section 12(g) of the
    Act:
    None
 
    Indicate by check mark if the registrant is a well-known
    seasoned issuer, as defined in Rule 405 of the Securities
    Act.  Yes o     No þ
    
 
    Indicate by check mark if the registrant is not required to file
    reports pursuant to Section 13 or Section 15(d) of the
    Act.  Yes o     No þ
    
 
    Indicate by check mark whether the Registrant (1) has filed
    all reports required to be filed by Section 13 or 15(d) of
    the Securities Exchange Act of 1934 during the preceding
    12 months (or for such shorter period that the Registrant
    was required to file such reports), and (2) has been
    subject to such filing requirements for the past
    90 days.  Yes þ     No o
    
 
    Indicate by check mark if disclosure of delinquent filers
    pursuant to Item 405 of
    Regulation S-K
    is not contained herein, and will not be contained, to the best
    of Registrants knowledge, in definitive proxy or
    information statements incorporated by reference in
    Part III of this
    Form 10-K
    or any amendment to this
    Form 10-K.  o
    
 
    Indicate by check mark whether the registrant is a large
    accelerated filer, an accelerated filer, or a non-accelerated
    filer (as defined in
    Rule 12b-2
    of the Act).
    Large accelerated
    filer o     Accelerated
    filer
    þ     Non-accelerated
    filer o
    
 
    Indicate by check mark whether the registrant is a shell company
    (as defined in
    Rule 12b-2
    of the
    Act).  Yes o     No þ
    
 
    The aggregate market value of the registrants common stock
    held by non-affiliates of the registrant on June 30, 2006,
    the last business day of the registrants most recently
    completed second fiscal quarter, was $96,354,146 (based on the
    closing sales price of the registrants common stock on
    that date). Shares of the registrants common stock held by
    each officer and director and each person whom owns 5% or more
    of the outstanding common stock of the registrant have been
    excluded in that such persons may be deemed to be affiliates.
    This determination of affiliate status is not necessarily a
    conclusive determination for other purposes. Number of shares of
    common stock outstanding at February 23, 2007: 25,237,395
 
    DOCUMENTS
    INCORPORATED BY REFERENCE
 
    Portions of the definitive Proxy Statements for the 2007 Annual
    Meeting are incorporated by reference into Part III hereof.
 
 
 
 
    IMMERSION
    CORPORATION
    
 
    2006
    FORM 10-K
    ANNUAL REPORT
    
 
    TABLE OF
    CONTENTS
 
 
    Forward-looking
    Statements
 
    In addition to historical information this Annual Report on
    Form 10-K
    includes forward-looking statements within the meaning of
    Section 27A of the Securities Act of 1933, as amended, and
    Section 21E of the Securities Exchange Act of 1934, as
    amended (the Exchange Act). The forward-looking
    statements involve risks and uncertainties. Forward-looking
    statements are identified by words such as
    anticipates, believes,
    expects, intends, may,
    will, and other similar expressions. However, these
    words are not the only way we identify forward-looking
    statements. In addition, any statements which refer to
    expectations, projections, or other characterizations of future
    events, or circumstances, are forward-looking statements. Actual
    results could differ materially from those projected in the
    forward-looking statements as a result of a number of factors,
    including those set forth below in Managements Discussion
    and Analysis of Financial Condition and Results of Operations,
    those described elsewhere in this report including Risk Factors,
    and those described in our other reports filed with the
    Securities and Exchange Commission (SEC). We caution
    you not to place undue reliance on these
    forward-looking
    statements, which speak only as of the date of this report, and
    we undertake no obligation to update these forward-looking
    statements after the filing of this report. You are urged to
    review carefully and consider our various disclosures in this
    report and in our other reports publicly disclosed or filed with
    the SEC that attempt to advise you of the risks and factors that
    may affect our business.
 
    PART I
 
 
    Overview
 
    Immersion Corporation was founded in 1993, and we consummated
    our initial public offering on November 12, 1999. Our
    common stock trades on the Nasdaq Global Market under the symbol
    IMMR. Immersion Corporation is a leading provider of haptic
    technologies that allow people to use their sense of touch more
    fully when operating a wide variety of digital devices. To
    achieve this heightened interactivity, we develop and
    manufacture or license a wide range of hardware and software
    technologies and products. While we believe that our
    technologies are broadly applicable, we are currently focusing
    our marketing and business development activities on the
    following target application areas: automotive, consumer,
    entertainment, industrial, medical simulation, mobile
    communications, and three-dimensional design and simulation. We
    manage these application areas under two operating and
    reportable segments: 1) Immersion Computing, Entertainment,
    and Industrial and 2) Immersion Medical.
 
    In markets where our touch technologies are a small piece of a
    larger system, such as mobile phones and controls for automotive
    interfaces, we license our technologies or software products to
    manufacturers who integrate them into their products and sell
    the end product(s) under their own brand names. In some markets,
    we have brand visibility on consumer packaging, end-user
    documentation, and in software applications. In other markets,
    such as medical simulation, touchscreen input devices, and
    three-dimensional computer-aided design, we sell products
    manufactured by us or others under our own Immersion brand name
    through direct sales to end users, distributors, OEMs, and
    value-added resellers. At other times, we may design and
    manufacture products that are sold to other companies on a
    private label or Immersion branded basis to resell.
 
    In all market areas, we also engage in development projects for
    third parties and government agencies from time to time.
 
    Our objective is to drive adoption of our touch technologies
    across markets and applications to improve the user experience
    with digital devices and systems. We and our wholly owned
    subsidiaries hold more than 600 issued or pending patents in the
    U.S. and other countries, covering various aspects of hardware
    and software technologies.
 
    Haptics
    and Its Benefits
 
    The science of haptics refers to tactile and kinesthetic
    information that supplies a tangible representation of the
    environment to the human sensory system. The term force
    feedback has often been used to mean haptics in general,
    though haptics is actually comprised of two types of sensing and
    two types of technologies. Tactile sensing
    
    3
 
    refers to an awareness through stimulation of the skin, which
    can be accessed through vibro-tactile technologies. Kinesthetic
    sensing refers to an awareness through the position of body
    parts and their movement, which can be accessed using force
    feedback technologies. Without our perception of haptic
    information, it would be hard to believe that something is
    tangible. Unlike sight and hearing, which are mainly input
    systems, touch is bi-directional, allowing us to both feel (take
    in information) and manipulate (have an effect on something).
 
    All human senses are complementary, contributing to our
    perception of the environment. Without one of them, our
    perception would change  and without touch, any motor
    action, such as typing, peeling an orange, or opening a door
    would be extremely difficult. A persons sense of touch and
    the haptic information it interprets is a critical part of our
    interactions with the world.
 
    In the world of computers and digital devices and controls,
    haptic feedback is often lost. To replace the lost sensation of
    touch, input/output devices can create the physical forces,
    known as haptic feedback, force feedback, touch feedback, or
    tactile feedback. These forces are exerted by actuators, such as
    motors, which are built into devices such as joysticks, steering
    wheels, gamepads, and mobile phones. Actuators can also be
    designed into more sophisticated devices used in automotive,
    industrial, medical, or retail kiosk and
    point-of-sale
    systems, such as digital switches, rotary controls, and
    touchscreens. Our programmable haptic technologies embedded in
    touch-enabled
    devices can give users the physical sensations of interacting
    with rough textures, smooth surfaces, viscous liquids, compliant
    springs, solid barriers, deep or shallow detents, jarring
    vibrations, heavy masses, and rumbling engines.
 
    As a user operates a touch-enabled device, such as a joystick,
    actuators within the device apply computer-modulated forces that
    resist, assist, and enhance the manipulations. These forces are
    generated based on software algorithms and mathematical models
    built to produce appropriate sensations. For example, when
    simulating the feel of interacting with a solid wall or barrier,
    a computer program can signal motors within a force feedback
    joystick to apply forces that emulate the impenetrability of the
    wall. The harder the user pushes, the harder the motors push
    back. When simulating the placement of cardiac pacing leads, a
    computer program can signal actuators to apply forces that would
    be encountered when navigating coronary pacing leads through a
    beating heart. These forces can be synchronized with appropriate
    simulations of an electrocardiogram, blood pressure, heart rate,
    and fluoroscopy displays. When simulating the feel of pressing a
    button, a computer program can signal actuators attached to a
    touchscreen to apply forces that emulate the buttons
    particular press and release characteristics. Even though the
    user touches a screen that is flat, our technology delivers the
    perception that the button is pushed inward.
 
    Our VibeTonz technology gives mobile handset user interfaces and
    applications the ability to precisely control a phones
    vibration motor, providing a rich palette of tactile sensations
    that can enhance handset operation and make content more
    engaging. It can be used to provide confirming feedback when
    pressing virtual buttons on a touchscreen; to advise users of
    the identity of an incoming caller; to supply vibrations
    signifying an emotion in a text message; provide tactile alerts
    for call progress and message status; and to aid in general
    navigation and operation. Ringtones can also be haptically
    enhanced, allowing users to feel the beat of a particular song.
    Mobile games are made more engaging and enjoyable by adding
    vibro-tactile effects to particular events such as explosions,
    car crashes, and bowling strikes.
 
    The mathematical models that control actuators may be simple
    modulating forces based on a function of time. These forces can
    produce jolts and vibrations, for example. More complex forces
    can emulate surfaces, textures, springs, and damping. All forces
    can be synchronized with audio, video, or application program
    logic. For example, a series of individual simulated forces can
    be combined to give the seamless feel of a complex interaction,
    like driving a sports car, which might include the centrifugal
    forces in the steering wheel, the vibration of the road surface,
    the revving of the engine, and the bass beat of a song.
 
    We believe the programmability of our haptic products is a key
    differentiator over purely electro-mechanical systems and can
    drive the further adoption of digital devices. A programmable
    device can supply a tactile response appropriate to the context
    of operation for systems and devices of many types. These
    tactile cues can help users operate more intuitively or realize
    a more enjoyable or natural experience. Used in combination with
    sight and sound cues, touch feedback adds a compelling,
    engaging, multimodal aspect to the user interface. Our haptic
    products and technologies can also add a tactile quality to
    interactions that have been devoid of tactile confirmation, such
    as when using a touchpad or touchscreen. The confirmation and
    navigational cues obtained by programmable
    
    4
 
    haptics can aid in performance and accuracy and increase user
    satisfaction. The addition of programmable haptics can help in
    the conversion from purely mechanical rotary controls to digital
    devices or from a mechanical keyboard, switch, or button
    interface to an electronic touchscreen.
 
    Programmability also supplies more flexibility in terms of the
    types of responses that are possible (such as nonlinear or
    dynamic qualities), in upgradeability, in consistent performance
    that will not degrade over time, and in the potential for
    personalized settings.
 
    Multiple mechanical controls can be consolidated into one
    versatile programmable control, which can save space and improve
    ergonomics. Conversely, one programmable control device can be
    implemented as many different types of controls with
    context-appropriate touch feedback, which can simplify inventory.
 
    Industry
    Background
 
    Haptic systems were first used in applications like military
    flight simulators. In the 1960s, combat pilots honed their
    flight skills in training simulators that replicated the feel of
    flying actual planes. Motors and actuators pushed, pulled, and
    shook the flight yoke, throttle, rudder pedals, and cockpit
    shell, reproducing many of the tactile and kinesthetic cues of
    real flight. Though advanced for their time, these systems were
    limited by the then available technology and were therefore
    relatively crude and low fidelity by todays standards.
    They also cost at least hundreds of thousands, if not millions
    of dollars, and therefore were not within the grasp of consumers
    or even most businesses.
 
    By the late 1970s and early 1980s, computing power reached the
    point where rich color graphics and
    high-quality
    audio were possible. Computers evolved from primitive
    command-prompt, text-based systems with monochrome displays to
    powerful systems capable of rendering colorful graphics and
    animations and of playing music and sound effects. These
    advancements spawned entirely new businesses in the late 1980s
    and early 1990s.
 
    To the consumer, this multimedia revolution opened new
    possibilities. Flight simulation moved from a professional
    pilot-only activity to a PC-based hobby for millions of real and
    aspiring pilots. The graphics and sound these hobbyists
    experienced were far superior to what the combat pilots in the
    1960s had in their expensive flight simulator systems.
 
    The multimedia revolution also made the medical simulation
    business possible. By the 1990s, high-end workstations enabled
    renderings of the human anatomy to be displayed with never
    before possible realism. Companies were founded to harness this
    new technology and turn it into safer and more effective
    teaching aides for medical personnel.
 
    However, the multimedia revolution also highlighted a
    shortcoming in simulation products. Even though medical graphics
    and animations looked incredibly realistic, they could not
    convey what it feels like to break through a venal wall with a
    needle or cut through the tissue surrounding the gall bladder.
    In the case of flight simulation, graphics and sound could not
    realistically convey what it actually feels like to fight the
    flight yoke or flight stick out of a steep dive or through a
    sharply banked turn. Only hands-on experience provided this
    critical component of learning.
 
    So by the mid 1990s, these new industrial and consumer
    multimedia products were in need of enhanced haptic technology
    that could provide the sensations similar to an actual hands-on
    experience. We were founded in 1993 to bring the critical sense
    of touch back into the users experience. By combining
    1) the basic concepts used in the military flight
    simulators of the 1960s,
    2) state-of-the-art
    advancements in robotic controls, 3) advancements in the
    understanding of how the human sense of touch works, and
    4) advancements in computing power, we were able to
    significantly reduce the cost and size of haptic solutions while
    increasing the quality of the simulated forces. Some of our
    early technology was used in the worlds first consumer
    force feedback peripherals for computer video games, such as
    flight sticks and steering wheels. These products not only
    looked and sounded more realistic, they allowed users to feel
    haptic effects that simulated, for example, textures, bouncing
    and hitting a ball, and vibrations from gun fire. In addition,
    with our technology, sophisticated medical simulators offered
    medical professionals the ability to practice and enhance their
    surgical and other procedural skills in a way not previously
    possible.
    
    5
 
 
    Continued advancements in size, power, and cost reductions have
    pushed the adoption of haptics technology even further into
    those industries, as well as into new ones. Our
    TouchSense®
    intellectual property is now incorporated into computer and
    console gaming systems, and in products such as gamepads,
    joysticks, and steering wheels for Sonys PlayStation and
    PlayStation 2, Microsofts Xbox and Xbox 360, and PC
    and Apple computers. Furthermore, more than 1,500 Immersion
    Medical simulators have been deployed at hospitals and medical
    schools throughout the United States and abroad, including Johns
    Hopkins University, Beth Israel Deaconess Medical Center, Mayo
    Clinic (Rochester, MN), Northwestern University, Rush University
    Medical Center, St. Marys Hospital (London), and
    Stanford University.
 
    Demand for our VibeTonz technology for adding haptic feedback to
    mobile handset interfaces and applications has been driven by
    several converging factors. With advances in processing power,
    data bandwidth, memory, and audio and graphic fidelity, the
    handset has become capable of serving as a primary messaging and
    entertainment terminal for many users. This has caused mobile
    user interfaces to become increasingly complex, even while the
    form factor of the underlying devices has shrunk. Haptics can
    help mitigate usability problems in small, visually and
    mechanically dense interfaces by leveraging the otherwise
    underutilized bandwidth of our sense of touch. Furthermore,
    tactile effects can greatly enhance the perceived quality and
    immersiveness of the mobile multimedia and gameplay experience.
 
    Although the first touchscreens were introduced in the early
    1970s, their broad acceptance and proliferation didnt
    occur until the mid to late 1990s. Since their introduction,
    advancements in computing power, operating systems, graphical
    user interfaces, and multimedia software, combined with gradual
    cost reductions, have today made the touchscreen the user
    interface device of choice for many applications. In 2005, we
    announced a TouchSense technology solution to enable enhanced
    tactile cues for providing a more intuitive, personal, and
    natural experience for the user. Instead of just feeling the
    passive touchscreen surface, users perceive that buttons press
    and release, just as physical buttons and switches do, creating
    a class of products we call active touchscreens.
 
    Our haptic technologies are also now used by corporate
    industrial designers and by researchers from the National
    Aeronautics and Space Administration (NASA), Stanford
    University, and the Massachusetts Institute of Technology (MIT).
    Automobiles manufactured by BMW, Mercedes-Benz, Rolls Royce, and
    Volkswagen use programmable haptic controls powered by Immersion
    technology. In addition, we offer 3D capture and interaction
    products to help game developers, mechanical designers,
    animators, and other professionals reduce production time and
    streamline the workflow process. Today, we believe that as
    computing power increases and pushes multimedia capabilities
    into new areas, even more opportunities will be created for our
    programmable haptic technologies.
 
    Our
    Solutions
 
    Our goal is to change the way people interact with digital
    devices by engaging their sense of touch. Core competencies
    include our understanding of how interactions should feel and
    our knowledge of how to use technology to achieve that feeling.
    Our strength in both of these areas has resulted in many novel
    applications.
 
    We believe that our touch-enabled products and technologies give
    users a more complete, intuitive, enjoyable, and realistic
    experience. Our patented designs include software elements such
    as real-time software algorithms and authoring tools, and
    specialized hardware elements, such as motors, sensors,
    transmissions, and control electronics. Together, these software
    and hardware elements enable tactile sensations that are
    context-appropriate within the application.
 
    We have developed haptic systems for many types of hardware
    input/output devices such as computer mice, joysticks, mobile
    phones, rotary controls, touchscreens, and flexible and rigid
    endoscopy devices for medical simulations.
 
    We have developed many mechanisms to convey forces to the
    users hands or body. These include vibro-tactile
    actuators, direct drive, belt, gear, or cable driven mechanisms,
    and other proprietary devices that supply textures and
    vibration, resistance, and damping forces to the user.
 
    To develop our real-time electronic actuator controllers, we had
    to address challenges such as size, accuracy, resolution,
    frequency, latency requirements, power consumption, and cost.
    Our control solutions include both closed-loop and open-loop
    control schemes. In closed-loop control, the firmware reads
    inputs from the input/output
    
    6
 
    devices, and then calculates and applies the output forces in
    real time based upon the input data. In open-loop control, a
    triggering event will activate the firmware to calculate and
    send the output signal to the actuator in real time.
 
    We have developed many software solutions for various operating
    systems and computing platforms including PC, Apple, automotive,
    and mobile handset operating systems. Our inventions include
    many generations of authoring tools for creating, visualizing,
    modifying, archiving, and experiencing haptic feedback.
 
    Licensed
    Solutions
 
    In markets where our touch technology is a small piece of a
    larger system (such as mobile phones and controls for automotive
    interfaces), we license our technologies or software products to
    manufacturers who integrate them into their products sold under
    their own brand names.
 
    We offer our expertise to our licensees to help them design and
    integrate touch effects into their products. This expertise
    includes turn-key engineering and integration services,
    authoring tools, application programming interfaces, and the
    development of hardware and software technologies that are
    compatible with industry standards.
 
    Turn-key Engineering and Integration
    Services.  We offer engineering assistance
    including technical and design assistance and integration
    services that allow our licensees to incorporate our
    touch-enabling products and technologies into their products at
    a reasonable cost and in a shortened time frame. This allows
    them to get to market quickly by using our years of haptic
    development expertise. We offer product development solutions
    including product software libraries, design, prototype
    creation, technology transfer, component sourcing,
    development/integration kits, sample source code, comprehensive
    documentation, and other engineering services. In addition, we
    ensure a quality end-user experience by offering testing and
    certification services to a number of licensees.
 
    Authoring Tools.  We license authoring tools
    that enable software developers to quickly design and
    incorporate custom touch feedback into their own applications.
    Authoring tools allow designers to create, modify, experience,
    and save or restore haptic effects for a haptic device. The
    tools are the equivalent of a computer-aided design application
    for haptics. Our authoring tools support vibro-tactile haptic
    devices (such as mobile phones, touchscreens, and vibro-tactile
    gaming peripherals), as well as kinesthetic haptic devices (such
    as rotary devices, joysticks, and medical training systems).
    Various haptic effect parameters can be defined and modified and
    the result immediately experienced. Our authoring tools run on
    mainstream operating systems such as Microsoft Windows.
 
    Application Programming Interfaces
    (APIs).  Our APIs provide
    haptic-effect generation capability. This allows designers and
    programmers to focus on adding haptic effects to their
    applications instead of struggling with the mechanics of
    programming real-time algorithms and handling communications
    between computers and devices. Some of our haptic APIs are
    device independent (for example, they work with scroll wheels,
    rotary knobs, 2D joysticks, and other devices) to allow
    flexibility and reusability. Others are crafted to meet the
    needs of a particular customer or industry.
 
    Compatible with Industry Standards.  We have
    designed our hardware and software technologies for our
    licensees to be compatible with industry hardware and software
    standards. Our technologies operate across multiple platforms
    and comply with such standards as Microsofts entertainment
    application programming interface DirectX and a standard
    communications interface, Universal Serial Bus
    (USB). More generally, our software driver and API
    technology has been designed to be platform independent and
    ported to a variety of operating systems including Windows,
    Windows CE, Mac OS X, BREW/REX (from QUALCOMM), Java (J2SE), and
    VxWorks.
 
    Manufactured
    Product Solutions
 
    We produce our products using both contracted and in-house
    manufacturing capabilities. In some markets, we manufacture and
    sell products under the Immersion brand name through a
    combination of direct sales, distributors, and value-added
    resellers. These products include:
 
    |  |  |  | 
    |  |  | medical simulation systems used for training medical
    professionals in minimally invasive medical procedures including
    vascular access, endoscopy, laparoscopy, and endovascular; | 
    
    7
 
 
    |  |  |  | 
    |  |  | components used in our touchscreen solutions; | 
|  | 
    |  |  | programmable rotary control modules for operating a wide range
    of devices; | 
|  | 
    |  |  | digitizers used to construct detailed 3D computer models and to
    perform accurate part inspections; | 
|  | 
    |  |  | a 3D interaction product line consisting of hand-centric
    hardware and software solutions for animating hand movements and
    allowing users to manipulate virtual objects with their
    hands; and | 
|  | 
    |  |  | electronics and force feedback devices for arcade games,
    university research, and other industrial applications. | 
 
    Our
    Strategy
 
    We intend to maintain and enhance our position as a leading
    provider of touch-enabling technology by employing the following
    strategies:
 
    Pursue Royalty-based Licensing Model for High Volume
    Applications of Our Technologies.  We believe that
    the most effective way to proliferate our touch-enabling
    technologies, where touch is a small part of a larger system, is
    to license and embed it in high volume applications. We have
    licensed our intellectual property to numerous manufacturers of
    joysticks, gamepads, and steering wheels, and to manufacturers
    of video console gaming systems, all of which are targeted at
    consumers. In addition, our technologies have been licensed to
    automotive manufacturers and automotive parts suppliers for use
    in automotive controls. We have licensed our software products
    that create touch feedback effects in mobile handsets to
    manufacturers of mobile phones, wireless operators, and content
    developers. We intend to expand the number and scope of our
    licensing relationships in the future.
 
    In general, our licenses permit manufacturers to produce only a
    particular category of product within a specified field of use.
    Our licensing model includes an up-front license fee
    and/or a
    per-unit
    royalty paid by the manufacturer that may be a fixed fee or a
    percentage of the selling price of the final touch-enabled
    product. In addition, our consumer-products licensees
    generally have branding obligations. The prominent display of
    our TouchSense or VibeTonz technology logo on retail packaging
    generates customer awareness for our technologies.
 
    Pursue Product Sales in Lower-volume Applications through
    Multiple Channels.  For lower-volume emerging
    applications of our technologies, such as medical simulation
    systems, active touchscreens, and
    three-dimensional
    and design products, our strategy is to sell products
    manufactured by us or others under our own Immersion brand name
    through direct sales to end users, distributors, OEMs, and
    value-added resellers. At other times, we may design and
    manufacture products that are sold to other companies on a
    private label or Immersion branded basis to resell. The
    Immersion Computing, Entertainment, and Industrial segment sells
    products that consist primarily of digitizers, such as the
    MicroScribe®
    line; specialized whole-hand sensing gloves and software, such
    as the
    CyberGlove® II
    wireless glove,
    CyberGrasp®
    system, and
    CyberForce®
    armature that permit simulated interaction with
    three-dimensional environments; and TouchSense components and
    software for our touchscreen and rotary control solutions. Our
    Immersion Medical segment currently sells medical simulation
    devices that simulate intravenous catheterization, endovascular
    interventions, and laparoscopic and endoscopic procedures.
 
    Secure Licensees and Customers in New Markets for
    Touch-enabling Technology and Software
    Products.  We believe that our touch-enabling
    technologies can be used in virtually all areas of computing and
    communication. We initially focused on computer gaming
    applications for personal computers and dedicated game consoles,
    an area in which key companies have accepted our technologies.
    We have broadened our focus in additional applications including
    automotive controls; industrial equipment controls; mobile
    phones; and fixed and mobile touchscreen devices, such as remote
    controls and portable navigation systems; and secured several
    new licensees in these areas. Furthermore, we intend to pursue
    additional applications for our technologies.
 
    Facilitate Development of Touch-enabled
    Products.  Our success depends on the development
    of
    touch-enabled
    products by our licensees and customers. To enable that
    development, we offer design packages that include sample
    hardware, software, firmware, and related documentation, and
    offer our technical expertise on a consulting basis. We will
    continue to devote significant resources to facilitate the
    development of touch-enabled products by our licensees and
    customers.
    
    8
 
 
    Expand Software Support for Our Touch-enabling
    Technologies.  In addition to licensing our
    intellectual property or software products and supporting
    licensee product development efforts, we have focused on
    expanding software support for our touch-enabling technologies.
    For example, we license authoring and programming tools to
    customers in support of vibro-tactile haptic devices (such as
    mobile phones, vibro-tactile gaming peripherals, and
    touchscreens) as well as kinesthetic haptic devices (such as
    rotary devices, joysticks, and steering wheels). Using our
    authoring tools, various haptic-effect parameters can be defined
    and modified, and the result can be immediately experienced on
    the target device.
 
    Our APIs provide an extensive haptic-generation capability and
    allow designers and programmers to focus on enabling their
    target applications with haptic effects instead of struggling
    with the mechanics of programming real-time algorithms and
    handling communications between computers and devices. One focus
    of our marketing efforts is to promote the adoption of our
    touch-enabling technologies by software developers in certain
    markets. We have developed the VibeTonz Software Development Kit
    (SDK) and TouchSense SDK that contain items such as
    programming or authoring tools, documentation, tutorials, and
    software files containing sample touch effects. Our software
    support staff also works closely with developers to assist them
    in developing compelling touch-enabled applications. We also
    worked closely with Microsoft on the Microsoft DirectX SDK,
    contributing to the API specification and offering our own
    authoring tools, documentation, tutorials, and sample program to
    supplement the DirectX SDK.
 
    Expand Market Awareness.  We promote adoption
    of our touch-enabling technologies by increasing market
    awareness as appropriate in our various market segments. We
    believe that it is important to increase awareness among
    potential customers and, in some markets, end users. As a part
    of many of our consumer-product license agreements, we require
    our licensees to use our trademarks and logos to create brand
    awareness among consumers. To generate awareness of our
    technologies and our licensees products, we participate in
    industry tradeshows, maintain ongoing contact with industry
    press, and provide product information on our Web site. To
    generate increased awareness and sales leads, we execute
    marketing campaigns specific to each market. These campaigns for
    a specific market may include public relations, direct mail,
    Internet marketing, advertising, tradeshows,
    and/or
    public speaking at industry events.
 
    Develop and Protect Touch-enabling
    Technology.  Our success depends in part on our
    ability to license and commercialize our intellectual property
    and to continue to expand our intellectual property portfolio.
    We devote substantial resources to research and development and
    are engaged in projects focused on expanding the scope and
    application of our technologies with particular emphasis on
    mobile-phone, tactile-touchscreen, and
    medical-simulation
    product offerings. We have also secured technology by
    acquisition and may do so again in the future. We intend to
    continue to invest in technology development and potential
    acquisitions and to protect our intellectual property rights
    across all of our businesses.
 
    Immersion
    Computing, Entertainment, and Industrial Segment
 
    Products
    and Markets
 
    We initially licensed our intellectual property for
    touch-enabling technologies for consumer gaming peripherals in
    1996 under the I-FORCE trademark. We have transitioned our
    branding to the TouchSense trademark, which extends beyond
    gaming to other applications of our haptics-related products and
    services.
 
    Gaming
 
    We have licensed our TouchSense intellectual property to
    Microsoft for use in its products and to Apple Computer for use
    in its Apple operating system. We have also licensed our
    TouchSense intellectual property to over 20 gaming peripheral
    manufacturers and distributors, including Logitech and Mad Catz,
    to bring haptic technology to PC platforms including both
    Microsoft Windows and Apple operating systems, as well as to
    video game consoles, such as the Microsoft Xbox 360. For the
    years ended December 31, 2006, 2005, and 2004, 6%, 11%, and
    10%, respectively, of total revenues were from Logitech.
 
    Currently, there are consumer PC joysticks sold using TouchSense
    technology, including the Wingman Force 3D Pro from Logitech;
    the Cyborg evo Force from Saitek; and the Top Gun Afterburner
    Force Feedback Joystick from ThrustMaster. There are also PC
    steering wheel gaming peripherals licensed under the TouchSense
    brand,
    
    9
 
    including the G25 Racing and MOMO Racing from Logitech; the RGT
    Force Feedback Pro Clutch Edition from Guillemot; and the R440
    Force Feedback Wheel from Saitek. There are PC gamepads that use
    TouchSense technology, including the Cordless Rumblepad 2 and
    Rumblepad 2 from Logitech; the T-Mini
    2-in-1
    Wireless Rumble Force from ThrustMaster; and the P2500 from
    Saitek.
 
    In the video game console peripheral market, we have licensed
    our patents for use in hundreds of spinning mass tactile
    feedback devices and force feedback devices from various
    manufacturers including Logitech, Mad Catz, Pelican, Intec,
    Joytech, Radica, NYKO, i-CON, Saitek, Hori, Gemini, and Griffin.
    These products are designed to work with one or more video game
    consoles including the Xbox and Xbox 360 from Microsoft; the
    PlayStation and PlayStation 2 from Sony; and the GameCube and
    N64 from Nintendo.
 
    For the years ended December 31, 2006, 2005, and 2004, 18%,
    27%, and 24%, respectively, of our total revenues were generated
    from PC and console gaming revenues.
 
    In June 2006, we introduced next-generation TouchSense vibration
    technology to match the realism expected of next-generation
    video console gaming systems. The new technology provides a
    wider range of vibration effects that simulate the physical
    world. The new TouchSense technology also provides improved
    synchronization with audio and onscreen graphic events, backward
    compatibility for vibration effects in current games, authoring
    tools that allow developers to create a much wider range of
    effects in less time, and the ability to work alongside motion
    control and tilt sensing  all without cost, power
    consumption, weight, or space increases for most systems.
 
    In the arcade entertainment market, our products include
    steering wheel control electronics that provide industrial
    strength and quality force feedback that enable very realistic
    simulations. Our commercial-quality joystick provides a similar
    user experience and has been used in theme-park attractions and
    flight-training applications.
 
    In the casino and bar-top amusement market, we signed an
    agreement with 3M Touch Systems in 2005 that allows manufacture
    and distribution of its MicroTouch touch screens with our
    TouchSense technology. Early prototypes of gaming systems with
    the MicroTouch touch screens were released and exhibited in
    November 2006 at the Global Gaming Expo (G2E).
 
    Mobile
    Communications and Portable Devices
 
    We have developed the VibeTonz System, an integrated,
    programmable vibro-tactile application development and runtime
    environment for handset OEMs, mobile operators, and application
    developers. The VibeTonz System enables mobile handset users to
    send and receive a wide range of vibro-tactile haptic effects
    independently from or in synchronicity with audio, video, and
    application program content. The VibeTonz System consists of
    VibeTonz Mobile Player, a lightweight and powerful vibration
    playback system that is embedded in the phone, and VibeTonz
    SDK, including a PC-based composition tool for creating
    VibeTonz effects for inclusion in content and applications such
    as ringtones, games, and user interface enhancements.
 
    Of particular note, in 2006, we expanded the capabilities of the
    VibeTonz System to provide tactile confirmation to the user that
    their finger or stylus press on a device touchscreen was
    accepted as input. This application of our technology may be
    expanded into a broad range of portable devices, including
    global positioning/navigation systems, remote controls for home
    entertainment systems, medical diagnostic and therapeutic
    equipment, test and measurement equipment, portable terminals,
    and game devices and media players.
 
    Greater market acceptance of our products for mobile phones was
    marked by:
 
    |  |  |  | 
    |  |  | Verizon Wireless offering two VibeTonz-enabled handsets for the
    North American mass market, the
    feature-rich
    SCH-A930 and the value-inspired SCH-A870. The launching by SK
    Telecom and China Unicom of the first handsets using VibeTonz
    technology to add tactile feedback to touchscreen interactions.
    The handsets launched by these two operators were SCH-B550 and
    SCH-W559, respectively. By the end of 2006, there were thirteen
    VibeTonz-enabled phones launched and approximately
    4 million units shipped worldwide. In addition, new
    developer agreements were signed with leading mobile games
    publishers Punch Entertainment, SkyZone Entertainment, and Sonic
    Branding Solutions. | 
    
    10
 
 
    |  |  |  | 
    |  |  | Oranges offering of the first mobile phone in Europe with
    our VibeTonz System, the Samsung E770, which is also the first
    VibeTonz enabled phone for a GSM network. The phone includes
    four VibeTonz-enabled games from four developers, allowing
    built-in exposure of our vibration capabilities for mobile
    gaming. | 
|  | 
    |  |  | Koreas leading mobile phone operator, SK Telecom,
    launching a multimedia phone service based entirely on
    VibeTonz-enhanced content. Offered to its 20 million
    subscribers, VibeBell provides music clips
    synchronized with VibeTonz vibrations. Two handsets, Samsung
    SCH-B450 and SCH-B550, have shipped with support for VibeBell
    touch-enabled media. SK Telecom subscribers who have these
    handsets can browse a catalog of over 1,000 vibration-enhanced
    Korean and Western popular song clips and download them to use
    as custom ringtones. | 
|  | 
    |  |  | LG Electronics, the worlds top manufacturer of CDMA mobile
    handsets and fourth in the number of handsets sold worldwide,
    obtaining a worldwide license for VibeTonz technology. | 
|  | 
    |  |  | Wireless content provider GeoTel signing a license agreement for
    the VibeTonz System to create
    touch-enabled
    games, ringtones, music, and other content for KTF, the second
    largest wireless carrier in Korea. | 
 
    Automotive
 
    In recent years there has been a proliferation of automotive
    sub-systems,
    which are directly accessed by drivers and passengers. These
    include telephone, navigation, climate controls, personal
    comfort, and audio, video, and satellite radio entertainment
    systems. As a result, there has been an increase in the number
    of physical control devices in the automotive center stack and
    console, creating space and driver distraction problems.
 
    We have developed TouchSense technology for both rotary controls
    and touchscreens appropriate for use in automobiles. TouchSense
    rotary technology can consolidate the control of multiple
    systems into a single module that provides the appropriate feel
    for each function. This allows the driver convenient access to
    many systems and supplies context-sensitive cues for operation.
    TouchSense touchscreen technology provides tactile feedback for
    an otherwise unresponsive surface such as an all digital switch
    or touchscreen. Programmable haptic touchscreen, touch surface,
    and rotary controls of many types can be used to provide a
    space-saving, aesthetic look, and a confirming response for the
    driver that can help reduce glance time.
 
    We have also conducted various funded development efforts and
    provided tools and evaluation licenses to several major
    automobile manufacturers and suppliers who have expressed
    interest in touch-enabled automobile controls.
 
    BMW was the first automobile manufacturer to license our
    TouchSense rotary technology for use in controls starting with
    its 2002 7 Series sedan model. BMW has also included our
    technology in the Rolls Royce and in some models of its 5 Series
    and 6 Series starting in 2003 and 3 Series in 2005. Siemens VDO
    Automotive has licensed our technology for use in the high-end
    Volkswagen Phaeton sedan. ALPS Electric, also a licensee, has
    produced a haptic rotary control that has been included in the
    Mercedes-Benz S class sedan starting in the fall of 2005.
    Methode Electronics, Inc., a global designer and manufacturer of
    electronic component and subsystem devices, and Volkswagen,
    Europes largest automaker, have both licensed TouchSense
    technology for use in vehicles.
 
    In 2006, SMK Corporation of Tokyo, a global manufacturer of
    electromechnical components, licensed TouchSense technology for
    use in its touch panels, including for the automotive market.
 
    For the years ended December 31, 2006, 2005, and 2004, 9%,
    8%, and 8%, respectively, of our total revenues were automotive
    revenues.
 
    3D and
    Mechanical CAD Design
 
    Our three-dimensional and mechanical computer-aided design
    products allow users to create
    three-dimensional
    computer models directly from physical objects and also to
    precisely measure manufactured
    
    11
 
    parts. These products include the MicroScribe product line,
    which contains sensor and microprocessor technologies that allow
    users to measure or digitize physical objects simply by tracing
    their contours with a stylus. Third-party software records the
    three-dimensional measurements or geometry of the object and
    reproduces it on the screen as a three-dimensional computer
    model. In another application, third-party software compares the
    desired dimensions to three-dimensional measurements of an
    actual part to determine if it is within tolerance. Taken
    together, these capabilities support high-accuracy parts
    inspection, reverse engineering, game development, animation,
    filmmaking, tube bending, and some medical applications.
 
    We manufacture and sell the CyberGlove system, a fully
    instrumented glove that accurately measures the movement of a
    users hand and, used in conjunction with our software,
    maps the movement to a graphical hand on the computer screen.
    Users can reach in and manipulate digital objects
    similar to physical objects. The
    CyberTouchtm
    system is a CyberGlove product with a vibro-tactile feedback
    option that provides users with appropriate feedback when
    individual fingers contact digital objects. The CyberGrasp
    system is an option for the CyberGlove product that adds
    kinesthetic force feedback to the fingertips. With a CyberGrasp
    system, users can actually feel the shape and malleability of 3D
    graphical objects being held in the fingertips and manipulated
    on the screen. The CyberForce product is an enhanced, grounded,
    force feedback product. Incorporating our TouchSense
    technologies, a CyberForce system allows users to experience
    sensations similar to the CyberGrasp, but with whole-arm,
    whole-hand, as well as fingertip interactions.
 
    Our software products for our whole-hand interfaces include
    VirtualHand®
    SDK, VirtualHand for MotionBuilder, and VirtualHand for V5.
    VirtualHand SDK is a software toolkit that helps users integrate
    our whole-hand glove-based interface products into specific
    applications. VirtualHand for MotionBuilder lets users acquire,
    edit, and blend motion animation in Alias MotionBuilder
    real-time capture software. VirtualHand for V5 leverages our
    relationship with Dassault Systemes by bringing our glove-based
    products directly into the CATIA V5 and ENOVIA V5 environments,
    allowing for real-time interaction with digital prototypes for
    the evaluation of ergonomics, assembly, and maintainability of
    products. Users may develop multiple digital-design iterations
    to replace the need for physical prototypes, thereby reducing
    costs and time to market.
 
    In addition to these 3D products, we manufacture and sell
    specialized products such as computer peripherals that are not
    touch-enabled, but incorporate related advanced computer
    peripheral technologies. These specialized peripherals include
    the
    SoftMouse®,
    a high performance, nonhaptic mouse optimized for use in
    geographic information systems and mapmaking.
 
    For the years ended December 31, 2006, 2005, and 2004, 17%,
    17%, and 19%, respectively, of our total revenues were generated
    from 3D and mechanical CAD design revenues.
 
    Sales
    and Distribution
 
    Sales of these products generally do not experience seasonal
    fluctuations, except for royalties from gaming peripherals,
    which tend to be significantly higher during the year-end
    holiday shopping season. However, there may be variations in the
    timing of revenue recognition from development contracts
    depending on numerous factors including contract milestones and
    operations scheduling. Our products typically incorporate
    readily available commercial components. There are no unusual
    working capital requirements in the Computing, Entertainment,
    and Industrial segment. See Managements Discussion
    and Analysis of Financial Condition and Results of
    Operations as well as the notes to the consolidated
    financial statements for revenue information for the past three
    years.
 
    In the PC and video console gaming, mobility, and automotive
    markets, we establish licensing relationships through our
    business development efforts.
 
    In mobility, sales relationships must be established with
    operators, handset manufacturers, and content developers
    worldwide. We have signed license agreements with mobile handset
    manufacturers for the incorporation of the VibeTonz System into
    certain mobile phone handsets. We have established relationships
    with CDMA platform developer QUALCOMM, Incorporated and with
    smartphone operating system developer Symbian, Ltd. Discussions
    are ongoing with other handset manufacturers, operators, and
    content developers in the United States, Europe, and Asia.
    
    12
 
 
    We employ a direct sales force in the United States, Europe, and
    Asia to license our VibeTonz software products. In gaming, our
    sales force is also augmented through co-marketing arrangements.
    As part of our strategy to increase our visibility and promote
    our touch-enabling technology, our consumer-products license
    agreements generally require our licensees to display the
    TouchSense or VibeTonz technology logo on their end products.
 
    We sell our touchscreen products to OEMs and system integrators,
    such as 3M Touch Systems, Advanced Input Systems, and
    StacoSwitch, using a worldwide direct sales force. In addition,
    the technology is licensed to large customers in automotive and
    other markets.
 
    In the automotive market, we use a worldwide direct sales force
    to work with vehicle manufacturers and component suppliers. We
    have also licensed our technology to Methode, ALPS Electric, and
    SMK, leading automotive component suppliers, as part of our
    strategy to speed adoption of our TouchSense technologies across
    the automotive industry.
 
    The MicroScribe product line, along with first- and third-party
    hardware accessories and companion software, is sold through an
    international network of over 75 resellers. In addition to
    direct sales, our 3D whole-hand interaction products are
    distributed, sold, and supported by a growing worldwide network
    of over 20 international and domestic resellers. We have
    marketing relationships or contracts with leading 3D CAD/CAM and
    interaction companies, including Dassault Systemes, a worldwide
    leader in product lifecycle management software.
 
    Competition
 
    With respect to touch-enabled consumer products, we are aware of
    several companies that claim to possess touch feedback
    technology applicable to the consumer market. In addition, we
    are aware of several companies that currently market unlicensed
    touch feedback products in consumer markets. We have been
    engaged in litigation with one of these companies (see
    Item 3. Legal Proceedings).
 
    Several companies also currently market touch feedback products
    that are competitive to ours in nonconsumer markets. These
    companies could also shift their focus to the consumer market.
    In addition, our licensees or other companies may develop
    products that compete with products employing our touch-enabling
    technologies, but are based on alternative technologies, or
    develop technologies that are similar or superior to our
    technologies, duplicate our technologies, or design around our
    patents. Many of our licensees, including Microsoft, Logitech,
    Samsung, and others have greater financial and technical
    resources upon which to draw in attempting to develop computer
    peripheral or mobile phone technologies that do not make use of
    our touch-enabling technologies.
 
    With respect to our MicroScribe product line, we believe the G2
    model, aimed primarily at the design, animation, and reverse
    engineering markets, competes favorably with other digitizing
    technologies, such as laser scanning and sonic systems, and with
    other articulated arm models, which are all of higher accuracy
    and higher price than these markets generally require. The
    MicroScribe MX model, aimed at high-accuracy manufactured parts
    inspection and reverse engineering markets, competes favorably
    on price to other coordinate measurement machine
    (CMM) models manufactured by Faro Technologies and Romer
    CimCore, which is a part of Hexagon AB. It also competes
    favorably with these competitors for many types of projects
    where accuracy measurement tolerances are greater than
    0.004-inch.
 
    SensAble Technologies currently sells high-end 3D sculpting and
    design products that employ haptics. We believe that
    SensAbles products compete on some level with our 3D
    interaction products. Competitors to our CyberGlove data glove
    include Fifth Dimension Technologies, Measurand, Motion Analysis
    Corporation, and Phoenix Technologies.
 
    For licensed applications, our competitive position is partially
    dependent on the competitive positions of our licensees that pay
    a per-unit
    royalty. Our licensees markets are highly competitive. We
    believe that the principal competitive factors in our
    licensees markets include price, performance, user-centric
    design,
    ease-of-use,
    quality, and timeliness of products, as well as the
    manufacturers responsiveness, capacity, technical
    abilities, established customer relationships, retail shelf
    space, advertising, promotional programs, and brand recognition.
    Touch-related benefits in some of these markets may be viewed
    simply as enhancements and compete with nontouch-enabled
    technologies.
    
    13
 
 
    Our failure to obtain or maintain adequate protection for our
    intellectual property rights for any reason could hurt our
    competitive position. There is no guarantee that patents will be
    issued from the patent applications that we have filed or may
    file. Our issued patents may be challenged, invalidated, or
    circumvented, and claims of our patents may not be of sufficient
    scope or strength, or issued in the proper geographic regions,
    to provide meaningful protection or any commercial advantage.
 
    Immersion
    Medical
 
    Products
    and Markets
 
    We have developed numerous simulation technologies that can be
    used for medical training and testing. By enabling a medical
    simulator to more fully engage users sense of touch, our
    technologies can support realistic simulations that are
    effective in teaching medical students, doctors, and other
    health professionals what it feels like to perform a given
    procedure. The use of our simulators allows these professionals
    to perfect their practice in an environment that poses no risks
    to patients, where mistakes have no dire consequences, and where
    animal or cadaver use is minimized.
 
    In addition, corporations wanting to train customers or sales
    staff on medical procedures and on the use of new tools and
    medical devices engage us to develop special simulators.
    Examples of projects we have completed for Medtronic, Inc.,
    Laerdal Medical AS, Terumo Cardiovascular Systems Corporation
    and others include simulation of venous access, minimally
    invasive vein harvesting, hysteroscopy, and aortic valve and
    pacemaker implantation.
 
    We have four medical simulation product lines: the
    Virtual IV system, which simulates needle-based procedures
    such as intravenous catheterization and phlebotomy; the
    Endoscopy
    AccuTouch®
    System, which simulates endoscopic procedures, including
    bronchoscopy and lower and upper GI procedures; the
    CathLabVRtm
    System, which simulates endovascular interventions including
    cardiac pacing, angiography, angioplasty, and carotid and
    coronary stent placement; and the
    LapVRtm
    System, which simulates minimally invasive procedures involving
    abdominal and pelvic organs.
 
    These systems are used for training and educational purposes to
    enable health professionals to feel simulated forces that they
    would experience during actual medical procedures, such as
    encountering an unexpected obstruction in an artery. The systems
    provide a realistic training environment augmented by real-time
    graphics that include anatomic models developed from actual
    patient data and high-fidelity sound that includes simulated
    patient responses.
 
    All our products are comprised of a hardware system, an
    interface device, and software modules that include several
    cases of increasing difficulty, allowing users to develop their
    skills by experiencing a broad range of pathologies in differing
    anatomical conditions.
 
    We design each product line to maximize the number of procedures
    that can be simulated with minimal additional customer hardware
    investment. These systems then enable potential additional sales
    of software to the installed base of hardware systems. We
    believe the relatively low price of our software modules
    provides an opportunity for repeat sales. We currently have over
    25 various software modules available that replicate such
    medical procedures as intravenous catheterization, peripherally
    inserted central catheters (PICC), bronchoscopy, colonoscopy,
    cardiac pacing, and carotid and coronary angioplasty.
 
    Sales
    and Distribution
 
    Sales of these products may experience seasonal fluctuations
    related to teaching hospitals summer residency programs.
    In addition, there may be variations in timing of revenue
    recognition from the sale of systems with upgrade rights and
    from development contracts. The latter may depend on numerous
    factors including contract milestones and timing of work
    performed against the contract. Most raw materials used in the
    manufacturing of our products are readily available commercial
    components. There are no unusual working capital requirements in
    the Medical segment. See Managements Discussion and
    Analysis of Financial Condition and Results of Operations
    as well as the notes to the consolidated financial statements
    for revenue information for the past three years.
    
    14
 
 
    With respect to medical simulation products, we employ a direct
    sales force in the U.S. that markets simulation systems to
    hospitals, colleges and universities, nursing schools, medical
    schools, emergency medical technician training programs, the
    military, medical device companies, and other organizations
    involved in procedural medicine. We have seven regional medical
    sales representatives in the United States. We also have one
    independent sales representative in Europe and 28 resellers
    outside the U.S.
 
    For the years ended December 31, 2006, 2005, and 2004, 51%,
    40%, and 42%, respectively, of our total revenues were generated
    from medical revenues. For the years ended December 31,
    2006, 2005, and 2004, 18%, 11%, and 17%, respectively, of our
    total revenues consisted of licensing, product revenue, or
    development revenues from Medtronic.
 
    Competition
 
    There are several companies that currently sell simulation
    products to medical customers. Some simulators target the same
    minimally invasive procedures as do ours, while others sell
    mannequin-based systems for emergency response training. All
    simulators compete at some level for the same funding in medical
    institutions. Competitors include Simbionix USA Corporation,
    Mentice Corporation, Medical Education Technologies, Inc., and
    Medical Simulation Corporation. The principal competitive
    factors are the type of medical procedure being simulated,
    technological sophistication, and price. We believe we compete
    favorably on all three.
 
    Research
    and Development
 
    Our success depends on our ability to invent, improve, and
    reduce the cost of our technologies, design and develop products
    to meet specifications based on research and our understanding
    of customer needs and expectations, and interact with our
    licensees who are integrating our technologies into theirs.
 
    Immersion Engineering.  We have assembled a
    multi-disciplinary team of highly skilled engineers and
    scientists with the experience required for development of
    touch-enabling technology. The teams experience includes
    skills related to mechanical engineering, electrical
    engineering, embedded system and firmware, control techniques,
    software, quality control, haptic content design, and project
    and process management. For medical simulations, we have
    assembled a unique team of experts who are skilled at modeling
    the anatomy and physiology of various medical cases, creating
    graphical renderings, designing haptic feedback, and devising
    advanced control algorithms to simulate realistic navigation for
    medical procedures, such as through the bodys blood
    vessels.
 
    Application Engineering & Technical
    Support.  We may provide application engineering
    and technical support during integration of our touch-enabling
    technology into customer products. To facilitate the validation
    and adoption of touch-enabling technology, we have developed
    various integration kits. These kits may include actuators or
    actuator references, mounting samples, controller boards or
    schematics, software libraries and source code samples, and
    documentation. Our application engineers support customer use of
    these integration kits through phone and
    e-mail
    technical support, onsite workshops, or other means. Our
    application engineers and technical support staff may also help
    install Immersion products, train customers on their use, and
    provide ongoing product support, particularly for the medical
    training simulators and 3D products.
 
    Licensee Interaction.  To support the
    successful design and adoption of our technology in a
    licensees product, we make efforts to ensure clear
    communication with our customers. Typically, collaborative
    development efforts are structured using a four-phase approach
    including Product Definition, Concept Development, Detail
    Design, and Production Design phases. This four-phase design
    process is typically used for designing new systems when the
    solution is not known beforehand. Each phase includes formal
    design reviews and documentation. The continuation of our
    development effort is contingent upon successful completion and
    acceptance of prior phases. This method ensures that the
    customers financial risk is minimized and that project
    deliverables remain consistent with the goals established in the
    Product Definition phase.
 
    Product Development Process.  For product
    development, we follow a product design process based on ISO
    9001 guidance. This process starts with the typical marketing
    and product requirement stages, and once approved, moves on to
    product planning and design, prototyping, then alpha, beta, and
    first-run production development and testing stages. All these
    stages are supported by documentation procedures and tools,
    design reviews, revision
    
    15
 
    management, and other quality criteria. This process helps us to
    decide to continue product development to reach the end product
    and to meet our published quality requirement, and also matches
    the quality and development expectations of our large accounts.
 
    Our research and development efforts have been focused on
    technology development, including hardware, software, control
    algorithms, and design. We have entered into numerous contracts
    with corporations and government agencies that help fund
    advanced research and development. Our government contracts
    permit us to retain ownership of the technology developed under
    the contracts, provided that we supply the applicable government
    agency a license to use the technology for noncommercial
    purposes.
 
    For the years ended December 31, 2006, 2005, and 2004, our
    research and development expenses were $7.6 million,
    $6.0 million, and $8.0 million, respectively.
 
    Intellectual
    Property
 
    We believe that intellectual property protection is crucial to
    our business. We rely on a combination of patents, copyrights,
    trade secrets, trademarks, nondisclosure agreements with
    employees and third-parties, licensing arrangements, and other
    contractual agreements with third parties to protect our
    intellectual property.
 
    We and our wholly owned subsidiaries hold more than 600 issued
    or pending patents in the U.S. and other countries covering
    various aspects of our hardware and software technologies. Some
    of our current U.S. patents begin to expire starting in
    2007.
 
    Where we feel it is appropriate, we will engage the legal system
    to protect our intellectual property rights. For example, we
    filed a complaint against Sony Computer Entertainment, Inc. and
    Sony Computer Entertainment of America, Inc. (collectively
    Sony Computer Entertainment) on February 11,
    2002 in the U.S. District Court for the Northern District
    Court of California. On September 21, 2004, a jury returned
    a verdict favorable to us in our patent infringement suit
    against Sony Computer Entertainment. Judgment was entered in our
    favor and we were awarded $82.0 million in past damages,
    and pre-judgment interest in the amount of $8.9 million,
    for a total of $90.9 million. Additionally, the Court
    issued a permanent injunction (stayed pending appeal) against
    the manufacture, use, sale, or import into the United States of
    the infringing Sony PlayStation system. Sony Computer
    Entertainment had appealed the judgment to the United States
    Court of Appeals for the Federal Circuit. On March 1, 2007,
    Immersion and Sony Computer Entertainment announced that the
    companies agreed to conclude their patent litigation at the
    U.S. Court of Appeals for the Federal Circuit. They also
    agreed to enter into a new business agreement to explore the
    inclusion of our technology in PlayStation format products. See
    Item 3. Legal Proceedings for further details
    and discussion of the litigation proceedings and resolution.
 
    Investor
    Information
 
    You can access financial and other information in the Investor
    Relations section of our Web site at www.immersion.com. We make
    available, on our Web site, free of charge, copies of our annual
    report on
    Form 10-K,
    quarterly reports on
    Form 10-Q,
    current reports on
    Form 8-K,
    and amendments to those reports filed or furnished pursuant to
    Section 13(a) or 15(d) of the Exchange Act as soon as
    reasonably practicable after filing such material electronically
    or otherwise furnishing it to the SEC.
 
    The charters of our audit committee, our compensation committee,
    and our nominating committee, and our code of Business Conduct
    and Ethics (including code of ethics provisions that apply to
    our principal executive officer, principal financial officer,
    controller, and senior financial officers) are also available at
    our Web site under Corporate Governance. These items
    are also available to any stockholder who requests them by
    calling +1 408.467.1900.
 
    The SEC maintains an Internet site that contains reports, proxy,
    and information statements, and other information regarding
    issuers that file electronically with the SEC at
    www.sec.gov.
    
    16
 
 
    Employees
 
    As of December 31, 2006, we had 140 full-time and
    5 part-time employees, including 54 in research and
    development, 42 in sales and marketing, and 49 in legal,
    finance, administration, and operations. As of that date, we
    also had 11 independent contractors. None of our employees is
    represented by a labor union, and we consider our employee
    relations to be positive.
 
    Executive
    Officers
 
    The following table sets forth information regarding our
    executive officers as of March 1, 2007.
 
    |  |  |  |  |  |  |  | 
| 
    Name
 |  | 
    Position with the Company
 |  | 
    Age
 | 
|  | 
| 
    Victor Viegas
    
 |  | President, Chief Executive
    Officer, and Director |  |  | 49 |  | 
| 
    Stephen Ambler
    
 |  | Chief Financial Officer and Vice
    President, Finance |  |  | 47 |  | 
| 
    Richard Vogel
    
 |  | Senior Vice President and General
    Manager, Immersion Medical
 |  |  | 53 |  | 
 
    Mr. Victor Viegas has served as our Chief Executive
    Officer, President, and member of the Board of Directors since
    October 2002. From February 2002 to February 2005, he also
    served as President, Chief Operating Officer, and Chief
    Financial Officer having joined Immersion in August 1999 as
    Chief Financial Officer, Vice President, Finance. From June 1996
    to August 1999, he served as Vice President, Finance and
    Administration and Chief Financial Officer of Macrovision
    Corporation, a developer and licensor of video and software copy
    protection technologies. From October 1986 to June 1996, he
    served as Vice President of Finance and Chief Financial Officer
    of Balco Incorporated, a manufacturer of advanced automotive
    service equipment. He holds a Bachelor of Science degree in
    Accounting and a Master of Business Administration degree from
    Santa Clara University. Mr. Viegas is also a Certified
    Public Accountant in the State of California.
 
    Mr. Stephen Ambler joined Immersion in February 2005 as
    Chief Financial Officer and Vice President, Finance responsible
    for finance, operations, and human resources. From April 2001 to
    January 2005, Mr. Ambler served as Chief Financial Officer
    and Vice President, Finance of Bam! Entertainment, Inc., a
    producer of interactive video games. From April 1994 to March
    2001, he served as Director of Finance and Administration for
    Europe and then Chief Financial Officer, Secretary, and Senior
    Vice President, Finance of Insignia Solutions PLC, a wireless
    solutions software company. From December 1992 to March 1994, he
    served as Financial Controller and Company Secretary for Ampex
    Great Britain Limited, a producer of recording equipment and
    magnetic tape for the television and defense industries. From
    May 1988 to December 1992, he served as Financial Controller and
    then Finance Director of Carlton Cabletime Limited, a supplier
    of cable television equipment. Mr. Ambler holds a diploma
    in Accounting Studies from Oxford Polytechnic in England and is
    qualified as a Chartered Accountant in England and Wales.
 
    Mr. Richard Vogel joined Immersion in March 2004 as Senior
    Vice President and General Manager of our wholly owned
    subsidiary, Immersion Medical, in Gaithersburg, Maryland. From
    September 2000 to February 2004, Mr. Vogel served as
    President and Chief Executive Officer of SpectraLife, a medical
    device company specializing in products for the management of
    diabetes. From July 1996 to August 2000, he served as Senior
    Vice President and General Manager of the New Technologies
    Division of Kinetic Concepts, Inc., a manufacturer of electronic
    medical devices and specialty surfaces for surgery and wound
    care. From November 1989 to February 1996, he served as Vice
    President, European Operations and Chief Operating Officer of
    Vestar, Inc. a biopharmaceutical company specializing in
    anti-infectives and oncology products. From August 1983 to
    November 1989, Mr. Vogel served in a variety of general
    managerial positions of increasing responsibility for the
    Lederle (pharmaceuticals) and Davis & Geck (medical
    devices) divisions of the American Cyanamid Company.
    Mr. Vogel holds a Bachelor of Arts degree from Middlebury
    College in Vermont and a Master of Business Administration
    degree from the Harvard Business School.
    
    17
 
 
    Item 1A.  Risk
    Factors
 
    You should carefully consider the following risks and
    uncertainties, as well as other information in this report and
    our SEC filings, before you invest in our common stock.
    Investing in our common stock involves risk. If any of the
    following risks or uncertainties actually occur, our business,
    financial condition, or results of operations could be
    materially adversely affected. The following risks and
    uncertainties are not the only ones facing us. Additional risks
    and uncertainties of which we are unaware or that we currently
    believe are immaterial could also materially adversely affect
    our business, financial condition, or results of operations. In
    any case, the trading price of our common stock could decline,
    and you could lose all or part of your investment. See also the
    Forward-looking Statements discussion in Item 7,
    Managements Discussion and Analysis of Financial
    Condition and Results of Operations.
 
    Factors
    That May Affect Future Results
 
    Company
    Risks
 
    We had
    an accumulated deficit of $137 million as of
    December 31, 2006, have a history of losses, will
    experience losses in the future, and may not achieve or maintain
    profitability.
 
    Since 1997, we have incurred losses in every fiscal quarter. We
    will need to generate significant ongoing revenue to achieve and
    maintain profitability. We anticipate that our expenses will
    increase in the foreseeable future as we:
 
    |  |  |  | 
    |  |  | protect and enforce our intellectual property; | 
|  | 
    |  |  | continue to develop our technologies; | 
|  | 
    |  |  | attempt to expand the market for touch-enabled technologies and
    products; | 
|  | 
    |  |  | increase our sales and marketing efforts; and | 
|  | 
    |  |  | pursue strategic relationships. | 
 
    If our revenues grow more slowly than we anticipate or if our
    operating expenses exceed our expectations, we may not achieve
    or maintain profitability.
 
    Our
    current litigation undertakings are expensive, disruptive, and
    time consuming, and will continue to be, until resolved, and
    regardless of whether we are ultimately successful, could
    adversely affect our business.
 
    We are involved in litigation with Internet Services LLC
    (ISLLC), a cross-claim defendant in the lawsuit
    against Sony Computer Entertainment. ISLLCs appeal from
    the lawsuit judgment had been consolidated with
    Sony Computer Entertainments appeal of the lawsuit
    judgment against it at the United States Court of Appeals for
    the Federal Circuit. We are also litigating a separate lawsuit
    involving claims for breach of contract and rescission against
    ISLLC in the U.S. District Court for the Northern District
    of California.
 
    In addition, we are involved in litigation with Mr. Craig
    Thorner in the U.S. District Court for the Northern
    District of California relating to our allegations of breach of
    contract with respect to Thorners license to a third party
    of U.S. Patent No. 5,684,722 and his allegations of
    breach of contract, breach of the implied covenant of good faith
    and fair dealing, promissory fraud, breach of fiduciary duty,
    negligent misrepresentation, and rescission.
 
    Due to the inherent uncertainties of litigation, we cannot
    accurately predict how these cases will ultimately be resolved.
    We anticipate that the litigation will continue to be costly,
    and there can be no assurance that we will be able to recover
    the costs we incur in connection with the litigation. We expense
    litigation costs as incurred, and only accrue for costs that
    have been incurred but not paid to the vendor as of the
    financial statement date. The litigation has diverted, and is
    likely to continue to divert, the efforts and attention of some
    of our key management and personnel. As a result, until such
    time as it is resolved, the litigation could adversely affect
    our business. Further, any unfavorable outcome could adversely
    affect our business. For additional background on litigation,
    please see Note 19 to the condensed consolidated financial
    statements and the section titled Item 3. Legal
    Proceedings.
    
    18
 
 
    Litigation
    regarding intellectual property rights could be expensive,
    disruptive, and time consuming; could result in the impairment
    or loss of portions of our intellectual property; and could
    adversely affect our business.
 
    Intellectual property litigation, whether brought by us or by
    others against us, has caused us to expend, and may cause us to
    expend in future periods, significant financial resources as
    well as divert managements time and efforts. From time to
    time, we initiate claims against third parties that we believe
    infringe our intellectual property rights. We intend to enforce
    our intellectual property rights vigorously and may initiate
    litigation against parties that we believe are infringing our
    intellectual property rights if we are unable to resolve matters
    satisfactorily through negotiation. Litigation brought to
    protect and enforce our intellectual property rights could be
    costly, time-consuming, and distracting to management and could
    result in the impairment or loss of portions of our intellectual
    property. In addition, any litigation in which we are accused of
    infringement may cause product shipment delays, require us to
    develop non-infringing technologies, or require us to enter into
    royalty or license agreements even before the issue of
    infringement has been decided on the merits. If any litigation
    were not resolved in our favor, we could become subject to
    substantial damage claims from third parties and indemnification
    claims from our licensees. We and our licensees could be
    enjoined from the continued use of the technologies at issue
    without a royalty or license agreement. Royalty or license
    agreements, if required, might not be available on acceptable
    terms, or at all. If a third party claiming infringement against
    us prevailed, and we could not develop non-infringing
    technologies or license the infringed or similar technologies on
    a timely and cost-effective basis, our expenses would increase
    and our revenues could decrease.
 
    We attempt to avoid infringing known proprietary rights of third
    parties. However, third parties may hold, or may in the future
    be issued, patents that could be infringed by our products or
    technologies. Any of these third parties might make a claim of
    infringement against us with respect to the products that we
    manufacture and the technologies that we license. From time to
    time, we have received letters from companies, several of which
    have significantly greater financial resources than we do,
    asserting that some of our technologies, or those of our
    licensees, infringe their intellectual property rights. Certain
    of our licensees have received similar letters from these or
    other companies. Such letters or subsequent litigation may
    influence our licensees decisions whether to ship products
    incorporating our technologies. In addition, such letters may
    cause a dispute between our licensees and us over
    indemnification for the infringement claim. Any of these
    notices, or additional notices that we or our licensees could
    receive in the future from these or other companies, could lead
    to litigation against us, either regarding the infringement
    claim or the indemnification claim.
 
    We have acquired patents from third parties and also license
    some technologies from third parties. We must rely upon the
    owners of the patents or the technologies for information on the
    origin and ownership of the acquired or licensed technologies.
    As a result, our exposure to infringement claims may increase.
    We generally obtain representations as to the origin and
    ownership of acquired or licensed technologies and
    indemnification to cover any breach of these representations.
    However, representations may not be accurate and indemnification
    may not provide adequate compensation for breach of the
    representations. Intellectual property claims against our
    licensees, or us, whether or not they have merit, could be
    time-consuming to defend, cause product shipment delays, require
    us to pay damages, harm existing license arrangements, or
    require us or our licensees to cease utilizing the technologies
    unless we can enter into licensing agreements. Licensing
    agreements might not be available on terms acceptable to us or
    at all. Furthermore, claims by third parties against our
    licensees could also result in claims by our licensees against
    us under the indemnification provisions of our licensees
    agreements with us.
 
    The legal principles applicable to patents and patent licenses
    continues to change and evolve. Decisions that make it easier
    for patent licensees to challenge the validity, enforceability,
    or infringement of patents, or make it more difficult for patent
    licensors to obtain a permanent injunction, obtain enhanced
    damages for willful infringement, or to obtain or enforce
    patents, may adversely affect our business and the value of our
    patent portfolio. Furthermore, our prospects for future revenue
    growth through our royalty and licensing based businesses could
    be diminished.
    
    19
 
 
    The
    terms in our agreements may be construed by our licensees in a
    manner that is inconsistent with the rights that we have granted
    to other licensees, or in a manner that may require us to incur
    substantial costs to resolve conflicts over license
    terms.
 
    We have entered into, and we expect to continue to enter into,
    agreements pursuant to which our licensees are granted rights
    under our technology and intellectual property. These rights may
    be granted in certain fields of use, or with respect to certain
    market sectors or product categories, and may include exclusive
    rights or sublicensing rights. We refer to the license terms and
    restrictions in our agreements, including, but not limited to,
    field of use definitions, market sector, and product category
    definitions, collectively as License Provisions.
 
    Due to the continuing evolution of market sectors, product
    categories, and licensee business models, and to the compromises
    inherent in the drafting and negotiation of License Provisions,
    our licensees may, at some time during the term of their
    agreements with us, interpret License Provisions in their
    agreements in a way that is different from our interpretation of
    such License Provisions, or in a way that is in conflict with
    the rights that we have granted to other licensees. Such
    interpretations by our licensees may lead to (a) claims
    that we have granted rights to one licensee which are
    inconsistent with the rights that we have granted to another
    licensee,
    and/or
    (b) claims by one licensee against another licensee that
    may result in our incurring indemnification or other obligations
    or liabilities.
 
    In addition, after we enter into an agreement, it is possible
    that markets
    and/or
    products, or legal
    and/or
    regulatory environments, will evolve in a manner that we did not
    foresee or was not foreseeable at the time we entered into the
    agreement. As a result, in any agreement, we may have granted
    rights that will preclude or restrict our exploitation of new
    opportunities that arise after the execution of the agreement.
 
    Product
    liability claims could be time-consuming and costly to defend
    and could expose us to loss.
 
    Our products or our licensees products may have flaws or
    other defects that may lead to personal or other injury claims.
    If products that we or our licensees sell cause personal injury,
    property injury, financial loss, or other injury to our or our
    licensees customers, the customers or our licensees may
    seek damages or other recovery from us. Any claims against us
    would be time-consuming, expensive to defend, and distracting to
    management, and could result in damages and injure our
    reputation, the reputation of our technology and services,
    and/or the
    reputation of our products, or the reputation of our licensees
    or their products. This damage could limit the market for our
    and our licensees products and harm our results of
    operations.
 
    In the past, manufacturers of peripheral products including
    certain gaming products such as joysticks, wheels, or gamepads,
    have been subject to claims alleging that use of their products
    has caused or contributed to various types of repetitive stress
    injuries, including carpal tunnel syndrome. We have not
    experienced any product liability claims to date. Although our
    license agreements typically contain provisions designed to
    limit our exposure to product liability claims, existing or
    future laws or unfavorable judicial decisions could limit or
    invalidate the provisions.
 
    If the
    settlement on our current class action lawsuit falls through,
    the continuing lawsuit could be expensive, disruptive, and time
    consuming to defend against, and if we are not successful, could
    adversely affect our business.
 
    We are involved in legal proceedings relating to a class action
    lawsuit filed on November 9, 2001, related to In re Initial
    Public Offering Securities Litigation. The named defendants are
    Immersion and three of our current or former officers or
    directors and certain underwriters of our November 12, 1999
    IPO. Subsequently, two of the individual defendants stipulated
    to a dismissal without prejudice. We and most of the issuer
    defendants have settled with the plaintiffs. However, the
    settlement requires approval by the Court, which cannot be
    assured, after class members are given the opportunity to object
    to the settlement or opt out of the settlement.
 
    If our
    facilities were to experience catastrophic loss, our operations
    would be seriously harmed.
 
    Our facilities could be subject to a catastrophic loss such as
    fire, flood, earthquake, power outage, or terrorist activity. A
    substantial portion of our research and development activities,
    manufacturing, our corporate headquarters, and other critical
    business operations are located near major earthquake faults in
    San Jose, California, an area with a history of seismic
    events. An earthquake at or near our facilities could disrupt
    our operations, delay
    
    20
 
    production and shipments of our products or technologies, and
    result in large expenses to repair and replace the facility.
    While we believe that we maintain insurance sufficient to cover
    most long-term potential losses at our facilities, our existing
    insurance may not be adequate for all possible losses. In
    addition, California has experienced problems with its power
    supply in recent years. As a result, we have experienced utility
    cost increases and may experience unexpected interruptions in
    our power supply that could have a material adverse effect on
    our sales, results of operations, and financial condition.
 
    Industry
    and Technology Risks
 
    We
    have little or no control or influence on our licensees
    design, manufacturing, promotion, distribution, or pricing of
    their products incorporating our touch-enabling technologies,
    upon which we generate royalty revenue.
 
    A key part of our business strategy is to license our
    intellectual property to companies that manufacture and sell
    products incorporating our touch-enabling technologies. Sales of
    those products generate royalty and license revenue for us. For
    the years ended December 31, 2006, 2005, and 2004, 26%,
    37%, and 37%, respectively, of our total revenues were royalty
    and license revenues. However, we do not control or influence
    the design, manufacture, quality control, promotion,
    distribution, or pricing of products that are manufactured and
    sold by our licensees. In addition, we generally do not have
    commitments from our licensees that they will continue to use
    our technologies in current or future products. As a result,
    products incorporating our technologies may not be brought to
    market, meet quality control standards, achieve commercial
    acceptance, or generate meaningful royalty revenue for us. For
    us to generate royalty revenue, licensees that pay us
    per-unit
    royalties must manufacture and distribute products incorporating
    our touch-enabling technologies in a timely fashion and generate
    consumer demand through marketing and other promotional
    activities. Products incorporating our touch-enabling
    technologies are generally more difficult to design and
    manufacture, which may cause product introduction delays or
    quality control problems. If our licensees fail to stimulate and
    capitalize upon market demand for products that generate
    royalties for us, or if products are recalled because of quality
    control problems, our revenues will not grow and could decline.
    Alternatively, if a product that incorporates our touch-enabling
    technologies achieves widespread market acceptance, the product
    manufacturer may elect to stop making it rather than pay us
    royalties based on sales of the product.
 
    Peak demand for products that incorporate our technologies,
    especially in the video console gaming and computer gaming
    peripherals market, typically occurs in the fourth calendar
    quarter as a result of increased demand during the year-end
    holiday season. If our licensees do not ship products
    incorporating our touch-enabling technologies in a timely
    fashion or fail to achieve strong sales in the fourth quarter of
    the calendar year, we may not receive related royalty and
    license revenue.
 
    Most of our current gaming royalty revenues come from
    third-party peripheral makers who make licensed gaming products
    designed for use with popular video game console systems from
    Microsoft, Sony, and Nintendo. Video game console systems are
    closed, proprietary systems, and video game console system
    makers typically impose certain requirements or restrictions on
    third-party peripheral makers who wish to make peripherals that
    will be compatible with a particular video game console system.
    These requirements and restrictions could be in the form of
    hardware technical specifications, software technical
    specifications, security specifications or other security
    mechanisms, component vendor specifications, licensing terms and
    conditions, or other forms. If third-party peripheral makers
    cannot or are not allowed to obtain or satisfy these
    requirements or restrictions, our gaming royalty revenues could
    be significantly reduced. Furthermore, should a significant
    video game console maker choose to omit touch-enabling
    capabilities from its console system or somehow restrict or
    impede the ability of third parties to make touch-enabling
    peripherals, it may very well lead our gaming licensees to stop
    making products with touch-enabling capabilities, thereby
    significantly reducing our gaming royalty revenues. Sony removed
    the vibration feature that was available on the PlayStation and
    PlayStation 2 systems from the new PlayStation 3 system. This
    course of action by Sony may have material adverse consequences
    on our current and future gaming royalty revenues since our
    gaming royalties have primarily been from licensed third-party
    controller products with vibration or force feedback
    capabilities that require some degree of vibration
    and/or force
    feedback support or compatibility in the video console system to
    be viable products. We do not know if this situation might
    
    21
 
    change in the life of the PlayStation 3 console system, or
    whether or to what extent the PlayStation 3 console will be
    compatible with third-party peripherals containing force
    feedback capability in the future.
 
    Both the recently launched Microsoft Xbox 360 and Nintendo Wii
    include touch-enabling capabilities. For the Microsoft Xbox 360
    video console system launched in November 2005, Microsoft has,
    to date, not yet broadly licensed third parties to produce
    peripherals for its Xbox 360 game console and has excluded third
    parties from producing Xbox 360 wireless controllers. Wireless
    game controllers account for a significant portion of our
    royalty revenue, including revenue from Logitech and Mad Catz.
    To the extent Microsoft does not license these rights to third
    parties, Microsofts share of all aftermarket game
    controller sales will likely remain high or increase, which we
    expect will result in a decrease in our gaming royalty revenue.
    Additionally, Microsoft is now making touch-enabled wheels
    covered by their royalty-free, perpetual, irrevocable license to
    our worldwide portfolio of patents that are in competition with
    our licensees products for which we earn per unit
    royalties.
 
    Because
    we have a fixed payment license with Microsoft, our royalty
    revenue from licensing in the gaming market and other consumer
    markets has and may further decline if Microsoft increases its
    volume of sales of touch-enabled gaming products and consumer
    products at the expense of our other licensees.
 
    Under the terms of our present agreement with Microsoft,
    Microsoft receives a royalty-free, perpetual, irrevocable
    license to our worldwide portfolio of patents. This license
    permits Microsoft to make, use, and sell hardware, software, and
    services, excluding specified products, covered by our patents.
    We also granted to Microsoft a limited right, under our patents
    relating to touch technologies, to sublicense specified rights,
    excluding rights to excluded products and peripheral devices, to
    third-party customers of Microsofts or Microsofts
    subsidiaries products (other than Sony Corporation, Sony
    Computer Entertainment Inc., Sony Computer Entertainment of
    America Inc., and their subsidiaries). In exchange, for the
    grant of these rights and the rights included in a separate
    Sublicense Agreement, Microsoft paid us a one-time payment of
    $20.0 million. We will not receive any further revenues or
    royalties from Microsoft under our current agreement with
    Microsoft. Microsoft has a significant share of the market for
    touch-enabled console gaming computer peripherals and is
    pursuing other consumer markets such as mobile phones, PDAs, and
    portable music players Microsoft has significantly greater
    financial, sales, and marketing resources, as well as greater
    name recognition and a larger customer base than some of our
    other licensees. In the event that Microsoft increases its share
    of these markets, our royalty revenue from other licensees in
    these market segments might decline.
 
    We
    generate revenues from touch-enabling components that are sold
    and incorporated into third- party products. We have little or
    no control or influence over the design, manufacturing,
    promotion, distribution, or pricing of those third- party
    products.
 
    Part of our business strategy is to sell components that provide
    touch feedback capability in products that other companies
    design, manufacture, and sell. Sales of these components
    generate product revenue. However, we do not control or
    influence the design, manufacture, quality control, promotion,
    distribution, or pricing of products that are manufactured and
    sold by those customers that buy these components. In addition,
    we generally do not have commitments from customers that they
    will continue to use our components in current or future
    products. As a result, products incorporating our components may
    not be brought to market, meet quality control standards, or
    achieve commercial acceptance. If the customers fail to
    stimulate and capitalize upon market demand for their products
    that include our components, or if products are recalled because
    of quality control problems, our revenues will not grow and
    could decline.
 
    Medtronic
    accounts for a significant portion of our revenues and a
    reduction in sales to Medtronic, or a reduction in development
    work for Medtronic, may reduce our total revenue.
 
    Medtronic accounts for a significant portion of our revenue. For
    the years ended December 31, 2006, 2005, and 2004, 18%,
    11%, and 17%, respectively, of our total revenues were derived
    from Medtronic. If our product sales to Medtronic decline,
    and/or
    Medtronic reduces the development activities we perform, then
    our total revenue may decline.
    
    22
 
 
    Logitech
    accounts for a significant portion of our revenue and the
    failure of Logitech to achieve sales volumes for its gaming
    peripheral products that incorporate our touch-enabling
    technologies may reduce our total revenue.
 
    Logitech accounts for a significant portion of our revenue.
    Logitech is a supplier of aftermarket game console controllers,
    joysticks, and steering wheels, many of which incorporate our
    technology. In the past, during transitions to next-generation
    console systems, sales of aftermarket game console controllers
    have dropped significantly, reducing licensing royalties we
    earn. The gaming industry is currently transitioning to the
    latest next-generation console systems, and we have experienced
    a significant decline in revenues we earn from Logitech since
    this transition commenced. For the years ended December 31,
    2006, 2005, and 2004, 6%, 11%, and 10%, respectively, of our
    total revenues were derived from Logitech. Revenues from
    Logitech may decline further if its aftermarket game console
    peripheral sales decline further, or if it is unable to obtain
    or expand its license rights to sell touch-enabled controllers,
    steering wheels, or joysticks for the Sony PlayStation 3,
    the Nintendo Wii, or the Microsoft Xbox 360. Also, competition
    with Microsoft may dampen demand for Logitech products. Any
    decrease in sales of aftermarket peripherals that include our
    technology by Logitech will reduce our gaming royalty revenues.
    Sonys decision not to include certain vibration features
    in the PlayStation 3 system may significantly adversely affect
    Logitechs ability or desire to include our technologies in
    products compatible with the PlayStation 3, which in return
    may materially adversely affect our royalty revenue from
    Logitech.
 
    Touch
    interface product royalties will be reduced if BMW were to
    abandon its iDrive system or remove our technology from the
    iDrive.
 
    Our largest royalty stream from touch interface products is
    currently from BMW for its iDrive controller. Press reviews of
    this system have been largely negative and critical of the
    systems complex user interface, which we did not design.
    Nevertheless, this negative press may cause BMW to abandon the
    iDrive controller or to redesign it
    and/or
    remove our technology from it at any time. If our technology is
    not incorporated in the BMW vehicles our business may suffer.
 
    We
    depend on third-party suppliers, and our revenue
    and/or
    results of operations could suffer if we fail to manage supplier
    issues properly.
 
    Our operations depend on our ability to anticipate our needs for
    components and products for a wide variety of systems, products,
    and services, and on our suppliers ability to deliver
    sufficient quantities of quality components, products, and
    services at reasonable prices in time for us to meet critical
    schedules. We may experience a shortage of, or a delay in
    receiving, certain supplies as a result of strong demand,
    capacity constraints, supplier financial weaknesses, disputes
    with suppliers, other problems experienced by suppliers, or
    problems faced during the transition to new suppliers. If
    shortages or delays persist, the price of these supplies may
    increase, we may be exposed to quality issues, or the supplies
    may not be available at all. We may not be able to secure enough
    supplies at reasonable prices or of acceptable quality to build
    products or provide services in a timely manner in the
    quantities or according to the specifications needed. We could
    lose time-sensitive sales, incur additional freight costs, or be
    unable to pass on price increases to our customers. If we cannot
    adequately address supply issues, we might have to reengineer
    some products or service offerings, resulting in further costs
    and delays. We intend to purchase certain products from a
    limited source in China. If the supply of these products were to
    be delayed or constrained, or of insufficient quality, we may be
    unable to find a new supplier on acceptable terms, or at all, or
    our ability to ship these new products could be delayed, any of
    which could harm our business, financial condition, and
    operating results.
 
    Additionally, our use of single source suppliers for certain
    components could exacerbate our supplier issues. We obtain a
    significant number of components from single sources due to
    technology, availability, price, quality, or other
    considerations. In addition, new products that we introduce may
    use custom components obtained from only one source initially,
    until we have evaluated whether there is a need for additional
    suppliers. The performance of such single source suppliers may
    affect the quality, quantity, and price of supplies to us.
    Accordingly, our revenue
    and/or
    results of operations could be adversely impacted by such events.
    
    23
 
 
    Compliance
    with new directives that restrict the use of certain materials
    may increase our costs and limit our revenue
    opportunities.
 
    On July 1, 2006, the European Unions RoHS Directive
    became effective. This Directive eliminates most uses of lead,
    cadmium, hexavalent-chromium, mercury, and certain fire
    retardants in electronics placed on the market after the
    effective date. Since the introduction of the European
    Unions RoHS Directive, other regions of the world have
    announced or implemented similar regulations. In order to sell
    products into regions that adopt these or similar regulations,
    we have to assess each product and determine whether they comply
    with the requirements of the regulations or whether they are
    exempt from meeting the requirements of the regulations. If we
    determine that a product is not exempt and does not comply with
    adopted regulations, we will have to make changes to the product
    or its documentation if we want to sell that product into the
    region once the regulations become effective. Making such
    changes may be costly to perform and may have a negative impact
    on our results of operations. In addition, there can be no
    assurance that the national enforcement bodies of the regions
    adopting such regulations will agree with our assessment that
    certain of our products and documentation comply with or are
    exempt from the regulations. If products are determined not to
    be compliant or exempt, we will not be able to ship them in the
    region that adopts such regulations until such time that they
    are compliant, and this may have a negative impact on our
    revenue and results of operations.
 
    Because
    personal computer peripheral products that incorporate our
    touch-enabling technologies currently must work with
    Microsofts operating system software, our costs could
    increase and our revenues could decline if Microsoft modifies
    its operating system software.
 
    Our hardware and software technologies for personal computer
    peripheral products that incorporate our
    touch-enabling
    technologies are currently compatible with Microsofts
    Windows 2000, Windows Me, and Windows XP operating systems,
    including DirectX, Microsofts entertainment API.
    Modifications and new versions of Microsofts operating
    system and APIs (including DirectX and the Windows Vista
    launched in early 2007) may require that we
    and/or our
    licensees modify the touch-enabling technologies to be
    compatible with Microsofts modifications or new versions,
    and this could cause delays in the release of products by our
    licensees. If Microsoft modifies its software products in ways
    that limit the use of our other licensees products, our
    costs could increase and our revenues could decline.
 
    Reduced
    spending by corporate or university research and development
    departments may adversely affect sales of our three-dimensional
    products.
 
    Any economic downturn could lead to a reduction in corporate or
    university budgets for research and development in sectors,
    including the automotive and aerospace sectors, which use our
    three-dimensional and professional products. Sales of our
    three-dimensional and professional products, including our
    CyberGlove line of whole-hand sensing gloves and our MicroScribe
    line of digitizers, could be adversely affected by cuts in
    corporate research and development budgets.
 
    Competition
    between our products and our licensees products may reduce
    our revenue.
 
    Rapid technological change, short product life cycles, cyclical
    market patterns, declining average selling prices, and
    increasing foreign and domestic competition characterize the
    markets in which we and our licensees compete. We believe that
    competition in these markets will continue to be intense and
    that competitive pressures will drive the price of our products
    and our licensees products downward. These price
    reductions, if not offset by increases in unit sales or
    productivity, will cause our revenues to decline.
 
    We face competition from unlicensed products as well. Our
    licensees or other third parties may seek to develop products
    using our intellectual property or develop alternative designs
    that attempt to circumvent our intellectual property, which they
    believe do not require a license under our intellectual
    property. These potential competitors may have significantly
    greater financial, technical, and marketing resources than we
    do, and the costs associated with asserting our intellectual
    property rights against such products and such potential
    competitors could be significant. Moreover, if such alternative
    designs were determined by a court not to require a license
    under our intellectual property rights, competition from such
    unlicensed products could limit or reduce our revenues.
    
    24
 
 
    We
    have experienced significant change in our business, and our
    failure to manage the complexities associated with the changing
    economic environment and technology landscape could harm our
    business.
 
    Any future periods of rapid economic and technological change
    may place significant strains on our managerial, financial,
    engineering, and other resources. Our failure to effectively
    manage these resources during periods of rapid economic or
    technological change may harm our business.
 
    The
    market for certain touch-enabling technologies and touch-enabled
    products is at an early stage and if market demand does not
    develop, we may not achieve or sustain revenue
    growth.
 
    The market for certain of our touch-enabling technologies and
    certain of our licensees touch-enabled products is at an
    early stage. If we and our licensees are unable to develop
    demand for touch-enabling technologies and touch-enabled
    products, we may not achieve or sustain revenue growth. We
    cannot accurately predict the growth of the markets for these
    technologies and products, the timing of product introductions,
    or the timing of commercial acceptance of these products.
 
    Even if our touch-enabling technologies and our licensees
    touch-enabled products are ultimately widely adopted, widespread
    adoption may take a long time to occur. The timing and amount of
    royalties and product sales that we receive will depend on
    whether the products marketed achieve widespread adoption and,
    if so, how rapidly that adoption occurs.
 
    We expect that we will need to pursue extensive and expensive
    marketing and sales efforts to educate prospective licensees,
    component customers, and end users about the uses and benefits
    of our technologies and to persuade software developers to
    create software that utilizes our technologies. Negative product
    reviews or publicity about our products, our licensees
    products, haptic features, or haptic technology in general could
    have a negative impact on market adoption, our revenue,
    and/or our
    ability to license our technologies in the future.
 
    If we
    fail to increase sales of our medical simulation devices, our
    financial condition and operations may suffer.
 
    Many medical institutions do not budget for simulation devices.
    To increase sales of our simulation devices, we must, in
    addition to convincing medical institution personnel of the
    usefulness of the devices, persuade them to include a
    significant expenditure for the devices in their budgets. If
    these medical institutions are unwilling to budget for
    simulation devices or reduce their budgets as a result of
    cost-containment pressures or other factors, we may not be able
    to increase or maintain sales of medical simulators at a
    satisfactory rate. A decrease in sales or any failure to
    increase sales of our medical simulation products will harm our
    business.
 
    If we
    are unable to enter into new licensing arrangements with our
    existing licensees, and with additional third-party
    manufacturers for our touch-enabling technologies, our royalty
    revenue may not grow.
 
    Our revenue growth is significantly dependent on our ability to
    enter into new licensing arrangements. Our failure to enter into
    new or renewal of licensing arrangements will cause our
    operating results to suffer. We face numerous risks in obtaining
    new licenses on terms consistent with our business objectives
    and in maintaining, expanding, and supporting our relationships
    with our current licensees. These risks include:
 
    |  |  |  | 
    |  |  | the lengthy and expensive process of building a relationship
    with potential licensees; | 
|  | 
    |  |  | the fact that we may compete with the internal design teams of
    existing and potential licensees; | 
|  | 
    |  |  | difficulties in persuading product manufacturers to work with
    us, to rely on us for critical technology, and to disclose to us
    proprietary product development and other strategies; | 
|  | 
    |  |  | difficulties with persuading potential licensees who may have
    developed their own intellectual property or licensed
    intellectual property from other parties in areas related to
    ours to license our technology versus continuing to develop
    their own or license from other parties; | 
|  | 
    |  |  | challenges in demonstrating the compelling value of our
    technologies in new applications like mobile phones, portable
    devices, and touchscreens; | 
    
    25
 
 
    |  |  |  | 
    |  |  | difficulties in persuading existing and potential licensees to
    bear the development costs and risks necessary to incorporate
    our technologies into their products; | 
|  | 
    |  |  | difficulties in obtaining new automotive licensees for
    yet-to-be
    commercialized technology because their suppliers may not be
    ready to meet stringent quality and parts availability
    requirements; | 
|  | 
    |  |  | inability to sign new gaming licensees if the video console
    makers choose not to license third parties to make peripherals
    for their new consoles; | 
|  | 
    |  |  | difficulty in signing new gaming licensees given the fact that
    Sony has not included vibration features in the PlayStation 3 or
    related products; and | 
|  | 
    |  |  | reluctance of content developers, mobile phone manufacturers,
    and service providers to sign license agreements without a
    critical mass of other such inter-dependent supporters of the
    mobile phone industry also having a license, or without enough
    phones in the market that incorporate our technologies. | 
 
    A majority of our current royalty revenue has been derived from
    the licensing of our portfolio of
    touch-enabling
    technologies for video game console and personal computer gaming
    peripherals, such as gamepads, joysticks, and steering wheels.
    Though substantially smaller than the market for dedicated
    gaming console peripherals, the market for gamepads, joysticks,
    and steering wheels for use with personal computers is declining
    and is characterized by declining average selling prices. If the
    console peripheral market also experiences declines in sales and
    selling prices, we may not achieve royalty revenue growth.
 
    If we
    fail to protect and enforce our intellectual property rights,
    our ability to license our technologies and generate revenues
    would be impaired.
 
    Our business depends on generating revenues by licensing our
    intellectual property rights and by selling products that
    incorporate our technologies. We rely on our significant patent
    portfolio to protect our proprietary rights. If we are not able
    to protect and enforce those rights, our ability to obtain
    future licenses or maintain current licenses and royalty revenue
    could be impaired. In addition, if a court or the patent office
    were to limit the scope, declare unenforceable, or invalidate
    any of our patents, current licensees may refuse to make royalty
    payments, or they may choose to challenge one or more of our
    patents. It is also possible that:
 
    |  |  |  | 
    |  |  | our pending patent applications may not result in the issuance
    of patents; | 
|  | 
    |  |  | our patents may not be broad enough to protect our proprietary
    rights; and | 
|  | 
    |  |  | effective patent protection may not be available in every
    country in which we or our licensees do business. | 
 
    We also rely on licenses, confidentiality agreements, other
    contractual agreements, and copyright, trademark, and trade
    secret laws to establish and protect our proprietary rights. It
    is possible that:
 
    |  |  |  | 
    |  |  | laws and contractual restrictions may not be sufficient to
    prevent misappropriation of our technologies or deter others
    from developing similar technologies; and | 
|  | 
    |  |  | policing unauthorized use of our patented technologies,
    trademarks, and other proprietary rights would be difficult,
    expensive, and time-consuming, particularly outside of the
    United States of America. | 
 
    Certain
    terms or rights granted in our license agreements or our
    development contracts may limit our future revenue
    opportunities.
 
    While it is not our general practice to sign license agreements
    that provide exclusive rights for a period of time with respect
    to a technology, field of use,
    and/or
    geography, or to accept similar limitations in product
    development contracts, we have entered into such agreements and
    may in the future. Although additional compensation or other
    benefits may be part of the agreement, the compensation or
    benefits may not adequately compensate us for the limitations or
    restrictions we have agreed to as that particular market
    develops. Over the life of the exclusivity period, especially in
    markets that grow larger or faster than anticipated, our revenue
    may be limited and less than what we could have achieved in the
    market with several licensees or additional products available
    to sell to a specific set of customers.
    
    26
 
 
    If we
    are unable to continually improve and reduce the cost of our
    technologies, companies may not incorporate our technologies
    into their products, which could impair our revenue
    growth.
 
    Our ability to achieve revenue growth depends on our continuing
    ability to improve and reduce the cost of our technologies and
    to introduce these technologies to the marketplace in a timely
    manner. If our development efforts are not successful or are
    significantly delayed, companies may not incorporate our
    technologies into their products and our revenue growth may be
    impaired.
 
    If we
    fail to develop new or enhanced technologies for new
    applications and platforms, we may not be able to create a
    market for our technologies or our technologies may become
    obsolete, and our ability to grow and our results of operations
    might be harmed.
 
    Our initiatives to develop new and enhanced technologies and to
    commercialize these technologies for new applications and new
    platforms may not be successful. Any new or enhanced
    technologies may not be favorably received by consumers and
    could damage our reputation or our brand. Expanding our
    technologies could also require significant additional expenses
    and strain our management, financial, and operational resources.
    Moreover, technology products generally have relatively short
    product life cycles and our current products may become obsolete
    in the future. Our ability to generate revenues will be harmed
    if:
 
    |  |  |  | 
    |  |  | we fail to develop new technologies or products; | 
|  | 
    |  |  | the technologies we develop infringe on third-party patents or
    other third-party rights; | 
|  | 
    |  |  | our new technologies fail to gain market acceptance; or | 
|  | 
    |  |  | our current products become obsolete or no longer meet new
    regulatory requirements. | 
 
    We
    have limited engineering, quality assurance and manufacturing
    resources to design and fulfill timely product deliverables and
    deliver sufficient levels of quality in support of our different
    product areas. Products and services may not be delivered in a
    timely way, with sufficient levels of quality, or at all, which
    may reduce our revenue.
 
    Engineering, quality assurance, and manufacturing resources are
    deployed against a variety of different projects and programs to
    provide sufficient levels of quality necessary for channels and
    customers. Success in various markets may depend on timely
    deliveries and overall levels of sustained quality. Failure to
    provide product and program deliverables and quality levels in a
    timely way, or at all, may disrupt channels and customers and
    reduce our revenues.
 
    The
    higher cost of products incorporating our touch-enabling
    technologies may inhibit or prevent their widespread
    adoption.
 
    Personal computer and console gaming peripherals, mobile phones,
    touchscreens, and automotive and industrial controls
    incorporating our touch-enabling technologies can be more
    expensive than similar competitive products that are not
    touch-enabled. Although major manufacturers, such as ALPS
    Electric Co., BMW, LG Electronics, Logitech, Microsoft, and
    Samsung have licensed our technologies, the greater expense of
    development and production of products containing our
    touch-enabling technologies may be a significant barrier to
    their widespread adoption and sale.
 
    Third-party
    validation studies may not demonstrate all the benefits of our
    medical training simulators, which could affect customer
    motivation to buy.
 
    In medical training, validation studies are generally used to
    confirm the usefulness of new techniques, devices, and training
    methods. For medical training simulators, several levels of
    validation are generally tested: content, concurrent, construct,
    and predictive. A validation study performed by a third party,
    such as a hospital, a teaching institution, or even an
    individual healthcare professional, could result in showing
    little or no benefit for one or more types of validation for our
    medical training simulators. Such validation study results
    published in medical journals could impact the willingness of
    customers to buy our training simulators, especially new
    simulators that have not
    
    27
 
    previously been validated. Due to the time generally required to
    complete and publish additional validation studies (usually more
    than a year), the negative impact on sales revenue could be
    significant.
 
    Medical
    licensing and certification authorities may not recommend or
    require use of our technologies for training
    and/or
    testing purposes, significantly slowing or inhibiting the market
    penetration of our medical simulation
    technologies.
 
    Several key medical certification bodies, including the American
    Board of Internal Medicine (ABIM) and the American
    College of Cardiology (ACC), have great influence in
    recommending particular medical methodologies, including medical
    training and testing methodologies, for use by medical
    professionals. In the event that the ABIM and the ACC, as well
    as other, similar bodies, do not endorse medical simulation
    products in general, or our products in particular, as a
    training
    and/or
    testing tool, market penetration for our products could be
    significantly and adversely affected.
 
    We
    have limited distribution channels and resources to market and
    sell our medical simulators, touch interface products, and
    three-dimensional simulation and digitizing products, and if we
    are unsuccessful in marketing and selling these products, we may
    not achieve or sustain product revenue growth.
 
    We have limited resources for marketing and selling medical
    simulation, touch interface, or three-dimensional simulation and
    digitizing products, either directly or through distributors. To
    achieve our business objectives, we must build a balanced
    mixture of sales through a direct sales channel and through
    qualified distribution channels. The success of our efforts to
    sell medical simulation, touch interface, and three-dimensional
    simulation products will depend upon our ability to retain and
    develop a qualified sales force and effective distribution
    channels. We may not be successful in attracting and retaining
    the personnel necessary to sell and market our products. A
    number of our distributors represent small, specialized
    companies and may not have sufficient capital or human resources
    to support the complexities of selling and supporting our
    products. There can be no assurance that our direct selling
    efforts will be effective, distributors or OEMs will market our
    products successfully or, if our relationships with distributors
    or OEMs terminate, that we will be able to establish
    relationships with other distributors or OEMs on satisfactory
    terms, if at all. Any disruption in the distribution, sales, or
    marketing network for our products could have a material adverse
    effect on our product revenues.
 
    Competition
    in the medical market may reduce our revenue.
 
    If the medical simulation market develops as we anticipate, we
    believe that we will have increased competition. As in many
    developing markets, acquisitions, or consolidations may occur
    that could lead to larger competitors with more resources or
    broader market penetration. This increased competition may
    result in the decline of our revenue and may cause us to reduce
    our selling prices.
 
    Competition
    in the mobility or touchscreen markets may increase our costs
    and reduce our revenue.
 
    If the mobility or touchscreen markets develop as we anticipate,
    we believe that we will face a greater number of competitors,
    possibly including the internal design teams of existing and
    potential OEM customers. These potential competitors may have
    significantly greater financial and technical resources than we
    do, and the costs associated with competing with such potential
    competitors could be significant. Additionally, increased
    competition may result in the reduction of our market share
    and/or cause
    us to reduce our prices, which may result in a decline in our
    revenue.
 
    Automobiles
    incorporating our touch-enabling technologies are subject to
    lengthy product development periods, making it difficult to
    predict when and whether we will receive per unit automotive
    royalties.
 
    The product development process for automobiles is very lengthy,
    sometimes longer than four years. We do not earn per unit
    royalty revenue on our automotive technologies unless and until
    automobiles featuring our technologies are shipped to customers,
    which may not occur until several years after we enter into an
    agreement with an automobile manufacturer or a supplier to an
    automobile manufacturer. Throughout the product development
    process, we face the risk that an automobile manufacturer or
    supplier may delay the incorporation of, or
    
    28
 
    choose not to incorporate, our technologies into its
    automobiles, making it difficult for us to predict the per unit
    automotive royalties we may receive, if any. After the product
    launches, our royalties still depend on market acceptance of the
    vehicle or the option packages if our technology is an option
    (for example, a navigation unit), which is likely to be
    determined by many factors beyond our control.
 
    We
    might be unable to retain or recruit necessary personnel, which
    could slow the development and deployment of our
    technologies.
 
    Our ability to develop and deploy our technologies and to
    sustain our revenue growth depends upon the continued service of
    our management and other key personnel, many of whom would be
    difficult to replace. Management and other key employees may
    voluntarily terminate their employment with us at any time upon
    short notice. The loss of management or key personnel could
    delay product development cycles or otherwise harm our business.
 
    We believe that our future success will also depend largely on
    our ability to attract, integrate, and retain sales, support,
    marketing, and research and development personnel. Competition
    for such personnel is intense, and we may not be successful in
    attracting, integrating, and retaining such personnel. Given the
    protracted nature of if, how, and when we collect royalties on
    new design contracts, it may be difficult to craft compensation
    plans that will attract and retain the level of salesmanship
    needed to secure these contracts. Our stock option program is a
    long-term retention program that is intended to attract, retain,
    and provide incentives for talented employees, officers and
    directors, and to align stockholder and employee interests. Our
    stock option plan expires in June of 2007. The adoption of a new
    stock plan requires stockholder approval. Additionally some of
    our executive officers and key employees hold stock options with
    exercise prices considerably above the current market price of
    our common stock. Each of these factors may impair our ability
    to retain the services of our executive officers and key
    employees. Our technologies are complex and we rely upon the
    continued service of our existing engineering personnel to
    support licensees, enhance existing technologies, and develop
    new technologies.
 
    Investment
    Risks
 
    Our
    convertible debentures provide for various events of default and
    change of control transactions that would entitle the selling
    stockholders to require us to repay the entire amount owed in
    cash. If an event of default or change of control occurs, we may
    be unable to immediately repay the amount owed, and any
    repayment may leave us with little or no working capital in our
    business.
 
    Our convertible debentures provide for various events of
    default, such as the termination of trading of our common stock
    on the Nasdaq Global Market and specified change of control
    transactions. If an event of default or change of control occurs
    prior to maturity, we may be required to redeem all or part of
    the convertible debentures, including payment of applicable
    interest and penalties. Some of the events of default include
    matters over which we may have some, little, or no control. Many
    other events of default are described in the agreements we
    executed when we issued the convertible debentures. If an event
    of default or a change of control occurs, we may be required to
    repay the entire amount, plus liquidated damages, in cash. Any
    such repayment could leave us with little or no working capital
    for our business. We have not established a sinking fund for
    payment of our outstanding convertible debentures, nor do we
    anticipate doing so.
 
    Our
    quarterly revenues and operating results are volatile, and if
    our future results are below the expectations of public market
    analysts or investors, the price of our common stock is likely
    to decline.
 
    Our revenues and operating results are likely to vary
    significantly from quarter to quarter due to a number of
    factors, many of which are outside of our control and any of
    which could cause the price of our common stock to decline.
 
    These factors include:
 
    |  |  |  | 
    |  |  | the establishment or loss of licensing relationships; | 
|  | 
    |  |  | the timing and recognition of payments under fixed
    and/or
    up-front license agreements; | 
    
    29
 
 
    |  |  |  | 
    |  |  | the timing of work performed under development agreements; | 
|  | 
    |  |  | the timing of our expenses, including costs related to
    litigation, stock-based awards, acquisitions of technologies, or
    businesses; | 
|  | 
    |  |  | the timing of introductions and market acceptance of new
    products and product enhancements by us, our licensees, our
    competitors, or their competitors; | 
|  | 
    |  |  | our ability to develop and improve our technologies; | 
|  | 
    |  |  | our ability to attract, integrate, and retain qualified
    personnel; and | 
|  | 
    |  |  | seasonality in the demand for our products or our
    licensees products. | 
 
    Our
    stock price may fluctuate regardless of our
    performance.
 
    The stock market has experienced extreme volatility that often
    has been unrelated or disproportionate to the performance of
    particular companies. These market fluctuations may cause our
    stock price to decline regardless of our performance. The market
    price of our common stock has been, and in the future could be,
    significantly affected by factors such as: actual or anticipated
    fluctuations in operating results; announcements of technical
    innovations; announcements regarding litigation in which we are
    involved; changes by game console manufacturers to not include
    touch-enabling capabilities in their products; new products or
    new contracts; sales or the perception in the market of possible
    sales of large number of shares of our common stock by insiders
    or others; changes in securities analysts recommendations;
    changing circumstances regarding competitors or their customers;
    governmental regulatory action; developments with respect to
    patents or proprietary rights; inclusion in or exclusion from
    various stock indices; and general market conditions. In the
    past, following periods of volatility in the market price of a
    companys securities, securities class action litigation
    has been initiated against that company, such as the suit
    currently pending against us.
 
    Provisions
    in our charter documents and Delaware law could prevent or delay
    a change in control, which could reduce the market price of our
    common stock.
 
    Provisions in our certificate of incorporation and bylaws may
    have the effect of delaying or preventing a change of control or
    changes in our management. In addition, certain provisions of
    Delaware law may discourage, delay, or prevent someone from
    acquiring or merging with us. These provisions could limit the
    price that investors might be willing to pay in the future for
    shares.
 
    Issuance
    of the shares of common stock upon conversion of debentures,
    exercise of stock options, and exercise of warrants will dilute
    the ownership interest of existing stockholders and could
    adversely affect the market price of our common
    stock.
 
    The issuance of shares of common stock in the following
    circumstances will dilute the ownership interest of existing
    stockholders: (i) upon conversion of some or all of the
    convertible debentures (ii) upon exercise of some or all of
    the stock options, and (iii) upon exercise of some or all
    of the warrants. Any sales in the public market of the common
    stock issuable upon such conversion or upon such exercises,
    respectively, could adversely affect prevailing market prices of
    our common stock. In addition, the existence of these
    convertible debentures, stock options, and warrants may
    encourage short selling by market participants.
 
    Our
    major stockholders retain significant control over us, which may
    lead to conflicts with other stockholders over corporate
    governance matters and could also affect the volatility of our
    stock price.
 
    We currently have, have had in the past, and may have in the
    future, stockholders who retain greater than 10%, or in some
    cases greater than 20%, of our outstanding stock. Acting
    together, these stockholders would be able to exercise
    significant influence over matters that our stockholders vote
    upon, including the election of directors and mergers or other
    business combinations, which could have the effect of delaying
    or preventing a third party from acquiring control over or
    merging with us. Further, if any individuals in this group elect
    to sell a significant portion or all of their holdings of our
    common stock, the trading price of our common stock could
    experience volatility.
    
    30
 
 
    We may
    engage in acquisitions that could dilute stockholders
    interests, divert management attention, or cause integration
    problems.
 
    As part of our business strategy, we have in the past and may in
    the future, acquire businesses or intellectual property that we
    feel could complement our business, enhance our technical
    capabilities, or increase our intellectual property portfolio.
    If we consummate acquisitions through cash
    and/or an
    exchange of our securities, our stockholders could suffer
    significant dilution. Acquisitions could also create risks for
    us, including:
 
    |  |  |  | 
    |  |  | unanticipated costs associated with the acquisitions; | 
|  | 
    |  |  | use of substantial portions of our available cash to consummate
    the acquisitions; | 
|  | 
    |  |  | diversion of managements attention from other business
    concerns; | 
|  | 
    |  |  | difficulties in assimilation of acquired personnel or
    operations; and | 
|  | 
    |  |  | potential intellectual property infringement claims related to
    newly acquired product lines. | 
 
    Any acquisitions, even if successfully completed, might not
    generate significant additional revenue or provide any benefit
    to our business.
 
    If we
    fail to comply with Nasdaq Stock Market maintenance criteria for
    continued listing on the Nasdaq Global Market, our common stock
    could be delisted.
 
    To maintain the listing of our common stock on the Nasdaq Global
    Market, we are required to comply with one of two sets of
    maintenance criteria for continued listing. Under the first set
    of criteria, among other things, we must maintain
    stockholders equity of at least $10 million, the
    market value of our publicly held common stock
    (excluding shares held by our affiliates) must be at least
    $5 million, and the minimum bid price for our common stock
    must be at least $1.00 per share. Under the second set of
    criteria, among other things, the market value of our common
    stock must be at least $50 million or we must have both
    $50 million in assets and $50 million in revenues, the
    market value of our publicly held shares must be at
    least $15 million, and the minimum bid price for our common
    stock must be at least $1.00 per share. As of
    December 31, 2006, our most recent balance sheet date, we
    had a deficit in stockholders equity, and therefore would
    not have been in compliance with the first set of listing
    criteria as of that date. Although we were in compliance with
    the second set of criteria, should the price of our common stock
    decline to the point where the aggregate value of our
    outstanding common stock falls below $50 million, the value
    of our publicly held shares falls below
    $15 million, or the bid price of our common stock falls
    below $1.00 per share, our shares could be delisted from
    the Nasdaq Global Market. If we are unable to comply with the
    applicable criteria and our common stock is delisted from the
    Nasdaq Global Market, it would likely be more difficult to
    affect trades and to determine the market price of our common
    stock. In addition, delisting of our common stock could
    materially affect the market price and liquidity of our common
    stock and our future ability to raise necessary capital.
 
    Failure
    to maintain effective internal controls in accordance with
    section 404 of the Sarbanes-Oxley Act could have a material
    adverse effect on our business and stock price.
 
    If we fail to maintain the adequacy of our internal controls, as
    standards are modified, supplemented, or amended from time to
    time, we may not be able to ensure that we can conclude on an
    ongoing basis that we have effective internal controls over
    financial reporting in accordance with Section 404 of the
    Sarbanes-Oxley Act. Failure to maintain an effective internal
    control environment could have a material adverse effect on our
    business and stock price.
 
    Legislative
    actions, higher insurance cost, and potential new accounting
    pronouncements are likely to impact our future financial
    position and results of operations.
 
    There have been regulatory changes and new accounting
    pronouncements including the Sarbanes-Oxley Act of 2002, and the
    recently enacted Statement of Financial Accounting Standards
    (SFAS) No. 123  revised 2004
    (SFAS No. 123R), Share-Based
    Payment, which have had an effect on our financial
    position and results of operations. Under
    SFAS No. 123R, we have been required since
    January 1, 2006, to adopt a different method of
    
    31
 
    determining the compensation expense of our employee stock
    options. SFAS No. 123R has had a significant adverse
    effect on our reported financial conditions and may impact the
    way we conduct our business.
 
    In June 2006, the Financial Accounting Standards Board
    (FASB) issued FASB Interpretation No. 48
    (FIN 48), Accounting for Uncertainty in
    Income Taxes. FIN 48 clarifies the application
    of Statement No. 109, Accounting for Income
    Taxes, (SFAS No. 109) by
    defining criteria that must be met for any part of a benefit
    related to an individual tax position to be recognized in the
    financial statements. FIN 48 also provides guidance on
    measurement, derecognition, classification, interest and
    penalties, accounting in interim periods, disclosure, and
    transition and is effective for us beginning January 1,
    2007. We are currently evaluating the effect that the adoption
    of FIN 48 will have on our financial position and results
    of operations.
 
    There may potentially be new accounting pronouncements or
    additional regulatory rulings that also have an impact on our
    future financial position and results of operations. These and
    other potential changes could materially increase the expenses
    we report under generally accepted accounting principles, and
    adversely affect our operating results.
 
    |  |  | 
    | Item 1B. | Unresolved
    Staff Comments | 
 
    We have received comment letters from the staff of the Division
    of Corporation Finance of the SEC relating to a routine review
    of our periodic and current reports under the Exchange Act. The
    letters dated August 2, 2006 and December 20, 2006
    pertain to our Annual Report on
    Form 10-K
    for the year ended December 31, 2005, and
    Form 8-K
    dated May 4, 2006 previously filed under the Exchange Act.
    We are in the process of responding to and resolving these SEC
    comments. We cannot ultimately predict the date of resolution of
    the unresolved comments, the results of the SEC staff review, or
    the resulting impact of additional review, if any, to our SEC
    filings.
 
 
    We lease a facility in San Jose, California of
    approximately 48,000 square feet, which serves as our
    corporate headquarters and includes our sales, marketing,
    administration, research and development, manufacturing, and
    distribution functions for the Immersion Computing,
    Entertainment, and Industrial operating segment. Products
    produced in San Jose include our MicroScribe G2 and MX
    digitizers, our CyberGlove line of whole-hand sensing gloves and
    three-dimensional software products, the SoftMouse, and several
    of our professional and industrial products, including rotary
    encoders, components to enable tactile feedback in touchscreens,
    and various arcade products. The lease for this property expires
    in June 2010.
 
    We lease a facility in Montreal, Quebec, Canada of approximately
    6,400 square feet, for our subsidiary, Immersion Canada,
    Inc. The facility is used for administration and research and
    development functions. The lease for this property expires in
    October 2010.
 
    We lease a facility in Gaithersburg, Maryland of approximately
    18,900 square feet, for the Immersion Medical operating
    segment. The facility is used for sales, marketing,
    administration, research and development, manufacturing, and
    distribution functions for the Endoscopy AccuTouch System, the
    CathLab VR System, Virtual IV System, and the Lap VR
    System. The lease for this property expires in May 2009.
 
    We lease office space in Kangnam-Ku, Seoul, Korea. The facility
    is used for sales and marketing support and research and
    development functions. This lease expires in September 2007.
 
    We believe that our existing facilities are adequate to meet our
    current needs.
 
    |  |  | 
    | Item 3. | Legal
    Proceedings | 
 
    In re
    Immersion Corporation
 
    We are involved in legal proceedings relating to a class action
    lawsuit filed on November 9, 2001, In re Immersion
    Corporation Initial Public Offering Securities Litigation,
    No. Civ.
    01-9975
    (S.D.N.Y.), related to In re Initial Public Offering Securities
    Litigation, No. 21 MC 92 (S.D.N.Y.). The named defendants
    are Immersion and three of our current or former officers or
    directors (the Immersion Defendants), and certain
    underwriters of our
    
    32
 
    November 12, 1999 initial public offering
    (IPO). Subsequently, two of the individual
    defendants stipulated to a dismissal without prejudice.
 
    The operative amended complaint is brought on purported behalf
    of all persons who purchased our common stock from the date of
    our IPO through December 6, 2000. It alleges liability
    under Sections 11 and 15 of the Securities Act of 1933 and
    Sections 10(b) and 20(a) of the Securities Exchange Act of
    1934, on the grounds that the registration statement for the IPO
    did not disclose that: (1) the underwriters agreed to allow
    certain customers to purchase shares in the IPO in exchange for
    excess commissions to be paid to the underwriters; and
    (2) the underwriters arranged for certain customers to
    purchase additional shares in the aftermarket at predetermined
    prices. The complaint also appears to allege that false or
    misleading analyst reports were issued. The complaint does not
    claim any specific amount of damages.
 
    Similar allegations were made in other lawsuits challenging over
    300 other initial public offerings and follow-on offerings
    conducted in 1999 and 2000. The cases were consolidated for
    pretrial purposes. On February 19, 2003, the Court ruled on
    all defendants motions to dismiss. The motion was denied
    as to claims under the Securities Act of 1933 in the case
    involving us as well as in all other cases (except for 10
    cases). The motion was denied as to the claim under
    Section 10(b) as to us, on the basis that the complaint
    alleged that we had made acquisition(s) following the IPO. The
    motion was granted as to the claim under Section 10(b), but
    denied as to the claim under Section 20(a), as to the
    remaining individual defendant.
 
    We and most of the issuer defendants have settled with the
    plaintiffs. In this settlement, plaintiffs have dismissed and
    released all claims against the Immersion Defendants, in
    exchange for a contingent payment by the insurance companies
    collectively responsible for insuring the issuers in all of the
    IPO cases, and for the assignment or surrender of certain claims
    we may have against the underwriters. The Immersion Defendants
    will not be required to make any cash payments in the
    settlement, unless the pro rata amount paid by the insurers in
    the settlement exceeds the amount of the insurance coverage, a
    circumstance which we believe is remote. The settlement will
    require approval of the Court, which cannot be assured, after
    class members are given the opportunity to object to the
    settlement or opt out of the settlement.
 
    In September 2005, the Court granted preliminary approval of the
    settlement. The Court held a hearing to consider final approval
    of the settlement on April 24, 2006, and took the matter
    under submission. The court will resume consideration of whether
    to grant final approval to the settlement following further
    appellate review, if any, of the decision in In re Initial
    Public Offering Securities Litigation, 471 F.3d 24, 2006 WL
    3499937 (2d Cir. Dec. 5, 2006).
 
    Immersion Corporation vs. Microsoft Corporation, Sony
    Computer Entertainment Inc. and Sony Computer Entertainment of
    America, Inc.
 
    On February 11, 2002, we filed a complaint against
    Microsoft Corporation, Sony Computer Entertainment, Inc., and
    Sony Computer Entertainment of America, Inc. in the
    U.S. District Court for the Northern District Court of
    California alleging infringement of U.S. Patent Nos.
    5,889,672 and 6,275,213. The case was assigned to
    United States District Judge Claudia Wilken. On
    April 4, 2002, Sony Computer Entertainment and Microsoft
    answered the complaint by denying the material allegations and
    alleging counterclaims seeking a judicial declaration that the
    asserted patents were invalid, unenforceable, or not infringed.
    Under the counterclaims, the defendants were also seeking
    damages for attorneys fees. On October 8, 2002, we
    filed an amended complaint, withdrawing the claim under the
    U.S. Patent No. 5,889,672 and adding claims under a
    new patent, U.S. Patent No. 6,424,333.
 
    On July 28, 2003, we announced that we had settled our
    legal differences with Microsoft, and both parties agreed to
    dismiss all claims and counterclaims relating to this matter as
    well as assume financial responsibility for their respective
    legal costs with respect to the lawsuit between us and Microsoft.
 
    On August 16, 2004, the trial against Sony Computer
    Entertainment commenced. On September 21, 2004, the jury
    returned its verdict in favor of us. The jury found all the
    asserted claims of the patents valid and infringed. The jury
    awarded us damages in the amount of $82.0 million. On
    January 10, 2005, the Court awarded us prejudgment interest
    on the damages the jury awarded at the applicable prime rate.
    The Court further ordered Sony Computer Entertainment to pay us
    a compulsory license fee at the rate of 1.37%, the ratio of the
    verdict amount to the amount of sales of infringing products,
    effective as of July 1, 2004 and through the date of
    Judgment. On February 9, 2005,
    
    33
 
    the Court ordered that Sony Computer Entertainment provide us
    with sales data 15 days after the end of each quarter and
    clarified that Sony Computer Entertainment will make the ordered
    payment 45 days after the end of the applicable quarter.
    Sony Computer Entertainment has made quarterly payments to us
    pursuant to the Courts orders.
 
    On February 9, 2005, Sony Computer Entertainment filed a
    Notice of Appeal to the United States Court of Appeals for the
    Federal Circuit to appeal the Courts January 10, 2005
    order, and on February 10, 2005 Sony Computer Entertainment
    filed an Amended Notice of Appeal to include an appeal from the
    Courts February 9, 2005 order.
 
    On January 5 and 6, 2005, the Court held a bench trial on
    Sony Computer Entertainments remaining allegations that
    the 333 patent was not enforceable due to alleged
    inequitable conduct. On March 24, 2005, the Court resolved
    this issue, entering a written order finding in our favor.
 
    On March 24, 2005, Judge Wilken also entered judgment in
    our favor and awarded us $82.0 million in past damages, and
    pre-judgment interest in the amount of $8.9 million, for a
    total of $90.9 million. We were also awarded certain court
    costs. Court costs do not include attorneys fees.
    Additionally, the Court issued a permanent injunction against
    the manufacture, use, sale, or import into the United States of
    the infringing Sony Computer Entertainment PlayStation system
    consisting of the PlayStation consoles, Dual Shock controllers,
    and the 47 games found by the jury to infringe our patents. The
    Court stayed the permanent injunction pending appeal to the
    United States Court of Appeals for the Federal Circuit. The
    Court further ordered Sony Computer Entertainment to pay a
    compulsory license fee at the rate of 1.37% for the duration of
    the stay of the permanent injunction at the same rate and
    conditions as previously awarded in its interim January 10,
    2005 and February 9, 2005 Orders. On April 7, 2005,
    pursuant to a stipulation of the parties, the Court entered an
    Amended Judgment to clarify that the Judgment in favor of us and
    against Sony Computer Entertainment also encompassed Sony
    Computer Entertainments counterclaims for declaratory
    relief on invalidity and unenforceability, as well as
    non-infringement.
 
    Sony Computer Entertainment had filed further motions seeking
    judgment as a matter of a law (JMOL) or for a new
    trial, and a motion for a stay of an accounting and execution of
    the Judgment. On May 17, 2005, Judge Wilken denied these
    motions.
 
    On April 27, 2005, the Court granted Sony Computer
    Entertainments request to approve a supersedeas bond,
    secured by a cash deposit with the Court in the amount of
    $102.5 million, to obtain a stay of enforcement of the
    Courts Amended Judgment pending appeal. On May 17,
    2005, the Court issued a minute order stating that in lieu of
    the supersedeas bond the Court would allow Sony Computer
    Entertainment to place the funds on deposit with the Court in an
    escrow account subject to acceptable escrow instructions. The
    parties negotiated escrow instructions, and on June 12,
    2006, the Court granted the parties stipulated request to
    withdraw the funds from the Court and deposit them in an escrow
    account with JP Morgan Chase. Sony Computer Entertainment has
    withdrawn the funds from the Court and deposited them in the
    JP Morgan Chase escrow account.
 
    On June 16, 2005, Sony Computer Entertainment filed a
    Notice of Appeal from the District Court Judgment to the United
    States Court of Appeals for the Federal Circuit. The appeals of
    the January and February orders regarding the compulsory license
    have been consolidated with the appeal of the Judgment. Sony
    Computer Entertainments Opening Brief was filed on
    October 21, 2005; we filed an Opposition Brief on
    December 5, 2005. Due to the cross appeal by ISLLC (see
    below), the Federal Circuit allowed us to file a Substitute
    Opposition Brief on February 17, 2006 responding to the
    briefs filed by both Sony Computer Entertainment and ISLLC. On
    March 15, 2006, we filed a further substitute brief in
    response to a Federal Circuit order clarifying the maximum
    number of words we were allowed given ISLLCs cross appeal.
    Sony Computer Entertainment filed its Reply Brief on
    April 27, 2006 and ISLLCs Reply Brief was filed on
    May 15, 2006. On October 3, 2006, a hearing for oral
    argument was held before a three-judge panel of the United
    States Court of Appeals for the Federal Circuit.
 
    On July 21, 2005, Sony Computer Entertainment filed a
    motion in the District Court before Judge Wilken seeking relief
    from the final judgment under Rule 60(b) of the Federal
    Rules of Civil Procedure on the grounds of alleged fraud and
    newly discovered evidence of purported prior art,
    which Sony Computer Entertainment contends we concealed and
    withheld attributable to Mr. Craig Thorner, a named
    inventor on three patents that Sony Computer Entertainment urged
    as a basis for patent invalidity during the trial. A hearing on
    this motion was held before Judge Wilken on January 20,
    2006. On March 8, 2006, the Court entered an Order which
    denied Sony
    
    34
 
    Computer Entertainments motion pursuant to Rule 60(b)
    of the Federal Rules of Civil Procedure in its entirety. On
    April 7, 2006, Sony Computer Entertainment filed a Notice
    of Appeal to the United States Court of Appeals for the Federal
    Circuit to appeal this ruling and filed its opening brief on
    June 16, 2006. Our opposition brief was filed on
    August 30, 2006, and Sony Computer Entertainment filed its
    reply brief on October 2, 2006. On January 8, 2007, a
    hearing for oral argument was held before a three-judge panel of
    the United States Court of Appeals for the Federal Circuit.
 
    On May 17, 2005, Sony Computer Entertainment filed a
    Request for Inter Partes Reexamination of the 333 Patent
    with the United States Patent and Trademark Office
    (PTO). On May 19, 2005, Sony Computer
    Entertainment filed a similar Request for reexamination of the
    213 Patent. On July 6, 2005, we filed a Petition to
    dismiss, stay, or alternatively to suspend both of the requests
    for reexamination, based at least on the grounds that a final
    judgment has already been entered by a United States District
    Court, and that the PTOs current inter partes
    reexamination procedures deny due process of law. The PTO denied
    the first petition, and we filed a second petition on
    September 9, 2005. On November 17, 2005, the PTO
    granted our petition, and suspended the inter partes
    reexaminations until such time as the parallel court proceedings
    warrant termination or resumption of the PTO examination and
    prosecution proceedings. On December 13, 2005, Sony
    Computer Entertainment filed a third petition requesting
    permission to file an additional inter partes reexamination on
    the claims of the 333 and 213 Patents for which
    reexamination was not requested in Sony Computer
    Entertainments original requests for reexamination. The
    PTO dismissed this third petition on March 22, 2006. On
    December 13, 2005, Sony Computer Entertainment also filed
    ex parte reexamination requests on a number of claims of the
    213 and 333 patents, including all of the claims
    litigated in the District Court action, in addition to others.
    On March 13, 2006, the PTO granted the ex parte reexam
    request only with respect to the requested claims that were not
    litigated, and the ex parte reexamination is proceeding with
    respect to the claims that were not the subject of litigation.
    On April 11, 2006, Sony Computer Entertainment filed a
    fourth petition to the PTO requesting that the currently
    suspended inter partes proceeding and the ex parte proceeding be
    merged into a single proceeding. We filed our opposition to this
    petition on May 3, 2006, and the PTO denied the fourth
    petition on July 3, 2006.
 
    On December 13, 2005, Sony Computer Entertainment filed a
    lawsuit against the PTO in the U.S. District Court for the
    Eastern District of Virginia claiming that the PTO erred in
    suspending the inter partes reexamination on November 17,
    2005. The case was assigned to U.S. District Judge Ellis.
    We moved to intervene in the lawsuit, and on March 31,
    2006, the Court granted our motion to intervene of
    right. The Court entered a scheduling order which
    precluded discovery and set an expedited briefing schedule for
    motions for summary judgment. After briefing, Judge Ellis held a
    hearing on the summary judgment motions on April 21, 2006.
    The Court granted summary judgment in our and the PTOs
    favor on all grounds on May 22, 2006. Sony Computer
    Entertainment has not appealed this judgment.
 
    On March 1, 2007, Sony Computer Entertainment withdrew and
    moved to dismiss its appeals from the District Courts
    April 7, 2005, Amended Judgment (and all interlocutory
    orders merged in the Amended Judgment). On March 2, 2007,
    Sony Computer Entertainment withdrew and moved to dismiss its
    appeal from the District Courts March 8, 2006, order
    denying Sony Computer Entertainments motion for relief
    from final judgment under Rule 60(b) of the Federal Rules
    of Civil Procedure. On March 8, 2007, the Federal Circuit
    dismissed the Sony Computer Entertainment Rule 60(b)
    appeal. On March 14, 2007 the Federal Circuit dismissed the
    Sony Computer Entertainment appeal of Amended Judgment (and all
    interlocutory orders merged in the Amended Judgment). In
    accordance with the Amended Judgment we will receive funds
    totaling approximately $97.2 million inclusive of the award
    for past damages for sales and other activities with respect to
    the infringing Sony Computer Entertainment PlayStation system
    consisting of the PlayStation consoles, Dual Shock controllers,
    and the 47 games found by the jury to infringe our patents,
    pre-judgment interest and costs, and post-judgment interest.
    Additionally, we will retain the $32.3 million of
    compulsory license fees and interest thereon previously paid to
    us by Sony Computer Entertainment ($27.9 million in
    long-term deferred revenue at December 31, 2006 and
    $4.4 million received subsequent to year end).
 
    Internet
    Services LLC Litigation
 
    On October 20, 2004, ISLLC, our licensee and the
    cross-claim defendant against whom Sony Computer Entertainment
    had filed a claim seeking declaratory relief, filed claims
    against us in our lawsuit against Sony Computer
    Entertainment, alleging that we breached a contract with ISLLC
    by suing Sony Computer
    
    35
 
    Entertainment for patent infringement relating to
    haptically-enabled software whose topics or images are allegedly
    age-restricted, for judicial apportionment of damages between
    ISLLC and us of the damages awarded by the jury and for a
    judicial declaration with respect to ISLLCs rights and
    duties under agreements with us. On December 29, 2004, the
    Court issued an order dismissing ISLLCs claims against
    Sony Computer Entertainment with prejudice and dismissing
    ISLLCs claims against us without prejudice to ISLLC filing
    a new complaint if it can do so in good faith without
    contradicting, or repeating the deficiency of, its
    complaint.
 
    On January 12, 2005, ISLLC filed Amended Cross-Claims and
    Counterclaims against us that contained similar claims. ISLLC
    also realleged counterclaims against Sony Computer
    Entertainment. On January 28, 2005, we filed a motion to
    dismiss ISLLCs Amended Cross-Claims and a motion to strike
    ISLLCs Counterclaims against Sony Computer Entertainment.
    On March 24, 2005 the Court issued an order dismissing
    ISLLCs claims with prejudice as to ISLLCs claim
    seeking a declaratory judgment that it is an exclusive licensee
    under the 213 and 333 patents and as to ISLLCs
    claim seeking judicial apportionment of the damages
    verdict in the Sony Computer Entertainment case. The
    Courts order further dismissed ISLLCs claims without
    prejudice as to ISLLCs breach of contract and unjust
    enrichment claims.
 
    ISLLC filed a notice of appeal of those orders with the United
    States Court of Appeals for the Federal Circuit on
    April 18, 2005. ISLLCs appeal has been consolidated
    with Sony Computer Entertainments appeal. ISLLC filed its
    Opening Brief in December 2005. As noted above, the United
    States Court of Appeals for the Federal Circuit allowed us to
    file a Substitute Opposition Brief on March 15, 2006
    responding to the briefs filed by both Sony Computer
    Entertainment and ISLLC. Briefing for the appeal was completed
    upon ISLLCs filing of its Reply Brief on May 15,
    2006. As noted above, on October 3, 2006, a hearing for
    oral argument was held before a three-judge panel of the United
    States Court of Appeals for the Federal Circuit. The matter was
    taken under submission, pending a decision.
 
    On February 8, 2006, ISLLC filed a lawsuit against us in
    the Superior Court of Santa Clara County. ISLLCs
    complaint seeks a share of the damages awarded to us in the
    March 24, 2005 Judgment and of the Microsoft settlement
    proceeds, and generally restates the claims already adjudicated
    by the District Court. On March 16, 2006, we answered the
    complaint, cross claimed for breach of contract by ISLLC and
    rescission of the contract, and removed the lawsuit to federal
    court. The case was assigned to Judge Wilken as a case related
    to the previous proceedings involving Sony Computer
    Entertainment and ISLLC. ISLLC filed its answer to our cross
    claims on April 27, 2006. ISLLC also moved to remand the
    case to Superior Court. On July 10, 2006, Judge Wilken
    issued an order denying ISLLCs motion to remand. On
    September 5, 2006, Judge Wilken granted the stipulated
    request by the parties to stay discovery and other proceedings
    in the case pending the disposition of ISLLCs appeal from
    the Courts previous orders. On December 1, 2006, the
    parties again stipulated to continue the stay and reschedule the
    Case Management conference until April 13, 2007, pending
    the Federal Circuits disposition on the appeal.
 
    We intend to defend ourselves vigorously against ISLLCs
    allegations. The parties participated in a court-ordered
    mediation on March 12, 2007, but were unsuccessful in
    resolving the matter.
 
    Immersion
    Corporation vs. Thorner
 
    On March 24, 2006, we filed a lawsuit against
    Mr. Craig Thorner in Santa Clara County Superior Court. The
    complaint alleges claims for breach of contract with respect to
    Thorners license to a third party of U.S. Patent
    No. 5,684,722, which we have alleged is in violation of
    contractual obligations to it. The case was removed to federal
    court by Mr. Thorner, and has been assigned to Judge Jeremy
    Fogel. On May 1, 2006, Mr. Thorner filed an answer to
    our claims and asserted counterclaims against us seeking, among
    other things, a portion of the proceeds from our license with
    Microsoft, under theories of alleged breach of contract, breach
    of the implied covenant of good faith and fair dealing, fraud,
    promissory fraud, breach of fiduciary duty, and negligent
    misrepresentation. On July 28, 2006, we filed a motion for
    judgment on the pleadings seeking the dismissal of
    Mr. Thorners breach of contract and fraud claims
    which allege a right to a portion of the proceeds from our
    license with Microsoft. On September 1, 2006, the Court
    held a hearing on our motion. On September 12, 2006, the
    Court issued an order granting our motion for judgment on the
    pleadings as to Mr. Thorners alleged claims for
    breach of contract and fraud. The Court dismissed
    Mr. Thorners breach of contract and fraud claims, and
    allowed Mr. Thorner leave to
    
    36
 
    amend his claim for alleged breach of contract with respect to
    alleged violations of our reporting requirements that do not
    flow from the failure to report the Microsoft Settlement
    Agreement.
 
    The parties participated in a court-ordered mediation on
    November 7, 2006, but were not successful in resolving the
    matter. The parties are in the process of conducting discovery.
 
    On November 22, 2006, Thorner brought a motion for summary
    judgment arguing that our breach of contract claim was barred by
    the doctrine of judicial estoppel as a result of a statement
    made in connection with the Sony Computer Entertainment
    Rule 60 (b) motion. On January 26, 2007, the
    Court held a hearing on Thorners motion. On
    January 29, 2007, the Court issued an order denying
    Thorners summary judgment motion, ruling that our breach
    of contract claim was not barred by judicial estoppel. On
    February 5, 2007, with leave of Court, we filed a First
    Amended Complaint in the action to add Thorners company,
    Virtual Reality Feedback Corporation (VRF), as a
    party-defendant. On February 9, 2007, Thorner filed an
    Amended Answer and Counterclaims. The Amended Counterclaims
    against us dropped the previously-dismissed counterclaims based
    on Thorners claims for a share of our settlement with
    Microsoft, but alleged other counterclaims for alleged Breach of
    Contract, Breach of the Implied Covenant of Good Faith and Fair
    Dealing, Promissory Fraud, Breach of Fiduciary Duty, Negligent
    Misrepresentation and Rescission. Thorner alleged in part that
    we breached our agreement with Thorner by failing to pay
    royalties for Vibetonz Studio SDK and Immersion Studio for
    Gaming; that we breached alleged duties to Thorner to license
    the 722 patent; and that Thorners agreement with us
    should be rescinded. Thorners Amended Counterclaim does
    not specify an amount of damages sought but alleges that Thorner
    has been damaged in an amount to be proven at trial. We dispute
    Thorners allegations and intend to vigorously oppose them.
 
    |  |  | 
    | Item 4. | Submission
    of Matters to a Vote of Security Holders | 
 
    No matters were submitted to a vote of security holders in the
    fourth quarter of fiscal 2006.
    
    37
 
 
    PART II
 
    |  |  | 
    | Item 5. | Market
    for Registrants Common Equity, Related Stockholder Matters
    and Issuer Purchases of Equity Securities | 
 
    Our common stock is traded on the Nasdaq Global Market under the
    symbol IMMR. The following table sets forth, for the
    periods indicated, the high and low sales prices for our common
    stock on such market.
 
    |  |  |  |  |  |  |  |  |  | 
|  |  | High |  |  | Low |  | 
|  | 
| 
    Fiscal year ended
    December 31, 2006
 |  |  |  |  |  |  |  |  | 
| 
    Fourth Quarter
    
 |  | $ | 7.39 |  |  | $ | 6.49 |  | 
| 
    Third Quarter
    
 |  | $ | 7.16 |  |  | $ | 5.03 |  | 
| 
    Second Quarter
    
 |  | $ | 9.11 |  |  | $ | 5.49 |  | 
| 
    First Quarter
    
 |  | $ | 8.68 |  |  | $ | 6.21 |  | 
| 
    Fiscal year ended
    December 31, 2005
 |  |  |  |  |  |  |  |  | 
| 
    Fourth Quarter
    
 |  | $ | 7.50 |  |  | $ | 6.11 |  | 
| 
    Third Quarter
    
 |  | $ | 7.13 |  |  | $ | 5.23 |  | 
| 
    Second Quarter
    
 |  | $ | 6.34 |  |  | $ | 4.87 |  | 
| 
    First Quarter
    
 |  | $ | 7.93 |  |  | $ | 5.45 |  | 
 
    On February 23, 2007, the closing price was $7.58 and there
    were 174 holders of record of our common stock. Because many of
    such shares are held by brokers and other institutions on behalf
    of stockholders, we are unable to estimate the total number of
    stockholders represented by these record holders.
 
    Dividend
    Policy
 
    We have never declared or paid any cash dividends on our common
    stock and we do not anticipate paying cash dividends in the
    foreseeable future. We currently intend to retain any earnings
    to fund future growth, product development, and operations.
 
    |  |  | 
    | Item 6. | Selected
    Financial Data | 
 
    The following selected consolidated financial data is qualified
    in its entirety by, and should be read in conjunction with,
    Managements Discussion and Analysis of Financial
    Condition and Results of Operations and the consolidated
    financial statements and notes thereto included elsewhere in
    this Annual Report on
    Form 10-K.
 
    |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 
|  |  | Years Ended December 31, |  | 
|  |  | 2006 |  |  | 2005 |  |  | 2004 |  |  | 2003 |  |  | 2002 |  | 
|  |  |  |  |  | (In thousands, except per share data) |  |  |  |  | 
|  | 
| 
    STATEMENTS OF OPERATIONS
    DATA:
 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 
| 
    Revenues
    
 |  | $ | 27,853 |  |  | $ | 24,277 |  |  | $ | 23,763 |  |  | $ | 20,223 |  |  | $ | 20,235 |  | 
| 
    Cost and expenses(1)
    
 |  |  | 36,806 |  |  |  | 36,177 |  |  |  | 44,155 |  |  |  | 35,073 |  |  |  | 35,270 |  | 
| 
    Operating loss(1)
    
 |  |  | (8,953 | ) |  |  | (11,900 | ) |  |  | (20,392 | ) |  |  | (14,850 | ) |  |  | (15,035 | ) | 
| 
    Net loss(1)(2)
    
 |  |  | (10,424 | ) |  |  | (13,085 | ) |  |  | (20,738 | ) |  |  | (16,974 | ) |  |  | (16,530 | ) | 
| 
    Basic and diluted net loss per
    share
    
 |  | $ | (0.42 | ) |  | $ | (0.54 | ) |  | $ | (0.91 | ) |  | $ | (0.83 | ) |  | $ | (0.83 | ) | 
| 
    Shares used in calculating basic
    and diluted net loss per share
    
 |  |  | 24,556 |  |  |  | 24,027 |  |  |  | 22,698 |  |  |  | 20,334 |  |  |  | 19,906 |  | 
 
    
    38
 
    |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 
|  |  | December 31, |  | 
|  |  | 2006 |  |  | 2005 |  |  | 2004 |  |  | 2003 |  |  | 2002 |  | 
|  |  | (In thousands) |  | 
|  | 
| 
    BALANCE SHEET DATA:
 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 
| 
    Cash and cash equivalents
    
 |  | $ | 32,012 |  |  | $ | 28,171 |  |  | $ | 25,538 |  |  | $ | 21,738 |  |  | $ | 8,717 |  | 
| 
    Working capital
    
 |  |  | 33,657 |  |  |  | 28,885 |  |  |  | 23,088 |  |  |  | 22,032 |  |  |  | 8,898 |  | 
| 
    Total assets
    
 |  |  | 50,015 |  |  |  | 44,760 |  |  |  | 42,250 |  |  |  | 37,913 |  |  |  | 25,301 |  | 
| 
    Long-term debt, less current
    portion
    
 |  |  | 18,122 |  |  |  | 17,490 |  |  |  | 16,917 |  |  |  | 16 |  |  |  | 51 |  | 
| 
    Long-term customer advance from
    Microsoft
    
 |  |  | 15,000 |  |  |  | 15,000 |  |  |  | 15,000 |  |  |  | 27,050 |  |  |  |  |  | 
| 
    Total stockholders equity
    (deficit)
    
 |  |  | (22,992 | ) |  |  | (16,795 | ) |  |  | (5,967 | ) |  |  | (1,219 | ) |  |  | 13,948 |  | 
 
 
    |  |  |  | 
    | (1) |  | Includes a charge for impairment of goodwill of
    $3.8 million related to Immersion Computing, Entertainment,
    and Industrial operating segment in 2002. | 
|  | 
    | (2) |  | Includes amounts written off of cost-method investments of
    $1.2 million in 2002. | 
 
    |  |  | 
    | Item 7. | Managements
    Discussion and Analysis of Financial Condition and Results of
    Operations | 
 
    The following discussion should be read in conjunction with
    the consolidated financial statements and notes thereto.
 
    This Managements Discussion and Analysis of Financial
    Condition and Results of Operations includes forward-looking
    statements within the meaning of Section 27A of the
    Securities Act of 1933, as amended, and Section 21E of the
    Securities Exchange Act of 1934, as amended. The forward-looking
    statements involve risks and uncertainties. Forward-looking
    statements are identified by words such as
    anticipates, believes,
    expects, intends, may,
    will, and other similar expressions. However, these
    words are not the only way we identify forward-looking
    statements. In addition, any statements, which refer to
    expectations, projections, or other characterizations of future
    events or circumstances, are forward-looking statements. Actual
    results could differ materially from those projected in the
    forward-looking statements as a result of a number of factors,
    including those set forth in Item 1A,Risk
    Factors, those described elsewhere in this report, and
    those described in our other reports filed with the SEC. We
    caution you not to place undue reliance on these forward-looking
    statements, which speak only as of the date of this report, and
    we undertake no obligation to release the results of any
    revisions to these forward-looking statements that could occur
    after the filing of this report.
 
    Critical
    Accounting Policies and Estimates
 
    Our discussion and analysis of our financial condition and
    results of operations are based upon our consolidated financial
    statements, which have been prepared in accordance with
    accounting principles generally accepted in the United States of
    America (GAAP). The preparation of these
    consolidated financial statements requires management to make
    estimates and assumptions that affect the reported amounts of
    assets, liabilities, revenues, expenses, and related disclosure
    of contingent assets and liabilities. On an ongoing basis, we
    evaluate our estimates and assumptions, including those related
    to revenue recognition, stock-based compensation, bad debts,
    inventory reserves, warranty obligations, patents and intangible
    assets, contingencies, and litigation. We base our estimates and
    assumptions on historical experience and on various other
    factors that we believe to be reasonable under the
    circumstances, the results of which form the basis for making
    judgments about the carrying values of assets and liabilities
    that are not readily apparent from other sources. Actual results
    may differ from these estimates and assumptions.
    39
 
 
    We believe the following are our most critical accounting
    policies as they require our significant judgments and estimates
    in the preparation of our consolidated financial statements:
 
    Revenue
    Recognition
 
    We recognize revenues in accordance with applicable accounting
    standards, including Staff Accounting Bulletin (SAB)
    No. 104, Revenue Recognition, Emerging Issues
    Task Force (EITF) Issue
    No. 00-21
    (EITF No. 00-21),
    Accounting for Revenue Arrangements with Multiple
    Deliverables, and American Institute of Certified Public
    Accountants (AICPA) Statement of Position
    (SOP)
    97-2,
    Software Revenue Recognition, as amended. Revenue is
    recognized when persuasive evidence of an arrangement exists,
    delivery has occurred or service has been rendered, the fee is
    fixed and determinable, and collectibility is probable. We
    derive our revenues from three principal sources: royalty and
    license fees, product sales, and development contracts.
 
    Royalty and license revenue  We recognize
    royalty and license revenue based on royalty reports or related
    information received from the licensee as well as time-based
    licenses of our intellectual property portfolio. Up-front
    payments under license agreements are deferred and recognized as
    revenue based on either the royalty reports received or
    amortized over the license period depending on the nature of the
    agreement. Advance payments under license agreements that also
    require us to provide future services to the licensee are
    deferred and recognized over the service period when
    vendor-specific objective evidence (VSOE) related to
    the value of the services does not exist.
 
    We generally recognize revenue from our licensees under one or a
    combination of the following license models:
 
    |  |  |  | 
| 
    License Revenue Model
 |  | 
    Revenue Recognition
 | 
|  | 
| Perpetual license of intellectual
    property portfolio based on per unit royalties, no services
    contracted. |  | Based on royalty reports received
    from licensees. No further obligations to licensee exist. | 
|  |  |  | 
|  |  |  | 
|  |  |  | 
| Time-based license of intellectual
    property portfolio with up-front payments
    and/or
    annual minimum royalty requirements, no services contracted.
    Licensees have certain rights to updates to the intellectual
    property portfolio during the contract period. |  | Based on straight-line
    amortization of annual minimum/up-front payment recognized over
    contract period or annual minimum period. | 
|  |  |  | 
|  |  |  | 
|  |  |  | 
| Perpetual license of intellectual
    property portfolio or technology license along with contract for
    development work. |  | Based on
    cost-to-cost
    percentage-of-completion
    accounting method over the service period. Obligation to
    licensee exists until development work is complete. | 
|  |  |  | 
|  |  |  | 
|  |  |  | 
| License of software or technology,
    no modification necessary, no services contracted. |  | Up-front revenue recognition based
    on
    SOP 97-2
    criteria or EITF No. 00-21, as applicable. | 
 
    Individual contracts may have characteristics that do not fall
    within a specific license model or may have characteristics of a
    combination of license models. Under those circumstances, we
    recognize revenue in accordance with SAB No. 104, EITF
    No. 00-21,
    and
    SOP 97-2,
    as amended, to guide the accounting treatment for each
    individual contract. See also the discussions regarding
    Multiple element arrangements below. If the
    information received from our licensees regarding royalties is
    incorrect or inaccurate, our revenues in future periods may be
    adversely affected. To date, none of the information we have
    received from our licensees has caused any material reduction in
    future period revenues.
 
    Product sales  We recognize revenues from
    product sales when the product is shipped, provided collection
    is determined to be probable and no significant obligation
    remains. We sell the majority of our products with warranties
    ranging from three to twenty-four months. We record the
    estimated warranty costs during the quarter the revenue is
    recognized. Historically, warranty-related costs and related
    accruals have not been significant. We offer a general right of
    return on the MicroScribe product line for 14 days after
    purchase. We recognize revenue at the time of shipment of a
    MicroScribe digitizer and provide an accrual for potential
    returns based on historical experience. We offer no other
    general right of return on our products.
    
    40
 
 
    Development contracts and other revenue 
    Development contracts and other revenue is comprised of
    professional services (consulting services
    and/or
    development contracts), customer support, and extended warranty
    contracts. Development contract revenues are recognized under
    the
    cost-to-cost
    percentage-of-completion
    accounting method based on physical completion of the work to be
    performed. Losses on contracts are recognized when determined.
    Revisions in estimates are reflected in the period in which the
    conditions become known. Customer support and extended warranty
    contract revenue is recognized ratably over the contractual
    period.
 
    Multiple element arrangements  We enter into
    revenue arrangements in which the customer purchases a
    combination of patent, technology,
    and/or
    software licenses, products, professional services, support, and
    extended warranties (multiple element arrangements). When VSOE
    of fair value exists for all elements, we allocate revenue to
    each element based on the relative fair value of each of the
    elements.
 
    Our revenue recognition policies are significant because our
    revenues are a key component of our results of operations. In
    addition, our revenue recognition determines the timing of
    certain expenses, such as commissions and royalties. Revenue
    results are difficult to predict, and any shortfall in revenue
    or delay in recognizing revenue could cause our operating
    results to vary significantly from quarter to quarter and could
    result in greater or future operating losses.
 
    Stock-based
    Compensation
 
    We account for stock-based compensation in accordance with
    SFAS No. 123R. We adopted the provisions of
    SFAS No. 123R on January 1, 2006. We elected the
    modified-prospective method, under which prior periods are not
    revised for comparative purposes. Under the fair value
    recognition provisions of this statement, stock-based
    compensation cost is measured at the grant date based on the
    fair value of the award and is recognized as expense on a
    straight-line basis over the requisite service period, which is
    the vesting period.
 
    Valuation and amortization method  We use the
    Black-Scholes-Merton option-pricing model (Black-Scholes
    model), single-option approach to determine the fair value
    of stock options and employee stock purchase plan shares. All
    share-based payment awards are amortized on a straight-line
    basis over the requisite service periods of the awards, which
    are generally the vesting periods. The determination of the fair
    value of stock-based payment awards on the date of grant using
    an option-pricing model is affected by our stock price as well
    as assumptions regarding a number of complex and subjective
    variables. These variables include actual and projected employee
    stock option exercise behaviors, our expected stock price
    volatility over the term of the awards, risk-free interest rate,
    and expected dividends.
 
    Expected term  We estimate the expected term
    of options granted by using the simplified method as prescribed
    by SAB No. 107.
 
    Expected volatility  We estimate the
    volatility of our common stock taking into consideration our
    historical stock price movement, the volatility of stock prices
    of companies of similar size with similar businesses, if any,
    and our expected future stock price trends based on known or
    anticipated events.
 
    Risk-free interest rate  We base the risk-free
    interest rate that we use in the option pricing model on
    U.S. Treasury zero-coupon issues with remaining terms
    similar to the expected term on the options.
 
    Expected dividend  We do not anticipate paying
    any cash dividends in the foreseeable future and therefore use
    an expected dividend yield of zero in the option pricing model.
 
    Forfeitures  We are required to estimate
    future forfeitures at the time of grant and revise those
    estimates in subsequent periods if actual forfeitures differ
    from those estimates. We use historical data to estimate
    pre-vesting option forfeitures and record stock-based
    compensation expense only for those awards that are expected to
    vest. Changes in estimated forfeitures will be recognized
    through a cumulative
    catch-up
    adjustment in the period of change and will also impact the
    amount of compensation expense to be recognized in future
    periods.
 
    If factors change and we employ different assumptions for
    estimating stock-based compensation expense in future periods,
    or if we decide to use a different valuation model, the future
    periods may differ significantly from what we have recorded in
    the current period and could materially affect our operating
    results.
    
    41
 
 
    The Black-Scholes model was developed for use in estimating the
    fair value of traded options that have no vesting restrictions
    and are fully transferable, characteristics not present in our
    option grants and employee stock purchase plan shares. Existing
    valuation models, including the Black-Scholes and lattice
    binomial models, may not provide reliable measures of the fair
    values of our stock-based compensation. Consequently, there is a
    risk that our estimates of the fair values of our stock-based
    compensation awards on the grant dates may bear little
    resemblance to the actual values realized upon the exercise,
    expiration, early termination, or forfeiture of those
    stock-based payments in the future. Certain stock-based
    payments, such as employee stock options, may expire and be
    worthless or otherwise result in zero intrinsic value as
    compared to the fair values originally estimated on the grant
    date and reported in our financial statements. Alternatively,
    value may be realized from these instruments that are
    significantly higher than the fair values originally estimated
    on the grant date and reported in our financial statements.
    There currently is no market-based mechanism or other practical
    application to verify the reliability and accuracy of the
    estimates stemming from these valuation models, nor is there a
    means to compare and adjust the estimates to actual values.
 
    See Note 11 to the consolidated financial statements for
    further information regarding the SFAS No. 123R
    disclosures.
 
    Long-term
    Liabilities
 
    In 2003, we executed a series of agreements with Microsoft as
    described in Note 9 to the consolidated financial
    statements that provided for settlement of our lawsuit against
    Microsoft as well as various licensing, sublicensing, and equity
    and financing arrangements. We accounted for the proceeds
    received under the agreements as a long-term customer advance
    based on certain provisions that would result in payment of
    funds to Microsoft. Upon Microsofts election to convert
    its shares of our Series A Preferred Stock into common
    stock, we reduced the long-term customer advance from Microsoft
    to the minimum amount we would be obligated to pay Microsoft
    upon a settlement with Sony Computer Entertainment. The
    remainder of the consideration was transferred to common stock
    in 2004. Under a settlement with Sony Computer Entertainment, we
    would be obligated to pay Microsoft a minimum of
    $15.0 million for any amounts received from Sony up to
    $100.0 million, plus 25% of any amounts over
    $100.0 million up to $150.0 million, and 17.5% of any
    amounts over $150.0 million. We believe that we are not
    obligated under our agreements with Microsoft to make any
    payment to Microsoft relating to the conclusion of our patent
    litigation with Sony Computer Entertainment. However, it is
    uncertain that Microsoft will accept our position or that we
    will ultimately prevail with our position.
 
    In December 2004, we executed a series of agreements as
    described in Note 7 to the consolidated financial
    statements that provided for the issuance of 5% Senior
    Subordinated Convertible Debentures (5% Convertible
    Debenture), and warrants, and that granted certain
    registration rights to the holders of the 5% Convertible
    Debentures. We accounted for the issuance of our
    5% Convertible Debentures and related warrants in
    accordance with EITF
    No. 98-5,
    Accounting for Convertible Securities with Beneficial
    Conversion Features or Contingently Adjustable Conversion
    Ratios and other related accounting guidance. We estimated
    the relative fair value of the various instruments included in
    the agreements entered into in December 2004 and allocated the
    relative fair values to be as follows: warrants 
    $1.7 million, Put Option  $0.1 million,
    Registration Rights  $0.1 million, issuance
    costs  $1.3 million, 5% Convertible
    Debentures  $16.8 million. The
    5% Convertible Debentures are being accreted to
    $20.0 million over their five-year life, resulting in
    additional interest expense. The value of the warrants is
    included in Stockholders Deficit, the value of the Put
    Option and Registration Rights are recorded as liabilities and
    are subject to future value adjustments, and the value of the
    5% Convertible Debentures is recorded as long-term debt.
 
    Long-term
    Deferred Revenue
 
    In addition to normal items of deferred revenue due after one
    year, we have included Sony Computer Entertainment compulsory
    license fees and interest earned thereon in long-term deferred
    revenue due to the contingent nature of the court-ordered
    payments (see Note 8 to the consolidated financial
    statements). Upon the conclusion of our patent litigation at the
    U.S. Court of Appeals for the Federal Circuit the
    contingency on these funds has lapsed. We are currently
    evaluating the impact of this on our consolidated statement of
    operations and consolidated balance sheets.
    
    42
 
 
    Recovery
    of Accounts Receivable
 
    We maintain allowances for doubtful accounts for estimated
    losses resulting from our review and assessment of our
    customers ability to make required payments. If the
    financial condition of one or more of our customers were to
    deteriorate, resulting in an impairment of their ability to make
    payments, additional allowances might be required. To date such
    estimated losses have been within our expectations.
 
    Inventory
    Reserves
 
    We reduce our inventory value for estimated obsolete and slow
    moving inventory in an amount equal to the difference between
    the cost of inventory and the net realizable value based upon
    assumptions about future demand and market conditions. If actual
    future demand and market conditions are less favorable than
    those projected by management, additional inventory write-downs
    may be required.
 
    Product
    Return and Warranty Reserves
 
    We provide for estimated costs of future anticipated product
    returns and warranty obligations based on historical experience
    when related revenues are recognized, and we defer
    warranty-related revenue over the related warranty term.
 
    Intangible
    Assets
 
    We have acquired patents and other intangibles. In addition, we
    capitalize the external legal and filing fees associated with
    patents and trademarks. We assess the recoverability of our
    intangible assets, and we must make assumptions regarding
    estimated future cash flows and other factors to determine the
    fair value of the respective assets that affect our consolidated
    financial statements. If these estimates or related assumptions
    change in the future, we may be required to record impairment
    charges for these assets. We amortize our intangible assets
    related to patents and trademarks, once they issue, over their
    estimated useful lives, generally 10 years. Future changes
    in the estimated useful life could affect the amount of future
    period amortization expense that we will incur. During 2006, we
    capitalized costs associated with patents and trademarks of
    $1.6 million. Our total amortization expense for the same
    period for all intangible assets was $969,000.
 
    The above listing is not intended to be a comprehensive list of
    all of our accounting policies. In many cases, the accounting
    treatment of a particular transaction is specifically dictated
    by GAAP, with no need for managements judgment in their
    application. There are also areas in which managements
    judgment in selecting any available alternative would not
    produce a materially different result.
    
    43
 
 
    Results
    of Operations
 
    Overview
    of 2006
 
    During 2006, we achieved several milestones, including growth in
    all of our key market areas, except gaming. This growth was due,
    in part, to changing our medical business to a product sales
    based business model and our continued investment in a
    strengthened and more focused sales and marketing effort across
    our business segments. In addition,
 
    |  |  |  | 
    |  |  | As market acceptance of medical simulation has increased, our
    medical product sales grew 47% in 2006 over the year ended
    December 31, 2005 and accounted for 84% of total Immersion
    Medical revenue for the year. This growth is also a result of
    increases in business with Medtronic and Laerdal, and the
    release of new products and modules. | 
|  | 
    |  |  | In 2006, we signed a new handset licensee, LG Electronics. In
    addition, we saw the first commercial shipment of a VibeTonz
    enabled touchscreen phone during the fourth quarter of 2006. | 
|  | 
    |  |  | Revenue for the touch interface product business grew 11% in
    2006 over the year ended December 31, 2005. It is expected
    that 3M Touch Systems will integrate our TouchSense system into
    its touchscreens and market and sell the resulting product to
    manufacturers of casino gaming and bar-top amusement equipment. | 
|  | 
    |  |  | We announced that we had settled our legal differences with
    Electro Source LLC (Electro Source) and granted them
    a worldwide license to our patents for vibro-tactile devices in
    the consumer gaming peripheral field of use. In exchange for the
    license Electro Source will make royalty payments to us based on
    sales by Electro Source of spinning mass vibro-tactile gamepads,
    steering wheels, and other game controllers for dedicated gaming
    consoles, such as the Sony PlayStation and PlayStation 2,
    the Nintendo GameCube, and the Microsoft Xbox and Xbox 360.
    Additionally, payments of $1.7 million were made to us
    during 2006 and classified as litigation settlement. | 
 
    In 2007, we expect to continue to focus on the execution of
    sales and marketing plans in our established businesses to
    increase revenue and make selected investments in product and
    technology development for longer-term new growth areas. We
    expect litigation expenses to continue to be significant in 2007
    and have budgeted to continue to protect and defend our
    extensive intellectual property portfolio across all business
    segments. Our success could be limited by several factors,
    including the timely release of our new products or our
    licensees products, continued market acceptance of our
    products and technology, the introduction of new products by
    existing or new competitors, and the cost of ongoing litigation.
    For a further discussion of these and other risk factors, see
    Item 1A  Risk Factors.
    
    44
 
 
    The following table sets forth our statement of operations data
    as a percentage of total revenues:
 
    |  |  |  |  |  |  |  |  |  |  |  |  |  | 
|  |  | Years Ended December 31, |  | 
|  |  | 2006 |  |  | 2005 |  |  | 2004 |  | 
|  | 
| 
    Revenues:
    
 |  |  |  |  |  |  |  |  |  |  |  |  | 
| 
    Royalty and license
    
 |  |  | 26.2 | % |  |  | 36.6 | % |  |  | 36.9 | % | 
| 
    Product sales
    
 |  |  | 61.3 |  |  |  | 52.6 |  |  |  | 49.0 |  | 
| 
    Development contracts and other
    
 |  |  | 12.5 |  |  |  | 10.8 |  |  |  | 14.1 |  | 
|  |  |  |  |  |  |  |  |  |  |  |  |  | 
| 
    Total revenues
    
 |  |  | 100.0 |  |  |  | 100.0 |  |  |  | 100.0 |  | 
|  |  |  |  |  |  |  |  |  |  |  |  |  | 
| 
    Costs and expenses:
    
 |  |  |  |  |  |  |  |  |  |  |  |  | 
| 
    Cost of product sales
    
 |  |  | 25.8 |  |  |  | 26.5 |  |  |  | 26.3 |  | 
| 
    Sales and marketing
    
 |  |  | 45.2 |  |  |  | 48.0 |  |  |  | 47.6 |  | 
| 
    Research and development
    
 |  |  | 27.3 |  |  |  | 24.7 |  |  |  | 33.6 |  | 
| 
    General and administrative
    
 |  |  | 36.2 |  |  |  | 43.8 |  |  |  | 72.1 |  | 
| 
    Amortization of intangibles
    
 |  |  | 3.5 |  |  |  | 5.2 |  |  |  | 6.2 |  | 
| 
    Litigation Settlement
    
 |  |  | (5.9 | ) |  |  |  |  |  |  |  |  | 
| 
    Restructuring costs
    
 |  |  |  |  |  |  | 0.8 |  |  |  |  |  | 
|  |  |  |  |  |  |  |  |  |  |  |  |  | 
| 
    Total costs and expenses
    
 |  |  | 132.1 |  |  |  | 149.0 |  |  |  | 185.8 |  | 
|  |  |  |  |  |  |  |  |  |  |  |  |  | 
| 
    Operating loss
    
 |  |  | (32.1 | ) |  |  | (49.0 | ) |  |  | (85.8 | ) | 
| 
    Interest and other income
    
 |  |  | 1.0 |  |  |  | 2.0 |  |  |  | 0.7 |  | 
| 
    Interest expense
    
 |  |  | (5.8 | ) |  |  | (6.2 | ) |  |  | (0.2 | ) | 
| 
    Other expense
    
 |  |  |  |  |  |  |  |  |  |  | (2.6 | ) | 
|  |  |  |  |  |  |  |  |  |  |  |  |  | 
| 
    Loss before benefit (provision)
    for income taxes
    
 |  |  | (36.9 | ) |  |  | (53.2 | ) |  |  | (87.9 | ) | 
| 
    Benefit (provision) for income
    taxes
    
 |  |  | (0.5 | ) |  |  | (0.7 | ) |  |  | 0.6 |  | 
|  |  |  |  |  |  |  |  |  |  |  |  |  | 
| 
    Net loss
    
 |  |  | (37.4 | )% |  |  | (53.9 | )% |  |  | (87.3 | )% | 
|  |  |  |  |  |  |  |  |  |  |  |  |  | 
 
    Comparison
    of Years Ended December 31, 2006, 2005, and 2004
 
    Revenues
 
    |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 
|  |  | 2006 |  |  | % Change |  |  | 2005 |  |  | % Change |  |  | 2004 |  | 
|  |  | ($ in thousands) |  | 
|  | 
| 
    Royalty and license
    
 |  | $ | 7,304 |  |  |  | (18 | )% |  | $ | 8,888 |  |  |  | 1 | % |  | $ | 8,778 |  | 
| 
    Product sales
    
 |  |  | 17,083 |  |  |  | 34 | % |  |  | 12,762 |  |  |  | 10 | % |  |  | 11,644 |  | 
| 
    Development contracts and other
    
 |  |  | 3,466 |  |  |  | 32 | % |  |  | 2,627 |  |  |  | (21 | )% |  |  | 3,341 |  | 
|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 
| 
    Total revenue
    
 |  | $ | 27,853 |  |  |  | 15 | % |  | $ | 24,277 |  |  |  | 2 | % |  | $ | 23,763 |  | 
|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 
 
    Fiscal
    2006 Compared to Fiscal 2005
 
    Total Revenue.  Our total revenue for the year
    ended December 31, 2006 increased by $3.6 million or
    15% to $27.9 million from $24.3 million in 2005.
 
    Royalty and license revenue.  Royalty and
    license revenue is comprised of royalties earned on sales by our
    licensees and license fees charged for our intellectual property
    portfolio. Royalty and license revenue decreased by
    $1.6 million or 18% from 2005 to 2006. The decrease in
    royalty and license revenue was primarily a result of a decrease
    in gaming royalties of $1.6 million, a decrease in medical
    royalties and licensee revenue of $535,000, offset in part by an
    increase in touch interface product royalties of $447,000, and
    an increase in mobility royalties and license revenue of
    $114,000.
    
    45
 
 
    The decrease in gaming royalties was mainly due to decreased
    sales by our licensees of royalty bearing gaming peripherals.
    This decrease in sales was primarily due to i) the
    continued decline in sales of past generation video console
    systems with the recent launches of the next-generation console
    models from Sony (PlayStation 3) and Nintendo (Wii), and
    ii) the significant decline in third-party market share of
    aftermarket game console controllers as market share shifted to
    first-party peripheral makers due to the launch of the
    next-generation console models.
 
    Sony announced on May 8, 2006 that the vibration feature
    that is currently available on controllers for PlayStation and
    PlayStation 2 would be removed from the new PlayStation 3
    controller. The PlayStation 3 console system was launched in
    late 2006 in the United States and Japan without vibration or
    any force feedback capability of any kind. This course of action
    by Sony has had material adverse consequences on our current and
    future gaming royalty revenues since our gaming royalties have
    primarily been from licensed third-party controller products
    with vibration or force feedback capabilities that require some
    degree of vibration
    and/or force
    feedback support or compatibility in the video console system to
    be viable products. We do not know if this situation might
    change at some point in the life of the PlayStation 3 console
    system, or whether or to what extent the PlayStation 3 console
    will be compatible with third-party peripherals containing force
    feedback capability in the future.
 
    For the Microsoft Xbox 360 video console system launched in
    November 2005, Microsoft has, to date, not broadly licensed
    third parties to produce game controllers. Because our gaming
    royalties come mainly from third-party manufacturers, unless
    Microsoft licenses additional third-parties, our gaming royalty
    revenue will continue to decline. For the Nintendo Wii video
    console system launched in December 2006, Nintendo has, to date,
    not yet broadly licensed third parties to produce game
    controllers for its Wii game console. Because our gaming
    royalties come mainly from third-party manufacturers, unless
    Nintendo licenses additional third-party licensees, our gaming
    royalty revenue will continue to decline.
 
    The decrease in medical royalty and license revenue in 2006
    compared to 2005 was primarily due to a reduction in license
    revenue recognized on our license and development agreements
    with Medtronic. Revenue recognition on the license and
    development agreements with Medtronic is based on
    cost-to-cost
    percentage-of-completion;
    a decrease in activity on these contracts results in a decrease
    in revenue recognized. Touch interface product royalties
    increased in 2006 due to increased licensee revenue from signing
    a new licensee in late 2005, and royalties from an increased
    number of vehicles manufactured with our technology incorporated
    in them.
 
    Product sales.  Product sales increased by
    $4.3 million or 34% from 2005 to 2006. The increase in
    product sales was primarily due to increased medical product
    sales of $3.8 million, mainly due to increased sales of our
    endovascular, needle-based, and endoscopy simulators. This
    increase in product sales was a result of pursuing a product
    growth strategy for our medical business, which includes
    developing new products, leveraging our industry alliances, and
    expanding international sales. Additionally, during the fourth
    quarter of 2006, we completed and shipped a new endovascular
    simulator product and fulfilled a large order with Medtronic.
    Our 3D product sales increased by $747,000, primarily due to
    increased sales of our MicroScribe and CyberForce products.
    Partially offsetting this increase was a decrease in product
    sales from touch interface products of $186,000 including
    decreased sales of force feedback electronics for arcade gaming
    due to a continued reduction in sales of our customers
    product which incorporated this solution as a result of their
    products lifecycle.
 
    Development contracts and other
    revenue.  Development contracts and other revenue
    increased by $839,000 or 32% from 2005 to 2006. Development
    contracts and other revenue is comprised of revenue on
    commercial and government contracts. Government contract revenue
    increased by $476,000 primarily due to increased work performed
    under medical government contracts that were completed during
    the third quarter of 2006. Commercial contract revenue increased
    by $314,000 mainly due to an increase in development contract
    revenue recognized from increased work on development contracts
    with Medtronic.
 
    Fiscal
    2005 Compared to Fiscal 2004
 
    Total Revenue.  Our total revenue for the year
    ended December 31, 2005 increased by $514,000 or 2% to
    $24.3 million from $23.8 million in 2004.
 
    Royalty and license revenue.  Royalty and
    license revenue increased by $110,000 or 1% from 2004 to 2005.
    The increase in royalty and license revenue was primarily a
    result of an increase in gaming royalties of $678,000 and
    
    46
 
    an increase in automotive royalties and licensee revenue of
    $399,000, offset by a decrease in medical royalty and license
    revenue of $1.1 million. The increase in gaming royalties
    was mainly due to increased third-party market share of
    aftermarket game console controllers, increased growth in the
    game console controller market, and royalties from new licensees
    signed in late 2004 and early 2005. In the console peripheral
    business, many of our third-party licensees from whom we earn
    per unit royalties enjoyed the benefits of strong sales of
    premium products and significant market share growth in 2005 at
    the expense of first-party peripheral makers (i.e., Sony,
    Microsoft, and Nintendo.) Third-party peripheral makers
    market share tends to increase as consoles near end of life.
    Microsofts Xbox 360 next-generation video console system
    was introduced in November 2005, and additional next-generation
    consoles were expected to be introduced in late 2006 by Sony and
    Nintendo. In the PC gaming peripheral business, the overall
    industry again declined, but this decline was more than offset
    by the aforementioned gains in the console peripheral business.
    Automotive royalties increased in 2005 due to increased licensee
    revenue from signing a new licensee in 2005 and royalties from
    an increased number of vehicles manufactured with our technology
    incorporated in them. The decrease in medical royalty and
    license revenue in 2005 compared to 2004 was primarily due to a
    decrease in license revenue from our license and development
    agreements with Medtronic.
 
    Product sales.  Product sales increased by
    $1.1 million or 10% from 2004 to 2005. The increase in
    product sales was primarily due to increased medical product
    sales of $1.8 million, in particular, increased sales of
    our needle-based, endovascular, and laparoscopic simulator
    platforms. This increase was a result of focusing sales force
    resources on selling training simulator products to hospitals
    and teaching institutions as well as targeted marketing programs
    and improved reseller performance. Offsetting this was a
    decrease of $703,000 in product sales mainly from our 3D, touch
    interface products, and microprocessors. This decrease was
    primarily due to reduced sales of our 3D products such as our
    CyberGlove and CyberTouch devices caused by the delay in
    upgrades to this product line and increased competition,
    decreased sales of our force feedback electronics for arcade
    gaming due to the timing of product introductions by our
    customers, and reduced sales of microprocessors based on a
    decision to eliminate the sales effort related to this lower
    margin product line.
 
    Development contracts and other
    revenue.  Development contracts and other revenue
    decreased by $714,000 or 21% from 2004 to 2005. The decrease in
    this category was primarily due to decreases in both medical
    government and commercial development contract revenues, but was
    partially offset by an increase in development contracts in the
    industrial market. The decrease in medical development contract
    revenue was due to a decrease in revenue recognized on our
    license and development agreements with Medtronic and the
    continued transition of our medical engineering resources from
    government grants and certain commercial development contract
    efforts to product development efforts that focus on leveraging
    our existing sales and channel distribution capabilities.
 
    Cost
    of Product Sales
 
    |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 
|  |  | 2006 |  |  | % Change |  |  | 2005 |  |  | % Change |  |  | 2004 |  | 
|  |  | ($ in thousands) |  | 
|  | 
| 
    Cost of product sales
    
 |  | $ | 7,193 |  |  |  | 12 | % |  | $ | 6,446 |  |  |  | 3 | % |  | $ | 6,255 |  | 
| 
    % of product sales
    
 |  |  | 42 | % |  |  |  |  |  |  | 51 | % |  |  |  |  |  |  | 54 | % | 
 
    Our cost of product sales consists primarily of materials,
    labor, and overhead. There is no cost of product sales
    associated with royalty and license revenue or development
    contract revenue. Cost of product sales increased by $747,000 or
    12% from 2005 to 2006. This increase was mainly due to increased
    product sales of 34% and the corresponding increase in direct
    material costs as well as increased overhead costs and
    variances. Direct material costs increased by $496,000 or 10%
    due to increased volume; overhead costs increased by $209,000
    mainly due to costs of programs to improve quality processes
    within our manufacturing operations and stock-based compensation
    charges due to the adoption of SFAS No. 123R in the
    first quarter of 2006; and price and cost variances increased by
    $125,000 mainly due to the introduction of a new endovascular
    simulator product. These increases were offset, in part by a
    decrease in write offs for physical inventory adjustments of
    $80,000. Cost of product sales decreased as a percentage of
    product revenue to 42% in 2006 from 51% in 2005. This decrease
    is mainly due to a favorable shift in the mix of products sold
    during the year and improved margins on our endoscopy and
    endovascular simulator products. Our higher margin medical
    products were a more significant portion of the overall product
    revenue mix during 2006. In addition, product margins on our
    medical products improved due in part to price increases and
    cost reductions due to product modifications.
    
    47
 
 
    The cost of product sales increased by $191,000 or 3% from 2004
    to 2005. This increase was mainly due to increased product sales
    of 10% and the corresponding increased direct materials, freight
    costs to customers, and royalties, as well as increased
    inventory write offs, offset in part by decreased overhead and
    decreased price and cost variances. Increased volume related
    expense such as increased direct materials, increased freight
    costs, and increased royalties accounted for $130,000 of the
    increase in cost of product sales from 2004 to 2005. Of the
    aforementioned amount, direct materials only increased by
    $22,000 due to favorable product mix shifts resulting from
    increased sales of higher margin products such as our vascular
    access training simulators and reduced sales of our lower margin
    microprocessors. Additionally during 2005, we experienced
    increased physical inventory write offs, scrap charges, and
    increased reserves for excess and obsolete inventory of $173,000
    due to some product and process transitions during the period.
    These increases were offset in part by reduced overhead costs
    and reduced price and cost variances of $112,000. Cost of
    product sales as percentage of revenue declined to 51% in 2005
    as compared to 54% in 2004 due to the aforementioned favorable
    product mix shifts.
 
    Expenses
 
    |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 
|  |  | 2006 |  |  | % Change |  |  | 2005 |  |  | % Change |  |  | 2004 |  | 
|  |  | ($ in thousands) |  | 
|  | 
| 
    Sales and marketing
    
 |  | $ | 12,609 |  |  |  | 8 | % |  | $ | 11,649 |  |  |  | 3 | % |  | $ | 11,312 |  | 
| 
    Research and development
    
 |  |  | 7,609 |  |  |  | 27 | % |  |  | 6,003 |  |  |  | (25 | )% |  |  | 7,985 |  | 
| 
    General and administrative
    
 |  |  | 10,076 |  |  |  | (5 | )% |  |  | 10,638 |  |  |  | (38 | )% |  |  | 17,133 |  | 
| 
    Amortization of intangibles
    
 |  |  | 969 |  |  |  | (23 | )% |  |  | 1,256 |  |  |  | (15 | )% |  |  | 1,470 |  | 
| 
    Litigation settlement
    
 |  |  | (1,650 | ) |  |  | * | % |  |  |  |  |  |  |  | % |  |  |  |  | 
| 
    Restructuring costs
    
 |  |  |  |  |  |  | * | % |  |  | 185 |  |  |  | * | % |  |  |  |  | 
 
 
    |  |  |  | 
    | * |  | Percentage not meaningful | 
 
    Sales and Marketing.  Our sales and marketing
    expenses are comprised primarily of employee compensation and
    benefits, advertising, trade shows, brochures, market
    development funds, travel, and an allocation of facilities
    costs. Sales and marketing expenses increased by
    $1.0 million or 8% in 2006 compared to 2005. The increase
    was mainly the result of increased compensation, benefits, and
    overhead expense of $1.7 million and increased advertising
    and public relations expense of $121,000, offset in part by a
    reduction in bad debt expense of $447,000 due to reversal of
    provisions for bad debts, decreased shows and exhibits expense
    of $229,000, decreased professional and consulting expense of
    $84,000 primarily due to reduced employee recruitment fees, and
    decreased office expenses of $86,000. The increased
    compensation, benefits, and overhead expense was primarily due
    to increased stock-based compensation expense of
    $1.2 million due to the adoption of SFAS No. 123R
    in the first quarter of 2006, increased salary expense, and an
    increase in variable compensation due to increased sales. We
    expect to continue to focus our sales and marketing efforts on
    medical, mobile phone, and touchscreen market opportunities to
    build greater market acceptance for our touch technologies. We
    anticipate sales and marketing costs will continue to be
    significant in future periods as we continue our investment to
    exploit market opportunities for our technologies.
 
    Sales and marketing expenses increased by $337,000 or 3% in 2005
    compared to 2004. The increase was primarily the result of
    increased travel of $369,000, an increase in bad debt expense of
    $232,000, and an increase in office expenses of $148,000
    resulting from the ongoing execution of sales and marketing
    plans in our established businesses. These increases were offset
    by cost savings from a reduction in professional and consulting
    fees of $309,000 due to reduced employee recruitment fees, and a
    reduction in market research expense of $115,000.
 
    Research and Development.  Our research and
    development expenses are comprised primarily of employee
    compensation and benefits, consulting fees, tooling and
    supplies, and an allocation of facilities costs. Research and
    development expenses increased by $1.6 million or 27% in
    2006 compared to 2005. The increase was primarily due to
    increased compensation, benefits, and overhead of
    $1.0 million, increased professional and consulting expense
    of $337,000 to supplement our engineering staff, an increase in
    prototyping expenses of $163,000, and an increase in materials
    needed for technical support of $51,000. The increased
    compensation, benefits, and overhead expense was primarily due
    to increased stock-based compensation expense of $492,000 due to
    the adoption of
    
    48
 
    SFAS No. 123R in the first quarter of 2006 and
    increased salary expense of $382,000 due to increased
    engineering headcount. We believe that continued investment in
    research and development is critical to our future success, and
    we expect research and development expense to increase in 2007
    from targeted investments in areas of product and technology
    development to support future growth.
 
    Research and development expenses decreased by $2.0 million
    or 25% in 2005 compared to 2004. The decrease was mainly due to
    an increased focus on targeted development work, leading to a
    reduction in general development contract work, which led to a
    reduction in headcount and related compensation, benefits,
    overhead, and travel, totaling $1.5 million, a decrease in
    consulting expense of $243,000, a reduction in supplies and
    materials and prototyping expenses of $162,000, and a decrease
    in demonstration unit expenses of $85,000.
 
    General and Administrative.  Our general and
    administrative expenses are comprised primarily of employee
    compensation and benefits, legal and professional fees, office
    supplies, travel, and an allocation of facilities costs. General
    and administrative expenses decreased by $562,000 or 5% in 2006
    compared to 2005. The decrease was mainly due to reduced legal
    and professional fees of $2.4 million primarily due to a
    reduction in litigation expenses attributable to the Sony
    Computer Entertainment litigation; partially offset by increased
    compensation, benefits, and overhead of $1.8 million; and
    increased public company expense of $74,000. The increased
    compensation, benefits, and overhead expense was primarily due
    to increased stock-based compensation expense of
    $1.1 million due to the adoption of SFAS No. 123R
    in the first quarter of 2006. We expect that general and
    administrative expenses will continue to be a substantial
    component of our operating expenses. We expect to continue to
    incur significant litigation costs as we defend our intellectual
    property. In addition, we anticipate costs associated with
    maintaining compliance with the Sarbanes-Oxley Act of 2002 and
    Nasdaq Stock Market listing requirements will continue to be
    significant.
 
    General and administrative expenses decreased by
    $6.5 million or 38% in 2005 compared to 2004. The decrease
    was primarily attributable to a decrease in legal and
    professional fees of $6.6 million, mostly related to the
    litigation against Sony Computer Entertainment. The decrease was
    partially offset by an increase in supplies and office expense
    of $91,000.
 
    Amortization of Intangibles.  Our amortization
    of intangibles is comprised primarily of patent amortization and
    other intangible amortization. Amortization of intangibles
    decreased by $287,000 or 23% from 2005 to 2006. Amortization of
    intangibles decreased by $214,000 or 15% from 2004 to 2005. The
    decreases were primarily attributable to some intangible assets
    reaching full amortization.
 
    Litigation Settlement.  Litigation settlement
    benefits from Electro Source were $1.7 million for 2006. No
    litigation settlement benefits were received in 2005. In
    February 2006, we announced that we had settled our legal
    differences in our complaint for patent infringement against
    Electro Source and that both parties had agreed to dismiss all
    claims and counterclaims relating to this matter. In addition to
    the Confidential Settlement Agreement, Electro Source entered
    into a worldwide license to our patents for vibro-tactile
    devices in the consumer gaming peripheral field of use.
    According to the terms of the agreement, Electro Source is
    required to make royalty payments to us based on sales by
    Electro Source of spinning mass vibro-tactile gamepads, steering
    wheels, and other game controllers for dedicated gaming
    consoles, such as the Sony PlayStation and PlayStation 2,
    the Nintendo GameCube, and the Microsoft Xbox and Xbox 360.
 
    Restructuring Costs.  We did not incur any
    restructuring costs in 2006. Restructuring costs were $185,000
    for 2005. The costs consisted of severance benefits paid as a
    result of our reduction in force in the first quarter of 2005.
    Employees from manufacturing, sales and marketing, research and
    development, and general and administrative were included in the
    reduction in force. We did not incur any additional charges
    related to this reduction in force and do not anticipate any
    further costs in future periods related to this reduction in
    force.
    
    49
 
 
    Interest
    and Other
 
    |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 
|  |  | 2006 |  |  | % Change |  |  | 2005 |  |  | % Change |  |  | 2004 |  | 
|  |  |  |  |  |  |  |  | ($ in thousands) |  |  |  |  |  |  |  | 
|  | 
| 
    Interest and other income
    
 |  | $ | 275 |  |  |  | (44 | )% |  | $ | 490 |  |  |  | 192 | % |  | $ | 168 |  | 
| 
    Interest expense
    
 |  |  | 1,602 |  |  |  | 6 | % |  |  | 1,506 |  |  |  | 3573 | % |  |  | 41 |  | 
| 
    Other expense
    
 |  |  |  |  |  |  | * | % |  |  | 11 |  |  |  | (98 | )% |  |  | 624 |  | 
 
 
    |  |  |  | 
    | * |  | Percentage not meaningful | 
 
    Interest and Other Income.  Interest and other
    income consists primarily of interest income and dividend income
    from cash and cash equivalents. Interest and other income
    decreased by $215,000 from 2005 to 2006 as a result of decreased
    cash and cash equivalents invested, exclusive of monies received
    from Sony Computer Entertainment. Interest income earned on the
    payments from Sony Computer Entertainment has been included in
    long-term deferred revenue as of December 31, 2006.
 
    Interest and other income increased by $322,000 from 2004 to
    2005 as a result of higher interest rates and increased cash and
    cash equivalents primarily due to the $20.0 million we
    received in December 2004 from the sale of our
    5% Convertible Debentures.
 
    Interest Expense.  Interest expense consists
    primarily of interest expense on our 5% Convertible
    Debentures and notes payable. The increase in interest expense
    of $96,000 from 2005 to 2006 was primarily due to increased
    accretion expense on our 5% Convertible Debentures. The
    increase in interest expense of $1.5 million from 2004 to
    2005 was primarily due to interest and accretion expense on our
    5% Convertible Debentures. We expect interest expense to
    continue to be significant while our 5% Convertible
    Debentures remain outstanding.
 
    Other Expense.  Other expense consists
    primarily of accretion and dividend expense on our long-term
    customer advance from Microsoft. Other expense was $0 in 2006,
    $11,000 in 2005, and $624,000 in 2004. Other expense in 2004
    consisted primarily of accretion of $500,000 on our long-term
    customer advance from Microsoft and dividend expense on our
    Series A Preferred Stock of $98,000.
 
    Provision
    for Taxes
 
    |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 
|  |  | 2006 |  |  | % Change |  |  | 2005 |  |  | % Change |  |  | 2004 |  | 
|  |  |  |  |  |  |  |  | ($ in thousands) |  |  |  |  |  |  |  | 
|  | 
| 
    Benefit (provision) for income
    taxes
    
 |  | $ | (144 | ) |  |  | (9 | )% |  | $ | (158 | ) |  |  | (205 | )% |  | $ | 151 |  | 
 
    Benefit (Provision) for Income Taxes.  For the
    year ended 2006, we recorded a provision for income taxes of
    $144,000, yielding an effective tax rate of (1.4%). The
    provision for income tax was based on federal and state
    alternative minimum income tax payable on taxable income and
    foreign withholding tax expense. Although we incurred a pre-tax
    loss of $10.3 million, sums received from Sony Computer
    Entertainment and interest thereon included in long-term
    deferred revenue, approximating $11.1 million in 2006, are
    taxable, thus giving rise to an overall taxable profit. The
    effective tax rate differs from the statutory rate primarily due
    to the recording of a full valuation allowance of
    $47.9 million against deferred tax assets. For the year
    ended 2005, we recorded a provision for income taxes of
    $158,000, yielding an effective tax rate of (1.2%). Although we
    incurred a pre-tax loss of $12.9 million, sums received
    from Sony Computer Entertainment and interest thereon included
    in long-term deferred revenue, approximating $16.8 million
    in 2005, are taxable, thus giving rise to an overall taxable
    profit. The effective tax rate differs from the statutory rate
    primarily due to the recording of a full valuation allowance of
    $44.7 million against deferred tax assets. For the year
    ended 2004, we reversed the tax provision that had been recorded
    in 2003. No tax provision was required for the year ended
    December 31, 2004 due to a net loss in that period.
    Subsequent to December 31, 2003, in May 2004, Revenue
    Procedure
    2004-34
    (Rev. Proc.
    2004-34)
    was issued by the Internal Revenue Service. This revenue
    procedure allows taxpayers a limited deferral beyond the taxable
    year of receipt for certain advance payments. Qualifying
    taxpayers generally may defer to the next succeeding year the
    inclusion in gross income for federal income tax purposes of
    advance payments to the extent the advance payments are not
    recognized (or, in certain cases, are not earned) in the taxable
    year of receipt. Under Rev. Proc.
    2004-34 we
    were able to defer a significant amount of the Microsoft payment
    during 2003 when calculating
    
    50
 
    our federal taxable income and therefore were not subject to
    federal alternative minimum income tax for the year ended
    December 31, 2003.
 
    Segment
    Results for the Years Ended December 31, 2006, 2005, and
    2004 are as follows:
 
    We have two operating and reportable segments. One segment,
    Immersion Computing, Entertainment, and Industrial, develops and
    markets touch feedback technologies that enable software and
    hardware developers to enhance realism and usability for their
    computing, entertainment, and industrial applications. The
    second segment, Immersion Medical, develops, manufactures, and
    markets medical simulators that recreate realistic healthcare
    environments.
 
    |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 
|  |  | 2006 |  |  | % Change |  |  | 2005 |  |  | % Change |  |  | 2004 |  | 
|  |  |  |  |  |  |  |  | ($ in thousands) |  |  |  |  |  |  |  | 
|  | 
| 
    Revenues:
    
 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 
| 
    Immersion Computing,
    Entertainment, and Industrial
    
 |  | $ | 13,810 |  |  |  | (7 | )% |  | $ | 14,840 |  |  |  | 6 | % |  | $ | 13,972 |  | 
| 
    Immersion Medical
    
 |  |  | 14,133 |  |  |  | 45 | % |  |  | 9,760 |  |  |  | (2 | )% |  |  | 9,966 |  | 
| 
    Intersegment eliminations
    
 |  |  | (90 | ) |  |  |  |  |  |  | (323 | ) |  |  |  |  |  |  | (175 | ) | 
|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 
| 
    Total
    
 |  | $ | 27,853 |  |  |  | 15 | % |  | $ | 24,277 |  |  |  | 2 | % |  | $ | 23,763 |  | 
|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 
| 
    Net Income (Loss)*:
    
 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 
| 
    Immersion Computing,
    Entertainment, and Industrial
    
 |  | $ | (11,278 | ) |  |  | 9 | % |  | $ | (10,306 | ) |  |  | (42 | )% |  | $ | (17,805 | ) | 
| 
    Immersion Medical
    
 |  |  | 845 |  |  |  | (130 | )% |  |  | (2,842 | ) |  |  | (4 | )% |  |  | (2,949 | ) | 
| 
    Intersegment eliminations
    
 |  |  | 9 |  |  |  |  |  |  |  | 63 |  |  |  |  |  |  |  | 16 |  | 
|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 
| 
    Total
    
 |  | $ | (10,424 | ) |  |  | (20 | )% |  | $ | (13,085 | ) |  |  | (37 | )% |  | $ | (20,738 | ) | 
|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 
 
 
    |  |  |  | 
    | * |  | Segment assets and expenses relating to our corporate operations
    are not allocated but are included in Immersion Computing,
    Entertainment, and Industrial as that is how they are considered
    for management evaluation purposes. As a result, the segment
    information may not be indicative of the financial position or
    results of operations that would have been achieved had these
    segments operated as unaffiliated entities. | 
 
    Fiscal
    2006 Compared to Fiscal 2005
 
    Immersion Computing, Entertainment, and Industrial
    segment.  Revenues from the Immersion Computing,
    Entertainment, and Industrial segment decreased by
    $1.0 million, or 7% in 2006 compared to 2005. Royalty and
    license revenue decreased by $1.0 million, mainly due to
    decreased royalties from our licensees that sell console and PC
    gaming peripheral products, partially offset by increased
    royalties and license fees from our touch interface product
    licensees; development contract revenue decreased by $435,000,
    primarily due to reduced government contracts; and product sales
    increased by $453,000, mainly due to increased sales of our 3D
    products partially offset by a decrease in touch interface
    product sales. The segments net loss for 2006 increased by
    $1.0 million or 9% as compared to 2005. The increase was
    primarily due to a reduction in gross margin of
    $1.5 million mainly due to reduced royalty and development
    contract revenue, and decreased interest and other income of
    $215,000, due to decreased cash invested. This increase was
    partially offset by decreased operating expenses of $806,000.
    The reduced operating expenses are comprised of the litigation
    settlement received from Electro Source; decreased general and
    administrative expenses, mainly reduced litigation expenses; and
    reduced amortization of intangibles; offset in part by increased
    sales and marketing expenses and increased research and
    development expenses. We expect to continue to incur significant
    litigation costs related to litigation against other parties as
    we defend our intellectual property. Also, we anticipate sales
    and marketing costs in this segment will continue to be
    significant in future periods as we increase our investment in
    the mobile phone, touchscreen, and other markets to exploit
    opportunities for our technologies.
    
    51
 
 
    Immersion Medical segment.  Revenues from
    Immersion Medical increased by $4.4 million, or 45% from
    2005 to 2006. The increase was primarily due to an increase of
    $3.8 million in product sales and an increase of
    $1.1 million in development contract revenue, partially
    offset by a decrease of $535,000 in royalty and license revenue.
    Product sales increased primarily due to increased sales of our
    endovascular, needle-based, and endoscopy simulator platforms.
    This increase in product sales was a result of pursuing a
    product growth strategy which includes developing new products,
    leveraging our industry alliances, and expanding international
    sales. Increased work performed under government contracts which
    were completed during the third quarter of 2006 and contract
    revenue recognized from our contracts with Medtronic contributed
    to the increase in development contract revenue. Segment net
    income for 2006 was $845,000, an increase of $3.7 million
    from the net loss of $2.8 million for 2005. The improvement
    was mainly due to increased gross margin of $4.3 million
    primarily due to increased product sales and increased
    government contract revenue offset by increased operating
    expenses of $563,000, primarily the result of increased research
    and development and general and administrative expenses, offset
    in part by reduced sales and marketing expenses.
 
    Fiscal
    2005 Compared to Fiscal 2004
 
    Immersion Computing, Entertainment, and Industrial
    segment.  Revenues from the Immersion Computing,
    Entertainment, and Industrial segment increased $868,000, or 6%
    from 2004 to 2005. The increase was primarily attributable to
    increased royalty and license revenue of $1.2 million from
    our licensees that sell console and PC gaming peripheral
    products, and increased royalties and license fees from our
    touch interface product licensees, as well as increased
    development contract revenue of $270,000, primarily from touch
    interface product customers. This increase was offset in part by
    a reduction in product sales of $609,000, primarily due to
    decreased sales of our 3D products and lower sales of
    microprocessors. Segment net loss for 2005 decreased by
    $7.5 million or 42% as compared to 2004. The decrease was
    primarily due to reduced operating expenses of
    $7.2 million, mainly due to reduced litigation costs
    associated with our litigation against Sony Computer
    Entertainment and increased gross margin of $1.2 million,
    primarily due to increased revenue and higher margin royalty and
    license revenues accounting for a larger percentage of the
    revenue mix, offset in part by increased non-operating expenses
    of $864,000, mainly due to increased interest expense on our
    5% Convertible Debentures.
 
    Immersion Medical segment.  Revenues from
    Immersion Medical decreased $206,000, or 2% from 2004 to 2005.
    The decrease was due primarily to a decrease of
    $1.1 million in royalty and license revenue, and a decrease
    of $930,000 in development contract revenue, offset in part by
    an increase of $1.8 million in product sales primarily due
    to increased sales of our needle-based, endovascular, and
    laparoscopic simulator platforms. Royalty and license revenue
    and development contract revenue decreased primarily due to a
    reduction in revenue recognized on our license and development
    agreements with Medtronic. Decreased work performed on
    government contracts also contributed to the decrease in
    development contract revenue. The product sales increase was a
    result of focusing sales force resources on selling training
    simulator products to hospitals and teaching institutions as
    well as targeted marketing programs and improved reseller
    performance. Segment net loss for 2005 was $2.8 million, a
    decrease of $107,000 from the net loss of $2.9 million for
    2004. The decrease in net loss was mainly due to decreased
    operating expenses of $936,000, primarily the result of reduced
    research and development spending due to the transition from
    development contract efforts to product sales, offset in part by
    decreased gross margin of $855,000 due to a change in revenue
    mix, including the reduction of higher margin license and
    development contract revenue.
 
    Liquidity
    and Capital Resources
 
    Our cash and cash equivalents consist primarily of money market
    funds. At December 31, 2006, our cash and cash equivalents
    totaled $32.0 million, up $3.8 million from
    $28.2 million at December 31, 2005.
 
    During 2003, we entered into a series of agreements with
    Microsoft in connection with the settling of our lawsuit against
    Microsoft. As part of these agreements, we may require
    Microsoft, at our discretion, to buy up to $4.0 million of
    our 7% Debentures, at a rate of $2.0 million per annum
    plus any amounts not purchased in the prior 12 months, for
    the year ending July 2007. As of December 31, 2006, we had
    not sold any of these 7% Debentures to Microsoft.
    
    52
 
 
    In December 2004, we issued an aggregate principal amount of
    $20.0 million of 5% Convertible Debentures. The
    5% Convertible Debentures will mature on December 22,
    2009. The amount payable at maturity of each 5% Convertible
    Debenture is the initial principal plus all accrued but unpaid
    interest thereon, to the extent such principal amount and
    interest has not been converted into common shares or previously
    paid in cash. Commencing on the date the 5% Convertible
    Debentures were issued, interest accrues daily on the principal
    amount of the 5% Convertible Debenture at a rate of
    5% per year. Interest will cease to accrue on that portion
    of the 5% Convertible Debenture that is converted or paid,
    including pursuant to conversion right or redemption. The holder
    of a 5% Convertible Debenture has the right to convert the
    outstanding principal amount and accrued and unpaid interest in
    whole or in part into shares of our common shares at a price of
    $7.0265 per common share.
 
    On March 1, 2007, Immersion and Sony Computer Entertainment
    announced that the companies agreed to conclude their patent
    litigation at the U.S. Court of Appeals for the Federal
    Circuit. On March 14, 2007 the Federal Circuit dismissed
    the Sony Computer Entertainment appeal of Amended Judgement (and
    all interlocutory orders merged in the Amended Judgment). In
    accordance with the Amended Judgment we will receive funds
    totaling approximately $97.2 million inclusive of past
    damages for sales and other activities with respect to the
    infringing Sony Computer Entertainment PlayStation system
    consisting of the PlayStation consoles, Dual Shock controllers,
    and the 47 games found by the jury to infringe our patents,
    pre-judgment interest and costs, and post-judgment interest.
    Additionally we will retain the $32.3 million of compulsory
    license fees and interest thereon previously paid to us by Sony
    Computer Entertainment ($27.9 million in long-term deferred
    revenue at December 31, 2006 and $4.4 million received
    subsequent to year end.) Furthermore we announced that we will
    enter into a new business agreement to explore the inclusion of
    our technology in PlayStation format products. Under the new
    business agreement we will also receive twelve quarterly
    installments of $1.875 million (for a total of
    $22.5 million) beginning on March 31, 2007 and ending
    on December 31, 2009.
 
    Under our agreements with Microsoft, in the event of a
    settlement with Sony Computer Entertainment, we are obligated to
    pay Microsoft a minimum of $15.0 million for any amounts
    received from Sony up to $100.0 million, plus 25% of any
    amounts over $100.0 million up to $150.0 million, and
    17.5% of any amounts over $150.0 million. We believe that
    we are not obligated under our agreements with Microsoft to make
    any payment to Microsoft relating to the conclusion of our
    patent litigation with Sony Computer Entertainment. However, it
    is uncertain that Microsoft will accept our position or that we
    will ultimately prevail with our position.
 
    Net cash provided by operating activities during 2006 was
    $5.3 million, a change of $3.1 million from the
    $2.2 million provided by operating activities during 2005.
    Cash provided by operations during the year ended
    December 31, 2006 was primarily the result of a
    $9.5 million increase due to a change in deferred revenue
    and customer advances mainly related to compulsory license fee
    payments received and interest thereon from Sony Computer
    Entertainment of $11.1 million. Cash provided by operations
    was also impacted by noncash charges and credits of
    $5.3 million, including $2.9 million of stock-based
    compensation, $1.0 million in amortization of intangibles,
    $772,000 in depreciation, and $632,000 in accretion expenses on
    our 5% Convertible Debentures, as well as an increase of
    $760,000 due to a change in other long-term liabilities, an
    increase of $516,000 due to a change in accrued compensation and
    other current liabilities, an increase of 191,000 due to a
    change in accounts payable due to the timing of payments to
    vendors, and an increase of $79,000 due to a change in
    inventories. These increases were offset by our
    $10.4 million net loss, a decrease of $503,000 due to a
    change in accounts receivable, and a decrease of $71,000 due to
    a change in prepaid expenses and other current assets. Net cash
    provided by operating activities during 2005 was
    $2.2 million, a change of $17.8 million from the
    $15.6 million used during 2004. Cash provided by operations
    during the year ended December 31, 2005 was primarily the
    result of a $15.5 million increase due to a change in
    deferred revenue and customer advances primarily related to
    compulsory license fee payments received and interest thereon
    from Sony Computer Entertainment of $16.8 million and
    noncash charges and credits of $2.5 million, including
    $1.3 million in amortization of intangibles, $730,000 in
    depreciation, and $634,000 in accretion expenses on our
    5% Convertible Debenture. Additionally, cash provided by
    operations during 2005 was also impacted by an increase of
    $791,000 due to a change in accounts receivable and an increase
    of $149,000 due to a change in prepaid expenses and other
    current assets. These increases were offset by our
    $13.1 million net loss, a decrease of $2.1 million due
    to a change in accounts payable due to the timing of payments to
    vendors, a decrease of $814,000 due to a change in inventories,
    and a decrease of $709,000 due to a change in accrued
    compensation and other current liabilities.
    
    53
 
 
    Net cash used in investing activities during 2006 was
    $2.7 million, compared to the $2.0 million used in
    investing activities during 2005, a change of $757,000. Net cash
    used in investing activities during 2006 consisted of a
    $1.6 million increase in other assets, primarily due to
    capitalization of external patent filing and application costs
    and $1.1 million used to purchase capital equipment. Net
    cash used in investing activities during 2005 was
    $2.0 million, compared to $2.5 million used in
    investing activities during 2004, a change of $554,000. Net cash
    used in investing activities during 2005 consisted of a
    $1.0 million increase in other assets, primarily due to
    capitalization of external patent filing and application costs,
    and $967,000 used to purchase capital equipment.
 
    Net cash provided by financing activities during 2006 was
    $1.3 million compared to $2.2 million provided during
    2005, or a $902,000 change from the prior year. Net cash
    provided by financing activities during 2006 consisted primarily
    of issuances of common stock and exercises of stock options in
    the amount of $1.3 million. Net cash provided by financing
    activities during 2005 was $2.2 million compared to
    $21.4 million provided during 2004, or a $19.2 million
    change from the prior year. Net cash provided by financing
    activities during 2005 consisted primarily of issuances of
    common stock and exercises of stock options in the amount of
    $2.2 million.
 
    We believe that our cash and cash equivalents will be sufficient
    to meet our working capital needs and our continued litigation
    costs for at least the next twelve months. We have taken
    measures to control our costs and will continue to monitor these
    efforts. We will continue to incur additional expenses
    associated with pending litigation and any new efforts to
    protect our intellectual property during 2007. We anticipate
    that capital expenditures for the year ended December 31,
    2007 will total approximately $1.0 million in connection
    with anticipated upgrades to operations and infrastructure.
    Additionally, although we have no current plans to do so, if we
    acquire one or more businesses, patents, or products, our cash
    or capital requirements could increase. In the event of such an
    acquisition, or should any unanticipated circumstances arise
    that significantly increase our capital requirements, we may
    elect to raise additional capital through debt or equity
    financing. All of these events could result in substantial
    dilution to our stockholders. Although we expect to be able to
    raise additional capital if necessary, there is no assurance
    that such additional capital will be available on terms
    acceptable to us, if at all.
 
    Our 5% Convertible Debentures accrue interest at
    5% per annum. Accordingly, we are required to make interest
    payments in the amount of $1.0 million per annum until such
    time as the 5% Convertible Debentures are either converted
    to common stock or mature. If the daily volume-weighted average
    price of our common shares is at or above 200% of the Conversion
    Price for at least 20 consecutive trading days, and certain
    other conditions are met, we have the right to (i) require
    the holder of a 5% Convertible Debenture to convert the 5%
    Convertible Debenture in whole, including interest, into shares
    of our common stock at a price of $7.0265 per common share,
    as may be adjusted under the debenture, as set forth and subject
    to the conditions in the 5% Convertible Debenture, or
    (ii) redeem the 5% Convertible Debenture. If we make
    either of the foregoing elections with respect to any
    5% Convertible Debenture, we must make the same election
    with respect to all 5% Convertible Debentures.
 
    Summary
    Disclosures about Contractual Obligations and Commercial
    Commitments
 
    The following table reflects a summary of our contractual cash
    obligations and other commercial commitments as of
    December 31, 2006:
 
    |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 
|  |  |  |  |  |  |  |  | 2008 and 
 |  |  | 2010 and 
 |  | 
| 
    Contractual Obligations
 |  | Total |  |  | 2007 |  |  | 2009 |  |  | 2011 |  | 
|  |  |  |  |  | (In thousands) |  |  |  |  | 
|  | 
| 
    Long-term debt and interest
    
 |  | $ | 22,975 |  |  | $ | 1,000 |  |  | $ | 21,975 |  |  | $ |  |  | 
| 
    Operating leases
    
 |  |  | 2,951 |  |  |  | 994 |  |  |  | 1,638 |  |  |  | 319 |  | 
|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 
| 
    Total contractual cash obligations
    
 |  | $ | 25,926 |  |  | $ | 1,994 |  |  | $ | 23,613 |  |  | $ | 319 |  | 
|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 
 
    With regard to our 5% Convertible Debentures, in the event
    of a change of control of us, a holder may require us to redeem
    all or a portion of their 5% Convertible Debenture (Put
    Option). The redeemed portion shall be redeemed at a price
    equal to the redeemed amount multiplied by 100% of the principal
    amount of the 5% Convertible Debenture. The Conversion
    Price will be reduced in certain instances where shares of
    common stock are sold or deemed to be sold at a price less than
    the applicable Conversion Price, including the issuance of
    certain options, the issuance of convertible securities, or the
    change in exercise price or rate of conversion for options or
    convertible securities. The Conversion Price will be
    proportionately adjusted if we subdivide (by stock split, stock
    
    54
 
    dividend, recapitalization, or otherwise) or combine (by
    combination, reverse stock split, or otherwise) one or more
    classes of our common stock. So long as any 5% Convertible
    Debentures are outstanding, we will not, nor will we permit any
    of our subsidiaries to, directly or indirectly, incur or
    guarantee, assume or suffer to exist any indebtedness other than
    permitted indebtedness under the 5% Convertible Debenture
    agreement. If an event of default occurs, and is continuing with
    respect to any of our 5% Convertible Debentures, the holder may,
    at its option, require us to redeem all or a portion of the
    5% Convertible Debenture.
 
    Recent
    Accounting Pronouncements
 
    In June 2006, the FASB issued FIN 48. FIN 48 clarifies
    the accounting for uncertainty in income taxes recognized in an
    enterprises financial statements in accordance with
    SFAS No. 109. FIN 48 prescribes a two-step
    process to determine the amount of benefit to be recognized.
    First, the tax position must be evaluated to determine the
    likelihood that it will be sustained upon examination. If the
    tax position is deemed more-likely-than-not to be
    sustained, the tax position is then measured to determine the
    amount of benefit to recognize in the financial statements. The
    tax position is measured at the largest amount of benefit that
    is greater than 50 percent likely of being realized upon
    ultimate settlement. FIN 48 is effective for fiscal years
    beginning after December 15, 2006. We are currently
    evaluating the effect that the adoption of FIN 48 will have
    on our financial position and results of operations.
 
    In September 2006, the SEC issued SAB No. 108,
    regarding the process of quantifying financial statement
    misstatements. SAB No. 108 states that
    registrants should use both a balance sheet approach and an
    income statement approach when quantifying and evaluating the
    materiality of a misstatement. The interpretations in
    SAB No. 108 contain guidance on correcting errors
    under the dual approach as well as provide transition guidance
    for correcting errors. This interpretation does not change the
    requirements within SFAS No. 154, Accounting
    Changes and Error Corrections  a replacement of APB
    No. 20 and SFAS No. 3, for the correction
    of an error on financial statements. SAB No. 108 is
    effective for annual financial statements covering the first
    fiscal year ending after November 15, 2006. The adoption of
    SAB No. 108 had no material effect on our consolidated
    financial statements.
 
    In September 2006, the FASB issued Statement No. 157,
    Fair Value Measurements,
    (SFAS No. 157). SFAS No. 157
    establishes a framework for measuring fair value by providing a
    standard definition of fair value as it applies to assets and
    liabilities. SFAS No. 157, which does not require any
    new fair value measurements, clarifies the application of other
    accounting pronouncements that require or permit fair value
    measurements. The effective date for us is January 1, 2008.
    We are currently evaluating the effect that the adoption of
    SFAS No. 157 will have on our financial position and
    results of operations.
 
    In February 2007, the FASB issued Statement No. 159,
    The Fair Value Option for Financial Assets and Financial
    Liabilities (SFAS No. 159). The new
    Statement allows entities to choose, at specified election
    dates, to measure eligible financial assets and liabilities at
    fair value in situations in which they are not otherwise
    required to be measured at fair value. If a company elects the
    fair value option for an eligible item, changes in that
    items fair value in subsequent reporting periods must be
    recognized in current earnings. SFAS No. 159 also
    establishes presentation and disclosure requirements designed to
    draw comparison between entities that elect different
    measurement attributes for similar assets and liabilities.
    SFAS No. 159 is effective for fiscal years beginning
    after November 15, 2007. Early adoption is permitted
    subject to specific requirements outlined in the new Statement.
    We are currently evaluating the effect that the adoption of
    SFAS 159 will have on our financial position and results of
    operations.
 
    |  |  | 
    | Item 7A. | Quantitative
    and Qualitative Disclosures About Market Risk | 
 
    We have limited exposure to financial market risks, including
    changes in interest rates. The fair value of our investment
    portfolio or related income would not be significantly impacted
    by a 100 basis point increase or decrease in interest rates
    due mainly to the short-term nature of the major portion of our
    investment portfolio. An increase or decrease in interest rates
    would not significantly increase or decrease interest expense on
    debt obligations due to the fixed nature of our debt
    obligations. Our foreign operations are limited in scope and
    thus we are not materially exposed to foreign currency
    fluctuations.
    
    55
 
 
    As of December 31, 2006, we had outstanding
    $20.0 million of fixed rate long-term convertible
    debentures. The holder of a 5% Convertible Debenture has
    the right to convert the outstanding principal amount, and
    accrued and unpaid interest, in whole or in part into our common
    shares at a price of $7.0265 per common share, the
    Conversion Price. In the event of a change of control, a holder
    may require us to redeem all or a portion of their
    5% Convertible Debenture. This is referred to as the Put
    Option. The redeemed portion shall be redeemed at a price equal
    to the redeemed amount multiplied by 100% of the principal
    amount of the 5% Convertible Debenture. If the daily
    volume-weighted average price of our common shares is at or
    above 200% of the Conversion Price for at least 20 consecutive
    trading days and certain other conditions are met, we have the
    right to (i) require the holder of a 5% Convertible
    Debenture to convert the debenture in whole, including interest,
    into shares of our common stock at a price of $7.0265 per
    common share, as may be adjusted under the debenture, as set
    forth and subject to the conditions in the 5% Convertible
    Debenture, or (ii) redeem the 5% Convertible
    Debenture. If we make either of the foregoing elections with
    respect to any 5% Convertible Debenture, we must make the
    same election with respect to all 5% Convertible Debentures.
    
    56
 
 
    |  |  | 
    | Item 8. | Financial
    Statements and Supplementary Data | 
 
    IMMERSION
    CORPORATION
 
    INDEX TO
    CONSOLIDATED FINANCIAL STATEMENTS
 
    
    57
 
    IMMERSION
    CORPORATION
    
 
    (In
    thousands, except share and per share amounts)
 
    |  |  |  |  |  |  |  |  |  | 
|  |  | December 31, |  | 
|  |  | 2006 |  |  | 2005 |  | 
|  | 
| 
    ASSETS
 | 
| 
    Current assets:
    
 |  |  |  |  |  |  |  |  | 
| 
    Cash and cash equivalents
    
 |  | $ | 32,012 |  |  | $ | 28,171 |  | 
| 
    Accounts receivable (net of
    allowances for doubtful accounts of:
    
 |  |  |  |  |  |  |  |  | 
| 
    2006, $139; and 2005, $383)
    
 |  |  | 5,153 |  |  |  | 4,650 |  | 
| 
    Inventories, net
    
 |  |  | 2,639 |  |  |  | 2,655 |  | 
| 
    Prepaid expenses and other current
    assets
    
 |  |  | 1,179 |  |  |  | 1,131 |  | 
|  |  |  |  |  |  |  |  |  | 
| 
    Total current assets
    
 |  |  | 40,983 |  |  |  | 36,607 |  | 
| 
    Property and equipment, net
    
 |  |  | 1,647 |  |  |  | 1,366 |  | 
| 
    Intangibles and other assets, net
    
 |  |  | 7,385 |  |  |  | 6,787 |  | 
|  |  |  |  |  |  |  |  |  | 
| 
    Total assets
    
 |  | $ | 50,015 |  |  | $ | 44,760 |  | 
|  |  |  |  |  |  |  |  |  | 
| 
    LIABILITIES AND
    STOCKHOLDERS DEFICIT
 | 
| 
    Current liabilities:
    
 |  |  |  |  |  |  |  |  | 
| 
    Accounts payable
    
 |  | $ | 2,334 |  |  | $ | 2,179 |  | 
| 
    Accrued compensation
    
 |  |  | 1,526 |  |  |  | 1,193 |  | 
| 
    Other current liabilities
    
 |  |  | 1,750 |  |  |  | 1,604 |  | 
| 
    Deferred revenue and customer
    advances
    
 |  |  | 1,716 |  |  |  | 2,741 |  | 
| 
    Current portion of long-term debt
    
 |  |  |  |  |  |  | 5 |  | 
|  |  |  |  |  |  |  |  |  | 
| 
    Total current liabilities
    
 |  |  | 7,326 |  |  |  | 7,722 |  | 
| 
    Long-term debt, less current
    portion
    
 |  |  | 18,122 |  |  |  | 17,490 |  | 
| 
    Long-term deferred revenue, less
    current portion
    
 |  |  | 31,784 |  |  |  | 21,294 |  | 
| 
    Long-term customer advance from
    Microsoft (Note 9)
    
 |  |  | 15,000 |  |  |  | 15,000 |  | 
| 
    Other long-term liabilities
    
 |  |  | 775 |  |  |  | 49 |  | 
|  |  |  |  |  |  |  |  |  | 
| 
    Total liabilities
    
 |  |  | 73,007 |  |  |  | 61,555 |  | 
|  |  |  |  |  |  |  |  |  | 
| 
    Commitments and contingencies
    (Notes 9, 10, and 19) 
    
 |  |  |  |  |  |  |  |  | 
| 
    Stockholders deficit:
    
 |  |  |  |  |  |  |  |  | 
| 
    Common stock and additional
    paid-in capital  $0.001 par value;
    100,000,000 shares authorized; shares issued and
    outstanding: 2006, 24,797,572; 2005 24,360,427
    
 |  |  | 110,501 |  |  |  | 106,277 |  | 
| 
    Warrants
    
 |  |  | 3,686 |  |  |  | 3,686 |  | 
| 
    Accumulated other comprehensive
    income
    
 |  |  | 67 |  |  |  | 64 |  | 
| 
    Accumulated deficit
    
 |  |  | (137,246 | ) |  |  | (126,822 | ) | 
|  |  |  |  |  |  |  |  |  | 
| 
    Total stockholders deficit
    
 |  |  | (22,992 | ) |  |  | (16,795 | ) | 
|  |  |  |  |  |  |  |  |  | 
| 
    Total liabilities and
    stockholders deficit
    
 |  | $ | 50,015 |  |  | $ | 44,760 |  | 
|  |  |  |  |  |  |  |  |  | 
 
    See notes to consolidated financial statements.
    
    58
 
    IMMERSION
    CORPORATION
    
 
    (In
    thousands, except per share amounts)
 
    |  |  |  |  |  |  |  |  |  |  |  |  |  | 
|  |  | Years Ended December 31, |  | 
|  |  | 2006 |  |  | 2005 |  |  | 2004 |  | 
|  | 
| 
    Revenues:
    
 |  |  |  |  |  |  |  |  |  |  |  |  | 
| 
    Royalty and license
    
 |  | $ | 7,304 |  |  | $ | 8,888 |  |  | $ | 8,778 |  | 
| 
    Product sales
    
 |  |  | 17,083 |  |  |  | 12,762 |  |  |  | 11,644 |  | 
| 
    Development contracts and other
    
 |  |  | 3,466 |  |  |  | 2,627 |  |  |  | 3,341 |  | 
|  |  |  |  |  |  |  |  |  |  |  |  |  | 
| 
    Total revenues
    
 |  |  | 27,853 |  |  |  | 24,277 |  |  |  | 23,763 |  | 
| 
    Costs and expenses:
    
 |  |  |  |  |  |  |  |  |  |  |  |  | 
| 
    Cost of product sales (exclusive
    of amortization of intangibles shown separately below)
    
 |  |  | 7,193 |  |  |  | 6,446 |  |  |  | 6,255 |  | 
| 
    Sales and marketing
    
 |  |  | 12,609 |  |  |  | 11,649 |  |  |  | 11,312 |  | 
| 
    Research and development
    
 |  |  | 7,609 |  |  |  | 6,003 |  |  |  | 7,985 |  | 
| 
    General and administrative
    
 |  |  | 10, 076 |  |  |  | 10,638 |  |  |  | 17,133 |  | 
| 
    Amortization of intangibles
    
 |  |  | 969 |  |  |  | 1,256 |  |  |  | 1,470 |  | 
| 
    Litigation settlement
    
 |  |  | (1,650 | ) |  |  |  |  |  |  |  |  | 
| 
    Restructuring costs
    
 |  |  |  |  |  |  | 185 |  |  |  |  |  | 
|  |  |  |  |  |  |  |  |  |  |  |  |  | 
| 
    Total costs and expenses
    
 |  |  | 36 ,806 |  |  |  | 36,177 |  |  |  | 44,155 |  | 
|  |  |  |  |  |  |  |  |  |  |  |  |  | 
| 
    Operating loss
    
 |  |  | (8,953 | ) |  |  | (11,900 | ) |  |  | (20,392 | ) | 
| 
    Interest and other income
    
 |  |  | 275 |  |  |  | 490 |  |  |  | 168 |  | 
| 
    Interest expense
    
 |  |  | (1,602 | ) |  |  | (1,506 | ) |  |  | (41 | ) | 
| 
    Other expense
    
 |  |  |  |  |  |  | (11 | ) |  |  | (624 | ) | 
|  |  |  |  |  |  |  |  |  |  |  |  |  | 
| 
    Loss before benefit (provision)
    for income taxes
    
 |  |  | (10,280 | ) |  |  | (12,927 | ) |  |  | (20,889 | ) | 
| 
    Benefit (provision) for income
    taxes
    
 |  |  | (144 | ) |  |  | (158 | ) |  |  | 151 |  | 
|  |  |  |  |  |  |  |  |  |  |  |  |  | 
| 
    Net loss
    
 |  | $ | (10,424 | ) |  | $ | (13,085 | ) |  | $ | (20,738 | ) | 
|  |  |  |  |  |  |  |  |  |  |  |  |  | 
| 
    Basic and diluted net loss per
    share
    
 |  | $ | (0.42 | ) |  | $ | (0.54 | ) |  | $ | (0.91 | ) | 
|  |  |  |  |  |  |  |  |  |  |  |  |  | 
| 
    Shares used in calculating basic
    and diluted net loss per share
    
 |  |  | 24,556 |  |  |  | 24,027 |  |  |  | 22,698 |  | 
|  |  |  |  |  |  |  |  |  |  |  |  |  | 
 
    See notes to consolidated financial statements.
    
    59
 
    IMMERSION
    CORPORATION
    
 
    (In
    thousands, except share amounts)
 
    |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 
|  |  |  |  |  |  |  |  |  |  |  |  |  |  | Accumulated 
 |  |  |  |  |  |  |  |  |  |  | 
|  |  | Common Stock and 
 |  |  |  |  |  | Deferred 
 |  |  | Other 
 |  |  |  |  |  |  |  |  | Total 
 |  | 
|  |  | Additional Paid-In Capital |  |  |  |  |  | Stock 
 |  |  | Comprehensive 
 |  |  | Accumulated 
 |  |  |  |  |  | Comprehensive 
 |  | 
|  |  | Shares |  |  | Amount |  |  | Warrants |  |  | Compensation |  |  | Income |  |  | Deficit |  |  | Total |  |  | Loss |  | 
|  | 
| 
    Balances at January 1, 2004
    
 |  |  | 20,670,541 |  |  | $ | 89,903 |  |  | $ | 1,974 |  |  | $ | (130 | ) |  | $ | 33 |  |  | $ | (92,999 | ) |  | $ | (1,219 | ) |  |  |  |  | 
| 
    Net loss
    
 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | (20,738 | ) |  |  | (20,738 | ) |  | $ | (20,738 | ) | 
| 
    Foreign currency translation
    adjustment
    
 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 26 |  |  |  |  |  |  |  | 26 |  |  |  | 26 |  | 
|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 
| 
    Comprehensive loss
    
 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | $ | (20,712 | ) | 
|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 
| 
    Conversion of series A
    redeemable preferred stock to common stock
    
 |  |  | 2,185,792 |  |  |  | 12,367 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 12,367 |  |  |  |  |  | 
| 
    Issuance of stock for ESPP purchase
    
 |  |  | 49,524 |  |  |  | 170 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 170 |  |  |  |  |  | 
| 
    Exercise of stock options
    
 |  |  | 620,210 |  |  |  | 1,587 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 1,587 |  |  |  |  |  | 
| 
    Issuance of common stock warrants
    
 |  |  |  |  |  |  |  |  |  |  | 1,712 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 1,712 |  |  |  |  |  | 
| 
    Amortization of deferred stock
    compensation
    
 |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 128 |  |  |  |  |  |  |  |  |  |  |  | 128 |  |  |  |  |  | 
|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 
| 
    Balances at December 31, 2004
    
 |  |  | 23,526,067 |  |  | $ | 104,027 |  |  | $ | 3,686 |  |  | $ | (2 | ) |  | $ | 59 |  |  | $ | (113,737 | ) |  | $ | (5,967 | ) |  |  |  |  | 
| 
    Net loss
    
 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | (13,085 | ) |  |  | (13,085 | ) |  | $ | (13,085 | ) | 
| 
    Foreign currency translation
    adjustment
    
 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 5 |  |  |  |  |  |  |  | 5 |  |  |  | 5 |  | 
|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 
| 
    Comprehensive loss
    
 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | $ | (13,080 | ) | 
|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 
| 
    Issuance of stock for ESPP purchase
    
 |  |  | 55,967 |  |  |  | 233 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 233 |  |  |  |  |  | 
| 
    Exercise of stock options
    
 |  |  | 778,393 |  |  |  | 2,017 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 2,017 |  |  |  |  |  | 
| 
    Amortization of deferred stock
    compensation
    
 |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 2 |  |  |  |  |  |  |  |  |  |  |  | 2 |  |  |  |  |  | 
|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 
| 
    Balances at December 31, 2005
    
 |  |  | 24,360,427 |  |  | $ | 106,277 |  |  | $ | 3,686 |  |  | $ |  |  |  | $ | 64 |  |  | $ | (126,822 | ) |  | $ | (16,795 | ) |  |  |  |  | 
| 
    Net loss
    
 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | (10,424 | ) |  |  | (10,424 | ) |  | $ | (10,424 | ) | 
| 
    Foreign currency translation
    adjustment
    
 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 3 |  |  |  |  |  |  |  | 3 |  |  |  | 3 |  | 
|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 
| 
    Comprehensive loss
    
 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | $ | (10,421 | ) | 
|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 
| 
    Issuance of stock for ESPP purchase
    
 |  |  | 47,335 |  |  |  | 242 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 242 |  |  |  |  |  | 
| 
    Exercise of stock options
    
 |  |  | 389,810 |  |  |  | 1,009 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 1,009 |  |  |  |  |  | 
| 
    Stock-based compensation
    
 |  |  |  |  |  |  | 2,937 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 2,937 |  |  |  |  |  | 
| 
    Excess tax benefits from
    stock-based compensation
    
 |  |  |  |  |  |  | 36 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 36 |  |  |  |  |  | 
|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 
| 
    Balances at December 31, 2006
    
 |  |  | 24,797,572 |  |  | $ | 110,501 |  |  | $ | 3,686 |  |  | $ |  |  |  | $ | 67 |  |  | $ | (137,246 | ) |  | $ | (22,992 | ) |  |  |  |  | 
|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 
 
    See notes to consolidated financial statements.
    
    60
 
    IMMERSION
    CORPORATION
    
 
    (In
    thousands)
 
    |  |  |  |  |  |  |  |  |  |  |  |  |  | 
|  |  | Years Ended December 31, |  | 
|  |  | 2006 |  |  | 2005 |  |  | 2004 |  | 
|  | 
| 
    Cash flows from operating
    activities:
    
 |  |  |  |  |  |  |  |  |  |  |  |  | 
| 
    Net loss
    
 |  | $ | (10,424 | ) |  | $ | (13,085 | ) |  | $ | (20,738 | ) | 
| 
    Adjustments to reconcile net loss
    to net cash provided by (used in) operating activities:
    
 |  |  |  |  |  |  |  |  |  |  |  |  | 
| 
    Depreciation and amortization
    
 |  |  | 772 |  |  |  | 730 |  |  |  | 874 |  | 
| 
    Amortization of intangibles
    
 |  |  | 969 |  |  |  | 1,256 |  |  |  | 1,470 |  | 
| 
    Stock-based compensation
    
 |  |  | 2,937 |  |  |  | 2 |  |  |  | 128 |  | 
| 
    Excess tax benefits from
    stock-based compensation
    
 |  |  | (36 | ) |  |  |  |  |  |  |  |  | 
| 
    Interest expense 
    accretion on 5% Convertible Debenture (Note 7)
    
 |  |  | 632 |  |  |  | 634 |  |  |  | 15 |  | 
| 
    Interest and other
    expense  Microsoft (Note 9)
    
 |  |  |  |  |  |  |  |  |  |  | 598 |  | 
| 
    Fair value adjustment of Put Option
    and Registration Rights
    
 |  |  | (34 | ) |  |  | (128 | ) |  |  |  |  | 
| 
    Loss on disposal of equipment
    
 |  |  | 15 |  |  |  | 10 |  |  |  | 4 |  | 
| 
    Write off of intangibles
    
 |  |  | 69 |  |  |  |  |  |  |  |  |  | 
| 
    Changes in operating assets and
    liabilities:
    
 |  |  |  |  |  |  |  |  |  |  |  |  | 
| 
    Accounts receivable
    
 |  |  | (503 | ) |  |  | 791 |  |  |  | (500 | ) | 
| 
    Inventories
    
 |  |  | 79 |  |  |  | (814 | ) |  |  | 293 |  | 
| 
    Prepaid expenses and other current
    assets
    
 |  |  | (71 | ) |  |  | 149 |  |  |  | (154 | ) | 
| 
    Accounts payable
    
 |  |  | 191 |  |  |  | (2,087 | ) |  |  | 805 |  | 
| 
    Accrued compensation and other
    current liabilities
    
 |  |  | 516 |  |  |  | (709 | ) |  |  | 432 |  | 
| 
    Deferred revenue and customer
    advances
    
 |  |  | 9,465 |  |  |  | 15,461 |  |  |  | 1,223 |  | 
| 
    Other long-term liabilities
    
 |  |  | 760 |  |  |  |  |  |  |  |  |  | 
|  |  |  |  |  |  |  |  |  |  |  |  |  | 
| 
    Net cash provided by (used in)
    operating activities
    
 |  |  | 5,337 |  |  |  | 2,210 |  |  |  | (15,550 | ) | 
|  |  |  |  |  |  |  |  |  |  |  |  |  | 
| 
    Cash flows from investing
    activities:
    
 |  |  |  |  |  |  |  |  |  |  |  |  | 
| 
    Intangibles and other assets
    
 |  |  | (1,614 | ) |  |  | (1,025 | ) |  |  | (1,918 | ) | 
| 
    Purchases of property and equipment
    
 |  |  | (1,130 | ) |  |  | (967 | ) |  |  | (623 | ) | 
| 
    Proceeds from the sale of property
    and equipment
    
 |  |  |  |  |  |  | 5 |  |  |  |  |  | 
|  |  |  |  |  |  |  |  |  |  |  |  |  | 
| 
    Net cash used in investing
    activities
    
 |  |  | (2,744 | ) |  |  | (1,987 | ) |  |  | (2,541 | ) | 
|  |  |  |  |  |  |  |  |  |  |  |  |  | 
| 
    Cash flows from financing
    activities:
    
 |  |  |  |  |  |  |  |  |  |  |  |  | 
| 
    Issuance of 5% Convertible Debenture
    
 |  |  |  |  |  |  |  |  |  |  | 20,000 |  | 
| 
    Increase in issuance cost of 5%
    Convertible Debenture (Note 7)
    
 |  |  |  |  |  |  | (55 | ) |  |  |  |  | 
| 
    Issuance of common stock under
    employee stock purchase plan
    
 |  |  | 242 |  |  |  | 233 |  |  |  | 170 |  | 
| 
    Exercise of stock options
    
 |  |  | 1,009 |  |  |  | 2,017 |  |  |  | 1,587 |  | 
| 
    Excess tax benefits from
    stock-based compensation
    
 |  |  | 36 |  |  |  |  |  |  |  |  |  | 
| 
    Dividends paid on Series A
    Redeemable Convertible Preferred Stock (Note 9)
    
 |  |  |  |  |  |  |  |  |  |  | (281 | ) | 
| 
    Payment on notes payable and
    capital leases
    
 |  |  | (5 | ) |  |  | (11 | ) |  |  | (32 | ) | 
|  |  |  |  |  |  |  |  |  |  |  |  |  | 
| 
    Net cash provided by financing
    activities
    
 |  |  | 1,282 |  |  |  | 2,184 |  |  |  | 21,444 |  | 
|  |  |  |  |  |  |  |  |  |  |  |  |  | 
| 
    Effect of exchange rates on cash
    and cash equivalents
    
 |  |  | (34 | ) |  |  | 226 |  |  |  | 447 |  | 
|  |  |  |  |  |  |  |  |  |  |  |  |  | 
| 
    Net increase in cash and cash
    equivalents
    
 |  |  | 3,841 |  |  |  | 2,633 |  |  |  | 3,800 |  | 
| 
    Cash and cash equivalents:
    
 |  |  |  |  |  |  |  |  |  |  |  |  | 
| 
    Beginning of year
    
 |  |  | 28,171 |  |  |  | 25,538 |  |  |  | 21,738 |  | 
|  |  |  |  |  |  |  |  |  |  |  |  |  | 
| 
    End of year
    
 |  |  | 32,012 |  |  |  | 28,171 |  |  |  | 25,538 |  | 
|  |  |  |  |  |  |  |  |  |  |  |  |  | 
| 
    Supplemental disclosure of cash
    flow information:
    
 |  |  |  |  |  |  |  |  |  |  |  |  | 
| 
    Cash paid for taxes
    
 |  | $ | 28 |  |  | $ | 55 |  |  | $ | 160 |  | 
|  |  |  |  |  |  |  |  |  |  |  |  |  | 
| 
    Cash paid for interest
    
 |  | $ | 1,004 |  |  | $ | 1,026 |  |  | $ | 3 |  | 
|  |  |  |  |  |  |  |  |  |  |  |  |  | 
| 
    Supplemental disclosure of noncash
    investing and financing activities:
    
 |  |  |  |  |  |  |  |  |  |  |  |  | 
| 
    Transfer to common stock of
    long-term customer advance from Microsoft (Note 9)
    
 |  | $ |  |  |  | $ |  |  |  | $ | 12,367 |  | 
|  |  |  |  |  |  |  |  |  |  |  |  |  | 
| 
    Issuance of common stock warrants
    in connection with the issuance of the 5% Convertible Debentures
    
 |  | $ |  |  |  | $ |  |  |  | $ | 1,712 |  | 
|  |  |  |  |  |  |  |  |  |  |  |  |  | 
| 
    Costs related to debt issuance
    
 |  | $ |  |  |  | $ |  |  |  | $ | 1,392 |  | 
|  |  |  |  |  |  |  |  |  |  |  |  |  | 
 
    See notes to consolidated financial statements.
    
    61
 
    IMMERSION
    CORPORATION
    
 
    Years
    Ended December 31, 2006, 2005, and 2004
 
    |  |  | 
    | 1. | Significant
    Accounting Policies | 
 
    Description of Business  Immersion Corporation
    (the Company) was incorporated in 1993 in California
    and reincorporated in Delaware in 1999 and develops,
    manufactures, licenses, and supports a wide range of hardware
    and software technologies and products that enhance digital
    devices with touch interaction.
 
    Principles of Consolidation and Basis of
    Presentation  The consolidated financial
    statements include the accounts of Immersion Corporation and its
    majority-owned subsidiaries. All intercompany accounts,
    transactions, and balances have been eliminated in
    consolidation. The Company has prepared the accompanying
    consolidated financial statements in conformity with accounting
    principles generally accepted in the United States of America.
 
    Reclassifications  Certain reclassifications
    have been made to prior year balances in order to conform to the
    current year presentation. These reclassifications had no effect
    on net loss or stockholders deficit.
 
    Cash Equivalents  The Company considers all
    highly liquid debt instruments purchased with an original or
    remaining maturity of less than three months at the date of
    purchase to be cash equivalents.
 
    Allowance for Doubtful Accounts  The Company
    maintains an allowance for doubtful accounts for estimated
    losses resulting from its review and assessment of its
    customers ability to make required payments. The Company
    reviews its trade receivables by aging categories to identify
    significant customers with known disputes or collection issues.
    For accounts not specifically identified, the Company provides
    reserves based on historical levels of credit losses and
    reserves.
 
    Inventories  Inventories are stated at the
    lower of cost (principally on a standard cost basis which
    approximates FIFO) or market. The Company reduces its inventory
    value for estimated obsolete and slow moving inventory in an
    amount equal to the difference between the cost of inventory and
    the net realizable value based upon assumptions about future
    demand and market conditions.
 
    Property and Equipment  Property is stated at
    cost and is generally depreciated using the straight-line method
    over the estimated useful life of the related asset. The
    estimated useful lives are as follows:
 
    |  |  |  |  |  | 
| 
    Computer equipment and purchased
    software
    
 |  |  | 3 years |  | 
| 
    Machinery and equipment
    
 |  |  | 3-5 years |  | 
| 
    Furniture and fixtures
    
 |  |  | 5-7 years |  | 
 
    Leasehold improvements are amortized over the shorter of the
    lease term or their useful life.
 
    Intangible Assets  The Company accounts for
    its intangible assets in accordance with SFAS No. 142,
    Goodwill and Other Intangible Assets.
    SFAS No. 142 addresses the initial recognition and
    measurement of intangible assets acquired outside of a business
    combination and the accounting for goodwill and other intangible
    assets subsequent to their acquisition. SFAS No. 142
    provides that intangible assets with finite useful lives will be
    amortized and that goodwill and intangible assets with
    indefinite lives will not be amortized but rather will be tested
    at least annually for impairment.
 
    In addition to purchased intangible assets the Company
    capitalizes the external legal and filing fees associated with
    its patents and trademarks. These costs are amortized once the
    patent or trademark is issued.
 
    For intangibles with definite useful lives, amortization is
    recorded utilizing the straight-line method, which approximates
    the pattern of consumption over the estimated useful lives of
    the respective assets, generally two to ten years.
 
    Long-lived Assets  The Company evaluates its
    long-lived assets for impairment in accordance with
    SFAS No. 144, Accounting for the Impairment or
    Disposal of Long-Lived Assets, whenever events or changes
    in circumstances indicate that the carrying amount of that asset
    may not be recoverable. An impairment loss would be recognized
    when the sum of the undiscounted future net cash flows expected
    to result from the use of the asset
    
    62
 
    and its eventual disposition is less than its carrying amount.
    Measurement of an impairment loss for long-lived assets and
    certain identifiable intangible assets that management expects
    to hold and use is based on the fair value of the asset. As of
    December 31, 2006, management believes that no impairment
    losses are required.
 
    Product Warranty  The Company sells the
    majority of its products with warranties ranging from three to
    twenty-four months. Historically, warranty-related costs have
    not been significant.
 
    Revenue Recognition  The Company recognizes
    revenues in accordance with applicable accounting standards,
    including SAB No. 104, Revenue
    Recognition, EITF
    No. 00-21,
    Accounting for Revenue Arrangements with Multiple
    Deliverables, and the AICPA
    SOP 97-2,
    Software Revenue Recognition, as amended. Revenue is
    recognized when persuasive evidence of an arrangement exists,
    delivery has occurred or service has been rendered, the fee is
    fixed and determinable, and collectibility is probable. The
    Company derives its revenues from three principal sources:
    royalty and license fees, product sales, and development
    contracts.
 
    Royalty and license revenue  The Company
    recognizes royalty and license revenue based on royalty reports
    or related information received from the licensee as well as
    time-based licenses of its intellectual property portfolio.
    Up-front payments under license agreements are deferred and
    recognized as revenue based on either the royalty reports
    received or amortized over the license period depending on the
    nature of the agreement. Advance payments under license
    agreements that also require the Company to provide future
    services to the licensee are deferred and recognized over the
    service period when VSOE related to the value of the services
    does not exist.
 
    The Company generally recognizes revenue from its licensees
    under one or a combination of the following models:
 
    |  |  |  | 
| 
    License Revenue Model
 |  | 
    Revenue Recognition
 | 
|  | 
| Perpetual license of intellectual
    property portfolio based on per unit royalties, no services
    contracted. |  | Based on royalty reports received
    from licensees. No further obligations to licensee exist. | 
|  |  |  | 
| Time-based license of intellectual
    property portfolio with up-front payments
    and/or
    annual minimum royalty requirements, no services contracted.
    Licensees have certain rights to updates to the intellectual
    property portfolio during the contract period. |  | Based on straight-line
    amortization of annual minimum/up-front payment recognized over
    contract period or annual minimum period. | 
|  |  |  | 
| Perpetual license of intellectual
    property portfolio or technology license along with contract for
    development work. |  | Based on
    cost-to-cost
    percentage-of-completion
    accounting method over the service period. Obligation to
    licensee exists until development work is complete. | 
|  |  |  | 
| License of software or technology,
    no modification necessary, no services contracted. |  | Up-front revenue recognition based
    on
    SOP 97-2
    criteria or EITF
    No. 00-21,
    as applicable. | 
 
    Individual contracts may have characteristics that do not fall
    within a specific license model or may have characteristics of a
    combination of license models. Under those circumstances, the
    Company recognizes revenue in accordance with
    SAB No. 104, EITF
    No. 00-21,
    and
    SOP 97-2,
    as amended, to guide the accounting treatment for each
    individual contract. See also the discussion regarding
    Multiple element arrangements below. If the
    information received from the Companys licensees regarding
    royalties is incorrect or inaccurate, the Companys
    revenues in future periods may be adversely affected. To date,
    none of the information the Company has received from its
    licensees has caused any material adjustment to period revenues.
 
    Product sales  The Company recognizes revenues
    from product sales when the product is shipped, provided that
    collection is determined to be probable and no significant
    obligation remains. The Company sells the majority of its
    products
    
    63
 
    with warranties ranging from 3 to 24 months. The Company
    records the estimated warranty costs during the quarter the
    revenue is recognized. Historically, warranty-related costs and
    related accruals have not been significant. The Company offers a
    general right of return on the
    MicroScribe®
    product line for 14 days after purchase. The Company
    recognizes revenue at the time of shipment of a MicroScribe
    digitizer and provides an accrual for potential returns based on
    historical experience. The Company offers no other general right
    of return on its products.
 
    Development contracts and other revenue 
    Development contracts and other revenue is comprised of
    professional services (consulting services
    and/or
    development contracts), customer support, and extended warranty
    contracts. Development contract revenues are recognized under
    the
    cost-to-cost
    percentage-of-completion
    accounting method based on physical completion of the work to be
    performed. Losses on contracts are recognized when determined.
    Revisions in estimates are reflected in the period in which the
    conditions become known. Customer support and extended warranty
    contract revenue is recognized ratably over the contractual
    period.
 
    Multiple element arrangements  The Company
    enters into revenue arrangements in which the customer purchases
    a combination of patent, technology,
    and/or
    software licenses, products, professional services, support, and
    extended warranties (multiple element arrangements). When VSOE
    of fair value exists for all elements, the Company allocates
    revenue to each element based on the relative fair value of each
    of the elements. The price charged when the element is sold
    separately generally determines the fair value or VSOE.
 
    The Companys revenue recognition policies are significant
    because the Companys revenues are a key component of its
    results of operations. In addition, the Companys revenue
    recognition policies determine the timing of certain expenses,
    such as commissions and royalties.
 
    Advertising  Advertising costs (including
    obligations under cooperative marketing programs) are expensed
    as incurred and included in sales and marketing expense.
    Advertising expense was $279,000, $179,000, and $166,000 in
    2006, 2005, and 2004, respectively.
 
    Research and Development  Research and
    development costs are expensed as incurred. The Company has
    generated revenues from development contracts with the United
    States government and other commercial customers that have
    enabled it to accelerate its own product development efforts.
    Such development revenues have only partially funded the
    Companys product development activities, and the Company
    generally retains ownership of the products developed under
    these arrangements. As a result, the Company classifies all
    development costs related to these contracts as research and
    development expenses.
 
    Income Taxes  The Company provides for income
    taxes using the asset and liability approach defined by
    SFAS No. 109, Accounting for Income Taxes.
    Deferred tax assets and liabilities are recognized for the
    expected tax consequences between the tax bases of assets and
    liabilities and their reported amounts. Valuation allowances are
    established when necessary to reduce deferred tax assets to the
    amount expected to be realized and are reversed at such time
    that realization is believed to be more likely than not.
 
    Software Development Costs  Certain of the
    Companys products include software. Costs for the
    development of new software products and substantial
    enhancements to existing software products are expensed as
    incurred until technological feasibility has been established,
    at which time any additional costs would be capitalized in
    accordance with SFAS No. 86, Computer Software
    to be Sold, Leased or Otherwise Marketed. The Company
    considers technological feasibility to be established upon
    completion of a working model of the software and the related
    hardware. Because the Company believes its current process for
    developing software is essentially completed concurrently with
    the establishment of technological feasibility, no costs have
    been capitalized to date.
 
    Stock-based Compensation  On January 1,
    2006, the Company adopted the provisions of, and accounted for
    stock-based compensation in accordance with,
    SFAS No. 123R, Share-Based Payment which
    replaced SFAS No. 123
    (SFAS No. 123), Accounting for
    Stock-Based Compensation and supersedes Accounting
    Principles Board Opinion No. 25 (APB 25),
    Accounting for Stock Issued to Employees. Under the
    fair value recognition provisions of SFAS No. 123R,
    stock-based compensation cost is measured at the grant date
    based on the
    
    64
 
    fair value of the award and is recognized as expense on a
    straight-line basis over the requisite service period, which is
    the vesting period. The valuation provisions of
    SFAS No. 123R apply to new grants and to grants that
    were outstanding as of the effective date and are subsequently
    modified. Estimated compensation for grants that were
    outstanding as of the effective date will be recognized over the
    remaining service period using the compensation cost estimated
    for the SFAS No. 123 pro forma disclosures. Prior to
    the adoption of SFAS No. 123R, the Company used the
    Black-Scholes model, multi-option approach to determine the fair
    value of stock options and employee stock purchase plan shares
    for pro forma disclosures.
 
    With respect to its adoption of SFAS No. 123R, the
    Company elected the modified-prospective method, under which
    prior periods are not revised for comparative purposes. The
    adoption of SFAS No. 123R had a material impact on the
    Companys consolidated financial position, results of
    operations, and cash flows for the year ended December 31,
    2006. See Note 11 for further information regarding the
    Companys stock-based compensation assumptions and
    expenses, including pro forma disclosures as if the Company had
    recorded stock-based compensation expense for prior periods.
 
    Comprehensive Loss  Comprehensive loss
    includes net loss as well as other items of comprehensive
    income. The Companys other comprehensive income consists
    of foreign currency translation adjustments. Total comprehensive
    loss and the components of accumulated other comprehensive
    income are presented in the accompanying Consolidated Statement
    of Stockholders Deficit.
 
    Net Loss per Share  Basic net loss per share
    excludes dilution and is computed by dividing net loss by the
    weighted average number of common shares outstanding for the
    period (excluding shares subject to repurchase). Diluted net
    loss per common share was the same as basic net loss per common
    share for all periods presented since the effect of any
    potentially dilutive securities is excluded, as they are
    anti-dilutive because of the Companys net losses.
 
    Use of Estimates  The preparation of
    consolidated financial statements and related disclosures in
    accordance with accounting principles generally accepted in the
    United States of America requires management to make estimates
    and assumptions that affect the reported amounts of assets and
    liabilities and disclosure of contingent assets and liabilities
    at the date of the consolidated financial statements and the
    reported amounts of revenues and expenses during the reporting
    period. Actual results could differ from those estimates.
 
    Concentration of Credit Risks  Financial
    instruments that potentially subject the Company to a
    concentration of credit risk principally consist of cash and
    cash equivalents and accounts receivable. The Company invests
    primarily in money market accounts. Deposits held with banks may
    exceed the amount of insurance provided on such deposits.
    Generally, these deposits may be redeemed upon demand. The
    Company sells products primarily to companies in North America,
    Europe, and the Far East. To reduce credit risk, management
    performs periodic credit evaluations of its customers
    financial condition. The Company maintains reserves for
    estimated potential credit losses, but historically has not
    experienced any significant losses related to individual
    customers or groups of customers in any particular industry or
    geographic area.
 
    Certain Significant Risks and Uncertainties 
    The Company operates in a dynamic industry and, accordingly, can
    be affected by a variety of factors. For example, management of
    the Company believes that changes in any of the following areas
    could have a negative effect on the Company in terms of its
    future financial position and results of operations: its ability
    to obtain additional financing; the mix of revenues; the loss of
    significant customers; fundamental changes in the technology
    underlying the Companys products; market acceptance of the
    Companys and its licensees products under
    development; the availability of contract manufacturing
    capacity; development of sales channels; litigation or other
    claims in which the Company is involved; the ability to
    successfully assert its patent rights against others; the
    hiring, training, and retention of key employees; successful and
    timely completion of product and technology development efforts;
    and new product or technology introductions by competitors.
 
    The Company has incurred net losses each year since 1997
    including losses of $10.4 million in 2006,
    $13.1 million in 2005, and $20.7 million in 2004. As
    of December 31, 2006, the Company had an accumulated
    deficit of $137.2 million. The Company believes its cash
    and cash equivalents are sufficient to meet its anticipated cash
    needs for working capital and capital expenditures through at
    least December 31, 2007.
    
    65
 
 
    Supplier Concentrations  The Company depends
    on a number of single source suppliers to produce some of its
    medical simulators and certain other components. While the
    Company seeks to maintain a sufficient level of supply and
    endeavors to maintain ongoing communications with these
    suppliers to guard against interruptions or cessation of supply,
    any disruption in the manufacturing process from its sole source
    suppliers could adversely affect the Companys ability to
    deliver its products and ensure quality workmanship and could
    result in a reduction of the Companys product sales.
 
    Fair Value of Financial Instruments  Financial
    instruments consist primarily of cash equivalents, accounts
    receivable, accounts payable, and long-term debt. Cash
    equivalents are stated at fair value based on quoted market
    prices. The recorded cost of accounts receivable, accounts
    payable, and long-term debt approximate the fair value of the
    respective assets and liabilities.
 
    Foreign Currency Translation  The functional
    currency of the Companys foreign subsidiary is its local
    currency. Accordingly, gains and losses from the translation of
    the financial statements of the foreign subsidiary are reported
    as a separate component of accumulated other comprehensive
    income. Foreign currency transaction gains and losses are
    included in earnings.
 
    Recent Accounting Pronouncements  In June
    2006, the FASB issued FIN 48. FIN 48 clarifies the
    accounting for uncertainty in income taxes recognized in an
    enterprises financial statements in accordance with
    SFAS No. 109. FIN 48 prescribes a two-step
    process to determine the amount of benefit to be recognized.
    First, the tax position must be evaluated to determine the
    likelihood that it will be sustained upon examination. If the
    tax position is deemed more-likely-than-not to be
    sustained, the tax position is then measured to determine the
    amount of benefit to recognize in the financial statements. The
    tax position is measured at the largest amount of benefit that
    is greater than 50 percent likely of being realized upon
    ultimate settlement. FIN 48 is effective for fiscal years
    beginning after December 15, 2006. The Company is currently
    evaluating the effect that the adoption of FIN 48 will have
    on its financial position and results of operations.
 
    In September 2006, the SEC issued SAB No. 108,
    regarding the process of quantifying financial statement
    misstatements. SAB No. 108 states that
    registrants should use both a balance sheet approach and an
    income statement approach when quantifying and evaluating the
    materiality of a misstatement. The interpretations in
    SAB No. 108 contain guidance on correcting errors
    under the dual approach as well as provide transition guidance
    for correcting errors. This interpretation does not change the
    requirements within SFAS No. 154, Accounting
    Changes and Error Corrections  a replacement of APB
    No. 20 and SFAS No. 3, for the correction
    of an error on financial statements. SAB No. 108 is
    effective for annual financial statements covering the first
    fiscal year ending after November 15, 2006. The adoption of
    SAB No. 108 had no material effect on the
    Companys consolidated financial statements.
 
    In September 2006, the FASB issued SFAS No. 157.
    SFAS No. 157 establishes a framework for measuring
    fair value by providing a standard definition for fair value as
    it applies to assets and liabilities. SFAS No. 157,
    which does not require any new fair value measurements,
    clarifies the application of other accounting pronouncements
    that require or permit fair value measurements. The effective
    date for the Company is January 1, 2008. The Company is
    currently evaluating the effect that the adoption of
    SFAS No. 157 will have on its financial position and
    results of operations.
 
    In February 2007, the FASB issued SFAS No. 159. The
    new Statement allows entities to choose, at specified election
    dates, to measure eligible financial assets and liabilities at
    fair value in situations in which they are not otherwise
    required to be measured at fair value. If a company elects the
    fair value option for an eligible item, changes in that
    items fair value in subsequent reporting periods must be
    recognized in current earnings. SFAS No. 159 also
    establishes presentation and disclosure requirements designed to
    draw comparison between entities that elect different
    measurement attributes for similar assets and liabilities.
    SFAS No. 159 is effective for fiscal years beginning
    after November 15, 2007. Early adoption is permitted
    subject to specific requirements outlined in the new Statement.
    The Company is currently evaluating the effect that the adoption
    of SFAS No. 159 will have on its financial position
    and results of operations.
    
    66
 
 
    |  |  | 
    | 2. | Cash and
    Cash Equivalents | 
 
    |  |  |  |  |  |  |  |  |  | 
|  |  | December 31, |  | 
|  |  | 2006 |  |  | 2005 |  | 
|  |  | (In thousands) |  | 
|  | 
| 
    Cash
    
 |  | $ | 2,146 |  |  | $ | 1,847 |  | 
| 
    Cash equivalents:
    
 |  |  |  |  |  |  |  |  | 
| 
    Certificate of deposit
    
 |  |  | 25 |  |  |  | 25 |  | 
| 
    Money market funds
    
 |  |  | 29,841 |  |  |  | 26,299 |  | 
|  |  |  |  |  |  |  |  |  | 
| 
    Total cash equivalents
    
 |  | $ | 29,866 |  |  | $ | 26,324 |  | 
|  |  |  |  |  |  |  |  |  | 
| 
    Total cash and cash equivalents
    
 |  | $ | 32,012 |  |  | $ | 28,171 |  | 
|  |  |  |  |  |  |  |  |  | 
 
 
    |  |  |  |  |  |  |  |  |  | 
|  |  | December 31, |  | 
|  |  | 2006 |  |  | 2005 |  | 
|  |  | (In thousands) |  | 
|  | 
| 
    Raw materials and subassemblies
    
 |  | $ | 2,267 |  |  | $ | 2,369 |  | 
| 
    Work in process
    
 |  |  | 110 |  |  |  | 55 |  | 
| 
    Finished goods
    
 |  |  | 262 |  |  |  | 231 |  | 
|  |  |  |  |  |  |  |  |  | 
| 
    Inventories, net
    
 |  | $ | 2,639 |  |  | $ | 2,655 |  | 
|  |  |  |  |  |  |  |  |  | 
 
    |  |  | 
    | 4. | Property
    and Equipment | 
 
    |  |  |  |  |  |  |  |  |  | 
|  |  | December 31, |  | 
|  |  | 2006 |  |  | 2005 |  | 
|  |  | (In thousands) |  | 
|  | 
| 
    Computer equipment and purchased
    software
    
 |  | $ | 2,980 |  |  | $ | 2,974 |  | 
| 
    Machinery and equipment
    
 |  |  | 2,817 |  |  |  | 2,235 |  | 
| 
    Furniture and fixtures
    
 |  |  | 1,280 |  |  |  | 1,229 |  | 
| 
    Leasehold improvements
    
 |  |  | 824 |  |  |  | 798 |  | 
|  |  |  |  |  |  |  |  |  | 
| 
    Total
    
 |  |  | 7,901 |  |  |  | 7,236 |  | 
| 
    Less accumulated depreciation
    
 |  |  | (6,254 | ) |  |  | (5,870 | ) | 
|  |  |  |  |  |  |  |  |  | 
| 
    Property and equipment, net
    
 |  | $ | 1,647 |  |  | $ | 1,366 |  | 
|  |  |  |  |  |  |  |  |  | 
 
    |  |  | 
    | 5. | Intangibles
    and Other Assets | 
 
    |  |  |  |  |  |  |  |  |  | 
|  |  | December 31, |  | 
|  |  | 2006 |  |  | 2005 |  | 
|  |  | (In thousands) |  | 
|  | 
| 
    Patents and technology
    
 |  | $ | 13,011 |  |  | $ | 11,478 |  | 
| 
    Other assets
    
 |  |  | 105 |  |  |  | 83 |  | 
|  |  |  |  |  |  |  |  |  | 
| 
    Gross intangibles and other assets
    
 |  |  | 13,116 |  |  |  | 11,561 |  | 
| 
    Accumulated amortization of
    patents and technology
    
 |  |  | (5,731 | ) |  |  | (4,774 | ) | 
|  |  |  |  |  |  |  |  |  | 
| 
    Intangibles and other assets, net
    
 |  | $ | 7,385 |  |  | $ | 6,787 |  | 
|  |  |  |  |  |  |  |  |  | 
 
    Amortization of intangibles during the years ended
    December 31, 2006, 2005, and 2004 was $969,000,
    $1.3 million, and $1.5 million, respectively. The
    estimated annual amortization expense for intangible assets as
    of December 31, 2006 is $904,000 in 2007, $909,000 in 2008,
    $790,000 in 2009, $719,000 in 2010, $677,000 in 2011, and
    $3.3 million in total for all years thereafter.
    
    67
 
 
    |  |  | 
    | 6. | Components
    of Other Current Liabilities and Deferred Revenue and Customer
    Advances | 
 
    |  |  |  |  |  |  |  |  |  | 
|  |  | December 31, |  | 
|  |  | 2006 |  |  | 2005 |  | 
|  |  | (In thousands) |  | 
|  | 
| 
    Accrued legal
    
 |  | $ | 256 |  |  | $ | 307 |  | 
| 
    Other current liabilities
    
 |  |  | 1,494 |  |  |  | 1,297 |  | 
|  |  |  |  |  |  |  |  |  | 
| 
    Total other current liabilities
    
 |  | $ | 1,750 |  |  | $ | 1,604 |  | 
|  |  |  |  |  |  |  |  |  | 
| 
    Deferred revenue
    
 |  | $ | 1,646 |  |  | $ | 2,702 |  | 
| 
    Customer advances
    
 |  |  | 70 |  |  |  | 39 |  | 
|  |  |  |  |  |  |  |  |  | 
| 
    Total deferred revenue and
    customer advances
    
 |  | $ | 1,716 |  |  | $ | 2,741 |  | 
|  |  |  |  |  |  |  |  |  | 
 
 
    |  |  |  |  |  |  |  |  |  | 
|  |  | December 31, |  | 
|  |  | 2006 |  |  | 2005 |  | 
|  |  | (In thousands) |  | 
|  | 
| 
    5% Senior Subordinated
    Convertible Debenture
    
 |  | $ | 18,122 |  |  | $ | 17,490 |  | 
| 
    Other
    
 |  |  |  |  |  |  | 5 |  | 
|  |  |  |  |  |  |  |  |  | 
| 
    Total
    
 |  |  | 18,122 |  |  |  | 17,495 |  | 
| 
    Current portion
    
 |  |  |  |  |  |  | (5 | ) | 
|  |  |  |  |  |  |  |  |  | 
| 
    Total long-term debt
    
 |  | $ | 18,122 |  |  | $ | 17,490 |  | 
|  |  |  |  |  |  |  |  |  | 
 
    5% Senior Subordinated Convertible Debenture
    (5% Convertible Debenture)   On
    December 23, 2004, the Company issued an aggregate
    principal amount of $20.0 million of 5% Convertible
    Debentures. The 5% Convertible Debentures will mature on
    December 22, 2009. The amount payable at maturity of each
    5% Convertible Debenture is the initial principal plus all
    accrued but unpaid interest thereon, to the extent such
    principal amount and interest have not been converted into
    common shares or previously paid in cash. The Company cannot
    prepay the 5% Convertible Debenture except as described
    below in Mandatory Conversion and Mandatory Redemption of
    5% Convertible Debentures at the Companys
    Option. Interest accrues daily on the principal amount of
    the 5% Convertible Debenture at a rate of 5% per year and
    is payable on the last day of each calendar quarter. Interest
    will cease to accrue on that portion of the 5% Convertible
    Debenture that is converted or paid, including pursuant to
    conversion rights or rights of redemption. The holder of a
    5% Convertible Debenture has the right to convert the
    outstanding principal amount and accrued and unpaid interest, in
    whole or in part, into the Companys common shares at a
    price of $7.0265 per common share, the Conversion Price. In
    the event of a change of control, a holder may require the
    Company to redeem all or a portion of its 5% Convertible
    Debenture. This is referred to as the Put Option. The redeemed
    portion shall be redeemed at a price equal to the redeemed
    amount multiplied by 100% of the principal amount of the
    5% Convertible Debenture. The Conversion Price will be
    reduced in certain instances when the Company sells, or is
    deemed to have sold shares of common stock at a price less than
    the applicable Conversion Price, including the issuance of
    certain options, the issuance of convertible securities, or the
    change in exercise price or rate of conversion for options or
    convertible securities. The Conversion Price will be
    proportionately adjusted if the Company subdivides (by stock
    split, stock dividend, recapitalization, or otherwise) or
    combines (by combination, reverse stock split, or otherwise) one
    or more classes of its common stock. So long as any
    5% Convertible Debentures are outstanding, the Company will
    not, nor will the Company permit any of its subsidiaries to
    directly or indirectly incur or guarantee, assume or suffer to
    exist, any indebtedness other than permitted indebtedness under
    the 5% Convertible Debenture agreement. If an event of
    default occurs, and is continuing with respect to any of the
    Companys 5% Convertible Debentures, the holder may, at its
    option, require the Company to redeem all or a portion of the
    5% Convertible Debenture.
 
    Mandatory Conversion and Mandatory Redemption of
    5% Convertible Debentures at the Companys
    Option   If the daily volume-weighted average
    price of the Companys common shares is at or above 200% of
    the Conversion Price for at least 20 consecutive trading days
    and certain other conditions are met, the Company
    
    68
 
    has the right to (i) require the holder of a
    5% Convertible Debenture to convert the 5% Convertible
    Debenture in whole, including interest, into shares of the
    Companys common stock at a price of $7.0265 per
    common share, as may be adjusted under the debenture, as set
    forth and subject to the conditions in the 5% Convertible
    Debenture, or (ii) redeem the 5% Convertible
    Debenture. If the Company makes either of the foregoing
    elections with respect to any 5% Convertible Debenture, the
    Company must make the same election with respect to all
    5% Convertible Debentures.
 
    Warrants  On December 23, 2004, in
    connection with the issuance of the 5% Convertible Debentures,
    the Company issued warrants to purchase an aggregate of
    426,951 shares of its common stock at an exercise price of
    $7.0265. The warrants may be exercised at any time prior to
    5:00 p.m. Eastern time, on December 23, 2009. Any
    warrants not exercised prior to such time will expire. The
    exercise price will be reduced in certain instances where shares
    of common stock are sold or deemed to be sold at a price less
    than the applicable exercise price, including the issuance of
    certain options, the issuance of convertible securities, or the
    change in exercise price or rate of conversion for option or
    convertible securities. The exercise price will be
    proportionately adjusted if the Company subdivides (by stock
    split, stock dividend, recapitalization, or otherwise) or
    combines (by combination, reverse stock split, or otherwise) one
    or more classes of its common stock.
 
    Registration Rights  On April 18, 2005,
    the Companys registration statement relating to the
    5% Convertible Debentures and the shares of common stock
    issuable upon conversion of the debentures and exercise of the
    warrants was declared effective by the SEC. The Company expects
    to keep this registration statement effective until the earlier
    of (i) such time as all of the shares covered by the
    prospectus have been disposed of pursuant to and in accordance
    with the registration statement, or (ii) the date on which
    the shares may be sold pursuant to Rule 144(k) of the
    Securities Act.
 
    The Company incurred approximately $1.3 million in issuance
    costs and other expenses in connection with the offering. This
    amount has been deferred and is being amortized to interest
    expense over the term of the 5% Convertible Debenture.
    Additionally, the Company evaluated the various instruments
    included in the agreements entered into on December 22,
    2004 and allocated the relative fair values to be as follows:
    warrants  $1.7 million, Put Option 
    $0.1 million, Registration Rights 
    $0.1 million, issuance costs  $1.3 million,
    5% Convertible Debenture  $16.8 million.
    The 5% Convertible Debentures will be accreted to
    $20.0 million over their five-year life, resulting in
    additional interest expense. The value of the warrants has been
    included in Stockholders Deficit; the value of the Put
    Option and Registration Rights have been recorded as a liability
    and are subject to future value adjustments; and the value of
    the 5% Convertible Debentures has been recorded as
    long-term debt.
 
    Annual maturities of long-term debt as of December 31, 2006
    are $20.0 million in fiscal year 2009.
 
    |  |  | 
    | 8. | Long-term
    Deferred Revenue | 
 
    Long-term deferred revenue included payments totaling
    approximately $27.9 million and $16.8 million as of
    December 31, 2006 and 2005, respectively, of compulsory
    license fees and interest from Sony Computer Entertainment
    pursuant to Court orders dated January 10 and February 9,
    2005. Due to the contingent nature of the court-ordered payments
    made by Sony Computer Entertainment, the Company will not record
    any revenue or interest associated with these payments as
    revenue or income until such time as the contingency lapses. See
    Note 22 regarding subsequent event.
 
    |  |  | 
    | 9. | Long-term
    Customer Advance from Microsoft | 
 
    On July 25, 2003, the Company contemporaneously executed a
    series of agreements with Microsoft Corporation
    (Microsoft) that (1) settled the Companys
    lawsuit against Microsoft, (2) granted Microsoft a
    worldwide royalty-free, irrevocable license to the
    Companys portfolio of patents (the License
    Agreement) in exchange for a payment of
    $19.9 million, (3) provided Microsoft with sublicense
    rights to pursue certain license arrangements directly with
    third parties including Sony Computer Entertainment which, if
    consummated, would result in payments to the Company (the
    Sublicense Rights), and conveyed to Microsoft the
    right to a payment of cash in the event of a settlement within
    certain parameters of the Companys patent litigation
    against Sony Computer Entertainment of America Inc. and Sony
    Computer Entertainment Inc. (the Participation
    Rights) in exchange
    
    69
 
    for a payment of $0.1 million, (4) issued Microsoft
    shares of the Companys Series A Redeemable
    Convertible Preferred Stock (Series A Preferred
    Stock) for a payment of $6.0 million, and
    (5) granted the Company the right to sell up to
    $9.0 million of debentures to Microsoft under the terms and
    conditions established in newly authorized 7% Debentures with
    annual draw down rights over a
    48-month
    period. The sublicense rights provided to Microsoft to contract
    directly with Sony Computer Entertainment have now expired. The
    Company has not sold any 7% Debentures, of which
    $4.0 million were available for sale at December 31,
    2006.
 
    Under these agreements, in the event of a settlement of the Sony
    Computer Entertainment litigation, the Company is obligated to
    pay Microsoft a minimum of $15.0 million for any amounts
    received from Sony up to $100.0 million, plus 25% of any
    amounts over $100.0 million up to $150.0 million, and
    17.5% of any amounts over $150.0 million. On March 1,
    2007, the Company and Sony Computer Entertainment announced that
    the companies agreed to conclude their patent litigation at the
    U.S. Court of Appeals for the Federal Circuit, and
    additionally agreed to enter into a new business agreement to
    explore the inclusion of the Companys technology in
    PlayStation format products. See Note 22 regarding
    subsequent event. The Company believes that it is not obligated
    under its agreements with Microsoft to make any payment to
    Microsoft relating to the conclusion of the patent litigation
    with Sony Computer Entertainment. However, it is uncertain that
    Microsoft will accept the Companys position or that the
    Company will ultimately prevail with its position.
 
 
    The Company leases several of its facilities, vehicles, and some
    office equipment under noncancelable operating lease
    arrangements that expire at various dates through 2010.
 
    Minimum future lease payments are as follows:
 
    |  |  |  |  |  | 
|  |  | Operating Leases |  | 
|  |  | (In thousands) |  | 
|  | 
| 
    2007
    
 |  | $ | 994 |  | 
| 
    2008
    
 |  |  | 925 |  | 
| 
    2009
    
 |  |  | 713 |  | 
| 
    2010
    
 |  |  | 319 |  | 
|  |  |  |  |  | 
| 
    Total future minimum lease payments
    
 |  | $ | 2,951 |  | 
|  |  |  |  |  | 
 
    Rent expense was $1.1 million, $1.1 million, and
    $1.0 million in 2006, 2005, and 2004, respectively.
 
    |  |  | 
    | 11. | Stock-based
    Compensation and Stockholders Deficit | 
 
    Stock
    Options
 
    The Companys stock option program is a long-term retention
    program that is intended to attract, retain, and provide
    incentives for talented employees, officers, and directors, and
    to align stockholder and employee interests. The Company
    considers its option programs critical to its operation and
    productivity; essentially all of its employees participate.
    Under the Companys stock option plans, the Company may
    grant options to purchase up to 16,338,095 shares of its
    common stock to employees, directors, and consultants at prices
    not less than the fair market value on the date of grant for
    incentive stock options and not less than 85% of fair market
    value on the date of grant for nonstatutory stock options. These
    options generally vest over 4 years and expire
    10 years from the date of grant. On December 31, 2006,
    options to purchase 2,468,798 shares of common stock were
    available for grant, and options to purchase
    7,585,423 shares of common stock were outstanding.
 
    Employee
    Stock Purchase Plan
 
    The Company has an employee stock purchase plan
    (ESPP). Under the ESPP, eligible employees may
    purchase common stock through payroll deductions at a purchase
    price of 85% of the lower of the fair market value of the
    Companys stock at the beginning of the offering period or
    the purchase date. Participants may not purchase more than
    2,000 shares in a six-month offering period or purchase
    stock having a value greater than $25,000 in any calendar year
    as measured at the beginning of the offering period. A total of
    500,000 shares of common stock are
    
    70
 
    reserved for the issuance under the ESPP plus an automatic
    annual increase on January 1, 2001 and on each January 1
    thereafter through January 1, 2010 by an amount equal to
    the lesser of 500,000 shares per year or a number of shares
    determined by the Board of Directors. As of December 31,
    2006, 294,139 shares had been purchased under the ESPP.
    Under SFAS No. 123R, the ESPP is considered a
    compensatory plan and the Company is required to recognize
    compensation cost for sales made under the ESPP.
 
    The Company did not modify its stock option or employee stock
    purchase plans in the year ended December 31, 2006.
 
    General
    Stock Option Information
 
    The following table sets forth the summary of option activity
    under our stock option program:
 
    |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 
|  |  |  |  |  |  |  |  | Weighted 
 |  |  |  |  | 
|  |  |  |  |  |  |  |  | Average 
 |  |  |  |  | 
|  |  |  |  |  | Weighted 
 |  |  | Remaining 
 |  |  | Aggregate 
 |  | 
|  |  | Number 
 |  |  | Average 
 |  |  | Contractual 
 |  |  | Intrinsic 
 |  | 
|  |  | of Shares |  |  | Exercise Price |  |  | Term |  |  | Value |  | 
|  | 
| 
    Outstanding at January 1,
    2004 (3,470,621 exercisable at a weighted average price of $9.61
    per share)
    
 |  |  | 7,336,908 |  |  | $ | 6.40 |  |  |  |  |  |  |  |  |  | 
| 
    Granted (weighted average fair
    value of $4.91 per share)
    
 |  |  | 2,124,310 |  |  |  | 6.81 |  |  |  |  |  |  |  |  |  | 
| 
    Exercised
    
 |  |  | (620,210 | ) |  |  | 2.56 |  |  |  |  |  |  |  |  |  | 
| 
    Canceled
    
 |  |  | (1,246,381 | ) |  |  | 6.31 |  |  |  |  |  |  |  |  |  | 
|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 
| 
    Outstanding at December 31,
    2004 (4,126,485 exercisable at a weighted average price of $8.33
    per share)
    
 |  |  | 7,594,627 |  |  |  | 6.84 |  |  |  |  |  |  |  |  |  | 
| 
    Granted (weighted average fair
    value of $3.43 per share)
    
 |  |  | 1,158,400 |  |  |  | 6.75 |  |  |  |  |  |  |  |  |  | 
| 
    Exercised
    
 |  |  | (778,393 | ) |  |  | 2.59 |  |  |  |  |  |  |  |  |  | 
| 
    Canceled
    
 |  |  | (633,838 | ) |  |  | 7.28 |  |  |  |  |  |  |  |  |  | 
|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 
| 
    Outstanding at December 31,
    2005 (4,595,431 exercisable at a weighted average price of $8.03
    per share)
    
 |  |  | 7,340,796 |  |  |  | 7.24 |  |  |  |  |  |  |  |  |  | 
| 
    Granted (weighted average fair
    value of $4.31 per share)
    
 |  |  | 1,224,453 |  |  |  | 6.90 |  |  |  |  |  |  |  |  |  | 
| 
    Exercised
    
 |  |  | (389,810 | ) |  |  | 2.59 |  |  |  |  |  |  |  |  |  | 
| 
    Canceled
    
 |  |  | (590,016 | ) |  |  | 7.64 |  |  |  |  |  |  |  |  |  | 
|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 
| 
    Outstanding at December 31,
    2006
    
 |  |  | 7,585,423 |  |  | $ | 7.40 |  |  |  | 6.30 |  |  | $ | 11.1 million |  | 
|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 
| 
    Exercisable at December 31,
    2006
    
 |  |  | 5,403,314 |  |  | $ | 7.65 |  |  |  | 5.41 |  |  | $ | 9.8 million |  | 
|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 
 
    The expected to vest balance as of December 31, 2006 is
    equal to the outstanding balance at that date without
    consideration of forfeitures.
 
    The aggregate intrinsic value is calculated as the difference
    between the exercise price of the underlying awards and the
    quoted price of the Companys common stock for the options
    that were
    in-the-money
    at December 31, 2006. The aggregate intrinsic value of
    options exercised under the Companys stock option plans,
    determined as of the date of option exercise was
    $1.7 million for the year ended December 31, 2006.
    
    71
 
 
    Additional information regarding options outstanding as of
    December 31, 2006 is as follows:
 
    |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 
|  |  | Options Outstanding |  |  | Options Exercisable |  | 
|  |  |  |  |  | Weighted 
 |  |  |  |  |  |  |  |  |  |  | 
| Range of 
 |  |  |  |  | Average 
 |  |  | Weighted 
 |  |  |  |  |  | Weighted 
 |  | 
| Exercise 
 |  |  |  |  | Remaining 
 |  |  | Average 
 |  |  |  |  |  | Average 
 |  | 
| Prices 
 |  | Number 
 |  |  | Contractual 
 |  |  | Exercise 
 |  |  | Number 
 |  |  | Exercise 
 |  | 
|  |  | Outstanding |  |  | Life (Years) |  |  | Price |  |  | Exercisable |  |  | Price |  | 
|  | 
| 
    $0.64 - $  1.76
    
 |  |  | 1,178,373 |  |  |  | 5.89 |  |  | $ | 1.49 |  |  |  | 1,154,126 |  |  | $ | 1.49 |  | 
| 
     1.79 -  6.00
    
 |  |  | 779,011 |  |  |  | 6.58 |  |  |  | 4.18 |  |  |  | 556,040 |  |  |  | 3.76 |  | 
| 
     6.02 -  6.20
    
 |  |  | 966,750 |  |  |  | 6.72 |  |  |  | 6.13 |  |  |  | 786,749 |  |  |  | 6.13 |  | 
| 
     6.23 -  6.95
    
 |  |  | 1,251,769 |  |  |  | 8.54 |  |  |  | 6.78 |  |  |  | 264,703 |  |  |  | 6.52 |  | 
| 
     6.96 -  7.00
    
 |  |  | 1,035,086 |  |  |  | 7.57 |  |  |  | 6.99 |  |  |  | 615,183 |  |  |  | 6.99 |  | 
| 
     7.02 -  8.98
    
 |  |  | 1,241,949 |  |  |  | 4.85 |  |  |  | 8.38 |  |  |  | 962,778 |  |  |  | 8.58 |  | 
| 
     9.24 - 17.13
    
 |  |  | 852,353 |  |  |  | 4.43 |  |  |  | 11.67 |  |  |  | 783,603 |  |  |  | 11.89 |  | 
| 
    23.13 - 33.50
    
 |  |  | 249,747 |  |  |  | 3.19 |  |  |  | 31.34 |  |  |  | 249,747 |  |  |  | 31.34 |  | 
| 
    34.75 - 34.75
    
 |  |  | 5,499 |  |  |  | 3.09 |  |  |  | 34.75 |  |  |  | 5,499 |  |  |  | 34.75 |  | 
| 
    43.25 - 43.25
    
 |  |  | 24,886 |  |  |  | 3.28 |  |  |  | 43.25 |  |  |  | 24,886 |  |  |  | 43.25 |  | 
|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 
| 
    $0.64 - $43.25
    
 |  |  | 7,585,423 |  |  |  | 6.30 |  |  | $ | 7.40 |  |  |  | 5,403,314 |  |  | $ | 7.65 |  | 
|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 
 
    Stock-based
    Compensation
 
    On January 1, 2006, the Company adopted the provisions of
    SFAS No. 123R. See Note 1 for a description of
    the Companys adoption of SFAS No. 123R.
 
    Valuation and amortization method  The Company
    uses the Black-Scholes model, single-option approach to
    determine the fair value of stock options and employee stock
    purchase plan shares. All share-based payment awards are
    amortized on a straight-line basis over the requisite service
    periods of the awards, which are generally the vesting periods.
    Prior to the adoption of SFAS No. 123R, the Company
    used the Black-Scholes model, multiple-option approach to
    determine the fair value of stock options and employee stock
    purchase plan shares and amortization of resulting stock-based
    compensation amounts included in its pro forma disclosures of
    SFAS No. 123. The determination of the fair value of
    stock-based payment awards on the date of grant using an
    option-pricing model is affected by the Companys stock
    price as well as assumptions regarding a number of complex and
    subjective variables. These variables include actual and
    projected employee stock option exercise behaviors, the
    Companys expected stock price volatility over the term of
    the awards, risk-free interest rate, and expected dividends.
 
    Expected term  The Company estimates the
    expected term of options granted by using the simplified method
    as prescribed by SAB No. 107. The expected term of
    employee stock purchase plan shares is the length of the
    offering period.
 
    Expected volatility  The Company estimates the
    volatility of its common stock taking into consideration its
    historical stock price movement, the volatility of stock prices
    of companies of similar size with similar businesses, if any,
    and its expected future stock price trends based on known or
    anticipated events.
 
    Risk-free interest rate  The Company bases the
    risk-free interest rate that it uses in the option pricing model
    on U.S. Treasury zero-coupon issues with remaining terms
    similar to the expected term on the options.
 
    Expected dividend  The Company does not
    anticipate paying any cash dividends in the foreseeable future
    and therefore uses an expected dividend yield of zero in the
    option-pricing model.
 
    Forfeitures  The Company is required to
    estimate future forfeitures at the time of grant and revise
    those estimates in subsequent periods if actual forfeitures
    differ from those estimates. The Company uses historical data to
    estimate pre-vesting option forfeitures and records stock-based
    compensation expense only for those awards that are expected to
    vest.
    
    72
 
 
    The assumptions used to value option grants and shares under the
    employee stock purchase plan are as follows:
 
    |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 
|  |  | Options |  |  | Employee Stock Purchase Plan |  | 
|  |  | 2006 |  |  | 2005 |  |  | 2004 |  |  | 2006 |  |  | 2005 |  |  | 2004 |  | 
|  | 
| 
    Expected life (in years)
    
 |  |  | 6.25 |  |  |  | 2.5 |  |  |  | 2.5 |  |  |  | 0.5 |  |  |  | 0.5 |  |  |  | 0.5 |  | 
| 
    Interest rate
    
 |  |  | 4.8 | % |  |  | 4.1 | % |  |  | 2.8 | % |  |  | 4.9 | % |  |  | 3.7 | % |  |  | 1.4 | % | 
| 
    Volatility
    
 |  |  | 62 | % |  |  | 63 | % |  |  | 107 | % |  |  | 51 | % |  |  | 33 | % |  |  | 92 | % | 
| 
    Dividend yield
    
 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 
 
    Total stock-based compensation recognized in the consolidated
    statements of operations is as follows:
 
    |  |  |  |  |  | 
|  |  | Year Ended December 31, 
 |  | 
|  |  | 2006 |  | 
| 
    Income Statement Classifications
 |  | (In thousands) |  | 
|  | 
| 
    Cost of product sales
    
 |  | $ | 70 |  | 
| 
    Sales and marketing
    
 |  |  | 1,230 |  | 
| 
    Research and development
    
 |  |  | 492 |  | 
| 
    General and administrative
    
 |  |  | 1,145 |  | 
|  |  |  |  |  | 
| 
    Total
    
 |  | $ | 2,937 |  | 
|  |  |  |  |  | 
 
    SFAS No. 123R requires the benefits of tax deductions
    in excess of recognized compensation expense to be reported as a
    financing cash flow, rather than as an operating cash flow. This
    requirement will reduce net operating cash flows and increase
    net financing cash flows in periods after adoption. For year
    ended December 31, 2006, the Company recorded $36,000 of
    excess tax benefits from stock-based compensation. Total cash
    flow under the new accounting rules is the same as under the old
    accounting rules.
 
    The Company has calculated an additional paid-in capital
    (APIC) pool pursuant to the provisions of
    SFAS No. 123R. The APIC pool represents the excess tax
    benefits related to stock-based compensation that are available
    to absorb future tax deficiencies. The Company includes only
    those excess tax benefits that have been realized in accordance
    with SFAS No. 109, Accounting for Income
    Taxes. If the amount of future tax deficiencies is greater
    than the available APIC pool, the Company will record the excess
    as income tax expense in its consolidated statements of
    operations.
 
    As of December 31, 2006, there was $3.2 million of
    unrecognized compensation cost, adjusted for estimated
    forfeitures, related to non-vested stock options granted to the
    Companys employees and directors. This cost will be
    recognized over an estimated weighted-average period of
    approximately 1.2 years. Total unrecognized compensation
    cost will be adjusted for future changes in estimated
    forfeitures.
    
    73
 
 
    The following table sets forth the pro forma amounts of net loss
    and net loss per share, for the years ended December 31,
    2005 and 2004, that would have resulted if the Company had
    accounted for its employee stock plans under the fair value
    recognition provisions of SFAS No. 123:
 
    |  |  |  |  |  |  |  |  |  | 
|  |  | Years Ended December 31, |  | 
|  |  | 2005 |  |  | 2004 |  | 
|  |  | (In thousands, except per share amounts) |  | 
|  | 
| 
    Net loss  as reported
    
 |  | $ | (13,085 | ) |  | $ | (20,738 | ) | 
| 
    Add: Stock-based employee
    compensation included in reported net loss, net of related tax
    effects
    
 |  |  | 2 |  |  |  | 128 |  | 
| 
    Less: Stock-based compensation
    expense determined using fair value method, net of tax
    
 |  |  | (5,088 | ) |  |  | (6,663 | ) | 
|  |  |  |  |  |  |  |  |  | 
| 
    Net loss  pro forma
    
 |  | $ | (18,171 | ) |  | $ | (27,273 | ) | 
|  |  |  |  |  |  |  |  |  | 
| 
    Basic and diluted loss per common
    share  as reported
    
 |  | $ | (0.54 | ) |  | $ | (0.91 | ) | 
| 
    Basic and diluted loss per common
    share  pro forma
    
 |  | $ | (0.76 | ) |  | $ | (1.20 | ) | 
 
    Warrants.  On December 23, 2004, the
    Company, in conjunction with the 5% Convertible Debentures,
    issued an aggregate of 426,951 warrants to purchase shares of
    its common stock at an exercise price of $7.0265. The warrants
    may be exercised at any time prior to 5:00 p.m. Eastern
    time, on December 23, 2009. Any warrants not exercised
    prior to such time will expire. The Company allocated
    $1.7 million of the 5% Convertible Debenture proceeds
    to the warrant and will amortize the amount to interest expense
    over the five-year term of the 5% Convertible Debentures.
    See Note 7.
 
    |  |  | 
    | 12. | Litigation
    Settlement | 
 
    On September 24, 2004, the Company filed in the United
    States District Court for the Northern District of California a
    complaint for patent infringement against Electro Source. On
    February 28, 2006, the Company announced that it had
    settled its legal differences with Electro Source and the
    Company and Electro Source agreed to dismiss all claims and
    counterclaims relating to this matter. In addition to the
    Confidential Settlement Agreement, Electro Source entered into a
    worldwide license to the Companys patents for
    vibro-tactile devices in the consumer gaming peripheral field of
    use under which Electro Source makes royalty payments to the
    Company based on sales by Electro Source of spinning mass
    vibro-tactile gamepads, steering wheels, and other game
    controllers for dedicated gaming consoles, such as the Sony
    PlayStation and PlayStation 2, the Nintendo GameCube, and
    the Microsoft Xbox and Xbox 360. Both companies also have agreed
    to explore the possibility of working together in technology or
    engineering related assignments. For the year ended
    December 31, 2006, Electro Source paid the Company
    litigation settlement payments of $1.7 million. The Company
    and Electro Source each assumed financial responsibility for
    their respective legal costs with respect to this lawsuit.
 
 
    The Company accounts for restructuring costs in accordance with
    SFAS No. 146, Accounting for Costs Associated
    with Exit of Disposal Activities. There were no
    restructuring costs incurred in the year ended December 31,
    2006. Restructuring costs of $185,000 incurred in the year ended
    December 31, 2005 consisted of severance benefits paid as a
    result of a reduction in workforce. Employees from
    manufacturing, sales and marketing, research and development,
    and general and administrative were included in the 2005
    reduction in force. The Company did not incur any additional
    charges related to the aforementioned reduction in force and
    management does not anticipate any further costs in future
    periods related to this reduction in force.
    
    74
 
 
    Restructuring costs for the year ended December 31, 2005
    were as follows:
 
    |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 
|  |  | Year Ended December 31, 2005 |  | 
|  |  |  |  |  | Restructuring 
 |  |  |  |  |  |  |  | 
|  |  |  |  |  | costs expensed 
 |  |  | Restructuring 
 |  |  | Restructuring 
 |  | 
|  |  | Restructuring 
 |  |  | in the Year 
 |  |  | costs paid 
 |  |  | costs unpaid as 
 |  | 
|  |  | costs unpaid as 
 |  |  | Ended 
 |  |  | through 
 |  |  | of 
 |  | 
|  |  | of December 31, 
 |  |  | December 31, 
 |  |  | December 31, 
 |  |  | December 31, 
 |  | 
|  |  | 2004 |  |  | 2005 |  |  | 2005 |  |  | 2005 |  | 
|  |  | (In thousands) |  | 
|  | 
| 
    Nature of Restructuring Costs:
    
 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 
| 
    Reduction in Force
    
 |  | $ |  |  |  | $ | 185 |  |  | $ | 185 |  |  | $ |  |  | 
|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 
 
 
    For the years ended December 31, 2006, 2005, and 2004, the
    Company recorded a provision (benefit) for income taxes of
    $144,000, $158,000 and $(151,000), respectively, yielding
    effective tax rates of 1.4%, 1.2%, and (0.7)%, respectively. The
    provisions for income tax were based on federal and state
    alternative minimum income tax payable on taxable income and
    foreign withholding tax expense. Although the Company incurred
    pre-tax losses, sums received from Sony Computer Entertainment
    and interest thereon included in long-term deferred revenue,
    approximating $11.1 million and $16.8 million for the
    years ended December 31, 2006, and 2005, respectively,
    created alternative minimum taxable income. For the year ended
    December 31, 2004, the Company reversed the tax provision
    that had been recorded in 2003 due to the non-recognition of
    deferred revenues for 2003 tax return purposes.
 
    Significant components of the net deferred tax assets and
    liabilities for federal and state income taxes consisted of:
 
    |  |  |  |  |  |  |  |  |  | 
|  |  | December 31, |  | 
|  |  | 2006 |  |  | 2005 |  | 
|  |  | (In thousands) |  | 
|  | 
| 
    Deferred tax assets:
    
 |  |  |  |  |  |  |  |  | 
| 
    Net operating loss carryforwards
    
 |  | $ | 26,124 |  |  | $ | 28,111 |  | 
| 
    Deferred revenue
    
 |  |  | 13,524 |  |  |  | 8,922 |  | 
| 
    Deferred rent
    
 |  |  | 27 |  |  |  | 21 |  | 
| 
    Research and development credits
    
 |  |  | 1,665 |  |  |  | 1,611 |  | 
| 
    Reserves and accruals recognized
    in different periods
    
 |  |  | 1,315 |  |  |  | 560 |  | 
| 
    Long-term customer advance from
    Microsoft
    
 |  |  | 6,112 |  |  |  | 6,112 |  | 
| 
    Basis difference in investment
    
 |  |  | 1,328 |  |  |  | 1,328 |  | 
| 
    Capitalized R&D expenses
    
 |  |  | 487 |  |  |  | 522 |  | 
|  |  |  |  |  |  |  |  |  | 
| 
    Total deferred tax assets
    
 |  |  | 50,582 |  |  |  | 47,187 |  | 
| 
    Deferred tax liabilities:
    
 |  |  |  |  |  |  |  |  | 
| 
    Depreciation and amortization
    
 |  |  | (2,532 | ) |  |  | (2,106 | ) | 
| 
    Difference in tax basis of
    purchased technology
    
 |  |  | (191 | ) |  |  | (355 | ) | 
| 
    Valuation allowance
    
 |  |  | (47,859 | ) |  |  | (44,726 | ) | 
|  |  |  |  |  |  |  |  |  | 
| 
    Net deferred tax assets
    
 |  | $ |  |  |  | $ |  |  | 
|  |  |  |  |  |  |  |  |  | 
    
    75
 
    The Companys effective tax rate differed from the expected
    benefit at the federal statutory tax rate as follows:
 
    |  |  |  |  |  |  |  |  |  |  |  |  |  | 
|  |  | 2006 |  |  | 2005 |  |  | 2004 |  | 
|  | 
| 
    Federal statutory tax rate
    
 |  |  | (35.0 | )% |  |  | (35.0 | )% |  |  | (35.0 | )% | 
| 
    State taxes, net of federal benefit
    
 |  |  | (5.8 | ) |  |  | (6.1 | ) |  |  | (3.0 | ) | 
| 
    Non-deductible interest
    
 |  |  | 8.8 |  |  |  | 1.4 |  |  |  |  |  | 
| 
    Stock compensation expense
    
 |  |  | 4.0 |  |  |  |  |  |  |  | 0.2 |  | 
| 
    Other
    
 |  |  | (0.7 | ) |  |  | 1.4 |  |  |  | (0.2 | ) | 
| 
    Valuation allowance
    
 |  |  | 30.1 |  |  |  | 39.5 |  |  |  | 37.3 |  | 
|  |  |  |  |  |  |  |  |  |  |  |  |  | 
| 
    Effective tax rate
    
 |  |  | 1.4 | % |  |  | 1.2 | % |  |  | (0.7 | )% | 
|  |  |  |  |  |  |  |  |  |  |  |  |  | 
 
    Substantially all of the Companys loss from operations for
    all periods presented is generated from domestic operations.
 
    At December 31, 2006, the Company has federal and state net
    operating loss carryforwards of $72.4 million and
    $23.8 million, respectively, expiring from 2011 through
    2026 and from 2007 through 2016, respectively.
 
    Approximately $4.0 million and $2.0 million of federal
    and state net operating loss carryforwards were generated prior
    to 1999. These losses can be used to offset future taxable
    income. Usage is limited to approximately $16.4 million
    annually, due to an ownership change that occurred during 1999.
    Approximately $10.6 million of federal and state net
    operating loss carryforwards related to pre-acquisition losses
    from acquired subsidiaries can be used to offset future taxable
    income. Usage of pre-acquisition losses will be limited to
    approximately $1.1 million annually. During 2005, the
    Company evaluated ownership changes from 1999 to 2004 and
    determined that there were no further limitations on the
    Companys net operating loss carryforwards.
 
    Undistributed earnings of the Companys foreign
    subsidiaries are considered to be indefinitely reinvested and
    accordingly, no provision for federal and state income taxes has
    been provided thereon. Upon distribution of those earnings in
    the form of dividends or otherwise, the Company would be subject
    to both U.S. income taxes (subject to an adjustment for
    foreign tax credits) and withholding taxes payable to various
    foreign countries.
 
 
    The following is a reconciliation of the numerators and
    denominators used in computing basic and diluted net loss per
    share:
 
    |  |  |  |  |  |  |  |  |  |  |  |  |  | 
|  |  | Years Ended December 31, |  | 
|  |  | 2006 |  |  | 2005 |  |  | 2004 |  | 
|  |  | (In thousands, except per share amounts) |  | 
|  | 
| 
    Numerator:
    
 |  |  |  |  |  |  |  |  |  |  |  |  | 
| 
    Net loss
    
 |  | $ | (10,424 | ) |  | $ | (13,085 | ) |  | $ | (20,738 | ) | 
|  |  |  |  |  |  |  |  |  |  |  |  |  | 
| 
    Denominator:
    
 |  |  |  |  |  |  |  |  |  |  |  |  | 
| 
    Shares used in computation, basic
    and diluted (weighted average common shares outstanding)
    
 |  |  | 24,556 |  |  |  | 24,027 |  |  |  | 22,698 |  | 
|  |  |  |  |  |  |  |  |  |  |  |  |  | 
| 
    Net loss per share, basic and
    diluted
    
 |  | $ | (0.42 | ) |  | $ | (0.54 | ) |  | $ | (0.91 | ) | 
|  |  |  |  |  |  |  |  |  |  |  |  |  | 
    
    76
 
    For the above-mentioned periods, the Company had securities
    outstanding that could potentially dilute basic earnings per
    share in the future, but were excluded from the computation of
    diluted net loss per share in the periods presented since their
    effect would have been anti-dilutive. These outstanding
    securities consisted of the following:
 
    |  |  |  |  |  |  |  |  |  |  |  |  |  | 
|  |  | December 31, |  | 
|  |  | 2006 |  |  | 2005 |  |  | 2004 |  | 
|  | 
| 
    Outstanding stock options
    
 |  |  | 7,585,423 |  |  |  | 7,340,796 |  |  |  | 7,594,627 |  | 
| 
    Warrants
    
 |  |  | 808,762 |  |  |  | 808,762 |  |  |  | 808,762 |  | 
| 
    5% Senior Subordinated
    Convertible Debentures
    
 |  |  | 2,846,363 |  |  |  | 2,846,363 |  |  |  | 2,846,363 |  | 
 
    |  |  | 
    | 16. | Employee
    Benefit Plan | 
 
    The Company has a 401(k) tax-deferred savings plan under which
    eligible employees may elect to have a portion of their salary
    deferred and contributed to the 401(k) plan. Contributions may
    be made by the Company at the discretion of the Board of
    Directors. The Company did not make any contributions during the
    years ended December 31, 2006, 2005, or 2004.
 
 
    Billings under certain cost-based government contracts are
    calculated using provisional rates that permit recovery of
    indirect costs. These rates are subject to audit on an annual
    basis by the government agencies audit department. The
    cost audit will result in the negotiation and determination of
    the final indirect cost rates that the Company may use for the
    period(s) audited. The final rates, if different from the
    provisionals, may create an additional receivable or liability.
 
    As of December 31, 2006, the Company has not reached final
    settlements on indirect rates. The Company has negotiated
    provisional indirect rates for the years ended December 31,
    2006, 2005, and 2004. The Company periodically reviews its cost
    estimates and experience rates, and any needed adjustments are
    made and reflected in the period in which the estimates are
    revised. In the opinion of management, redetermination of any
    cost-based contracts for the open years will not have a material
    effect on the Companys financial position or results of
    operations.
 
 
    In July 2003 the Company entered into a consulting agreement
    with a member of its board of directors to assist with certain
    marketing initiatives of its wholly owned subsidiary, Immersion
    Medical. Under the terms of the consulting agreement the board
    member received $15,000 per month compensation and
    reimbursement of
    out-of-pocket
    travel expenses. The initial term of the consulting agreement
    was six months and was renewable for subsequent three-month
    terms unless either party notified the other of its election to
    terminate the agreement. The consulting agreement was terminated
    in April 2004. During the year ended December 31, 2004 the
    board member earned compensation of $50,000.
 
 
    In re
    Immersion Corporation
 
    The Company is involved in legal proceedings relating to a class
    action lawsuit filed on November 9, 2001, In re Immersion
    Corporation Initial Public Offering Securities Litigation,
    No. Civ.
    01-9975
    (S.D.N.Y.), related to In re Initial Public Offering Securities
    Litigation, No. 21 MC 92 (S.D.N.Y.). The named defendants
    are the Company and three of its current or former officers or
    directors (the Immersion Defendants), and certain
    underwriters of the Companys November 12, 1999
    initial public offering (IPO). Subsequently, two of
    the individual defendants stipulated to a dismissal without
    prejudice.
 
    The operative amended complaint is brought on purported behalf
    of all persons who purchased the common stock of the Company
    from the date of the IPO through December 6, 2000. It
    alleges liability under Sections 11 and 15 of the
    Securities Act of 1933 and Sections 10(b) and 20(a) of the
    Securities Exchange Act of 1934, on the grounds that the
    registration statement for the IPO did not disclose that:
    (1) the underwriters agreed to allow certain
    
    77
 
    customers to purchase shares in the IPO in exchange for excess
    commissions to be paid to the underwriters; and (2) the
    underwriters arranged for certain customers to purchase
    additional shares in the aftermarket at predetermined prices.
    The complaint also appears to allege that false or misleading
    analyst reports were issued. The complaint does not claim any
    specific amount of damages.
 
    Similar allegations were made in other lawsuits challenging over
    300 other initial public offerings and follow-on offerings
    conducted in 1999 and 2000. The cases were consolidated for
    pretrial purposes. On February 19, 2003, the Court ruled on
    all defendants motions to dismiss. The motion was denied
    as to claims under the Securities Act of 1933 in the case
    involving Immersion as well as in all other cases (except for 10
    cases). The motion was denied as to the claim under
    Section 10(b) as to the Company, on the basis that the
    complaint alleged that the Company had made acquisition(s)
    following the IPO. The motion was granted as to the claim under
    Section 10(b), but denied as to the claim under
    Section 20(a), as to the remaining individual defendant.
 
    The Company and most of the issuer defendants have settled with
    the plaintiffs. In this settlement, plaintiffs have dismissed
    and released all claims against the Immersion Defendants, in
    exchange for a contingent payment by the insurance companies
    collectively responsible for insuring the issuers in all of the
    IPO cases, and for the assignment or surrender of certain claims
    the Company may have against the underwriters. The Immersion
    Defendants will not be required to make any cash payments in the
    settlement, unless the pro rata amount paid by the insurers in
    the settlement exceeds the amount of the insurance coverage, a
    circumstance which the Company believes is remote. The
    settlement will require approval of the Court, which cannot be
    assured, after class members are given the opportunity to object
    to the settlement or opt out of the settlement.
 
    In September 2005, the Court granted preliminary approval of the
    settlement. The Court held a hearing to consider final approval
    of the settlement on April 24, 2006, and took the matter
    under submission. The court will resume consideration of whether
    to grant final approval to the settlement following further
    appellate review, if any, of the decision in In re Initial
    Public Offering Securities Litigation, 471 F.3d 24, 2006 WL
    3499937 (2d Cir. Dec. 5, 2006).
 
    Immersion
    Corporation vs. Microsoft Corporation, Sony Computer
    Entertainment Inc. and Sony Computer Entertainment of America,
    Inc.
 
    On February 11, 2002, the Company filed a complaint against
    Microsoft Corporation, Sony Computer Entertainment, Inc., and
    Sony Computer Entertainment of America, Inc. in the
    U.S. District Court for the Northern District Court of
    California alleging infringement of U.S. Patent Nos.
    5,889,672 and 6,275,213. The case was assigned to United States
    District Judge Claudia Wilken. On April 4, 2002, Sony
    Computer Entertainment and Microsoft answered the complaint by
    denying the material allegations and alleging counterclaims
    seeking a judicial declaration that the asserted patents were
    invalid, unenforceable, or not infringed. Under the
    counterclaims, the defendants were also seeking damages for
    attorneys fees. On October 8, 2002, the Company filed
    an amended complaint, withdrawing the claim under the
    U.S. Patent No. 5,889,672 and adding claims under a
    new patent, U.S. Patent No. 6,424,333.
 
    On July 28, 2003, the Company announced that it had settled
    its legal differences with Microsoft, and both parties agreed to
    dismiss all claims and counterclaims relating to this matter as
    well as assume financial responsibility for their respective
    legal costs with respect to the lawsuit between the Company and
    Microsoft.
 
    On August 16, 2004, the trial against Sony Computer
    Entertainment commenced. On September 21, 2004, the jury
    returned its verdict in favor of the Company. The jury found all
    the asserted claims of the patents valid and infringed. The jury
    awarded the Company damages in the amount of $82.0 million.
    On January 10, 2005, the Court awarded the Company
    prejudgment interest on the damages the jury awarded at the
    applicable prime rate. The Court further ordered Sony Computer
    Entertainment to pay the Company a compulsory license fee at the
    rate of 1.37%, the ratio of the verdict amount to the amount of
    sales of infringing products, effective as of July 1, 2004
    and through the date of Judgment. On February 9, 2005, the
    Court ordered that Sony Computer Entertainment provide the
    Company with sales data 15 days after the end of each
    quarter and clarified that Sony Computer Entertainment will make
    the ordered payment 45 days after the end of the applicable
    quarter. Sony Computer Entertainment has made quarterly payments
    to the Company pursuant to the Courts orders.
    
    78
 
 
    On February 9, 2005, Sony Computer Entertainment filed a
    Notice of Appeal to the United States Court of Appeals for the
    Federal Circuit to appeal the Courts January 10, 2005
    order, and on February 10, 2005 Sony Computer Entertainment
    filed an Amended Notice of Appeal to include an appeal from the
    Courts February 9, 2005 order.
 
    On January 5 and 6, 2005, the Court held a bench trial on
    Sony Computer Entertainments remaining allegations that
    the 333 patent was not enforceable due to alleged
    inequitable conduct. On March 24, 2005, the Court resolved
    this issue, entering a written order finding in the
    Companys favor.
 
    On March 24, 2005, Judge Wilken also entered judgment in
    the Companys favor and awarded the Company
    $82.0 million in past damages, and pre-judgment interest in
    the amount of $8.9 million, for a total of
    $90.9 million. The Company was also awarded certain court
    costs. Court costs do not include attorneys fees.
    Additionally, the Court issued a permanent injunction against
    the manufacture, use, sale, or import into the United States of
    the infringing Sony PlayStation system consisting of the
    PlayStation consoles, Dual Shock controllers, and the
    47 games found by the jury to infringe the Companys
    patents. The Court stayed the permanent injunction pending
    appeal to the United States Court of Appeals for the Federal
    Circuit. The Court further ordered Sony Computer Entertainment
    to pay a compulsory license fee at the rate of 1.37% for the
    duration of the stay of the permanent injunction at the same
    rate and conditions as previously awarded in its interim
    January 10, 2005 and February 9, 2005 Orders. On
    April 7, 2005, pursuant to a stipulation of the parties,
    the Court entered an Amended Judgment to clarify that the
    Judgment in favor of the Company and against Sony Computer
    Entertainment also encompassed Sony Computer
    Entertainments counterclaims for declaratory relief on
    invalidity and unenforceability, as well as non-infringement.
 
    Sony Computer Entertainment had filed further motions seeking
    judgment as a matter of a law (JMOL) or for a new
    trial, and a motion for a stay of an accounting and execution of
    the Judgment. On May 17, 2005, Judge Wilken denied these
    motions.
 
    On April 27, 2005, the Court granted Sony Computer
    Entertainments request to approve a supersedeas bond,
    secured by a cash deposit with the Court in the amount of
    $102.5 million, to obtain a stay of enforcement of the
    Courts Amended Judgment pending appeal. On May 17,
    2005, the Court issued a minute order stating that in lieu of
    the supersedeas bond the Court would allow Sony Computer
    Entertainment to place the funds on deposit with the Court in an
    escrow account subject to acceptable escrow instructions. The
    parties negotiated escrow instructions, and on June 12,
    2006, the Court granted the parties stipulated request to
    withdraw the funds from the Court and deposit them in an escrow
    account with JP Morgan Chase. Sony Computer Entertainment has
    withdrawn the funds from the Court and deposited them in the
    JP Morgan Chase escrow account.
 
    On June 16, 2005, Sony Computer Entertainment filed a
    Notice of Appeal from the District Court Judgment to the United
    States Court of Appeals for the Federal Circuit. The appeals of
    the January and February orders regarding the compulsory license
    have been consolidated with the appeal of the Judgment. Sony
    Computer Entertainments Opening Brief was filed on
    October 21, 2005; the Company filed an Opposition Brief on
    December 5, 2005. Due to the cross appeal by ISLLC (see
    below), the Federal Circuit allowed the Company to file a
    Substitute Opposition Brief on February 17, 2006 responding
    to the briefs filed by both Sony Computer Entertainment and
    ISLLC. On March 15, 2006, the Company filed a further
    substitute brief in response to a Federal Circuit order
    clarifying the maximum number of words the Company was allowed
    given ISLLCs cross appeal. Sony Computer Entertainment
    filed its Reply Brief on April 27, 2006 and ISLLCs
    Reply Brief was filed on May 15, 2006. On October 3,
    2006, a hearing for oral argument was held before a three-judge
    panel of the United States Court of Appeals for the Federal
    Circuit.
 
    On July 21, 2005, Sony Computer Entertainment filed a
    motion in the District Court before Judge Wilken seeking relief
    from the final judgment under Rule 60(b) of the Federal
    Rules of Civil Procedure on the grounds of alleged fraud and
    newly discovered evidence of purported prior art,
    which Sony Computer Entertainment contends the Company concealed
    and withheld attributable to Mr. Craig Thorner, a named
    inventor on three patents that Sony Computer Entertainment urged
    as a basis for patent invalidity during the trial. A hearing on
    this motion was held before Judge Wilken on January 20,
    2006. On March 8, 2006, the Court entered an Order which
    denied Sony Computer Entertainments motion pursuant to
    Rule 60(b) of the Federal Rules of Civil Procedure in its
    entirety. On April 7, 2006, Sony Computer Entertainment
    filed a Notice of Appeal to the United States Court of
    
    79
 
    Appeals for the Federal Circuit to appeal this ruling and filed
    its opening brief on June 16, 2006. The Companys
    opposition brief was filed on August 30, 2006, and Sony
    Computer Entertainment filed its reply brief on October 2,
    2006. On January 8, 2007, a hearing for oral argument was
    held before a three-judge panel of the United States Court of
    Appeals for the Federal Circuit.
 
    On May 17, 2005, Sony Computer Entertainment filed a
    Request for Inter Partes Reexamination of the 333 Patent
    with the United States Patent and Trademark Office
    (PTO). On May 19, 2005, Sony Computer
    Entertainment filed a similar Request for reexamination of the
    213 Patent. On July 6, 2005, the Company filed a
    Petition to dismiss, stay, or alternatively to suspend both of
    the requests for reexamination, based at least on the grounds
    that a final judgment has already been entered by a United
    States District Court, and that the PTOs current inter
    partes reexamination procedures deny due process of law. The PTO
    denied the first petition, and the Company filed a second
    petition on September 9, 2005. On November 17, 2005,
    the PTO granted the Companys petition, and suspended the
    inter partes reexaminations until such time as the parallel
    court proceedings warrant termination or resumption of the PTO
    examination and prosecution proceedings. On December 13,
    2005, Sony Computer Entertainment filed a third petition
    requesting permission to file an additional inter partes
    reexamination on the claims of the 333 and 213
    Patents for which reexamination was not requested in Sony
    Computer Entertainments original requests for
    reexamination. The PTO dismissed this third petition on
    March 22, 2006. On December 13, 2005, Sony Computer
    Entertainment also filed ex parte reexamination requests on a
    number of claims of the 213 and 333 patents,
    including all of the claims litigated in the District Court
    action, in addition to others. On March 13, 2006, the PTO
    granted the ex parte reexam request only with respect to the
    requested claims that were not litigated, and the ex parte
    reexamination is proceeding with respect to the claims that were
    not the subject of litigation. On April 11, 2006, Sony
    Computer Entertainment filed a fourth petition to the PTO
    requesting that the currently suspended inter partes proceeding
    and the ex parte proceeding be merged into a single proceeding.
    The Company filed its opposition to this petition on May 3,
    2006, and the PTO denied the fourth petition on July 3,
    2006.
 
    On December 13, 2005, Sony Computer Entertainment filed a
    lawsuit against the PTO in the U.S. District Court for the
    Eastern District of Virginia claiming that the PTO erred in
    suspending the inter partes reexamination on November 17,
    2005. The case was assigned to U.S. District Judge Ellis.
    The Company moved to intervene in the lawsuit, and on
    March 31, 2006, the Court granted the Companys motion
    to intervene of right. The Court entered a
    scheduling order which precluded discovery and set an expedited
    briefing schedule for motions for summary judgment. After
    briefing, Judge Ellis held a hearing on the summary judgment
    motions on April 21, 2006. The Court granted summary
    judgment in the Companys and the PTOs favor on all
    grounds on May 22, 2006. Sony Computer Entertainment has
    not appealed this judgment.
 
    On March 1, 2007, Sony Computer Entertainment withdrew and
    moved to dismiss its appeals from the District Courts
    April 7, 2005, Amended Judgment (and all interlocutory
    orders merged in the Amended Judgment). On March 2, 2007,
    Sony Computer Entertainment withdrew and moved to dismiss its
    appeal from the District Courts March 8, 2006, order
    denying Sony Computer Entertainments motion for relief
    from final judgment under Rule 60(b) of the Federal Rules
    of Civil Procedure. On March 8, 2007, the Federal Circuit
    ordered the dismissal of the Sony Computer Entertainment
    Rule 60(b) appeal. On March 14, 2007, the Federal
    Circuit dismissed the Sony Computer Entertainment appeal of the
    Amended Judgment (and all interlocutory orders merged in the
    Amended Judgment). See Note 22 regarding subsequent event
    for further discussion.
 
    Internet
    Services LLC Litigation
 
    On October 20, 2004, ISLLC, the Companys licensee and
    the cross-claim defendant against whom Sony Computer
    Entertainment had filed a claim seeking declaratory relief,
    filed claims against the Company in its lawsuit against Sony
    Computer Entertainment, alleging that the Company breached a
    contract with ISLLC by suing Sony Computer Entertainment for
    patent infringement relating to haptically-enabled software
    whose topics or images are allegedly age-restricted, for
    judicial apportionment of damages between ISLLC and the Company
    of the damages awarded by the jury and for a judicial
    declaration with respect to ISLLCs rights and duties under
    agreements with the Company. On December 29, 2004, the
    Court issued an order dismissing ISLLCs claims against
    Sony Computer Entertainment with prejudice and dismissing
    ISLLCs claims against the Company without prejudice to
    ISLLC filing a new complaint if it can do so in good faith
    without contradicting, or repeating the deficiency of, its
    complaint.
    
    80
 
 
    On January 12, 2005, ISLLC filed Amended Cross-Claims and
    Counterclaims against the Company that contained similar claims.
    ISLLC also realleged counterclaims against Sony Computer
    Entertainment. On January 28, 2005, the Company filed a
    motion to dismiss ISLLCs Amended Cross-Claims and a motion
    to strike ISLLCs Counterclaims against Sony Computer
    Entertainment. On March 24, 2005 the Court issued an order
    dismissing ISLLCs claims with prejudice as to ISLLCs
    claim seeking a declaratory judgment that it is an exclusive
    licensee under the 213 and 333 patents and as to
    ISLLCs claim seeking judicial apportionment of
    the damages verdict in the Sony Computer Entertainment case. The
    Courts order further dismissed ISLLCs claims without
    prejudice as to ISLLCs breach of contract and unjust
    enrichment claims.
 
    ISLLC filed a notice of appeal of those orders with the United
    States Court of Appeals for the Federal Circuit on
    April 18, 2005. ISLLCs appeal has been consolidated
    with Sony Computer Entertainments appeal. ISLLC filed its
    Opening Brief in December 2005. As noted above, the United
    States Court of Appeals for the Federal Circuit allowed the
    Company to file a Substitute Opposition Brief on March 15,
    2006 responding to the briefs filed by both Sony Computer
    Entertainment and ISLLC. Briefing for the appeal was completed
    upon ISLLCs filing of its Reply Brief on May 15,
    2006. As noted above, on October 3, 2006, a hearing for
    oral argument was held before a three-judge panel of the United
    States Court of Appeals for the Federal Circuit. The matter was
    taken under submission, pending a decision.
 
    On February 8, 2006, ISLLC filed a lawsuit against the
    Company in the Superior Court of Santa Clara County.
    ISLLCs complaint seeks a share of the damages awarded to
    the Company in the March 24, 2005 Judgment and of the
    Microsoft settlement proceeds, and generally restates the claims
    already adjudicated by the District Court. On March 16,
    2006, the Company answered the complaint, cross claimed for
    breach of contract by ISLLC and rescission of the contract, and
    removed the lawsuit to federal court. The case was assigned to
    Judge Wilken as a case related to the previous proceedings
    involving Sony Computer Entertainment and ISLLC. ISLLC filed its
    answer to the Companys cross claims on April 27,
    2006. ISLLC also moved to remand the case to Superior Court. On
    July 10, 2006, Judge Wilken issued an order denying
    ISLLCs motion to remand. On September 5, 2006, Judge
    Wilken granted the stipulated request by the parties to stay
    discovery and other proceedings in the case pending the
    disposition of ISLLCs appeal from the Courts
    previous orders. On December 1, 2006, the parties again
    stipulated to continue the stay and reschedule the Case
    Management conference until April 13, 2007, pending the
    Federal Circuits disposition on the appeal.
 
    The Company intends to defend itself vigorously against
    ISLLCs allegations. The parties participated in a
    court-ordered mediation on March 12, 2007, but were
    unsuccessful in resolving the matter.
 
    Immersion
    Corporation vs. Thorner
 
    On March 24, 2006, the Company filed a lawsuit against
    Mr. Craig Thorner in Santa Clara County Superior
    Court. The complaint alleges claims for breach of contract with
    respect to Thorners license to a third party of
    U.S. Patent No. 5,684,722, which the Company has
    alleged is in violation of contractual obligations to it. The
    case was removed to federal court by Mr. Thorner, and has
    been assigned to Judge Jeremy Fogel. On May 1, 2006,
    Mr. Thorner filed an answer to the Companys claims
    and asserted counterclaims against the Company seeking, among
    other things, a portion of the proceeds from the Companys
    license with Microsoft, under theories of alleged breach of
    contract, breach of the implied covenant of good faith and fair
    dealing, fraud, promissory fraud, breach of fiduciary duty, and
    negligent misrepresentation. On July 28, 2006, the Company
    filed a motion for judgment on the pleadings seeking the
    dismissal of Mr. Thorners breach of contract and
    fraud claims which allege a right to a portion of the proceeds
    from the Companys license with Microsoft. On
    September 1, 2006, the Court held a hearing on the
    Companys motion. On September 12, 2006, the Court
    issued an order granting the Companys motion for judgment
    on the pleadings as to Mr. Thorners alleged claims
    for breach of contract and fraud. The Court dismissed
    Mr. Thorners breach of contract and fraud claims, and
    allowed Mr. Thorner leave to amend his claim for alleged
    breach of contract with respect to alleged violations of the
    Companys reporting requirements that do not flow from the
    failure to report the Microsoft Settlement Agreement.
 
    The parties participated in a court-ordered mediation on
    November 7, 2006, but were not successful in resolving the
    matter. The parties are in the process of conducting discovery.
    
    81
 
 
    On November 22, 2006, Thorner brought a motion for summary
    judgment arguing that the Companys breach of contract
    claim was barred by the doctrine of judicial estoppel as a
    result of a statement made in connection with the Sony Computer
    Entertainment Rule 60 (b) motion. On January 26,
    2007, the Court held a hearing on Thorners motion. On
    January 29, 2007, the Court issued an order denying
    Thorners summary judgment motion, ruling that the
    Companys breach of contract claim was not barred by
    judicial estoppel. On February 5, 2007, with leave of
    Court, the Company filed a First Amended Complaint in the action
    to add Thorners company, Virtual Reality Feedback
    Corporation (VRF), as a party-defendant. On
    February 9, 2007, Thorner filed an Amended Answer and
    Counterclaims. The Amended Counterclaims against the Company
    dropped the previously-dismissed counterclaims based on
    Thorners claims for a share of the Companys
    settlement with Microsoft, but alleged other counterclaims for
    alleged Breach of Contract, Breach of the Implied Covenant of
    Good Faith and Fair Dealing, Promissory Fraud, Breach of
    Fiduciary Duty, Negligent Misrepresentation and Rescission.
    Thorner alleged in part that the Company breached its agreement
    with Thorner by failing to pay royalties for Vibetonz Studio SDK
    and Immersion Studio for Gaming; that the Company breached
    alleged duties to Thorner to license the 722 patent; and
    that Thorners agreement with the Company should be
    rescinded. Thorners Amended Counterclaim does not specify
    an amount of damages sought but alleges that Thorner has been
    damaged in an amount to be proven at trial. The Company disputes
    Thorners allegations and intends to vigorously oppose them.
 
    Other
    Contingencies
 
    From time to time, the Company receives claims from third
    parties asserting that the Companys technologies, or those
    of its licensees, infringe on the other parties
    intellectual property rights. Management believes that these
    claims are without merit. Additionally, periodically, the
    Company is involved in routine legal matters and contractual
    disputes incidental to its normal operations. In
    managements opinion, the resolution of such matters will
    not have a material adverse effect on the Companys
    consolidated financial condition, results of operations, or
    liquidity.
 
    In the normal course of business, the Company provides
    indemnifications of varying scope to customers against claims of
    intellectual property infringement made by third parties arising
    from the use of the Companys intellectual property,
    technology, or products. Historically, costs related to these
    guarantees have not been significant, and the Company is unable
    to estimate the maximum potential impact of these guarantees on
    its future results of operations. The Company has received a
    claim from one of its major licensees requesting indemnification
    from a patent infringement allegation. The Company has reviewed
    this demand and believes that it is without merit. The Company
    has not received communication from this licensee with respect
    to this claim since June 2005. Such claim, however, could result
    in litigation, which could be costly and time-consuming to
    defend. Further, the Companys business could be adversely
    affected if the Company was unsuccessful in defending against
    the claim.
 
    As permitted under Delaware law, the Company has agreements
    whereby it indemnifies its officers and directors for certain
    events or occurrences while the officer or director is, or was,
    serving at its request in such capacity. The term of the
    indemnification period is for the officers or
    directors lifetime. The maximum potential amount of future
    payments the Company could be required to make under these
    indemnification agreements is unlimited; however, the Company
    currently has director and officer insurance coverage that
    limits its exposure and enables it to recover a portion of any
    future amounts paid. Management believes the estimated fair
    value of these indemnification agreements in excess of
    applicable insurance coverage is minimal.
 
    See also Note 7 regarding contingencies relating to the
    5% Senior Subordinated Convertible Debenture.
 
    |  |  | 
    | 20. | Segment
    Reporting, Geographic Information, and Significant
    Customers | 
 
    The Company develops, manufactures, licenses, and supports a
    wide range of hardware and software technologies that more fully
    engages users sense of touch when operating digital
    devices. The Company focuses on five application
    areas  gaming, mobility, 3D, touch interface, and
    medical. The Company manages these application areas under two
    operating and reportable segments: 1) Immersion Computing,
    Entertainment, and Industrial, and 2) Immersion Medical.
    The Company determines its reporting segments in accordance with
    criteria outlined in SFAS No. 131, Disclosures
    about Segments of an Enterprise and Related Information.
    The gaming,
    
    82
 
    mobility, 3D, and touch interface areas do not individually meet
    the criteria for segment reporting as set out in
    SFAS No. 131.
 
    The Companys chief operating decision maker
    (CODM) is the Chief Executive Officer. The CODM
    allocates resources to and assesses the performance of each
    operating segment using information about its revenue and
    operating profit before interest and taxes. A description of the
    types of products and services provided by each operating
    segment is as follows:
 
    Immersion Computing, Entertainment, and Industrial develops and
    markets touch feedback technologies that enable software and
    hardware developers to enhance realism and usability in their
    computing, entertainment, and industrial applications. Immersion
    Medical develops, manufactures, and markets medical training
    simulators that recreate realistic healthcare environments.
 
    Summarized financial information concerning the Companys
    reportable segments for the respective years ended
    December 31 is shown in the following table:
 
    |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 
|  |  | Immersion 
 |  |  |  |  |  |  |  |  |  |  | 
|  |  | Computing, 
 |  |  |  |  |  |  |  |  |  |  | 
|  |  | Entertainment, 
 |  |  | Immersion 
 |  |  | Intersegment 
 |  |  |  |  | 
|  |  | and Industrial |  |  | Medical |  |  | Eliminations(3) |  |  | Total |  | 
|  |  | (In thousands) |  | 
|  | 
| 
    2006
 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 
| 
    Revenues
 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 
| 
    Royalty and license
    
 |  | $ | 7,156 |  |  | $ | 148 |  |  | $ |  |  |  | $ | 7,304 |  | 
| 
    Product sales
    
 |  |  | 5,348 |  |  |  | 11,825 |  |  |  | (90 | ) |  |  | 17,083 |  | 
| 
    Development contracts and other
    
 |  |  | 1,306 |  |  |  | 2,160 |  |  |  |  |  |  |  | 3,466 |  | 
|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 
| 
    Total revenues
 |  | $ | 13,810 |  |  | $ | 14,133 |  |  | $ | (90 | ) |  | $ | 27,853 |  | 
|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 
| 
    Income (loss) from operations
    
 |  | $ | (9,812 | ) |  | $ | 850 |  |  | $ | 9 |  |  | $ | (8,953 | ) | 
| 
    Interest and other income
    
 |  |  | 275 |  |  |  |  |  |  |  |  |  |  |  | 275 |  | 
| 
    Interest expense(1)
    
 |  |  | (1,598 | ) |  |  | (4 | ) |  |  |  |  |  |  | (1,602 | ) | 
| 
    Depreciation and amortization
    
 |  |  | 1,218 |  |  |  | 523 |  |  |  |  |  |  |  | 1,741 |  | 
| 
    Net income (loss)
    
 |  |  | (11,278 | ) |  |  | 845 |  |  |  | 9 |  |  |  | (10,424 | ) | 
| 
    Long-lived assets: capital
    expenditures andcapitalized patent fees
 |  |  | 1,798 |  |  |  | 946 |  |  |  |  |  |  |  | 2,744 |  | 
| 
    Total assets
    
 |  |  | 64,280 |  |  |  | 7,494 |  |  |  | (21,759 | ) |  |  | 50,015 |  | 
    
    83
 
    |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 
|  |  | Immersion 
 |  |  |  |  |  |  |  |  |  |  | 
|  |  | Computing, 
 |  |  |  |  |  |  |  |  |  |  | 
|  |  | Entertainment, 
 |  |  | Immersion 
 |  |  | Intersegment 
 |  |  |  |  | 
|  |  | and Industrial |  |  | Medical |  |  | Eliminations(3) |  |  | Total |  | 
|  |  | (In thousands) |  | 
|  | 
| 
    2005
 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 
| 
    Revenues
    
 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 
| 
    Royalty and license
    
 |  | $ | 8,205 |  |  | $ | 683 |  |  | $ |  |  |  | $ | 8,888 |  | 
| 
    Product sales
    
 |  |  | 4,894 |  |  |  | 8,066 |  |  |  | (198 | ) |  |  | 12,762 |  | 
| 
    Development contracts and other
    
 |  |  | 1,741 |  |  |  | 1,011 |  |  |  | (125 | ) |  |  | 2,627 |  | 
|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 
| 
    Total revenues
 |  | $ | 14,840 |  |  | $ | 9,760 |  |  | $ | (323 | ) |  | $ | 24,277 |  | 
|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 
| 
    Income (loss) from operations(2)
    
 |  | $ | (9,118 | ) |  | $ | (2,845 | ) |  | $ | 63 |  |  | $ | (11,900 | ) | 
| 
    Interest and other income
    
 |  |  | 490 |  |  |  |  |  |  |  |  |  |  |  | 490 |  | 
| 
    Interest expense(1)
    
 |  |  | (1,506 | ) |  |  |  |  |  |  |  |  |  |  | (1,506 | ) | 
| 
    Depreciation and amortization
    
 |  |  | 1,654 |  |  |  | 334 |  |  |  |  |  |  |  | 1,988 |  | 
| 
    Net income (loss)(2)
    
 |  |  | (10,306 | ) |  |  | (2,842 | ) |  |  | 63 |  |  |  | (13,085 | ) | 
| 
    Long-lived assets: capital
    expenditures andcapitalized patent fees
 |  |  | 1,378 |  |  |  | 614 |  |  |  |  |  |  |  | 1,992 |  | 
| 
    Total assets
    
 |  |  | 60,457 |  |  |  | 6,166 |  |  |  | (21,863 | ) |  |  | 44,760 |  | 
| 
    2004
 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 
| 
    Revenues
    
 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 
| 
    Royalty and license
    
 |  | $ | 6,997 |  |  | $ | 1,781 |  |  | $ |  |  |  | $ | 8,778 |  | 
| 
    Product sales
    
 |  |  | 5,503 |  |  |  | 6,244 |  |  |  | (103 | ) |  |  | 11,644 |  | 
| 
    Development contracts and other
    
 |  |  | 1,472 |  |  |  | 1,941 |  |  |  | (72 | ) |  |  | 3,341 |  | 
|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 
| 
    Total revenues
 |  | $ | 13,972 |  |  | $ | 9,966 |  |  | $ | (175 | ) |  | $ | 23,763 |  | 
|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 
| 
    Income (loss) from operations
    
 |  | $ | (17,482 | ) |  | $ | (2,926 | ) |  | $ | 16 |  |  | $ | (20,392 | ) | 
| 
    Interest and other income
    
 |  |  | 168 |  |  |  |  |  |  |  |  |  |  |  | 168 |  | 
| 
    Interest expense(1)
    
 |  |  | (39 | ) |  |  | (2 | ) |  |  |  |  |  |  | (41 | ) | 
| 
    Depreciation and amortization
    
 |  |  | 2,188 |  |  |  | 284 |  |  |  |  |  |  |  | 2,472 |  | 
| 
    Net income (loss)
    
 |  |  | (17,805 | ) |  |  | (2,949 | ) |  |  | 16 |  |  |  | (20,738 | ) | 
| 
    Long-lived assets: capital
    expenditures andcapitalized patent fees
 |  |  | 2,187 |  |  |  | 354 |  |  |  |  |  |  |  | 2,541 |  | 
| 
    Total assets
    
 |  |  | 55,145 |  |  |  | 5,989 |  |  |  | (18,884 | ) |  |  | 42,250 |  | 
 
 
    |  |  |  | 
    | (1) |  | Includes interest on 5% Convertible Debentures and
    amortization of 5% Convertible Debentures issued December
    2004 and notes payable, recorded as interest expense. | 
|  | 
    | (2) |  | Included in income (loss) from operations and net income (loss)
    in 2005 are restructuring costs of $59,000 for the Immersion
    Computing, Entertainment, and Industrial segment and $126,000
    for the Immersion Medical segment. No further costs are expected
    to be incurred with respect to the restructuring. | 
|  | 
    | (3) |  | Intersegment eliminations represent eliminations for
    intercompany sales and cost of sales and intercompany
    receivables and payables between Immersion Computing,
    Entertainment, and Industrial and Immersion Medical segments. | 
 
    The Company operates primarily in the United States of America
    and in Canada where it operates through its wholly owned
    subsidiary, Immersion Canada, Inc. Segment assets and expenses
    relating to the Companys corporate operations are not
    allocated but are included in Immersion Computing,
    Entertainment, and Industrial as that is how they are considered
    for management evaluation purposes. As a result, the segment
    information may not be indicative of the financial position or
    results of operations that would have been achieved had these
    segments operated as unaffiliated
    84
 
    entities. Management measures the performance of each segment
    based on several metrics, including net loss. These results are
    used, in part, to evaluate the performance of, and allocate
    resources to, each of the segments.
 
    Revenue
    by Product Lines
 
    Information regarding revenue from external customers by product
    lines is as follows:
 
    |  |  |  |  |  |  |  |  |  |  |  |  |  | 
|  |  | Years Ended December 31, |  | 
|  |  | 2006 |  |  | 2005 |  |  | 2004 |  | 
|  |  | (In thousands) |  | 
|  | 
| 
    Revenues:
    
 |  |  |  |  |  |  |  |  |  |  |  |  | 
| 
    Consumer, Computing, and
    Entertainment
    
 |  | $ | 5,290 |  |  | $ | 6,743 |  |  | $ | 6,181 |  | 
| 
    3D
    
 |  |  | 4,770 |  |  |  | 4,594 |  |  |  | 5,049 |  | 
| 
    Touch Interface Products
    
 |  |  | 3,660 |  |  |  | 3,306 |  |  |  | 2,637 |  | 
|  |  |  |  |  |  |  |  |  |  |  |  |  | 
| 
    Subtotal Immersion Computing,
    Entertainment, and Industrial
    
 |  |  | 13,720 |  |  |  | 14,643 |  |  |  | 13,867 |  | 
| 
    Immersion Medical
    
 |  |  | 14,133 |  |  |  | 9,634 |  |  |  | 9,896 |  | 
|  |  |  |  |  |  |  |  |  |  |  |  |  | 
| 
    Total
    
 |  | $ | 27,853 |  |  | $ | 24,277 |  |  | $ | 23,763 |  | 
|  |  |  |  |  |  |  |  |  |  |  |  |  | 
 
    Revenue
    by Region
 
    The following is a summary of revenues by geographic areas.
    Revenues are broken out geographically by the ship-to location
    of the customer. Geographic revenue as a percentage of total
    revenue was as follows:
 
    |  |  |  |  |  |  |  |  |  |  |  |  |  | 
|  |  | Years Ended December 31, |  | 
|  |  | 2006 |  |  | 2005 |  |  | 2004 |  | 
|  | 
| 
    North America
    
 |  |  | 70 | % |  |  | 70 | % |  |  | 71 | % | 
| 
    Europe
    
 |  |  | 16 | % |  |  | 17 | % |  |  | 18 | % | 
| 
    Far East
    
 |  |  | 12 | % |  |  | 6 | % |  |  | 9 | % | 
| 
    Rest of the world
    
 |  |  | 2 | % |  |  | 7 | % |  |  | 2 | % | 
|  |  |  |  |  |  |  |  |  |  |  |  |  | 
| 
    Total
    
 |  |  |  |  |  |  |  |  |  |  |  |  | 
|  |  |  | 100 | % |  |  | 100 | % |  |  | 100 | % | 
|  |  |  |  |  |  |  |  |  |  |  |  |  | 
 
    For the years ended December 31, 2006, 2005, and 2004 The
    Company derived 69%, 68%, and 69%, respectively, of its total
    revenues from the United States of America. The Company derived
    10% of its total revenues from Germany for the year ended
    December 31, 2005. Revenues from other countries
    represented less than 10% individually for the periods presented.
 
    Significant
    Customers
 
    Customers comprising 10% or greater of the Companys net
    revenues are summarized as follows:
 
    |  |  |  |  |  |  |  |  |  |  |  |  |  | 
|  |  | Years Ended December 31, |  | 
|  |  | 2006 |  |  | 2005 |  |  | 2004 |  | 
|  | 
| 
    Customer A
    
 |  |  |  | * |  |  | 11 | % |  |  | 10 | % | 
| 
    Customer B
    
 |  |  | 18 | % |  |  | 11 | % |  |  | 17 | % | 
|  |  |  |  |  |  |  |  |  |  |  |  |  | 
| 
    Total
    
 |  |  | 18 | % |  |  | 22 | % |  |  | 27 | % | 
|  |  |  |  |  |  |  |  |  |  |  |  |  | 
| 
              
    
 |  |  |  |  |  |  |  |  |  |  |  |  | 
 
 
    |  |  |  | 
    | * |  | Revenue derived from customer represented less than 10% for the
    period. | 
 
    Of the significant customers noted above, Customer B had a
    balance of 49%, 19%, and 27% of the outstanding accounts
    receivable at December 31, 2006, 2005, and 2004,
    respectively.
    
    85
 
 
    The majority of the Companys long-lived assets are located
    in the United States of America. Long-lived assets include net
    property and equipment and long-term investments and other
    assets. Long-lived assets that were outside the United States of
    America constituted less than 10% of the total on
    December 31, 2006 and December 31, 2005.
 
    |  |  | 
    | 21. | Quarterly
    Results of Operations | 
 
    The following table presents certain consolidated statement of
    operations data for our eight most recent quarters.
 
    |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 
|  |  | Dec 31, 
 |  |  | Sept 30, 
 |  |  | June 30, 
 |  |  | Mar 31, 
 |  |  | Dec 31, 
 |  |  | Sept 30, 
 |  |  | June 30, 
 |  |  | Mar 31, 
 |  | 
|  |  | 2006 |  |  | 2006 |  |  | 2006 |  |  | 2006 |  |  | 2005 |  |  | 2005 |  |  | 2005 |  |  | 2005 |  | 
|  |  | (In thousands, except per share data) |  | 
|  | 
| 
    Revenues
    
 |  | $ | 8,609 |  |  | $ | 6,559 |  |  | $ | 6,653 |  |  | $ | 6,032 |  |  | $ | 6,872 |  |  | $ | 5,387 |  |  | $ | 6,246 |  |  | $ | 5,772 |  | 
| 
    Gross profit
    
 |  |  | 6,553 |  |  |  | 4,579 |  |  |  | 4,851 |  |  |  | 4,677 |  |  |  | 5,234 |  |  |  | 3,631 |  |  |  | 4,583 |  |  |  | 4,383 |  | 
| 
    Operating loss
    
 |  |  | (1,605 | ) |  |  | (2,773 | ) |  |  | (2,075 | ) |  |  | (2,500 | ) |  |  | (2,646 | ) |  |  | (3,881 | ) |  |  | (2,590 | ) |  |  | (2,783 | ) | 
| 
    Net loss
    
 |  |  | (1,982 | ) |  |  | (3,157 | ) |  |  | (2,379 | ) |  |  | (2,906 | ) |  |  | (2,965 | ) |  |  | (4,158 | ) |  |  | (2,829 | ) |  |  | (3,133 | ) | 
| 
    Basic and diluted net loss per share
    
 |  | $ | (0.08 | ) |  | $ | (0.13 | ) |  | $ | (0.10 | ) |  | $ | (0.12 | ) |  | $ | (0.12 | ) |  | $ | (0.17 | ) |  | $ | (0.12 | ) |  | $ | (0.13 | ) | 
| 
    Shares used in calculating basic
    and diluted net loss per share
    
 |  |  | 24,662 |  |  |  | 24,590 |  |  |  | 24,546 |  |  |  | 24,419 |  |  |  | 24,244 |  |  |  | 24,132 |  |  |  | 24,050 |  |  |  | 23,663 |  | 
 
 
    On March 1, 2007, the Company and Sony Computer
    Entertainment announced that they were concluding their patent
    litigation at the U.S. Court of Appeals for the Federal
    Circuit. In accordance with the Amended Judgment, the Company
    will receive funds totaling approximately $97.2 million
    inclusive of the award for past damages for sales and other
    activities with respect to the infringing Sony Computer
    Entertainment PlayStation system consisting of the PlayStation
    consoles, Dual Shock controllers, and the 47 games found by the
    jury to infringe the Companys patents, pre-judgment
    interest and costs, and post-judgment interest. Additionally the
    Company will retain the $32.3 million of compulsory license
    fees and interest thereon previously paid to it by Sony Computer
    Entertainment ($27.9 million in long-term deferred revenue
    at December 31, 2006 and $4.4 million received
    subsequent to year end).
 
    The Company also agreed to enter into a new business agreement
    to explore the inclusion of the Companys technology in
    PlayStation format products. Under the new business agreement,
    the Company grants Sony Computer Entertainment and its
    affiliates certain rights with respect to its PlayStation family
    of products, including (a) a release of all claims arising
    before the effective date of direct or indirect infringement of
    the Companys patents for Sony Computer
    Entertainments and its affiliates products that were
    not the subject of the litigation, (b) a worldwide,
    non-transferable, non-exclusive license of the Companys
    patents for the use, development, manufacture, sale, lease,
    importation and distribution after the effective date of Sony
    Computer Entertainments and its affiliates litigated
    and non-litigated, existing PlayStation family of products,
    including consoles, haptic game devices and games, (c) a
    worldwide, non-transferable, non-exclusive license to the
    Companys patents for the use, development, manufacture,
    sale, lease, importation and distribution after the effective
    date of Sony Computer Entertainments existing PlayStation
    consoles, games and haptic game devices to operate in
    conjunction with third-party haptic game devices that were
    designed for use on existing Sony PlayStation consoles, and
    (d) a worldwide, non-transferable, non-exclusive license of
    the Companys patents to Game Developers for the use,
    development, manufacture, sale, lease, importation and
    distribution after the effective date of games that were
    designed to be played on the existing PlayStation consoles. In
    exchange for these rights, Sony Computer Entertainment grants
    the Company certain covenants not to sue with respect to its and
    its affiliates patents, and agrees to pay the Company
    twelve quarterly installments of $1.875 million (for a
    total of $22.5 million) beginning on March 31, 2007
    and ending on December 31, 2009.
 
    Additionally, the Company grants to Sony Computer Entertainment
    and its affiliates an option for a license of the Companys
    patents with respect to future Sony Computer Entertainment
    products in the gaming field of use, including future
    PlayStation system platforms, haptic game devices and games,
    which Sony Computer
    
    86
 
    Entertainment may exercise at any time during the term of the
    agreement, upon payment of, and agreement to pay, certain other
    fees and royalty amounts.
 
    The rights granted by the Company do not cover adult, foundry,
    medical, automotive, industrial, mobility or gambling products.
 
    The Company believes that it is not obligated under its
    agreements with Microsoft to make any payment to Microsoft
    relating to the conclusion of the patent litigation with Sony
    Computer Entertainment. However, it is uncertain that Microsoft
    will accept the Companys position or that the Company
    would ultimately prevail with its position. In the event that
    Microsoft were to prevail, the Company would be obligated to pay
    Microsoft a minimum of $15.0 million for any amounts
    received from Sony up to $100.0 million, plus 25% of any
    amounts over $100.0 million and up to $150.0 million
    and 17.5% of any amounts over $150.0 million. See
    Note 9 for further discussion and details regarding
    Microsoft.
    
    87
 
 
    REPORT OF
    INDEPENDENT REGISTERED PUBLIC ACCOUNTING FIRM
 
    To the Board of Directors and Stockholders of Immersion
    Corporation:
 
    We have audited the accompanying consolidated balance sheets of
    Immersion Corporation and subsidiaries (the Company)
    as of December 31, 2006 and 2005, and the related
    consolidated statements of operations, stockholders equity
    (deficit), and cash flows for each of the three years in the
    period ended December 31, 2006. Our audits also included
    the financial statement schedule listed in the Index at
    Item 15 (a) 2. These financial statements and
    financial statement schedule are the responsibility of the
    Companys management. Our responsibility is to express an
    opinion on the financial statements and financial statement
    schedule based on our audits.
 
    We conducted our audits in accordance with the standards of the
    Public Company Accounting Oversight Board (United States). Those
    standards require that we plan and perform the audit to obtain
    reasonable assurance about whether the financial statements are
    free of material misstatement. An audit includes examining, on a
    test basis, evidence supporting the amounts and disclosures in
    the financial statements. An audit also includes assessing the
    accounting principles used and significant estimates made by
    management, as well as evaluating the overall financial
    statement presentation. We believe that our audits provide a
    reasonable basis for our opinion.
 
    In our opinion, such consolidated financial statements present
    fairly, in all material respects, the financial position of
    Immersion Corporation and subsidiaries at December 31, 2006
    and 2005, and the results of their operations and their cash
    flows for each of the three years in the period ended
    December 31, 2006, in conformity with accounting principles
    generally accepted in the United States of America. Also, in our
    opinion, such financial statement schedule, when considered in
    relation to the basic consolidated financial statements taken as
    a whole, presents fairly, in all material respects, the
    information set forth therein.
 
    As discussed in Note 1 to the consolidated financial
    statements, in fiscal year 2006, the Company changed its method
    of accounting for stock-based compensation in accordance with
    guidance provided in Statement of Financial Accounting Standards
    No. 123 (revised 2004), Share-Based Payment.
 
    We have also audited, in accordance with the standards of the
    Public Company Accounting Oversight Board (United States), the
    effectiveness of the Companys internal control over
    financial reporting as of December 31, 2006, based on the
    criteria established in Internal Control 
    Integrated Framework issued by the Committee of Sponsoring
    Organizations of the Treadway Commission and our report dated
    March 15, 2007 expressed an unqualified opinion on
    managements assessment of the effectiveness of the
    Companys internal control over financial reporting and an
    unqualified opinion on the effectiveness of the Companys
    internal control over financial reporting.
 
    /s/  DELOITTE &
    TOUCHE LLP
 
 
    San Jose, California
    March 15, 2007
    
    88
 
 
    REPORT OF
    INDEPENDENT REGISTERED PUBLIC ACCOUNTING FIRM
 
    To the Board of Directors and Stockholders of Immersion
    Corporation:
 
    We have audited managements assessment, included in the
    accompanying Managements Report on Internal Control over
    Financial Reporting, that Immersion Corporation and subsidiaries
    (the Company) maintained effective internal control
    over financial reporting as of December 31, 2006, based on
    criteria established in Internal Control 
    Integrated Framework issued by the Committee of Sponsoring
    Organizations of the Treadway Commission. The Companys
    management is responsible for maintaining effective internal
    control over financial reporting and for its assessment of the
    effectiveness of internal control over financial reporting. Our
    responsibility is to express an opinion on managements
    assessment and an opinion on the effectiveness of the
    Companys internal control over financial reporting based
    on our audit.
 
    We conducted our audit in accordance with the standards of the
    Public Company Accounting Oversight Board (United States). Those
    standards require that we plan and perform the audit to obtain
    reasonable assurance about whether effective internal control
    over financial reporting was maintained in all material
    respects. Our audit included obtaining an understanding of
    internal control over financial reporting, evaluating
    managements assessment, testing and evaluating the design
    and operating effectiveness of internal control, and performing
    such other procedures as we considered necessary in the
    circumstances. We believe that our audit provides a reasonable
    basis for our opinions.
 
    A companys internal control over financial reporting is a
    process designed by, or under the supervision of, the
    companys principal executive and principal financial
    officers, or persons performing similar functions, and effected
    by the companys board of directors, management, and other
    personnel to provide reasonable assurance regarding the
    reliability of financial reporting and the preparation of
    financial statements for external purposes in accordance with
    generally accepted accounting principles. A companys
    internal control over financial reporting includes those
    policies and procedures that (1) pertain to the maintenance
    of records that, in reasonable detail, accurately and fairly
    reflect the transactions and dispositions of the assets of the
    company; (2) provide reasonable assurance that transactions
    are recorded as necessary to permit preparation of financial
    statements in accordance with generally accepted accounting
    principles, and that receipts and expenditures of the company
    are being made only in accordance with authorizations of
    management and directors of the company; and (3) provide
    reasonable assurance regarding prevention or timely detection of
    unauthorized acquisition, use, or disposition of the
    companys assets that could have a material effect on the
    financial statements.
 
    Because of the inherent limitations of internal control over
    financial reporting, including the possibility of collusion or
    improper management override of controls, material misstatements
    due to error or fraud may not be prevented or detected on a
    timely basis. Also, projections of any evaluation of the
    effectiveness of the internal control over financial reporting
    to future periods are subject to the risk that the controls may
    become inadequate because of changes in conditions, or that the
    degree of compliance with the policies or procedures may
    deteriorate.
 
    In our opinion, managements assessment that the Company
    maintained effective internal control over financial reporting
    as of December 31, 2006, is fairly stated, in all material
    respects, based on the criteria established in Internal
    Control  Integrated Framework issued by the
    Committee of Sponsoring Organizations of the Treadway
    Commission. Also in our opinion, the Company maintained, in all
    material respects, effective internal control over financial
    reporting as of December 31, 2006, based on the criteria
    established in Internal Control  Integrated
    Framework issued by the Committee of Sponsoring
    Organizations of the Treadway Commission.
 
    We have also audited, in accordance with the standards of the
    Public Company Accounting Oversight Board (United States),
    the consolidated financial statements and financial schedule
    as of and for the year ended December 31, 2006 of the
    Company and our report dated March 15, 2007 expressed an
    unqualified opinion on those financial statements and financial
    statement schedule (which report on the consolidated financial
    statements includes an explanatory paragraph relating to the
    adoption of Statement of Financial Accounting Standards
    No. 123 (revised 2004), Share-Based Payment ).
 
    /s/  DELOITTE & TOUCHE LLP
 
    San Jose, California
    March 15, 2007
    
    89
 
 
    |  |  | 
    | Item 9. | Changes
    in and Disagreements with Accountants on Accounting and
    Financial Disclosure | 
 
    None.
 
    |  |  | 
    | Item 9A. | Controls
    and Procedures | 
 
    Managements
    Evaluation of Disclosure Controls and Procedures
 
    Based on their evaluation of our disclosure controls and
    procedures (as defined in
    Rules 13a-15(e)
    and
    15d-15(e)
    under the Securities Exchange Act of 1934, as amended) as of
    December 31, 2006, our management, with the participation
    of our Chief Executive Officer and Chief Financial Officer, have
    concluded that our disclosure controls and procedures were
    effective as of the end of the period covered by this report for
    the purpose of ensuring that the information required to be
    disclosed by us in this Annual Report on
    Form 10-K
    is made known to them by others on a timely basis, and that the
    information is accumulated and communicated to our management,
    including our Chief Executive Officer and Chief Financial
    Officer, in order to allow timely decisions regarding required
    disclosure, and that such information is recorded, processed,
    summarized, and reported by us within the time periods specified
    in the SECs rules and instructions for
    Form 10-K.
 
    Managements
    Report on Internal Control over Financial Reporting
 
    Our management is responsible for establishing and maintaining
    adequate internal control over financial reporting (as defined
    in
    Rule 13a-15(f)
    under the Securities Exchange Act of 1934, as amended). Our
    management assessed the effectiveness of our internal control
    over financial reporting as of December 31, 2006. In making
    this assessment, our management used the criteria set forth in
    the Internal Control-Integrated Framework by the
    Committee of Sponsoring Organizations of the Treadway Commission
    (COSO). Our management has concluded that, as of
    December 31, 2006, our internal control over financial
    reporting is effective based on these criteria. Our independent
    registered public accounting firm, Deloitte & Touche
    LLP, has issued an audit report on our assessment of our
    internal control over financial reporting, which is included
    herein.
 
    Changes
    in Internal Control over Financial Reporting
 
    There were no changes to internal controls over financial
    reporting (as defined in
    Rule 13a-15(f)
    under the Securities Exchange Act of 1934, as amended) during
    the quarter ended December 31, 2006, that have materially
    affected, or are reasonably likely to materially affect, our
    internal control over financial reporting.
 
    Our management, including our Chief Executive Officer and Chief
    Financial Officer, does not expect that our disclosure controls
    and procedures or our internal controls will prevent all error
    and all fraud. A control system, no matter how well conceived
    and operated, can provide only reasonable, not absolute
    assurance that the objectives of the control system are met.
    Further, the design of a control system must reflect the fact
    that there are resource constraints, and the benefits of
    controls must be considered relative to their costs. Because of
    the inherent limitations in all control systems, no evaluation
    of controls can provide absolute assurance that all control
    issues and instances of fraud, if any within Immersion, have
    been detected. Notwithstanding these limitations, our disclosure
    controls and procedures are designed to provide reasonable
    assurance of achieving their objectives. Our Chief Executive
    Officer and Chief Financial Officer have concluded that our
    disclosure controls and procedures are, in fact, effective at
    the reasonable assurance level.
 
    Item 9B.  Other
    Information
 
    None.
    
    90
 
 
    PART III
 
    The SEC allows us to include information required in this report
    by referring to other documents or reports we have already or
    will soon be filing. This is called Incorporation by
    Reference. We intend to file our definitive proxy
    statement pursuant to Regulation 14A not later than
    120 days after the end of the fiscal year covered by this
    report, and certain information therein is incorporated in this
    report by reference.
 
    |  |  | 
    | Item 10. | Directors,
    Executive Officers and Corporate Governance | 
 
    The information required by Item 10 with respect to
    executive officers is set forth in Part I of this Annual
    Report on
    Form 10-K
    and the remaining information required by Item 10 is
    incorporated by reference from the sections entitled
    Election of Directors, Section 16(a)
    Beneficial Ownership Reporting Compliance, and
    Corporate Governance in Immersions definitive
    Proxy Statement for its 2007 annual stockholders meeting.
 
    |  |  | 
    | Item 11. | Executive
    Compensation | 
 
    The information required by Item 11 is incorporated by
    reference from the section entitled Executive
    Compensation in Immersions definitive Proxy
    Statement for its 2007 annual stockholders meeting.
 
    |  |  | 
    | Item 12. | Security
    Ownership of Certain Beneficial Owners and Management and
    Related Stockholder Matters | 
 
    The information required by Item 12 is incorporated by
    reference from the section entitled Principal Stockholders
    and Stock Ownership by Management in Immersions
    definitive Proxy Statement for its 2007 annual
    stockholders meeting.
 
    |  |  | 
    | Item 13. | Certain
    Relationships and Related Transactions, and Director
    Independence | 
 
    The information required by Item 13 is incorporated by
    reference from the section entitled Related Person
    Transactions and Director Independence in
    Immersions definitive Proxy Statement for its 2007 annual
    stockholders meeting.
 
    |  |  | 
    | Item 14. | Principal
    Accounting Fees and Services | 
 
    The information required by Item 14 is incorporated by
    reference from the section entitled Ratification of
    Appointment of Independent Auditors in Immersions
    definitive Proxy Statement for its 2007 annual
    stockholders meeting.
    
    91
 
 
    PART IV.
 
    |  |  | 
    | Item 15. | Exhibits,
    Financial Statement Schedules | 
 
    (a) The following documents are filed as part of this Form:
 
 
 
    |  |  |  | 
    |  | 2. | Financial Statement Schedules | 
 
    The following financial statement schedule of Immersion
    Corporation for the years ended December 31, 2006, 2005,
    and 2004 is filed as part of this Annual Report and should be
    read in conjunction with the Consolidated Financial Statements
    of Immersion Corporation.
 
    |  |  |  |  |  | 
| 
    Schedule II 
    Valuation and Qualifying Accounts
    
 |  |  | Page 97 |  | 
 
    Schedules not listed above have been omitted because the
    information required to be set forth therein is not applicable
    or is shown in the consolidated financial statements or notes
    herein.
 
 
    The following exhibits are filed herewith:
 
    |  |  |  |  |  | 
| Exhibit 
 |  |  | 
| 
    Number
 |  | 
    Description
 | 
|  | 
|  | 2 | .1 |  | Agreement and Plan of
    Reorganization with Cybernet Systems Corporation
    (Cybernet), its wholly-owned subsidiary and our
    wholly-owned subsidiary dated March 4, 1999. (Previously
    filed with Registrants Registration Statement on
    Form S-1
    (File
    No. 333-86361)
    on September 1, 1999.) | 
|  | 2 | .2 |  | Share Purchase Agreement with
    Haptic Technologies Inc. (Haptech) and
    9039-4115
    Quebec, Inc. (Holdco) and the Shareholders of
    Haptech and Holdco and 511220 N.B. Inc. (Purchaser)
    dated February 28, 2000. (Previously filed with
    Registrants Annual Report on
    Form 10-K
    (File
    No. 000-27969)
    on March 23, 2000.) | 
|  | 2 | .3 |  | Indemnification and Joinder
    Agreement dated as of July 28, 2000, among Immersion
    Corporation, James F. Kramer and Marc Tremblay. (Previously
    filed with Registrants Current Report on
    Form 8-K
    (File
    No. 000-27969)
    on September 15, 2000.) | 
|  | 2 | .4 |  | Agreement and Plan of Merger dated
    as of July 28, 2000, among Immersion Corporation, VT
    Acquisition, Inc., Virtual Technologies, Inc., and James F.
    Kramer. (Previously filed with Registrants Registration
    Statement on
    Form S-4
    (File
    No. 333-45254)
    on September 6, 2000.) | 
|  | 2 | .5 |  | Agreement and Plan of
    Reorganization dated as of July 31, 2000, among Immersion
    Corporation, HT Medical Systems, Inc., HT Merger, Inc., and Greg
    Merril. (Previously filed with Registrants Registration
    Statement on
    Form S-4
    (File
    No. 333-45254)
    on September 6, 2000.) | 
|  | 2 | .6 |  | Indemnification and Joinder
    Agreement dated as of July 31, 2000, among Immersion
    Corporation, Gregg Merril, individually and as Representative,
    and other stockholders of HT Medical Systems, Inc. (Previously
    filed with Registrants Registration Statement on
    Form S-4
    (File
    No. 333-45254)
    on September 6, 2000.) | 
|  | 2 | .7 |  | Escrow Agreement dated as of
    September 29, 2000, among Immersion Corporation, HT Medical
    Systems, Inc., Greg Merril as the Representative, and
    U.S. Trust Company, National Association. (Previously filed
    with Registrants Registration Statement on
    Form S-4
    (File
    No. 333-45254)
    on September 6, 2000.) | 
    
    92
 
    |  |  |  |  |  | 
| Exhibit 
 |  |  | 
| 
    Number
 |  | 
    Description
 | 
|  | 
|  | 3 | .1 |  | Amended and Restated Bylaws, dated
    October 23, 2002. (Previously filed with Registrants
    Annual Report on
    Form 10-K
    (File
    No. 000-27969)
    on March 28, 2003.) | 
|  | 3 | .2 |  | Amended and Restated Certificate
    of Incorporation. (Previously filed with Registrants
    Quarterly Report on
    Form 10-Q
    (File
    No. 000-27969)
    on August 14, 2000.) | 
|  | 3 | .3 |  | Certificate of Designation of the
    Powers, Preferences and Rights of Series A Redeemable
    Convertible Preferred Stock. (Previously filed with
    Registrants Current Report on
    Form 8-K
    (File
    No. 000-27969)
    on July 29, 2003.) | 
|  | 4 | .1 |  | Information and Registration
    Rights Agreement dated April 13, 1998. (Previously filed
    with Registrants Registration Statement on
    Form S-1
    (File
    No. 333-86361)
    on September 1, 1999.) | 
|  | 4 | .2 |  | Immersion Corporation Cybernet
    Registration Rights Agreement dated March 5, 1999.
    (Previously filed with Registrants Registration Statement
    on
    Form S-1
    (File
    No. 333-86361)
    on September 1, 1999.) | 
|  | 4 | .3 |  | Common Stock Agreement with
    Digital Equipment Corporation dated June 12, 1998.
    (Previously filed with Registrants Registration Statement
    on
    Form S-1
    (File
    No. 333-86361)
    on September 1, 1999.) | 
|  | 4 | .4 |  | Registration Rights Agreement
    dated as of August 31, 2000, among Immersion Corporation
    and the shareholders party thereto. (Previously filed with
    Registrants Current Report on
    Form 8-K
    (File No. 000-27969)
    on September 15, 2000.) | 
|  | 4 | .5 |  | Form of 7% Senior Redeemable
    Convertible Debenture. (Previously filed with Registrants
    Current Report on
    Form 8-K
    (File
    No. 000-27969)
    on July 29, 2003.) | 
|  | 4 | .6 |  | Registration Rights Agreement by
    and between Immersion Corporation and Microsoft Corporation,
    dated July 25, 2003. (Previously filed with
    Registrants Current Report on
    Form 8-K
    (File
    No. 000-27969)
    on July 29, 2003.) | 
|  | 4 | .7 |  | Stockholders Agreement by
    and between Immersion Corporation and Microsoft Corporation,
    dated July 25, 2003. (Previously filed with
    Registrants Current Report on
    Form 8-K
    (File
    No. 000-27969)
    on July 29, 2003.) | 
|  | 10 | .1 |  | 1994 Stock Option Plan and form of
    Incentive Stock Option Agreement and form of Nonqualified Stock
    Option Agreement. (Previously filed with Registrants
    Registration Statement on
    Form S-1
    (File No. 333-86361)
    on September 1, 1999.) | 
|  | 10 | .2 |  | 1997 Stock Option Plan and form of
    Incentive Stock Option Agreement and form of Nonqualified Stock
    Option Agreement. (Previously filed with Amendment No. 4 to
    Registrants Registration Statement on
    Form S-1
    (File
    No. 333-86361)
    on November 5, 1999.) | 
|  | 10 | .3 |  | Form of Indemnity Agreement.
    (Previously filed with Amendment No. 1 to Registrants
    Registration Statement on
    Form S-1
    (File
    No. 333-86361)
    on September 13, 1999.) | 
|  | 10 | .4 |  | Common Stock Purchase Warrant
    issued to Cybernet Systems Corporation dated March 5, 1999.
    (Previously filed with Registrants Registration Statement
    on
    Form S-1
    (File
    No. 333-86361)
    on September 1, 1999.) | 
|  | 10 | .5 |  | Consulting Services Agreement with
    Cybernet Systems Corporation dated March 5, 1999.
    (Previously filed with Registrants Registration Statement
    on
    Form S-1
    (File
    No. 333-86361)
    on September 1, 1999.) | 
|  | 10 | .6 |  | Intellectual Property License
    Agreement with Logitech, Inc. dated October 4, 1996.
    (Previously filed with Amendment No. 5 to Registrants
    Registration Statement on
    Form S-1
    (File
    No. 333-86361)
    on November 12, 1999.) ## | 
|  | 10 | .7 |  | Intellectual Property License
    Agreement with Logitech, Inc. dated April 13, 1998.
    (Previously filed with Amendment No. 5 to Registrants
    Registration Statement on
    Form S-1
    (File
    No. 333-86361)
    on November 12, 1999.) ## | 
|  | 10 | .8 |  | Technology Product Development
    Agreement with Logitech, Inc. dated April 13, 1998.
    (Previously filed with Amendment No. 5 to Registrants
    Registration Statement on
    Form S-1
    (File
    No. 333-86361)
    on November 12, 1999.) ## | 
|  | 10 | .9 |  | 1999 Employee Stock Purchase Plan
    and form of subscription agreement thereunder. (Previously filed
    with Amendment No. 2 to Registrants Registration
    Statement on
    Form S-1
    (File
    No. 333-86361)
    on October 5, 1999.) | 
    93
 
    |  |  |  |  |  | 
| Exhibit 
 |  |  | 
| 
    Number
 |  | 
    Description
 | 
|  | 
|  | 10 | .10 |  | Industrial Lease between WW&LJ
    Gateways, Ltd. and Immersion Corporation dated January 11,
    2000. (Previously filed with Registrants Quarterly Report
    on
    Form 10-Q
    (File
    No. 000-27969)
    on May 15, 2000.) | 
|  | 10 | .11 |  | Amendment #1 to the
    April 13, 1998 Intellectual Property License Agreement and
    Technology Product Development Agreement with Logitech, Inc.
    dated March 21, 2000. (Previously filed with
    Registrants Quarterly Report on
    Form 10-Q
    (File
    No. 000-27969)
    on May 15, 2000.) | 
|  | 10 | .12 |  | Immersion Corporation 2000
    Non-Officer Nonstatutory Stock Option Plan. (Previously filed
    with Registrants Registration Statement on
    Form S-4
    (File
    No. 333-45254)
    on September 6, 2000.) | 
|  | 10 | .13 |  | Immersion Corporation 2000 HT
    Non-Officer Nonstatutory Stock Option Plan. (Previously filed
    with Registrants Current Report on
    Form 8-K
    (File
    No. 000-27969)
    on October 13, 2000.) | 
|  | 10 | .14 |  | Logitech Letter Agreement dated
    September 26, 2000. (Previously filed with
    Registrants Annual Report on
    Form 10-K
    (File
    No. 000-27969)
    on April 2, 2001.) | 
|  | 10 | .15 |  | Lease Agreement between Mor
    Bennington LLLP and HT Medical Systems, Inc. dated
    February 2, 1999. (Previously file with Registrants
    Annual Report on
    Form 10-K
    (File
    No. 000-27969)
    on April 2, 2001.) | 
|  | 10 | .16 |  | Haptic Technologies, Inc. 2000
    Stock Option Plan. (Previously filed with Registrants
    Registration Statement on
    Form S-4
    (File
    No. 333-45254)
    on September 6, 2000.) | 
|  | 10 | .17 |  | Amendment to 1996 Intellectual
    Property License Agreement by and between Immersion Corporation
    and Logitech, Inc. dated October 11, 2001. (Previously
    filed with Registrants Annual Report on
    Form 10-K
    (File
    No. 000-27969)
    on March 28, 2002.) # | 
|  | 10 | .18* |  | Employment Agreement dated
    November 5, 2001, between Immersion Corporation and Victor
    Viegas. (Previously filed with Registrants Annual Report
    on
    Form 10-K
    (File
    No. 000-27969)
    on March 28, 2002.) | 
|  | 10 | .19* |  | Independent Consultant Services
    Agreement dated February 11, 2002, between Immersion
    Corporation and Louis Rosenberg. (Previously filed with
    Registrants Annual Report on
    Form 10-K
    (File
    No. 000-27969)
    on March 28, 2002.) | 
|  | 10 | .20 |  | Senior Redeemable Convertible
    Debenture Purchase Agreement by and between Immersion
    Corporation and Microsoft Corporation, dated as of July 25,
    2003. (Previously filed with Registrants Current Report on
    Form 8-K
    (File
    No. 000-27969)
    on July 29, 2003.) | 
|  | 10 | .21 |  | Settlement Agreement dated
    July 25, 2003 by and between Microsoft Corporation and
    Immersion Corporation. (Previously filed with Registrants
    Registration Statement on
    Form S-3
    (File
    No. 333-108607)
    on September 8, 2003.) # | 
|  | 10 | .22 |  | License Agreement dated
    July 25, 2003 by and between Microsoft Corporation and
    Immersion Corporation. (Previously filed with Registrants
    Amendment Number 1 to Registration Statement on
    Form S-3
    (File
    No. 333-108607)
    on February 13, 2004.) # | 
|  | 10 | .23 |  | Sublicense Agreement dated
    July 25, 2003 by and between Microsoft Corporation and
    Immersion Corporation. (Previously filed with Registrants
    Amendment Number 1 to Registration Statement on
    Form S-3
    (File
    No. 333-108607)
    on February 13, 2004.) # | 
|  | 10 | .24* |  | Consulting Agreement dated
    July 1, 2003 by and between Robert Van Naarden and
    Immersion Corporation. (Previously filed with Registrants
    Registration Statement on
    Form S-3
    (File
    No. 333-108607)
    on September 8, 2003.) | 
|  | 10 | .25* |  | Employment Agreement dated
    February 24, 2004 by and between Richard Vogel and
    Immersion Corporation. (Previously filed with Registrants
    Amendment Number 2 to Registration Statement on
    Form S-3
    (File
    No. 333-108607)
    on March 24, 2004.) | 
|  | 10 | .26 |  | First Amendment to Lease between
    WW&LJ Gateways, Ltd. and Immersion Corporation dated
    March 17, 2004. (Previously filed with Registrants
    Amendment Number 2 to Registration Statement on
    Form S-3
    (File
    No. 333-108607)
    on March 24, 2004.) | 
|  | 10 | .27 |  | Letter Agreement dated
    March 18, 2004 by and between Microsoft Corporation and
    Immersion Corporation. (Previously filed with Registrants
    Amendment Number 2 to Registration Statement on
    Form S-3
    (File
    No. 333-108607)
    on March 24, 2004.) | 
|  | 10 | .28 |  | New form of Indemnity Agreement.
    (Previously filed with Registrants Amendment Number 2 to
    Registration Statement on
    Form S-3
    (File
    No. 333-108607)
    on March 24, 2004.) | 
    94
 
    |  |  |  |  |  | 
| Exhibit 
 |  |  | 
| 
    Number
 |  | 
    Description
 | 
|  | 
|  | 10 | .29 |  | Agreement to Terminate dated
    April 21, 2004 by and between Mr. Robert Van Naarden
    and Immersion Corporation. (Previously filed with
    Registrants Quarterly Report on
    Form 10-Q
    (File
    No. 000-27969)
    on May 14, 2004.) | 
|  | 10 | .30 |  | Purchase Agreement dated
    December 22, 2004, by and between Immersion Corporation and
    the purchasers named therein. (Previously filed with
    Registrants Current Report on
    Form 8-K
    (File
    No. 000-27969)
    on December 27, 2004.) | 
|  | 10 | .31* |  | Non Statutory Stock Option
    Agreement between Immersion Corporation and Richard Vogel.
    (Previously filed with Registrants Registration Statement
    on
    Form S-8
    (File
    No. 333-119877)
    on October 21, 2004.) | 
|  | 10 | .32* |  | Employment Agreement dated
    January 27, 2005 by and between Immersion Corporation and
    Stephen Ambler. (Previously filed with Registrants Annual
    Report on
    Form 10-K
    (File
    No. 000-27969)
    on March 11, 2005.) | 
|  | 10 | .33* |  | Employment Agreement dated
    March 27, 2006 by and between Immersion Corporation and
    Michael Zuckerman. (Previously filed with Registrants
    Current Report on
    Form 8-K
    (File
    No. 000-27969)
    on March 31, 2006.) | 
|  | 10 | .34* |  | Variable Compensation Plan dated
    March 27, 2006 by and between Immersion Corporation and
    Michael Zuckerman. (Previously filed with Registrants
    Current Report on
    Form 8-K
    (File
    No. 000-27969)
    on March 31, 2006.) | 
|  | 10 | .35* |  | Variable Compensation Plan dated
    April 18, 2006 by and among Immersion Corporation,
    Immersion Medical, Inc. and Richard Vogel. (Previously filed
    with Registrants Current Report on
    Form 8-K
    (File No. 000-27969)
    on April 21, 2006.) | 
|  | 10 | .36* |  | Amendment No. #1 to
    Employment Agreement dated May 25, 2006, by and among
    Immersion Corporation, Immersion Medical, Inc. and Richard
    Vogel. (Previously filed with Registrants Current Report
    on
    Form 8-K
    (File
    No. 000-27969)
    May 26, 2006.) | 
|  | 21 | .1 |  | Subsidiaries of Immersion
    Corporation. (Previously filed with Registrants Quarterly
    Report on
    Form 10-Q
    (File
    No. 000-27969)
    on November 14, 2000.) | 
|  | 23 | .1 |  | Consent of Independent Registered
    Public Accounting Firm. | 
|  | 31 | .1 |  | Certification of Victor Viegas,
    President, Chief Executive Officer, and Director, pursuant to
    Section 302 of the Sarbanes-Oxley Act of 2002. | 
|  | 31 | .2 |  | Certification of Stephen Ambler,
    Chief Executive Officer and Vice President, Finance, pursuant to
    Section 302 of the Sarbanes-Oxley Act of 2002. | 
|  | 32 | .1 |  | Certification of Victor Viegas,
    President, Chief Executive Officer, and Director, pursuant to
    Section 906 of the Sarbanes-Oxley Act of 2002. | 
|  | 32 | .2 |  | Certification of Stephen Ambler,
    Chief Financial Officer and Vice President, Finance, pursuant to
    Section 906 of the Sarbanes-Oxley Act of 2002. | 
 
 
    |  |  |  | 
    | # |  | Certain information has been omitted and filed separately with
    the Commission. Confidential treatment has been requested with
    respect to the omitted portions. | 
|  | 
    | ## |  | Certain information has been omitted and filed separately with
    the Commission. Confidential treatment has been granted with
    respect to the omitted portions. | 
|  | 
    | * |  | Constitutes a management contract or compensatory plan required
    to be filed pursuant to Item 15(b) of
    Form 10-K. | 
    95
 
 
    Pursuant to the requirements of Section 13 or 15(d) of the
    Securities Exchange Act of 1934, the Registrant has duly caused
    this Report to be signed on its behalf by the undersigned
    thereunto duly authorized.
 
    IMMERSION CORPORATION
 
    Stephen Ambler
    Chief Financial Officer and Vice President, Finance
 
    Date: March 15, 2007
 
    POWER OF
    ATTORNEY
 
    KNOW ALL PERSONS BY THESE PRESENTS, that each person whose
    signature appears below constitutes and appoints Victor Viegas
    and James Koshland, jointly and severally, his
    attorneys-in-fact,
    each with the power of substitution, for him in any and all
    capacities, to sign any amendments to this Annual Report on
    Form 10-K
    and to file the same, with exhibits thereto and other documents
    in connection therewith, with the Securities and Exchange
    Commission, hereby ratifying and confirming all that each of
    said
    attorneys-in-fact,
    or his substitute or substitutes, may do or cause to be done by
    virtue thereof.
 
    Pursuant to the requirements of the Securities Exchange Act of
    1934, this Annual Report on
    Form 10-K
    has been signed below by the following persons on behalf of the
    Registrant and in the capacities and on the dates indicated.
 
    |  |  |  |  |  |  |  | 
| 
    Name
 |  | 
    Title
 |  | 
    Date
 | 
|  | 
| /s/  VICTOR
    VIEGAS Victor
    Viegas
 |  | President, Chief Executive
    Officer, and Director
 |  | March 15, 2007 | 
|  |  |  |  |  | 
| /s/  STEPHEN
    AMBLER Stephen
    Ambler
 |  | Chief Financial Officer and Vice President, Finance
 |  | March 15, 2007 | 
|  |  |  |  |  | 
| /s/  JOHN
    HODGMAN John
    Hodgman
 |  | Director |  | March 15, 2007 | 
|  |  |  |  |  | 
| /s/  JONATHAN
    RUBINSTEIN Jonathan
    Rubinstein
 |  | Director |  | March 15, 2007 | 
|  |  |  |  |  | 
| /s/  JACK
    SALTICH Jack
    Saltich
 |  | Director |  | March 15, 2007 | 
|  |  |  |  |  | 
| /s/  EMILY
    LIGGETT Emily
    Liggett
 |  | Director |  | March 15, 2007 | 
|  |  |  |  |  | 
| /s/  ROBERT
    VAN NAARDEN Robert
    Van Naarden
 |  | Director |  | March 15, 2007 | 
|  |  |  |  |  | 
| /s/  ANNE
    DEGHEEST Anne
    DeGheest
 |  | Director |  | March 15, 2007 | 
    
    96
 
    SCHEDULE II
 
    VALUATION
    AND QUALIFIYING ACCOUNTS
 
    |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 
|  |  | Balance at 
 |  |  | Charged to 
 |  |  |  |  |  | Balance at 
 |  | 
|  |  | Beginning 
 |  |  | Costs and 
 |  |  | Deductions/ 
 |  |  | End of 
 |  | 
|  |  | of Period |  |  | Expenses |  |  | Write-Offs |  |  | Period |  | 
|  |  | (In thousands) |  | 
|  | 
| 
    Year ended December 31, 2006
    
 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 
| 
    Allowance for doubtful accounts
    
 |  | $ | 383 |  |  | $ | (164 | ) |  | $ | 80 |  |  | $ | 139 |  | 
| 
    Year ended December 31, 2005
    
 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 
| 
    Allowance for doubtful accounts
    
 |  | $ | 159 |  |  | $ | 259 |  |  | $ | 35 |  |  | $ | 383 |  | 
| 
    Year ended December 31, 2004
    
 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 
| 
    Allowance for doubtful accounts
    
 |  | $ | 147 |  |  | $ | 27 |  |  | $ | 15 |  |  | $ | 159 |  | 
    
    97
 
 
    EXHIBIT
    INDEX
 
    |  |  |  |  |  | 
| Exhibit 
 |  |  | 
| 
    Number
 |  | 
    Description
 | 
|  | 
|  | 2 | .1 |  | Agreement and Plan of
    Reorganization with Cybernet Systems Corporation
    (Cybernet), its wholly-owned subsidiary and our
    wholly-owned subsidiary dated March 4, 1999. (Previously
    filed with Registrants Registration Statement on
    Form S-1
    (File
    No. 333-86361)
    on September 1, 1999.) | 
|  | 2 | .2 |  | Share Purchase Agreement with
    Haptic Technologies Inc. (Haptech) and
    9039-4115
    Quebec, Inc. (Holdco) and the Shareholders of
    Haptech and Holdco and 511220 N.B. Inc. (Purchaser)
    dated February 28, 2000. (Previously filed with
    Registrants Annual Report on
    Form 10-K
    (File
    No. 000-27969)
    on March 23, 2000.) | 
|  | 2 | .3 |  | Indemnification and Joinder
    Agreement dated as of July 28, 2000, among Immersion
    Corporation, James F. Kramer and Marc Tremblay. (Previously
    filed with Registrants Current Report on
    Form 8-K
    (File No. 000-27969)
    on September 15, 2000.) | 
|  | 2 | .4 |  | Agreement and Plan of Merger dated
    as of July 28, 2000, among Immersion Corporation, VT
    Acquisition, Inc., Virtual Technologies, Inc., and James F.
    Kramer. (Previously filed with Registrants Registration
    Statement on
    Form S-4
    (File
    No. 333-45254)
    on September 6, 2000.) | 
|  | 2 | .5 |  | Agreement and Plan of
    Reorganization dated as of July 31, 2000, among Immersion
    Corporation, HT Medical Systems, Inc., HT Merger, Inc., and Greg
    Merril. (Previously filed with Registrants Registration
    Statement on
    Form S-4
    (File
    No. 333-45254)
    on September 6, 2000.) | 
|  | 2 | .6 |  | Indemnification and Joinder
    Agreement dated as of July 31, 2000, among Immersion
    Corporation, Gregg Merril, individually and as Representative,
    and other stockholders of HT Medical Systems, Inc. (Previously
    filed with Registrants Registration Statement on
    Form S-4
    (File
    No. 333-45254)
    on September 6, 2000.) | 
|  | 2 | .7 |  | Escrow Agreement dated as of
    September 29, 2000, among Immersion Corporation, HT Medical
    Systems, Inc., Greg Merril as the Representative, and
    U.S. Trust Company, National Association. (Previously filed
    with Registrants Registration Statement on
    Form S-4
    (File
    No. 333-45254)
    on September 6, 2000.) | 
|  | 3 | .1 |  | Amended and Restated Bylaws, dated
    October 23, 2002. (Previously filed with Registrants
    Annual Report on
    Form 10-K
    (File
    No. 000-27969)
    on March 28, 2003.) | 
|  | 3 | .2 |  | Amended and Restated Certificate
    of Incorporation. (Previously filed with Registrants
    Quarterly Report on
    Form 10-Q
    (File
    No. 000-27969)
    on August 14, 2000.) | 
|  | 3 | .3 |  | Certificate of Designation of the
    Powers, Preferences and Rights of Series A Redeemable
    Convertible Preferred Stock. (Previously filed with
    Registrants Current Report on
    Form 8-K
    (File
    No. 000-27969)
    on July 29, 2003.) | 
|  | 4 | .1 |  | Information and Registration
    Rights Agreement dated April 13, 1998. (Previously filed
    with Registrants Registration Statement on
    Form S-1
    (File
    No. 333-86361)
    on September 1, 1999.) | 
|  | 4 | .2 |  | Immersion Corporation Cybernet
    Registration Rights Agreement dated March 5, 1999.
    (Previously filed with Registrants Registration Statement
    on
    Form S-1
    (File
    No. 333-86361)
    on September 1, 1999.) | 
|  | 4 | .3 |  | Common Stock Agreement with
    Digital Equipment Corporation dated June 12, 1998.
    (Previously filed with Registrants Registration Statement
    on
    Form S-1
    (File
    No. 333-86361)
    on September 1, 1999.) | 
|  | 4 | .4 |  | Registration Rights Agreement
    dated as of August 31, 2000, among Immersion Corporation
    and the shareholders party thereto. (Previously filed with
    Registrants Current Report on
    Form 8-K
    (File No. 000-27969)
    on September 15, 2000.) | 
|  | 4 | .5 |  | Form of 7% Senior Redeemable
    Convertible Debenture. (Previously filed with Registrants
    Current Report on
    Form 8-K
    (File
    No. 000-27969)
    on July 29, 2003.) | 
|  | 4 | .6 |  | Registration Rights Agreement by
    and between Immersion Corporation and Microsoft Corporation,
    dated July 25, 2003. (Previously filed with
    Registrants Current Report on
    Form 8-K
    (File
    No. 000-27969)
    on July 29, 2003.) | 
|  | 4 | .7 |  | Stockholders Agreement by
    and between Immersion Corporation and Microsoft Corporation,
    dated July 25, 2003. (Previously filed with
    Registrants Current Report on
    Form 8-K
    (File
    No. 000-27969)
    on July 29, 2003.) | 
|  | 10 | .1 |  | 1994 Stock Option Plan and form of
    Incentive Stock Option Agreement and form of Nonqualified Stock
    Option Agreement. (Previously filed with Registrants
    Registration Statement on
    Form S-1
    (File No. 333-86361)
    on September 1, 1999.) | 
 
    |  |  |  |  |  | 
| Exhibit 
 |  |  | 
| 
    Number
 |  | 
    Description
 | 
|  | 
|  | 10 | .2 |  | 1997 Stock Option Plan and form of
    Incentive Stock Option Agreement and form of Nonqualified Stock
    Option Agreement. (Previously filed with Amendment No. 4 to
    Registrants Registration Statement on
    Form S-1
    (File
    No. 333-86361)
    on November 5, 1999.) | 
|  | 10 | .3 |  | Form of Indemnity Agreement.
    (Previously filed with Amendment No. 1 to Registrants
    Registration Statement on
    Form S-1
    (File
    No. 333-86361)
    on September 13, 1999.) | 
|  | 10 | .4 |  | Common Stock Purchase Warrant
    issued to Cybernet Systems Corporation dated March 5, 1999.
    (Previously filed with Registrants Registration Statement
    on
    Form S-1
    (File
    No. 333-86361)
    on September 1, 1999.) | 
|  | 10 | .5 |  | Consulting Services Agreement with
    Cybernet Systems Corporation dated March 5, 1999.
    (Previously filed with Registrants Registration Statement
    on
    Form S-1
    (File
    No. 333-86361)
    on September 1, 1999.) | 
|  | 10 | .6 |  | Intellectual Property License
    Agreement with Logitech, Inc. dated October 4, 1996.
    (Previously filed with Amendment No. 5 to Registrants
    Registration Statement on
    Form S-1
    (File
    No. 333-86361)
    on November 12, 1999.) ## | 
|  | 10 | .7 |  | Intellectual Property License
    Agreement with Logitech, Inc. dated April 13, 1998.
    (Previously filed with Amendment No. 5 to Registrants
    Registration Statement on
    Form S-1
    (File
    No. 333-86361)
    on November 12, 1999.) ## | 
|  | 10 | .8 |  | Technology Product Development
    Agreement with Logitech, Inc. dated April 13, 1998.
    (Previously filed with Amendment No. 5 to Registrants
    Registration Statement on
    Form S-1
    (File
    No. 333-86361)
    on November 12, 1999.) ## | 
|  | 10 | .9 |  | 1999 Employee Stock Purchase Plan
    and form of subscription agreement thereunder. (Previously filed
    with Amendment No. 2 to Registrants Registration
    Statement on
    Form S-1
    (File
    No. 333-86361)
    on October 5, 1999.) | 
|  | 10 | .10 |  | Industrial Lease between WW&LJ
    Gateways, Ltd. and Immersion Corporation dated January 11,
    2000. (Previously filed with Registrants Quarterly Report
    on
    Form 10-Q
    (File
    No. 000-27969)
    on May 15, 2000.) | 
|  | 10 | .11 |  | Amendment #1 to the
    April 13, 1998 Intellectual Property License Agreement and
    Technology Product Development Agreement with Logitech, Inc.
    dated March 21, 2000. (Previously filed with
    Registrants Quarterly Report on
    Form 10-Q
    (File
    No. 000-27969)
    on May 15, 2000.) | 
|  | 10 | .12 |  | Immersion Corporation 2000
    Non-Officer Nonstatutory Stock Option Plan. (Previously filed
    with Registrants Registration Statement on
    Form S-4
    (File
    No. 333-45254)
    on September 6, 2000.) | 
|  | 10 | .13 |  | Immersion Corporation 2000 HT
    Non-Officer Nonstatutory Stock Option Plan. (Previously filed
    with Registrants Current Report on
    Form 8-K
    (File
    No. 000-27969)
    on October 13, 2000.) | 
|  | 10 | .14 |  | Logitech Letter Agreement dated
    September 26, 2000. (Previously filed with
    Registrants Annual Report on
    Form 10-K
    (File
    No. 000-27969)
    on April 2, 2001.) | 
|  | 10 | .15 |  | Lease Agreement between Mor
    Bennington LLLP and HT Medical Systems, Inc. dated
    February 2, 1999. (Previously file with Registrants
    Annual Report on
    Form 10-K
    (File
    No. 000-27969)
    on April 2, 2001.) | 
|  | 10 | .16 |  | Haptic Technologies, Inc. 2000
    Stock Option Plan. (Previously filed with Registrants
    Registration Statement on
    Form S-4
    (File
    No. 333-45254)
    on September 6, 2000.) | 
|  | 10 | .17 |  | Amendment to 1996 Intellectual
    Property License Agreement by and between Immersion Corporation
    and Logitech, Inc. dated October 11, 2001. (Previously
    filed with Registrants Annual Report on
    Form 10-K
    (File
    No. 000-27969)
    on March 28, 2002.) # | 
|  | 10 | .18* |  | Employment Agreement dated
    November 5, 2001, between Immersion Corporation and Victor
    Viegas. (Previously filed with Registrants Annual Report
    on
    Form 10-K
    (File
    No. 000-27969)
    on March 28, 2002.) | 
|  | 10 | .19* |  | Independent Consultant Services
    Agreement dated February 11, 2002, between Immersion
    Corporation and Louis Rosenberg. (Previously filed with
    Registrants Annual Report on
    Form 10-K
    (File No. 000-27969)
    on March 28, 2002.) | 
|  | 10 | .20 |  | Senior Redeemable Convertible
    Debenture Purchase Agreement by and between Immersion
    Corporation and Microsoft Corporation, dated as of July 25,
    2003. (Previously filed with Registrants Current Report on
    Form 8-K
    (File
    No. 000-27969)
    on July 29, 2003.) | 
 
    |  |  |  |  |  | 
| Exhibit 
 |  |  | 
| 
    Number
 |  | 
    Description
 | 
|  | 
|  | 10 | .21 |  | Settlement Agreement dated
    July 25, 2003 by and between Microsoft Corporation and
    Immersion Corporation. (Previously filed with Registrants
    Registration Statement on
    Form S-3
    (File No. 333-108607)
    on September 8, 2003.) # | 
|  | 10 | .22 |  | License Agreement dated
    July 25, 2003 by and between Microsoft Corporation and
    Immersion Corporation. (Previously filed with Registrants
    Amendment Number 1 to Registration Statement on
    Form S-3
    (File
    No. 333-108607)
    on February 13, 2004.) # | 
|  | 10 | .23 |  | Sublicense Agreement dated
    July 25, 2003 by and between Microsoft Corporation and
    Immersion Corporation. (Previously filed with Registrants
    Amendment Number 1 to Registration Statement on
    Form S-3
    (File
    No. 333-108607)
    on February 13, 2004.) # | 
|  | 10 | .24* |  | Consulting Agreement dated
    July 1, 2003 by and between Robert Van Naarden and
    Immersion Corporation. (Previously filed with Registrants
    Registration Statement on
    Form S-3
    (File No. 333-108607)
    on September 8, 2003.) | 
|  | 10 | .25* |  | Employment Agreement dated
    February 24, 2004 by and between Richard Vogel and
    Immersion Corporation. (Previously filed with Registrants
    Amendment Number 2 to Registration Statement on
    Form S-3
    (File
    No. 333-108607)
    on March 24, 2004.) | 
|  | 10 | .26 |  | First Amendment to Lease between
    WW&LJ Gateways, Ltd. and Immersion Corporation dated
    March 17, 2004. (Previously filed with Registrants
    Amendment Number 2 to Registration Statement on
    Form S-3
    (File
    No. 333-108607)
    on March 24, 2004.) | 
|  | 10 | .27 |  | Letter Agreement dated
    March 18, 2004 by and between Microsoft Corporation and
    Immersion Corporation. (Previously filed with Registrants
    Amendment Number 2 to Registration Statement on
    Form S-3
    (File
    No. 333-108607)
    on March 24, 2004.) | 
|  | 10 | .28 |  | New form of Indemnity Agreement.
    (Previously filed with Registrants Amendment Number 2 to
    Registration Statement on
    Form S-3
    (File
    No. 333-108607)
    on March 24, 2004.) | 
|  | 10 | .29 |  | Agreement to Terminate dated
    April 21, 2004 by and between Mr. Robert Van Naarden
    and Immersion Corporation. (Previously filed with
    Registrants Quarterly Report on
    Form 10-Q
    (File
    No. 000-27969)
    on May 14, 2004.) | 
|  | 10 | .30 |  | Purchase Agreement dated
    December 22, 2004, by and between Immersion Corporation and
    the purchasers named therein. (Previously filed with
    Registrants Current Report on
    Form 8-K
    (File No. 000-27969)
    on December 27, 2004.) | 
|  | 10 | .31* |  | Non Statutory Stock Option
    Agreement between Immersion Corporation and Richard Vogel.
    (Previously filed with Registrants Registration Statement
    on
    Form S-8
    (File
    No. 333-119877)
    on October 21, 2004.) | 
|  | 10 | .32* |  | Employment Agreement dated
    January 27, 2005 by and between Immersion Corporation and
    Stephen Ambler. (Previously filed with Registrants Annual
    Report on
    Form 10-K
    (File
    No. 000-27969)
    on March 11, 2005.) | 
|  | 10 | .33* |  | Employment Agreement dated
    March 27, 2006 by and between Immersion Corporation and
    Michael Zuckerman. (Previously filed with Registrants
    Current Report on
    Form 8-K
    (File
    No. 000-27969)
    on March 31, 2006.) | 
|  | 10 | .34* |  | Variable Compensation Plan dated
    March 27, 2006 by and between Immersion Corporation and
    Michael Zuckerman. (Previously filed with Registrants
    Current Report on
    Form 8-K
    (File
    No. 000-27969)
    on March 31, 2006.) | 
|  | 10 | .35* |  | Variable Compensation Plan dated
    April 18, 2006 by and among Immersion Corporation,
    Immersion Medical, Inc. and Richard Vogel. (Previously filed
    with Registrants Current Report on
    Form 8-K
    (File No. 000-27969)
    on April 21, 2006.) | 
|  | 10 | .36* |  | Amendment No. #1 to
    Employment Agreement dated May 25, 2006, by and among
    Immersion Corporation, Immersion Medical, Inc. and Richard
    Vogel. (Previously filed with Registrants Current Report
    on
    Form 8-K
    (File
    No. 000-27969)
    May 26, 2006.) | 
|  | 21 | .1 |  | Subsidiaries of Immersion
    Corporation. (Previously filed with Registrants Quarterly
    Report on
    Form 10-Q
    (File
    No. 000-27969)
    on November 14, 2000.) | 
|  | 23 | .1 |  | Consent of Independent Registered
    Public Accounting Firm. | 
|  | 31 | .1 |  | Certification of Victor Viegas,
    President, Chief Executive Officer, and Director, pursuant to
    Section 302 of the Sarbanes-Oxley Act of 2002. | 
 
    |  |  |  |  |  | 
| Exhibit 
 |  |  | 
| 
    Number
 |  | 
    Description
 | 
|  | 
|  | 31 | .2 |  | Certification of Stephen Ambler,
    Chief Executive Officer and Vice President, Finance, pursuant to
    Section 302 of the Sarbanes-Oxley Act of 2002. | 
|  | 32 | .1 |  | Certification of Victor Viegas,
    President, Chief Executive Officer, and Director, pursuant to
    Section 906 of the Sarbanes-Oxley Act of 2002. | 
|  | 32 | .2 |  | Certification of Stephen Ambler,
    Chief Financial Officer and Vice President, Finance, pursuant to
    Section 906 of the Sarbanes-Oxley Act of 2002. | 
 
 
    |  |  |  | 
    | # |  | Certain information has been omitted and filed separately with
    the Commission. Confidential treatment has been requested with
    respect to the omitted portions. | 
|  | 
    | ## |  | Certain information has been omitted and filed separately with
    the Commission. Confidential treatment has been granted with
    respect to the omitted portions. | 
 
    |  |  |  | 
    | * |  | Constitutes a management contract or compensatory plan required
    to be filed pursuant to Item 15(b) of
    Form 10-K. | 
 
