e10vk
UNITED STATES
SECURITIES AND EXCHANGE
COMMISSION
WASHINGTON, D.C.
20549
FORM 10-K
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(Mark One)
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Annual Report Pursuant to Section 13 or 15(d) of The Securities
Exchange Act of 1934
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For the fiscal year ended October 31, 2009
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OR
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Transition Report Pursuant to Section 13 or 15(d) of the
Securities Exchange Act of 1934
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For the Transition Period
from to
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Commission File
No. 000-51128
MAJESCO ENTERTAINMENT
COMPANY
(Exact name of registrant as specified in its charter)
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DELAWARE
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06-1529524
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(State or other jurisdiction of
incorporation or organization)
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(I.R.S. Employer
Identification No.)
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160 Raritan Center Parkway
Edison, New Jersey 08837
(Address of principal executive office)
Registrants telephone number, including area code (732)
225-8910
Securities registered pursuant to Section 12(b) of the Act:
NONE
Securities registered pursuant to Section 12(g) of the Act:
Common Stock, Par Value $0.001
(Title of class)
Indicate by check mark if the registrant is a well known
seasoned issuer, as defined in Rule 405 of the Securities
Act. Yes o No þ
Indicate by check mark if the registrant is not required to file
reports pursuant to Section 13 or Section 15(d) of the
Act. Yes o No þ
Indicate by check mark whether the registrant (1) has filed
all reports required to be filed by Section 13 or 15(d) of
the Securities Exchange Act of 1934 during the preceding
12 months (or for such shorter period that the registrant
was required to file such reports) and, (2) has been
subject to such filing requirements for the past
90 days. Yes þ No o
Indicate by check mark whether the registrant has submitted
electronically and posted on its corporate Web site, if any,
every Interactive Data File required to be submitted and posted
pursuant to Rule 405 of
Regulation S-T
(§ 232.405 of this chapter) during the preceding
12 months (or for such shorter period that the registrant
was required to submit and post such files).
Yes o No o
Indicate by check mark if disclosure of delinquent filers
pursuant to Item 405 of
Regulation S-K
(§ 229.405 of this chapter) is not contained herein
and, will not be contained, to the best of registrants
knowledge, in definitive proxy or information statements
incorporated by reference in Part III of this
Form 10-K
or any amendment to this
Form 10-K. o
Indicate by check mark whether the registrant is a large
accelerated filer, an accelerated filer, a non-accelerated
filer, or a smaller reporting company. See the definitions of
large accelerated filer, accelerated
filer and smaller reporting company in
Rule 12b-2
of the Exchange Act. (Check one):
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Large
accelerated
filer o
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Accelerated
filer o
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Non-accelerated
filer o
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Smaller
reporting
company þ
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(Do not check if a smaller reporting company)
Indicate by check mark whether the registrant is a shell company
(as defined in
Rule 12b-2
of the
Act). Yes o No þ
The aggregate market value of the common stock held by
non-affiliates as of April 30, 2009 was $25.7 million.
The outstanding number of shares of common stock as of
January 28, 2010 was 38,608,657.
The Registrants proxy or information statement is
incorporated by reference into Part III of this Annual
Report on
Form 10-K.
Forward-looking
Statements
Statements in this annual report on
Form 10-K
that are not historical facts constitute forward-looking
statements which are made pursuant to the safe harbor provisions
of Section 21E of the Securities Exchange Act of 1934, or
the Exchange Act. These statements relate to future events or
our future financial performance and involve known and unknown
risks, uncertainties and other factors that may cause our or our
industrys actual results, levels of activity, performance
or achievements to be materially different from any future
results, levels of activity, performance or achievements
expressed or implied by these forward-looking statements. Those
factors include, among other things, those listed under
Risk Factors and elsewhere in this annual report. In
some cases, you can identify forward-looking statements by
terminology such as may, will,
should, expects, plans,
anticipates, believes,
estimates, predicts,
potential or continue or the negative of
these terms or other comparable terminology. These statements
are only predictions. Actual events or results may differ
materially. Moreover, neither we nor any other person assumes
responsibility for the accuracy or completeness of these
statements. We are under no duty to update any of the
forward-looking statements after the date of this annual report
to conform these statements to actual results.
Introduction
We are a provider of video game products primarily for the
family oriented, mass market consumer. Our products allow us to
capitalize on the large and growing installed base of
interactive entertainment enthusiasts on a variety of different
consoles, and handheld platforms. We sell our products primarily
to large retail chains, specialty retail stores, video game
rental outlets and distributors. We have developed our retail
and distribution network relationships over our
23-year
history.
We publish video games for almost all major current generation
interactive entertainment hardware platforms, including
Nintendos DS, DSi and Wii, Sonys PlayStation 2, or
PS2, and PlayStation Portable, or
PSP®,
Microsofts Xbox and Xbox 360 and the personal computer, or
PC and other mobile devices.
Our video game titles are targeted at various demographics at a
range of price points. In some instances, these titles are based
on licenses of well known properties and, in other cases based
on original properties. We collaborate and enter into agreements
with content providers and video game development studios for
the creation of our video games.
Due to the larger budget requirements for developing and
marketing premium console titles for core gamers, we focus on
publishing more casual games targeting mass market consumers. In
particular, we have focused on the Nintendo DS and Wii, which
attract our target demographics. More recently, other platforms
such as Xbox 360 have begun to see mass market adoption, and we
have begun to develop games for this platform. We will continue
to evaluate opportunities to reach our target demographic as
other platforms move in this direction. We currently have 13
Wii, 8 DS and 1 DSi games in development.
Corporate
Background
Our principal executive offices are located at 160 Raritan
Center Parkway, Edison, NJ 08837, and our telephone number is
(732) 225-8910.
Our web site address is www.majescoentertainment.com. Majesco
Sales Inc. was incorporated in 1986 under the laws of the State
of New Jersey. On December 5, 2003, Majesco Sales Inc.
completed a reverse merger with Majesco Holdings Inc. (formerly
ConnectivCorp), then a publicly traded company with no active
operations. Majesco Holdings Inc. was incorporated in 1998 under
the laws of the State of Delaware. As a result of the merger,
Majesco Sales Inc. became a wholly-owned subsidiary and the sole
operating business of the public company. On April 4, 2005,
Majesco Sales Inc. was merged into Majesco Holdings Inc., and,
in connection with the merger, Majesco Holdings Inc. changed its
name to Majesco Entertainment Company.
1
Industry
Overview
The interactive entertainment industry is mainly comprised of
video game hardware platforms, video game software and
peripherals. Within this industry, North American combined sales
of video game hardware, video game software and video game
peripherals were approximately $19.7 billion in 2009
according to the NPD Group, a global provider of consumer market
research information.
Video
Game Hardware Platforms
Video game hardware platforms are comprised of home game
consoles, or consoles, and portable handheld game devices, or
handhelds, as well as multi-functional devices such as PCs,
Personal Digital Assistants, or PDAs, and mobile phones. The
current generation of consoles includes Nintendos Wii,
Sonys PlayStation 3 and Microsofts Xbox 360. On
November 22, 2005, Microsoft launched the first of the
next-generation consoles, the Xbox 360. According to the NPD
Group, a global provider of consumer and retail market research
information, the installed base for the Xbox 360 as of December
2009 was approximately 18.6 million. Sonys
PlayStation 3 and Nintendos Wii, were released in North
America on November 17, 2006 and November 19, 2006,
respectively. According to the NPD Group, the installed bases
for the Wii and PlayStation 3 as of December 2009 were
approximately 27 million and 11.1 million,
respectively. These advanced consoles feature improved graphics
capabilities, increased storage capacity and incremental online,
wireless and multi-media entertainment functionality intended to
attract a wider audience.
The current generation of handhelds is dominated by
Nintendos DS, which launched in November 2004 and features
a dual screen, wi-fi capability, higher capacity storage media
than its predecessor Game Boy Advance, and is backward
compatible with GBA cartridges. On June 11, 2006, Nintendo
released the DS Lite, a 20% lighter update of the original DS
that was also slimmer and brighter. According to the NPD Group,
the North American Nintendo DS installed base is
38.7 million as of December 2009. In April 2009, Nintendo
released the DSi, the third generation DS that features larger
screens, a camera, downloadable applications and more. In March
2005, Sony launched the Sony PlayStation Portable system.
According to the NPD Group, the North American PSP installed
base was approximately 16.8 million as of December 2009.
The ability of multi-functional devices, such as PCs, PDAs and
mobile phones, to serve as video game platforms has also been
greatly enhanced. This is due to periodic advances in
microprocessors, graphics chips, storage capacity, operating
systems and media and digital rights management. These advances
have enabled developers to introduce video games for
multi-functional devices with enhanced game play technology and
high resolution graphics.
Video
Game Software
Video game software is created by the console and handheld
manufacturers and by independent publishers and developers.
Console and handheld manufacturers license publishers to develop
video games for their platforms and retain a significant degree
of control over the content, quality and manufacturing of these
products. Most manufacturers also receive a royalty for every
software title manufactured for their platform. The publishers,
subject to the approval of the platform manufacturers, determine
the types of games they will create. Publishers either utilize
their own in-house development teams or outsource game
development to third party developers. Following development,
publishers then market and sell these products to retailers,
either directly or through resellers.
Traditionally, video games and video content have been delivered
using CDs, DVDs or cartridges. More recently, full games and
other supplemental content, including additional levels,
weapons, vehicles and more, can now be delivered via the
Internet through game portals, such as Xbox Live, and various
Internet sites, such as Yahoo!. The popularity of this emerging
download category is expected to increase, especially within the
large-scale multiplayer game segment and among the user bases of
the next generation consoles, PDAs and mobile phones.
2
Peripherals
Most video game hardware platforms have a variety of peripherals
that are designed to enhance the functionality of the device and
the experience of the user. For instance, DS users can purchase
headphone peripherals that enable private listening. New
peripherals have also been developed that enable users to play
video games on their televisions without the need for dedicated
home game consoles.
Strategy
Our objective is to be an innovative provider of video games for
the mass market with a focus on developing and publishing a wide
range of casual and family oriented video games. Specifically,
we strive to:
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Develop
franchise titles with capability to sell multiple
sequels.
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Video game franchises are those game brands that successfully
sell multiple sequels. These provide valuable long-term benefits
both in consumer base growth, and revenue predictability. A core
strategy for growth is to pursue the development and cultivation
of long-term franchises both through internally generated
intellectual property and long-term licensing arrangements.
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Focus
product development efforts on quality games that are easy to
pick-up-and-play,
priced affordably and targeted for the mass-market.
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Video game development of casual games is generally less
expensive and simpler than development of games for the core
gamer demographic, where expectations for graphic quality and
depth of play are very high. As such, we focus our game
development efforts on products for the Nintendo DS and Wii
systems, which have appealing price points and unique play
mechanics that continue to resonate with the mainstream gamer
and have experienced significant installed base growth over the
past two years. We have a number of games in development for
these systems. In general, from a game play/content perspective,
we are focusing on publishing games that are relatively easy to
play and whose subject matter will appeal to as wide an audience
as possible. More recently, as we have seen more mass market
adoption of other console platforms, such as Microsofts
Xbox 360, we have begun to target opportunities to develop games
for these platforms as well.
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Grow
Cooking Mama franchise
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Our most successful franchise to date has been Cooking
Mama, which, through January 19, 2010, has sold
approximately 6.1 million units across six SKUs. The first
brand extension, Gardening Mama, launched on
March 31, 2009 and has sold more than 400,000 units.
We will look to continue to grow this series with additional
sequels and brand extensions and innovations.
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Create
our own intellectual property.
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During the past year, we have increased the number of titles we
have published for which we own the intellectual property
rights. During 2009, the titles we published for which we owned
the intellectual property rights include: A Boy and His Blob,
Our House: Party!, Left Brain Right Brain 2, Go Play
Lumberjacks, Go Play Circus Star and Go Play City
Sports. Owning these rights can substantially improve the
profitability of the titles we publish by significantly reducing
costs of sequels.
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Leverage
our industry relationships and entrepreneurial environment to
enter new categories and bring innovative products to
market.
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In the past, we have leveraged our experience, entrepreneurial
environment and industry relationships with developers,
manufacturers, content providers, retailers and resellers to
create and distribute
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new and innovative products. We will continue to capitalize on
current market trends and pursue new product opportunities in
categories related to our core business.
Products
We offer our customers a wide selection of interactive
entertainment products for a variety of platforms.
Our most successful franchise to date has been Cooking
Mama that, through January 19, 2010, has sold
approximately 6.1 million units across six SKUs. In North
America, Cooking Mama for the DS was first introduced in
September 2006 at a $19.99 value price and has sold more than
2.7 million units. The Wii version, Cooking Mama: Cook
Off, launched in March 2007, and Cooking Mama 2: Dinner
with Friends for DS was released in November 2007 at a
$29.99 price point. Cooking Mama: World Kitchen for Wii
was released in November 2008 and sold more than
330,000 units. The first brand extension, Gardening
Mama, launched March 31, 2009 and has sold more than
400,000 units. The most recent installment is Cooking
Mama 3: Shop and Chop for DS that was released in October
2009 at $29.99 and has already sold over 400,000 units.
Games
As of November 2009, our active catalog included 43 SKUs.
Titles
In addition to intellectual properties that we own, we also
license the rights to content from developers or media
entertainment companies, as in the cases of Age of
Empires, Cake Mania, Jillian Michaels,
Nancy Drew, Another Night at the Museum: Battle of the
Smithsonian, and Alvin and the Chipmunks: The
Squeakquel.
4
Selected titles, their compatible platforms and launch dates
include:
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Selected Titles
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Platform
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Launch Date
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Cooking Mama: Cook Off
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Wii
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March 2007
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Bust-A-Move
Bash!
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Wii
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April 2007
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The New York Times Crosswords
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DS
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May 2007
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Nancy Drew: Deadly Secret of Olde World Park
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DS
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September 2007
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Holly Hobbie & Friends
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DS
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October 2007
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Zoo Hospital
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DS
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October 2007
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Kengo: Legend of the 9
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Xbox 360
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September 2007
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Cooking Mama 2: Dinner with Friends
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DS
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November 2007
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Nanostray 2
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DS
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March 2008
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Eco-Creatures: Save the Forest
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DS
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March 2008
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Wild Earth: African Safari
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Wii
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April 2008
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BlastWorks: Build, Trade, Destroy
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Wii
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June 2008
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Wonder World Amusement Park
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Wii
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July 2008
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Zoo Hospital
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Wii
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September 2008
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Jillian Michaels Fitness Ultimatum 2009
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Wii
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October 2008
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Away: Shuffle Dungeon
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DS
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October 2008
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Cooking Mama: World Kitchen
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Wii
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November 2008
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Cake Mania: In the Mix!
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Wii
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November 2008
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Gardening Mama
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DS
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March 2009
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Major Minors Majestic March
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Wii
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April 2009
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Night at the Museum: Battle of the Smithsonian
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Xbox 360, Wii, DS
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May 2009
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Go Play Lumberjacks
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Wii
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June 2009
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Go Play Circus Star
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Wii
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June 2009
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Go Play City Sports
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Wii
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September 2009
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Our House: Party!
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Wii
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October 2009
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Jillian Michaels Fitness Ultimatum 2010
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Wii, DS
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October 2009
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A Boy and His Blob
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Wii
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October 2009
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Cooking Mama 3: Shop and Chop
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DS
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October 2009
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Peripheral
Products
While we are no longer actively engaged in this category, our
peripheral products in the past consisted principally of our
back catalog TV Arcade
plug-and-play
products. These products are stand-alone games that connect
directly into television sets with standard RCA cables. These
are battery operated and require no additional hardware or
software.
5
Throughout fiscal 2009, we continued to execute on our business
model and product strategy. Product highlights include:
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Reached 6 million units sold domestically of the Cooking
Mama franchise;
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Gardening Mama won a 2009 Honors Award from the National
Parenting Publications Award (NAPPA)
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A Boy and His Blob won the 2009 Best Puzzle Game of the
Year from IGN.com and was included in CNET.coms Best Games
of the Year (2009) collection. In addition, the game was
also awarded an Editors Choice Award from Childrens
Technology Review as was Alvin and the Chipmunks: The
Squeakquel.
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Published 16 titles for the Nintendo DS, 11 titles for Wii, two
for PC, one for Facebook, one for iPhone and one for Xbox 360.
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Launched Jillian Michaels Fitness Ultimatum 2010 on
Wii, the sequel to the best-selling 2009 fitness game, featuring
expert advice from Michaels, the strength trainer and life coach
on the popular television series The Biggest Loser.
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Launched our new Go Play line of affordable motion based
games with Wii Balance Board support for the whole family.
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Product
Development
Prior to initiating the development of a video game title, we
perform market research, studio due diligence and financial
analyses. A title must then be approved by our green
light committee comprised of members from our executive,
product development, finance, sales and marketing and
legal/business affairs teams before being accepted for
publication. Once accepted, the title is evaluated at regular
milestones to ensure it is progressing on time, according to
specifications and on budget.
We primarily use third party development studios to create our
video game products. We carefully select third parties to
develop video games based on their capabilities, suitability,
availability and cost. We usually have broad rights to
commercially utilize products created by the third party
developers we work with. Development contracts are structured to
provide developers with incentives to provide timely and
satisfactory performance by associating payments with the
achievement of substantive development milestones, and by
providing for the payment of royalties to them based on sales of
the developed product, only after we recoup development costs.
We have worked, and continue to work, with independent third
party developers, such as:
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Wayforward
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Pipeworks Software
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Panic Button
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Super X Studios
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Backbone Entertainment
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Legacy Interactive
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The development process for video games also involves working
with platform manufacturers from the initial game concept phase
through approval of the final product. During this process, we
work closely with the developers and manufacturers to ensure
that the title undergoes careful quality assurance testing. Each
platform manufacturer requires that the software and a prototype
of each title, together with all related artwork and
documentation, be submitted for its pre-publication approval.
This approval is generally discretionary.
On November 7, 2007, we announced the creation of an
internal development facility to be based in Los Angeles focused
on products and properties for the casual gamer. During the
subsequent
6
18 months, the studio developed games for the Wii and DS.
After evaluation of the studios performance and changes in
the availability and cost of development with our third party
partners, we closed the studio and decided to work solely with
external development partners.
Intellectual
Property
Platform
Licenses
Hardware platform manufacturers require that publishers obtain a
license from them to publish titles for their platforms. We
currently have non-exclusive licenses from Nintendo, Microsoft
and Sony for each of the popular console and handheld platforms.
Each license generally extends for a term of between two to four
years and is terminable under a variety of circumstances. Each
license allows us to create one or more products for the
applicable system, and requires us to pay a
per-unit
license fee
and/or
royalty payment from the title produced and may include other
compensation or payment terms. Publishers are not required to
obtain licenses for publishing video game software for PCs. All
of the hardware manufacturers approve each of the titles we
submit for approval on a
title-by-title
basis, at their discretion.
Licenses
From Third Parties
While we develop original titles, most of our titles are based
on rights, licenses and properties, including copyrights and
trademarks, owned by third parties. Even our original titles
usually include some rights or properties from third parties.
License agreements with third parties generally extend for a
term of between two to four years, are limited to specific
territories or platforms and are terminable under a variety of
events. Several of our licenses are exclusive within particular
territories or platforms. The licensors often have strict
approval and quality control rights. Typically, we are obligated
to make minimum guaranteed royalty payments over the term of
these licenses and advance payments against these guarantees,
but other compensation or payment terms, such as milestone
payments, are also common. From time to time, we may also
license other technologies from third party developers for use
in our products, which also are subject to royalties and other
types of payment.
Licenses
To Third Parties
As we create original titles we may decide to license rights to
third parties, sometimes on an exclusive basis, in order to
generate publicity or market demand for our titles, to generate
additional revenue related to complementary products or a
combination of these factors. For example, for certain titles we
have sold the movie rights, entered into strategy guide deals
and licensed a comic book series and an apparel line.
Manufacturing
Sony, Nintendo and Microsoft control the manufacturing of our
products that are compatible with their respective video game
consoles, as well as the manuals and packaging for these
products, and ship the finished products to us for distribution.
Video games for Microsoft, Nintendo and Sony game consoles
consist of proprietary format CD-ROMs or DVD-ROMs and are
typically delivered to us within the relatively short lead time
of approximately two to three weeks. Sony PSP products adhere to
a similar production time frame, but use a proprietary media
format called a Universal Media Disc, or UMD.
With respect to GBA and DS products, which use a cartridge
format, Nintendo typically delivers these products to us within
45 to 60 days after receipt of a purchase order.
Initial production quantities of individual titles are based
upon estimated retail orders and consumer demand. At the time a
product is approved for manufacturing, we must generally provide
the platform manufacturer with a purchase order for that
product, and pay for the entire purchase price prior to
production. To date, we have not experienced any material
difficulties or delays in the
7
manufacture and assembly of our products. However,
manufacturers difficulties, which are beyond our control,
could impair our ability to bring products to the marketplace in
a timely manner.
Sales and
Marketing
North
America
Historically, our marketing programs principally supported our
premium game titles. While we support most of our titles in some
manner, those with the most potential will have long lead time,
multi-faceted marketing programs designed to generate enthusiasm
and demand. Specific consumer marketing strategies we may employ
include: TV; radio and print advertising; website and online
marketing; demo distribution; promotions and cross-promotions
with third parties; and
point-of-purchase
advertising.
Additionally, we customize public relations programs that are
designed to create awareness with all relevant audiences,
including core gamers and mass entertainment consumers. To date,
our public relations efforts have resulted in significant
coverage for our company and individual titles in computer and
video game publications, such as Game Informer, GamePro and
Nintendo Power, as well as major newspapers, magazines and
broadcast outlets, such as CNN, USA Today, Wired, Maxim,
Newsweek, The New York Times and TV Guide, among others. We also
host media events throughout the year at which print, broadcast
and online journalists can preview, review and evaluate our
products prior to their release.
In addition to regular
face-to-face
meetings and communications with our sales force, we employ
extensive trade marketing efforts including: direct marketing to
buyers and store managers; trade shows; various store manager
shows; and distribution and sales incentive programs.
We sell our products primarily to large retail chains, specialty
retail stores, video game rental outlets and distributors. Our
sales team has strong relationships with major retailers and
communicates with them frequently. To supplement our sales team,
we currently utilize six sales representative organizations
located throughout the United States. The firms we use were
chosen based on their performance and retailer relationships. On
average, two sales representatives per organization are assigned
to our accounts. It is customary for the sales representatives
and resellers of our games who are assigned specific customers
to also distribute games produced by other manufacturers.
Distribution channels are dominated by a select group of
companies, and a publishers access to retail shelf space
is a significant competitive factor.
International
Over the last four years, we expanded our international
presence, by establishing a new office in the United Kingdom and
entering into license and distribution agreements with leading
international publishers for distribution in Europe and the PAL
territories. During 2009, we terminated our distribution
agreement with our then current partner, and subsequently
negotiated alternative distribution arrangements on a territory
by territory basis.
In addition, in 2009, we moved to a direct distribution model
for the United Kingdom market, whereby we sold directly to our
retail customers using local distributors to ship our product.
We believed this model offered the potential to get better
placement of our products at retail and to improve margins by
reducing the distribution fee incurred under our existing
distribution agreements. We incurred some increase in overhead
as we added positions in sales and marketing to facilitate this
operation. While this model offered more potential for
profitability, we assumed some credit risk associated with these
customers, and were responsible for various promotional
allowances to which we did not have exposure under our previous
distribution model. Largely as a result of the downturn in the
United Kingdom video game market, the business performed below
expectations.
Going forward in 2010, we are shifting our business model from
publishing and distribution to more of a licensing approach. We
believe this is prudent, given the result of dramatic changes in
the European market, and reduced demand for our products there.
The licensing model requires significantly reduced costs and
overhead, as compared to distribution, but will allow us the
potential to achieve profitability from our products in the
European market.
8
Beginning January 5, 2010, management initiated a plan of
restructuring to better align our workforce to our revised
operating plans. As part of the plan, we reduced our personnel
count by 16 employees, representing 17% of our workforce.
We expect the restructuring to be completed during our first
quarter ending January 31, 2010.
Customers
Our customers are comprised of national and regional retailers,
specialty retailers and video game rental outlets. We believe we
have developed close relationships with a number of retailers,
including Best Buy, GameStop, Target, and Wal-Mart. We also have
strong relationships with Cokem, Ingram and SVG, who act as
resellers of our products to smaller retail outlets. For the
fiscal year ended 2009, our top four retail accounts were
Wal-Mart, GameStop, Best Buy, and Target, accounting for
approximately 18%, 16%, 14% and 11% of our net revenue,
respectively.
Competition
In general, our products compete with other forms of
entertainment for leisure time and discretionary spending of
consumers. These other forms of entertainment include motion
pictures, television and music. More specifically, the market
for interactive entertainment products is highly competitive and
relatively few products achieve significant market acceptance.
We continue to face significant competition with respect to our
products, which may also result in price reductions, reduced
gross margins and loss of market share. Many of our competitors
have significantly greater financial, marketing and product
development resources than we do.
With respect to our video game products, we compete with many
other third party publishers in the handheld, console and value
segments. We expect that competition may increase in the future.
Current and future competitors may be able to:
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respond more quickly to new or emerging technologies or changes
in customer preferences;
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carry larger inventories;
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gain access to wider distribution channels;
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undertake more extensive marketing campaigns;
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adopt more aggressive pricing policies;
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devote greater resources to securing the rights to valuable
licenses and relationships with leading software developers;
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maintain better relationships with licensors and secure more
valuable licenses;
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make higher royalty payments; and
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secure more and better shelf space.
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Competitive factors such as the foregoing may have a material
adverse effect on our business.
Seasonality
The interactive entertainment business is highly seasonal, with
sales typically higher during the peak holiday selling season
during the fourth quarter of the calendar year. Traditionally,
the majority of our sales for this key selling period ship in
our fiscal fourth and first quarters, which end on October 31
and January 31, respectively. Significant working capital
is required to finance the manufacturing of inventory of
products that ship during these quarters.
Employees
We had 81 full-time employees in the United States and
eight full-time employees in the United Kingdom as of
October 31, 2009. We have not experienced any work
stoppages and consider our relations with our employees to be
good.
9
Our business and operations are subject to a number of risks
and uncertainties as described below. However, the risks and
uncertainties described below are not the only ones we face.
Additional risks and uncertainties that we are unaware of, or
that we may currently deem immaterial, may become important
factors that could harm our business, financial condition or
results of operations. If any of the following risks actually
occur, our business, financial condition or results of
operations could suffer.
We have
experienced recent net losses and we may incur future net
losses, which may cause a decrease in our stock price.
We incurred a net loss of $7.2 million in fiscal year 2009.
The loss was primarily the result of impairments of games in
development and higher marketing costs. Going forward, we may
not be able to generate revenues sufficient to offset our costs
and may sustain further net losses in future periods. Continued
losses may have an adverse effect on our future operating
prospects, liquidity and stock price.
We have
experienced volatility in the price of our stock.
The price of our common stock has experienced significant
volatility over the last five years, and such prices may be
higher or lower than the price paid for our shares, depending on
many factors, some of which are beyond our control and may not
be directly related to our operating performance. These factors
include, but are not limited to, the following:
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price and volume fluctuations in the overall stock market from
time to time;
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actual or anticipated changes in our earnings or fluctuations in
our operating results or changes in the expectations of
securities analysts;
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our, or a competitors, announcement of new products,
services or technological innovations;
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departures of key personnel;
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general economic, political and market conditions and
trends; or
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other risks and uncertainties as may be detailed from time to
time in our public announcements and Securities and Exchange
Commission filings.
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For example, the market price of our stock has fluctuated widely
over the last fiscal year. Between November 1, 2008, and
October 31, 2009, the closing sale price of our common
stock ranged between a high of $2.30 and a low of $0.41,
experiencing significant volatility. The historic market price
of our common stock may not be indicative of future market
prices. We may not be able to sustain or increase the value of
our common stock. Further declines in the market price of our
stock could adversely affect our ability to retain personnel
with stock incentives, to acquire businesses or assets in
exchange for stock
and/or to
conduct future financing activities with or involving our common
stock.
In addition, purchases or sales of large quantities of our stock
could have an unusual effect on our stock price.
If we
fail to maintain an effective system of internal controls, we
may not be able to accurately report our financial results. As a
result, current and potential stockholders could lose confidence
in our financial reporting, which could have a negative impact
on our stock price.
Pursuant to Section 404 of the Sarbanes-Oxley Act of 2002,
we are required to include in our Annual Report on
Form 10-K
our assessment of the effectiveness of our internal controls
over financial reporting. Although we believe that we currently
have adequate internal control procedures in place, we cannot be
certain that our internal controls over financial reporting will
remain effective. If we cannot adequately maintain the
effectiveness of our internal controls over financial reporting,
we may be subject to liability
and/or
sanctions or investigation by regulatory authorities, such as
the Securities
10
and Exchange Commission. Any such action could adversely affect
our financial results and the market price of our common stock.
Our
business activities may require additional financing that might
not be obtainable on acceptable terms, if at all, which could
have a material adverse effect on our financial condition,
liquidity and our ability to operate going forward.
Although there can be no assurance, our management believes that
based on our current plan there are cash sufficient capital
resources from existing level of cash and operations, including
our factoring and purchase order financing arrangements, to
finance our operational requirements through at least the next
12 months. If we are unable to maintain profitability, or if
unforeseen events occur that would require additional funding,
we may need to raise capital or incur debt to fund our
operations. We would expect to seek such capital through sales
of additional equity or debt securities
and/or loans
from financial institutions, but there can be no assurance that
funds will be available to us on acceptable terms, if at all,
and any sales of such securities may be dilutive to investors.
Failure to obtain financing or obtaining financing on
unfavorable terms could result in a decrease in our stock price
and could have a material adverse effect on future operating
prospects, or require us to significantly reduce operations.
We are
heavily reliant on our factoring arrangement.
We utilize credit under a factoring agreement with Rosenthal and
Rosenthal whereby we sell our receivables for immediate payment
of a portion of the invoice amount and, in some instances, the
ability to take additional cash advances. This is our primary
source of financing. If Rosenthal suffered financial difficulty,
or our relationship with Rosenthal deteriorated, this could
significantly impact our liquidity.
We may
not be able to maintain our listing on the NASDAQ Capital
Market.
Our common stock currently trades on the NASDAQ Capital Market.
This market has continued listing requirements that we must
continue to maintain to avoid delisting. The standards include,
among others, a minimum bid price requirement of $1.00 per share
and any of: (i) a minimum stockholders equity of
$2.5 million; (ii) a market value of listed securities
of $35 million; or (iii) net income from continuing
operations of $500,000 in the most recently completed fiscal
year or in the two of the last three fiscal years. Our results
of operations and our fluctuating stock price directly impact
our ability to satisfy these listing standards. In the event we
are unable to maintain these listing standards, we may be
subject to delisting.
A delisting from NASDAQ would result in our common stock being
eligible for listing on the
Over-The-Counter
Bulletin Board (the OTCBB). The OTCBB is
generally considered to be a less efficient system than markets
such as NASDAQ or other national exchanges because of lower
trading volumes, transaction delays and reduced security analyst
and news media coverage. These factors could contribute to lower
prices and larger spreads in the bid and ask prices for our
common stock. Additionally, trading of our common stock on the
OTCBB may make us less desirable to institutional investors and
may, therefore, limit our future equity funding options and
could negatively affect the liquidity of our stock.
A
significant portion of our revenue in 2009 was generated from
games based on one licensed franchise.
Approximately 49% of our net revenues in 2009 and 46% of our
revenues in 2008 were generated from games based on the Cooking
Mama franchise, developed for use on the Nintendo DS and Wii. We
licensed the rights to publish these games from a third party.
We have secured rights to publish other games based on the
Cooking Mama character, which are scheduled for release in 2010.
However, we cannot guarantee that the new versions will be as
successful as the original versions. If the new
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versions are not successful, this may have a significant impact
on our revenues. In addition, even if successful, we may be
unable to secure the rights to publish further sequels to these
games, which may adversely affect our business and financial
performance.
Customer
accommodations could materially and adversely affect our
business, results of operations, financial condition and
liquidity.
When demand for our offerings falls below expectations, we may
negotiate accommodations to retailers or distributors in order
to maintain our relationships with our customers and access to
our sales channels. These accommodations include negotiation of
price discounts and credits against future orders commonly
referred to as price protection. At the time of product
shipment, we establish reserves for price protection and other
similar allowances. These reserves are established according to
our estimates of the potential for markdown allowances based
upon historical rates, expected sales, retailer inventories of
products and other factors. We cannot predict with certainty
whether existing reserves will be sufficient to offset any
accommodations we will provide, nor can we predict the amount or
nature of accommodations that we will provide in the future. If
actual accommodations exceed our reserves, our earnings would be
reduced, possibly materially. Any such reduction may have an
adverse effect on our business, financial condition or results
of operations. The granting of price protection and other
allowances reduces our ability to collect receivables and
impacts our availability for advances from our factoring
arrangement. The continued granting of substantial price
protection and other allowances may require additional funding
sources to fund operations, but there can be no assurance that
such funds will be available to us on acceptable terms, if at
all.
If we do
not consistently meet our product development schedules, our
operating results will be adversely affected.
Our business is highly seasonal, with the highest levels of
consumer demand and a significant percentage of our sales
occurring during the end of the year holiday period. In
addition, we often seek to release our products in conjunction
with specific events, such as the release of a related movie. If
we miss these key selling periods for any reason, including
product development delays, our sales will suffer
disproportionately. Likewise, if a key event to which our
product release schedule is tied were to be delayed or
cancelled, our sales would also suffer disproportionately. Our
ability to meet product development schedules is affected by a
number of factors, including the creative processes involved,
the ability of third party developers to deliver work in a
timely fashion and the need to fine-tune our products prior to
their release. We have experienced development delays for our
products in the past, which caused us to push back release
dates. In the future, any failure to meet anticipated production
or release schedules would likely result in a delay of revenue
and/or
possibly a significant shortfall in our revenue, harm our
profitability, and cause our operating results to be materially
different than anticipated.
Video
games that are not high quality may not sell according to our
forecast, which could materially impact our profitability in any
given quarter.
Consumers who buy games targeted at the mass market and core
gamers prefer high-quality games. If our games are not high
quality, consumers may not purchase as many games as we
expected, which could materially impact our revenue and
profitability in any given quarter.
Increased
competition for limited shelf space and promotional support from
retailers could affect the success of our business and require
us to incur greater expenses to market our products.
Retailers typically have limited shelf space and promotional
resources, such as circulars and in-store advertising, to
support any one product among an increasing number of newly
introduced entertainment offerings.
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Competition for retail support and shelf space is expected to
increase, which may require us to increase our marketing
expenditures or reduce prices to retailers. Competitors with
more extensive lines, popular products and greater financial
resources frequently have greater bargaining power with
retailers. Accordingly, we may not be able to achieve or
maintain the levels of support and shelf space that our
competitors receive. As a result, sales of our products may be
less than expected, which would have a material adverse effect
on our business, financial condition and results of operations.
Fluctuations
in our quarterly operating results due to seasonality in the
interactive entertainment industry and other factors related to
our business operations could result in substantial losses to
investors.
We have experienced, and may continue to experience, significant
quarterly fluctuations in sales and operating results. The
interactive entertainment market is highly seasonal, with sales
typically significantly higher during the year-end holiday
buying season. Other factors that cause fluctuations in our
sales and operating results include:
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the timing of our release of new titles as well as the release
of our competitors products;
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the popularity of both new titles and titles released in prior
periods;
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the profit margins for titles we sell;
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the competition in the industry for retail shelf space;
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fluctuations in the size and rate of growth of consumer demand
for titles for different platforms; and
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the timing of the introduction of new platforms and the accuracy
of retailers forecasts of consumer demand.
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We believe that
quarter-to-quarter
comparisons of our operating results are not a good indication
of our future performance. We may not be able to maintain
consistent profitability on a quarterly or annual basis. In
addition, our operating results may be below the expectations of
public market analysts and investors causing the price of our
common stock may fall or significantly fluctuate.
A weak
global economic environment could result in a reduced demand for
our products and increased volatility in our stock
price.
Current uncertainty in global economic conditions poses a risk
to the overall economy as consumers and retailers may defer or
choose not to make purchases in response to tighter credit and
negative financial news, which could negatively affect demand
for our products. Additionally, due to the weak economic
conditions and tightened credit environment, some of our
retailers and distributors may not have the same purchasing
power, leading to lower purchases of our games for placement
into distribution channels. Consequently, demand for our
products could be materially different from expectations, which
could negatively affect our profitability and cause our stock
price to decline.
Our
business may be affected by issues in the economy that affect
consumer spending.
Our products involve discretionary spending on the part of
consumers. We believe that consumer spending is influenced by
general economic conditions and the availability of
discretionary income. This makes our products particularly
sensitive to general economic conditions and economic cycles.
Certain economic conditions, such as United States or
international general economic downturns, including periods of
increased inflation, unemployment levels, tax rates, interest
rates, gasoline and other energy prices or declining consumer
confidence could reduce consumer spending. Reduced consumer
spending may result in reduced demand for our products and may
also require increased selling and promotional expenses. A
reduction or shift in domestic or international consumer
spending could negatively impact our business, results of
operations and financial condition. Consumers are generally more
willing to make discretionary purchases, including purchases of
products like ours,
13
during periods in which favorable economic conditions prevail.
If economic conditions worsen, our business, financial condition
and results of operations could be adversely affected.
The loss
of any of our key customers could adversely affect our
sales.
Our sales to Wal-Mart, Game Stop, Best Buy and Target accounted
for approximately 18%, 16%, 14% and 11%, respectively, of our
net revenue for the fiscal year 2009. Although we seek to
broaden our customer base, we anticipate that a small number of
customers will continue to account for a large concentration of
our sales given the consolidation of the retail industry. We do
not have written agreements in place with several of our major
customers. Consequently, our relationship with these retailers
could change at any time. Our business, results of operations
and financial condition could be adversely affected if:
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we lose any of our significant customers;
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any of these customers purchase fewer of our offerings;
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any of these customers encounter financial difficulties,
resulting in the inability to pay vendors, store closures or
liquidation; or
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we experience any other adverse change in our relationship with
any of these customers.
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Significant
competition in our industry could continue to adversely affect
our business.
The market for interactive entertainment products is highly
competitive and, relatively few products achieve significant
market acceptance. We face significant competition with respect
to our products, which may also result in price reductions,
reduced gross margins and loss of market share. Many of our
competitors have significantly greater financial, marketing and
product development resources than we do. As a result, current
and future competitors may be able to:
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respond more quickly to new or emerging technologies or changes
in customer preferences;
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undertake more extensive marketing campaigns;
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devote greater resources to secure rights to valuable licenses
and relationships with leading software developers;
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gain access to wider distribution channels; and
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have better access to prime shelf space.
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We compete with many other third party publishers in both our
handheld and console market segments. In addition, console and
handheld manufacturers, such as Microsoft, Nintendo and Sony,
publish software for their respective platforms. Further, media
companies and film studios are increasing their focus on the
video game software market and may become significant
competitors. We expect competition to increase as more
competitors enter the interactive entertainment market.
We cannot assure you that we will be able to successfully
compete against our current or future competitors or that
competitive pressures will not have a material adverse effect on
our business, results of operations or financial condition.
Increasing
development costs for games which may not perform as anticipated
can decrease our profitability and could result in potential
impairments of capitalized software development costs.
Video games can be increasingly expensive to develop. Because
the current generation console platforms and computers have
greater complexity and capabilities than the earlier platforms
and computers, costs are higher to develop games for the current
generation platforms and computers. If these increased costs are
not offset by higher revenues and other cost efficiencies in the
future, our margins and profitability will be impacted, and
could result in impairment of capitalized software development
costs. If these platforms, or games we develop for these
platforms, do not achieve
14
significant market penetration, we may not be able to recover
our development costs, which could result in the write-off of
capitalized software costs if projects are canceled.
Our
business is dependent on the viability of console
hardware.
Our business depends on hardware on which consumers play our
games. Our business can be adversely affected by various factors
affecting hardware as follows:
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Hardware shortages. The new generation
console hardware systems have experienced hardware shortages,
including Nintendos Wii console. Hardware shortages
generally negatively affect the sales of video games since
consumers do not have consoles on which to play the games.
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Software pricing. Software prices for
the new generation console games are higher than prices for
games for the predecessor platforms. There is no assurance that
consumers will continue to pay the higher prices of these games.
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Increasing development costs. The
introduction of the new generation platforms has required the
development of new software to play on such consoles and new
technologies to create such software. Because the new generation
consoles have greater complexity and capabilities than the
predecessor platforms, costs are higher to develop games for new
generation consoles. Greater costs can lead to lower operating
margins, negatively affecting our profitability.
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Our
business is highly dependent on the continued growth of current
generation video game platforms and our ability to develop
commercially successful products for these platforms.
We derive most of our revenue from the sale of products for play
on video game platforms manufactured by third parties,
specifically Nintendos Wii and DS. The success of our
business is dependent upon the continued growth of these
platforms and our ability to develop commercially successful
products for these platforms.
Termination
or modification of our agreements with hardware manufacturers,
who are also competitors and frequently control the
manufacturing of our titles, may adversely affect our
business.
We are required to obtain a license in order to develop and
distribute software for each of the manufacturers of video game
hardware. We currently have licenses from Sony to develop
products for PlayStation, PlayStation 2, PlayStation 3 and PSP,
from Nintendo to develop products for the GBA, GameCube, the DS,
DSi, and Wii and from Microsoft to develop products for the Xbox
and the Xbox 360. These licenses are non-exclusive and, as a
result, many of our competitors also have licenses to develop
and distribute video game software for these systems. These
licenses must be periodically renewed, and if they are not, or
if any of our licenses are terminated or adversely modified, we
may not be able to publish games for such platforms or we may be
required to do so on less attractive terms.
Our contracts with these manufacturers grant them approval
rights with respect to new products and often also grant them
control over the manufacturing of our products. While we believe
our relationships with these manufacturers are good, the
potential for delay or refusal to approve or support our
products exists, particularly since these manufacturers are also
video game publishers and, hence, are also our competitors. We
may suffer an adverse effect on our business if these
manufacturers:
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do not approve a project for which we have expended significant
resources;
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refuse or are unable to manufacture or ship our products;
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increase manufacturing lead times or delay the manufacturing of
our products; or
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require us to take significant risks in prepaying and holding an
inventory of products.
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15
The video
game hardware manufacturers set the royalty rates and other fees
that we must pay to publish games for their platforms, and
therefore have significant influence on our costs. If one or
more of these manufacturers change their fee structure, our
profitability will be materially impacted.
In order to publish products for a video game system such as the
Xbox 360 or Wii, we must take a license from Microsoft and
Nintendo, respectively, which gives these companies the
opportunity to set the fee structures that we must pay in order
to publish games for that platform. Similarly, these companies
have retained the flexibility to change their fee structures, or
adopt different fee structures for new features for their video
game systems. The control that hardware manufacturers have over
the fee structures for their video game systems could adversely
impact our costs, profitability and margins.
We may be
unable to develop and publish new products if we are unable to
secure or maintain relationships with third party video game
software developers.
We utilize the services of independent software developers to
develop the majority of our video games. Consequently, our
success in the video game market depends on our continued
ability to obtain or renew product development agreements with
quality independent video game software developers. However, we
cannot assure you that we will be able to obtain or renew these
product development agreements on favorable terms, or at all,
nor can we assure you that we will be able to obtain the rights
to sequels of successful products that were originally developed
for us by independent video game software developers.
Many of our competitors have greater financial resources and
access to capital than we do, which puts us at a competitive
disadvantage when bidding to attract independent video game
software developers. We may be unable to secure or maintain
relationships with quality independent video game software
developers if our competitors can offer them better shelf
access, better marketing support, more development funding,
higher royalty rates, more creative control or other advantages.
Usually, our agreements with independent software developers are
easily terminable if either party declares bankruptcy, becomes
insolvent, ceases operations or materially breaches the terms of
such agreements.
In addition, many independent video game software developers
have limited financial resources. Many are small companies with
a few key individuals without whom a project may be difficult or
impossible to complete. Consequently, we are exposed to the risk
that these developers will go out of business before completing
a project, lose key personnel or simply cease work on a project
for which we have hired them.
If we are
unable to maintain or acquire licenses to intellectual property,
we may publish fewer titles and our revenue may
decline.
Many of our video game titles are based on or incorporate
intellectual property and other character or story rights
acquired or licensed from third parties. We expect that many of
our future products will also be based on intellectual property
owned by others. The cost of acquiring these licenses is often
high, and competition for these licenses is intense. Many of our
competitors have greater resources to capitalize on licensing
opportunities. Our licenses are generally limited in scope to
specific platform
and/or
geographic territories and typically last for two to three
years. We may not be able to obtain new licenses, renew licenses
when they expire or include new offerings under existing
licenses. If we are unable to obtain new licenses or maintain
existing licenses that have significant commercial value at
reasonable costs, we may be unable to sustain our revenue growth
in the future other than through sales or licensing of our
independently created material.
If we are
unable to successfully introduce new products on a timely basis,
or anticipate and adapt to rapidly changing technology,
including new hardware platform technology, our business may
suffer.
A significant component of our strategy is to continue to bring
new and innovative products to market, and we expect to incur
significant development, licensing and marketing costs in
connection with this strategy.
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The process of introducing new products or product enhancements
is extremely complex, time consuming and expensive, and will
become more complex as new platforms and technologies emerge. In
the event we are not successful in developing new titles and
other products that gain wide acceptance in the marketplace, we
may not recoup our investment costs in these new products, and
our business, financial condition and results of operations may
be materially adversely affected as a result thereof.
Furthermore, interactive entertainment platforms are
characterized by rapidly changing technology. We must
continually anticipate the emergence of, and adapt our products
to, new interactive entertainment platforms and technologies.
The introduction of new technologies, including new console and
handheld technology, software media formats and delivery
channels, could render our previously released products
obsolete, unmarketable or unnecessary. In addition, if we incur
significant expense developing products for a new system that is
ultimately unpopular, sales of these products may be less than
expected and we may not be able to recoup our investment.
Conversely, if we choose not to publish products for a new
system that becomes popular, our revenue growth, reputation and
competitive position may be adversely affected. Even if we are
able to accurately predict which video game platforms will be
most successful, we must deliver and market offerings that are
accepted in our extremely competitive marketplace.
Technology
changes rapidly in our business and if we fail to anticipate new
technologies or the manner in which people play our games, the
quality, timeliness and competitiveness of our products and
services will suffer.
Rapid technology changes in our industry require us to
anticipate, sometimes years in advance, which technologies we
must implement and take advantage of in order to make our
products and services competitive in the market. If we fail to
anticipate and adapt to these and other technological changes,
our market share and our operating results may suffer. Our
future success in providing online games, wireless games and
other content will depend on our ability to adapt to rapidly
changing technologies, develop applications to accommodate
evolving industry standards and improve the performance and
reliability of our applications.
Our
business is hit driven. If we do not deliver
hit titles, or if consumers prefer competing
products, our sales could suffer.
While many new products are regularly introduced, only a
relatively small number of hit titles account for a
significant portion of net revenue. Competitors may develop
titles that imitate or compete with our hit titles,
and take sales away from us or reduce our ability to command
premium prices for those titles. Hit products published by our
competitors may take a larger share of consumer spending than we
anticipate, which could cause our product sales to fall below
our expectations. If our competitors develop more successful
products or offer competitive products at lower prices, or if we
do not continue to develop consistently high-quality and well
received products, our revenue, margins, and profitability will
decline.
Intellectual
property claims may increase our product costs or require us to
cease selling affected products, which could adversely affect
our earnings and sales.
Development of original content, including publication and
distribution, sometimes results in claims of intellectual
property infringement. Although we make efforts to ensure our
products do not violate the intellectual property rights of
others, it is possible that third parties still may allege
infringement. These claims and any litigation resulting from
these claims, could prevent us from selling the affected
product, or require us to redesign the affected product to avoid
infringement or obtain a license for future sales of the
affected product. Any of the foregoing could have a material
adverse effect on our business, financial condition, results of
operations and future business prospects. Any litigation
resulting from these claims could require us to incur
substantial costs and divert significant resources, including
the efforts of our technical and management personnel.
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Our
intellectual property is vulnerable to misappropriation and
infringement which could adversely affect our business
prospects.
Our business relies heavily on proprietary intellectual
property, whether our own or licensed from third parties.
Despite our efforts to protect our proprietary rights,
unauthorized parties may try to copy our products, or obtain and
use information that we regard as proprietary. In addition, the
laws of some foreign countries may not protect our proprietary
rights to as great an extent as the law of the United States.
Our rights and the additional steps we have taken to protect our
intellectual property may not be adequate to deter
misappropriation, particularly given the difficulty of
effectively policing unauthorized use of our properties. If we
are unable to protect our rights in intellectual property, our
business, financial condition or results of operations could be
materially adversely affected.
If our
products contain defects, our business could be harmed
significantly.
The products that we publish and distribute are complex and may
contain undetected errors when first introduced or when new
versions are released. Despite extensive testing prior to
release, we cannot be certain that errors will not be found in
new products or releases after shipment, which could result in
loss of or delay in market acceptance. This loss or delay could
significantly harm our business and financial results.
Rating
systems for digital entertainment software, potential
legislation and consumer opposition could inhibit sales of our
products.
Trade organizations within the video game industry require
digital entertainment software publishers to provide consumers
with information relating to graphic violence, profanity or
sexually explicit material contained in software titles, and
impose penalties for noncompliance. Certain countries have also
established similar rating systems as prerequisites for sales of
digital entertainment software in their countries. In some
instances, we may be required to modify our products to comply
with the requirements of these rating systems, which could delay
the release of those products in these countries. We believe
that we comply with such rating systems and properly display the
ratings and content descriptions received for our titles.
Several proposals have been made for legislation to regulate the
digital entertainment software, broadcasting and recording
industries, including a proposal to adopt a common rating system
for digital entertainment software, television and music
containing violence or sexually explicit material, and the
Federal Trade Commission has issued reports with respect to the
marketing of such material to minors. Consumer advocacy groups
have also opposed sales of digital entertainment software
containing graphic violence or sexually explicit material by
pressing for legislation in these areas, including legislation
prohibiting the sale of certain M rated video games
to minors, and by engaging in public demonstrations and media
campaigns. Retailers may decline to sell digital entertainment
software containing graphic violence or sexually explicit
material, which may limit the potential market for our
M rated products, and adversely affect our operating
results. If any groups, whether governmental entities, hardware
manufacturers or advocacy groups, were to target our
M rated titles, we might be required to
significantly change or discontinue a particular title, which
could adversely affect our business.
Our
business is subject to risks generally associated with the
entertainment industry, and we may fail to properly assess
consumer tastes and preferences, causing product sales to fall
short of expectations.
Our business is subject to all of the risks generally associated
with the entertainment industry and, accordingly, our future
operating results will depend on numerous factors beyond our
control, including the popularity, price and timing of new
hardware platforms being released; economic, political and
military conditions that adversely affect discretionary consumer
spending; changes in consumer demographics; the availability and
popularity of other forms of entertainment; and critical reviews
and public tastes and preferences, which may change rapidly and
cannot be predicted. A decline in the popularity of certain game
genres or particular platforms could cause sales of our titles
to decline dramatically. The period of time necessary to develop
new game titles, obtain approvals of platform licensors and
18
produce finished products is unpredictable. During this period,
consumer appeal for a particular title may decrease, causing
product sales to fall short of expectations.
We seek
to manage our business with a view to achieving long-term
results, and this could have a negative effect on short-term
trading.
Our focus is on creation of stockholder value over time, and we
intend to make decisions that will be consistent with this
long-term view. As a result, some of our decisions, such as
whether to make or discontinue operating investments or pursue
or discontinue strategic initiatives, may be in conflict with
the objectives of short-term traders. Further, this could
adversely affect our quarterly or other short-term results of
operations.
If we do
not continue to attract and retain key personnel, we will be
unable to effectively conduct our business.
The market for technical, creative, marketing and other
personnel essential to the development and marketing of our
products and management of our businesses is extremely
competitive. We are frequently competing for this talent with
other companies with greater resources. Our ability to operate
within this highly competitive interactive entertainment
industry is dependent upon our ability to attract and retain our
employees. If we cannot successfully recruit and retain the
employees we need, or replace key employees following their
departure, our ability to develop and manage our businesses will
be impaired.
|
|
Item 1B.
|
Unresolved
Staff
Comments.
|
Not applicable.
We lease 21,250 square feet of office, development and
storage space located at 160 Raritan Center Parkway, Edison, NJ
08837. The lease, which provides for base rents of approximately
$24,000 per month, plus taxes, insurance and operating costs,
expires on January 31, 2015.
We currently lease 900 square feet of office space in
Europe, located at City Point, Temple Gate, BS16PL, Bristol, UK.
This lease costs approximately $10,000 per month and will end as
of January 31, 2010. The Company has no plans to renew this
lease.
We lease 5,974 square feet of office space at 2121
Cloverfield Blvd., Santa Monica, CA 90404 for our development
studio. This lease, which costs approximately $13,740 per month,
will be terminated effective January 31, 2010, for a fee of
$57,000.
|
|
Item 3.
|
Legal
Proceedings.
|
None.
|
|
Item 4.
|
Submission
of Matters to a Vote of Security
Holders.
|
Not applicable.
PART II
Item 5. Market
For Registrants Common Equity, Related Stockholder Matters
and Issuer Purchases of Equity Securities.
Our common stock is listed for trading on the NASDAQ Capital
Market under the symbol COOL. Prior to
March 13, 2006, our common stock was listed on the NASDAQ
Global Market.
19
Prior to January 26, 2005, our common stock was quoted on
the OTC Bulletin Board. The market for our common stock has
often been sporadic, volatile and limited.
The following table shows the high and low bid quotations for
our common stock as reported by the NASDAQ Capital Market from
November 1, 2007 through October 31, 2009. The prices
reflect inter-dealer quotations, without retail markup, markdown
or commissions, and may not represent actual transactions.
|
|
|
|
|
|
|
|
|
|
|
High
|
|
|
Low
|
|
|
Fiscal Year 2008
|
|
|
|
|
|
|
|
|
First Quarter
|
|
$
|
1.64
|
|
|
$
|
0.86
|
|
Second Quarter
|
|
$
|
1.50
|
|
|
$
|
0.95
|
|
Third Quarter
|
|
$
|
1.40
|
|
|
$
|
0.80
|
|
Fourth Quarter
|
|
$
|
1.25
|
|
|
$
|
0.36
|
|
Fiscal Year 2009
|
|
|
|
|
|
|
|
|
First Quarter
|
|
$
|
0.92
|
|
|
$
|
0.40
|
|
Second Quarter
|
|
$
|
1.70
|
|
|
$
|
0.53
|
|
Third Quarter
|
|
$
|
2.39
|
|
|
$
|
1.26
|
|
Fourth Quarter
|
|
$
|
2.27
|
|
|
$
|
0.96
|
|
Holders of Common Stock. On January 28,
2010, we had approximately 165 registered holders of record of
our common stock. On January 28, 2010, the closing sales
price of our common stock as reported on the NASDAQ Capital
Market was $0.76 per share.
Dividends and dividend policy. We have never
declared or paid any dividends on our common stock and we do not
anticipate paying dividends on our common stock at the present
time. We currently intend to retain earnings, if any, for use in
our business. We do not anticipate paying dividends in the
foreseeable future.
Securities authorized for issuance under equity compensation
plans. The information called for by this item is
incorporated by reference from our definitive proxy statement
relating to our 2010 Annual Meeting of Stockholders, which we
will file with the SEC within 120 days after our
October 31, 2009 fiscal year end.
Recent Sales of Unregistered Securities. All
prior sales of unregistered securities have been previously
reported on a Current Report on
Form 8-K.
20
|
|
Item 6.
|
Selected
Financial Data.
|
The following tables summarize certain selected consolidated
financial data, which should be read in conjunction with our
audited consolidated financial statements and the notes thereto
and with managements discussion and analysis of financial
condition and results of operations included elsewhere in this
report. All financial information presented reflects as
appropriate the
1-for-7
reverse stock split of our common stock, which occurred on
December 31, 2004.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Year Ended October 31,
|
|
|
|
2009
|
|
|
2008
|
|
|
2007
|
|
|
2006
|
|
|
2005
|
|
|
|
(in thousands, except share data)
|
|
|
Consolidated Statement of Operations Data:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net revenues
|
|
$
|
94,452
|
|
|
$
|
63,887
|
|
|
$
|
50,967
|
|
|
$
|
66,683
|
|
|
$
|
59,716
|
|
Cost of sales(1)
|
|
|
71,543
|
|
|
|
40,798
|
|
|
|
33,682
|
|
|
|
46,858
|
|
|
|
61,101
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Gross profit (loss)
|
|
|
22,909
|
|
|
|
23,089
|
|
|
|
17,285
|
|
|
|
19,825
|
|
|
|
(1,385
|
)
|
Operating expenses(2)
|
|
|
29,480
|
|
|
|
20,312
|
|
|
|
21,114
|
|
|
|
22,820
|
|
|
|
68,805
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Operating (loss) income
|
|
|
(6,571
|
)
|
|
|
2,777
|
|
|
|
(3,829
|
)
|
|
|
(2,995
|
)
|
|
|
(70,190
|
)
|
Interest and financing costs, net
|
|
|
1,318
|
|
|
|
649
|
|
|
|
1,552
|
|
|
|
2,371
|
|
|
|
1,869
|
|
Other non-operating expense (income)(3)
|
|
|
415
|
|
|
|
(1,250
|
)
|
|
|
(611
|
)
|
|
|
|
|
|
|
48
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(Loss) income before income taxes
|
|
|
(8,304
|
)
|
|
|
3,378
|
|
|
|
(4,770
|
)
|
|
|
(5,366
|
)
|
|
|
(72,107
|
)
|
(Benefit) provision for income taxes
|
|
|
(1,115
|
)
|
|
|
26
|
|
|
|
|
|
|
|
|
|
|
|
(1,207
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net (loss) income
|
|
$
|
(7,189
|
)
|
|
$
|
3,352
|
|
|
$
|
(4,770
|
)
|
|
$
|
(5,366
|
)
|
|
$
|
(70,900
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net (loss) income attributable to common stockholders(4)
|
|
$
|
(7,189
|
)
|
|
$
|
3,352
|
|
|
$
|
(4,770
|
)
|
|
$
|
(5,366
|
)
|
|
$
|
(72,000
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net (loss) income attributable to common stockholders per share:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Basic and Diluted
|
|
$
|
(0.24
|
)
|
|
$
|
0.12
|
|
|
$
|
(0.20
|
)
|
|
$
|
(0.24
|
)
|
|
$
|
(3.48
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Weighted average shares outstanding:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Basic and Diluted
|
|
|
29,770,382
|
|
|
|
27,547,211
|
|
|
|
23,891,860
|
|
|
|
22,616,419
|
|
|
|
20,686,863
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
October 31
|
|
|
|
2009
|
|
|
2008
|
|
|
2007
|
|
|
2006
|
|
|
2005
|
|
|
|
(In thousands)
|
|
|
Consolidated Balance Sheet Data:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Cash and cash equivalents
|
|
$
|
11,839
|
|
|
$
|
5,505
|
|
|
$
|
7,277
|
|
|
$
|
3,794
|
|
|
$
|
2,407
|
|
Working capital
|
|
|
11,815
|
|
|
|
6,702
|
|
|
|
2,834
|
|
|
|
977
|
|
|
|
3,757
|
|
Total assets
|
|
|
28,527
|
|
|
|
23,570
|
|
|
|
16,313
|
|
|
|
15,011
|
|
|
|
30,703
|
|
Non-current liabilities
|
|
|
626
|
|
|
|
211
|
|
|
|
1,460
|
|
|
|
|
|
|
|
|
|
Stockholders equity
|
|
|
11,719
|
|
|
|
7,137
|
|
|
|
2,591
|
|
|
|
1,749
|
|
|
|
4,761
|
|
|
|
|
(1) |
|
Cost of Sales in 2009 includes $2.5 million to recognize
impairments to the carrying value of products to be released in
2010. Cost of sales in 2005 includes: (i) charges of
$10.5 million to recognize impairments to the carrying
value of products released in 2005; and
(ii) $5.1 million for reserves for slow moving
inventory. |
21
|
|
|
(2) |
|
Operating expenses include: (i) for 2009, a settlement of
litigation and related charges, net, of $0.4 million, and
impairment of capitalized software development costs and license
fees cancelled games of $1.0 million;
(ii) for 2008, a settlement of litigation and related
charges, net, of $1.6 million, and impairment of software
development costs and license fees cancelled games
of $0.1 million; (iii) for 2007, a settlement of
litigation and related charges, net, of $2.8 million, a
gain from settlement of liabilities of $0.3 million and
impairment of software development costs and license
fees cancelled games of $0.2 million;
(iv) for 2006, a gain from settlement of liabilities and
other of $4.8 million, and impairment of software
development costs and license fees cancelled games
of $2.4 million; and (v) for 2005, a charge for an
accounts receivable write-off of $0.3 million,
$26.3 million to write-off capitalized costs related to
video games for which development was stopped or impaired, a
provision for severance of $1.4 million, and a loss of
$1.4 million related to a legal settlement. |
|
(3) |
|
Other non-operating expense includes: (i) for 2009, a
charge from a change in fair value of warrants of
$0.4 million; (ii) for 2008, a gain from a change in
fair value of warrants of $1.3 million; (iii) for
2007, a gain from a change in fair value of warrants of
$0.6 million; and (iv) for 2005, a realized loss on
foreign exchange contract of $48,000. |
|
(4) |
|
Net (loss) income attributable to common stockholders includes,
for 2005, a $1.1 million non-cash charge related to
warrants exercised at a discount. |
|
|
Item 7.
|
Managements
Discussion and Analysis of Financial Condition and Results of
Operations.
|
You should read the following discussion and analysis of our
financial condition and results of operations together with
Selected Financial Data and our consolidated
financial statements and related notes appearing elsewhere in
this annual report on
Form 10-K.
This discussion and analysis contains forward-looking statements
that involve risks, uncertainties and assumptions. The actual
results may differ materially from those anticipated in these
forward-looking statements as a result of certain factors,
including, but not limited to, those set forth under Risk
Factors and elsewhere in this annual report on
Form 10-K.
Overview
We are a provider of interactive entertainment products. We sell
our products primarily to large retail chains, specialty retail
stores, video game rental outlets and distributors. We also sell
our products, on a limited basis, internationally through
distribution agreements with other publishers or licensing
agreements. We have developed our retail and distribution
network over our
23-year
history.
We publish video game software for most major interactive
entertainment hardware platforms, including Nintendos Wii,
DSi, and DS, Sonys PlayStation 2, and PlayStation
Portable, or PSP, Microsofts Xbox and Xbox 360, the
personal computer, or PC, and other mobile devices.
Our video game titles are targeted at various demographics at a
range of price points. In some instances, these titles are based
on licenses of well known properties, and in other cases based
on original properties. We collaborate and enter into agreements
with content providers and video game development studios for
the creation of the majority of our video games.
Our business model and product strategy is primarily focused on
games with relatively lower development costs for both console
and handheld systems targeting mass market
consumers. We believe this strategy allows us to capitalize on
our strengths and expertise while reducing some of the cost and
risk associated with publishing console titles for core gamers.
We continue to publish titles for popular handheld systems such
as the DS and PSP. We also publish software for Nintendos
Wii console, as we believe this platform allows us to develop
games within our cost parameters, while enabling us to reach
mass-market consumers. In addition, we continue to look
opportunistically for titles to publish on the PC and other home
console systems. More recently, other platforms such as Xbox 360
have begun to see mass market adoption, and we have begun to
develop games for this
22
platform. We will continue to evaluate opportunities to reach
our target demographic as other platforms move in this direction.
We license rights to intellectual property used in our video
games from third parties and work with third party development
studios to develop our own proprietary video game titles.
Our operations involve similar products and customers worldwide.
These products are developed and sold domestically and
internationally. The Company is centrally managed and our chief
operating decision makers, the chief executive and other
officers, use consolidated and other financial information
supplemented by sales information by product category, major
product title and platform for making operational decisions and
assessing financial performance. Accordingly, we operate in a
single segment.
Net Revenues. Our revenues are principally
derived from sales of our video games. We provide video games
primarily for the mass market and casual game player. Our
revenues are recognized net of estimated reserves for price
protection and other allowances.
Cost of Sales. Cost of sales consists of
product costs and amortization and impairment of software
development costs and license fees. A significant component of
our cost of sales is product costs. These are comprised
primarily of manufacturing and packaging costs of the disc or
cartridge media, royalties to the platform manufacturer and
manufacturing and packaging costs of peripherals. Commencing
upon the related products release, capitalized software
development and intellectual property license costs are
amortized to cost of sales. When, in managements estimate,
future cash flows will not be sufficient to recover previously
capitalized costs, we expense these capitalized costs to cost of
sales software development costs and license fees.
These expenses may be incurred prior to a games release.
Gross Profit. Gross profit is the excess of
net revenues over product costs and amortization and impairment
of software development and license fees. Development and
license fees incurred to produce video games are generally
incurred up front and amortized to cost of sales. The recovery
of these costs and total gross profit is dependent upon
achieving a certain sales volume, which varies by title.
Product Research and Development
Expenses. Product research and development
expenses relate principally to our cost of supervision of third
party video game developers, testing new products and conducting
quality assurance evaluations during the development cycle as
well as costs incurred at our development studio, which was
closed in 2009, that are not allocated to games for which
technological feasibility has been established. Costs incurred
are employee-related, may include equipment, and are not
allocated to cost of sales.
Selling and Marketing Expenses. Selling and
marketing expenses consist of marketing and promotion expenses,
the cost of shipping products to customers and related employee
costs. A component of these expenses is credits to retailers for
trade advertising.
General and Administrative Expenses. General
and administrative expenses primarily represent employee related
costs, including corporate executive and support staff, general
office expenses, professional fees and various other overhead
charges. Professional fees, including legal and accounting
expenses, typically represent the second largest component of
our general and administrative expenses. These fees are
partially attributable to our required activities as a publicly
traded company, such as SEC filings.
Loss on Impairments of Software Development Costs and License
Fees- Cancelled Games. Loss on impairments of
software development costs and license fees
cancelled games consists of contract termination costs, and the
write-off of previously capitalized costs, for games that were
cancelled prior to their release to market. We periodically
review our games in development and compare the remaining cost
to complete each game to projected future net cash flows
expected to be generated from sales. In cases where we
dont expect the projected future net cash flows generated
from sales to be sufficient to cover the remaining incremental
cash obligation to complete the game, we cancel the
23
game, and record a charge to operating expenses. While we incur
a current period charge on these cancellations, we believe we
are limiting the overall loss on a game project that is no
longer expected to perform as originally expected due to
changing market conditions or other factors. Significant
management estimates are required in making these assessments,
including estimates regarding retailer and customer interest,
pricing, competitive game performance, and changing market
conditions.
Interest and Financing Costs. Interest and
financing costs are directly attributable to our factoring and
our purchase-order financing arrangements.
Income Taxes. Income taxes consists of our
provision/(benefit) for income taxes and proceeds from the sale
of rights to certain net operating loss carryforwards in the
state of New Jersey. Utilization of our net operating loss
(NOL) carryforwards may be subject to a substantial
annual limitation due to the change in ownership
provisions of the Internal Revenue Code. The annual limitation
may result in the expiration of net operating loss carryforwards
before utilization. Due to our history of losses, a valuation
allowance sufficient to fully offset our NOL and other deferred
tax assets has been established under current accounting
pronouncements, and this valuation allowance will be maintained
until sufficient positive evidence exists to support its
reversal.
Seasonality
and Variations in Interim Quarterly Results
Our quarterly net revenues, gross profit, and operating income
are impacted significantly by the seasonality of the retail
selling season, and the timing of the release of new titles.
Sales of our catalog and other products are generally higher in
the first and fourth quarters of our fiscal year (ending January
31 and October 31, respectively) due to increased retail
sales during the holiday season. Sales and gross profit as a
percentage of sales also generally increase in quarters in which
we release significant new titles because of increased sales
volume as retailers make purchases to stock their shelves and
meet initial demand for the new release. These quarters also
benefit from the higher selling prices that we are able to
achieve early in the products life cycle. Therefore, sales
results in any one quarter are not necessarily indicative of
expected results for subsequent quarters during the fiscal year.
Critical
Accounting Estimates
Our discussion and analysis of the financial condition and
results of operations is based upon our consolidated financial
statements, which have been prepared in accordance with
accounting principles generally accepted in the United States
(GAAP).
In June 2009, the Financial Accounting Standards Board
(FASB) Accounting Standards Codification
(ASC) became the single source of authoritative
accounting principles recognized by the FASB to be applied by
non-governmental entities in the preparation of financial
statements in conformity with U.S. GAAP. Rules and
interpretative releases of the Securities and Exchange
Commission Codification did not create any new GAAP standards
but incorporated existing accounting and reporting standards
into a topical structure with a new referencing system to
identify authoritative accounting standards, replaced the prior
references.
The preparation of these consolidated financial statements
requires us to make estimates and judgments that affect the
reported amounts of assets, liabilities, revenues, and expenses,
and related disclosure of contingent assets and liabilities. We
base our estimates on historical experience and on various other
assumptions that are believed to be reasonable under the
circumstances, the results of which form the basis for making
judgments about the carrying values of assets and liabilities
that are not readily apparent from other sources. Actual results
could differ materially from these estimates under different
assumptions or conditions.
We have identified the policies below as critical to our
business operations and to the understanding of our financial
results. The impact and any associated risks related to these
policies on our business operations is discussed throughout
managements discussion and analysis of financial condition
and results of operations where such policies affect our
reported and expected financial results.
24
Revenue Recognition. We recognize revenue upon
the shipment of our product when: (1) risks and rewards of
ownership are transferred; (2) persuasive evidence of an
arrangement exists; (3) we have no continuing obligations
to the customer; and (4) the collection of related accounts
receivable is probable. Certain products are sold to customers
with a street date (the earliest date these products may be
resold by retailers). Revenue for sales of these products is not
recognized prior to their street date. Some of our software
products provide limited online features at no additional cost
to the consumer. Generally, we have considered such features to
be incidental to our overall product offerings and an
inconsequential deliverable. Accordingly, we do not defer any
revenue related to products containing these limited online
features. However, in instances where online features or
additional functionality is considered a substantive deliverable
in addition to the software product, such characteristics will
be taken into account when applying our revenue recognition
policy.
Reserves for Price Protection and Other
Allowances. We generally sell our products on a
no-return basis, although in certain instances, we provide price
protection or other allowances on certain unsold products in
accordance with industry practices. Price protection, when
granted and applicable, allows customers a partial credit with
respect to merchandise unsold by them. Revenue is recognized net
of estimates of these allowances. Sales incentives and other
consideration that represent costs incurred by us for assets or
services received, such as the appearance of our products in a
customers national circular advertisement, are generally
reflected as selling and marketing expenses. We estimate
potential future product price protection and other discounts
related to current period product revenue.
Our reserves for price protection and other allowances fluctuate
over periods as a result of a number of factors including
analysis of historical experience, current sell-through of
retailer inventory of our products, current trends in the
interactive entertainment market, the overall economy, changes
in customer demand and acceptance of our products and other
related factors. Significant management judgments and estimates
must be made and used in connection with establishing the
allowance for returns and price protection in any accounting
period. However, actual allowances granted could materially
exceed our estimates as unsold products in the distribution
channels are exposed to rapid changes in consumer preferences,
market conditions, technological obsolescence due to new
platforms, product updates or competing products. For example,
the risk of requests for allowances may increase as consoles
pass the midpoint of their lifecycle and an increasing number of
competitive products heighten pricing and competitive pressures.
While management believes it can make reliable estimates
regarding these matters, these estimates are inherently
subjective. Accordingly, if our estimates change, this will
result in a change in our reserves, which would impact the net
revenues
and/or
selling and marketing expenses we report. For the 12-month
periods ended October 31, 2009, 2008 and 2007, we provided
allowances for future price protection and other allowances of
$5.0 million, $2.6 million, and $2.0 million,
respectively. The fluctuations in the provisions reflected our
estimates of future price protection based on the factors
discussed above. We limit our exposure to credit risk by
factoring the majority of our receivables to a third party that
generally buys our receivables without recourse.
Capitalized Software Development Costs and License
Fees. Software development costs include
development fees, in the form of milestone payments made to
independent software developers, and direct payroll and overhead
costs for our internal development studio. Software development
costs are capitalized once technological feasibility of a
product is established and management expects such costs to be
recoverable against future revenues. For products where proven
game engine technology exists, this may occur early in the
development cycle. Technological feasibility is evaluated on a
product-by-product
basis. Amounts related to software development that are not
capitalized are charged immediately to product research and
development costs. Commencing upon a related products
release capitalized software development costs are amortized to
cost of sales based upon the higher of (i) the ratio of
current revenue to total projected revenue or
(ii) straight-line charges over the expected marketable
life of the product.
Prepaid license fees represent license fees to holders for the
use of their intellectual property rights in the development of
our products. Minimum guaranteed royalty payments for
intellectual
25
property licenses are initially recorded as an asset (prepaid
license fees) and a current liability (accrued royalties
payable) at the contractual amount upon execution of the
contract or when specified milestones or events occur and when
no significant performance commitment remains with the licensor.
Licenses are expensed to cost of sales at the higher of
(i) the contractual royalty rate based on actual sales or
(ii) an effective rate based upon total projected revenue
related to such license.
Capitalized software development costs are classified as
non-current if they relate to titles for which we estimate the
release date to be more than one year from the balance sheet
date.
The amortization period for capitalized software development
costs and prepaid license fees is usually no longer than one
year from the initial release of the product. If actual revenues
or revised forecasted revenues fall below the initial forecasted
revenue for a particular license, the charge to cost of sales
may be larger than anticipated in any given quarter. The
recoverability of capitalized software development costs and
prepaid license fees is evaluated quarterly based on the
expected performance of the specific products to which the costs
relate.
When, in managements estimate, future cash flows will not
be sufficient to recover previously capitalized costs, we
expense these capitalized costs to cost of sales
software development costs and license fees, in the period such
a determination is made. These expenses may be incurred prior to
a games release. If a game is cancelled and never released
to market, the amount is expensed to general and administrative
expenses. As of October 31, 2009, the net carrying value of
our licenses and software development costs was
$3.7 million. If we were required to write off licenses or
software development costs, due to changes in market conditions
or product acceptance, our results of operations could be
materially adversely affected.
Prepaid license fees and milestone payments made to our third
party developers are typically considered non-refundable
advances against the total compensation they can earn based upon
the sales performance of the products. Any additional royalty or
other compensation earned beyond the milestone payments is
expensed to cost of sales as incurred.
Inventory. Inventory, which consists
principally of finished goods, is stated at the lower of cost or
market. Cost is determined by the
first-in,
first-out method. We estimate the net realizable value of
slow-moving inventory on a
title-by-title
basis and charge the excess of cost over net realizable value to
cost of sales.
Accounting for Stock-Based
Compensation. Stock-based compensation expense is
measured at the grant date based on the fair value of the award
and is recognized as expense over the vesting period.
Determining the fair value of stock-based awards at the grant
date requires judgment, including, in the case of stock option
awards, estimating expected stock volatility. In addition,
judgment is also required in estimating the amount of
stock-based awards that are expected to be forfeited. If actual
results differ significantly from these estimates, stock-based
compensation expense and our results of operations could be
materially impacted.
Commitments and Contingencies. We record a
liability for commitments and contingencies when the amount is
both probable and reasonably estimable.
26
Results
of Operations
The following table sets forth our results of operations
expressed as a percentage of total revenues:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Year Ended October 31,
|
|
|
|
2009
|
|
|
2008
|
|
|
2007
|
|
|
Net revenues
|
|
|
100.0
|
%
|
|
|
100.0
|
%
|
|
|
100.0
|
%
|
Cost of sales
|
|
|
|
|
|
|
|
|
|
|
|
|
Product costs
|
|
|
42.0
|
|
|
|
45.2
|
|
|
|
50.9
|
|
Software development costs and license fees
|
|
|
31.0
|
|
|
|
18.7
|
|
|
|
15.2
|
|
Loss on impairment of software development costs and license
fees future releases
|
|
|
2.7
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Gross profit
|
|
|
24.3
|
|
|
|
36.1
|
|
|
|
33.9
|
|
Operating expenses
|
|
|
|
|
|
|
|
|
|
|
|
|
Product research and development
|
|
|
5.0
|
|
|
|
5.1
|
|
|
|
4.5
|
|
Selling and marketing
|
|
|
15.5
|
|
|
|
13.5
|
|
|
|
14.6
|
|
General and administrative
|
|
|
9.1
|
|
|
|
15.0
|
|
|
|
16.4
|
|
Depreciation and amortization
|
|
|
0.3
|
|
|
|
0.5
|
|
|
|
0.6
|
|
Settlements, loss on impairments and other expenses (income)
|
|
|
1.4
|
|
|
|
(2.3
|
)
|
|
|
5.3
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Operating (loss) income
|
|
|
(7.0
|
)
|
|
|
4.3
|
|
|
|
(7.5
|
)
|
Interest and financing costs and other non-operating expenses
(income)
|
|
|
1.8
|
|
|
|
(1.0
|
)
|
|
|
1.9
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(Loss) income before income taxes
|
|
|
(8.8
|
)
|
|
|
5.3
|
|
|
|
(9.4
|
)
|
Benefit from income taxes
|
|
|
1.2
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net (loss) income
|
|
|
(7.6
|
)%
|
|
|
5.3
|
%
|
|
|
(9.4
|
)%
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The following table sets forth the components of settlements,
loss on impairments and other expenses (income) for the years
ended October 31, 2009, 2008 and 2007.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Year Ended October 31,
|
|
|
|
2009
|
|
|
2008
|
|
|
2007
|
|
|
|
(in thousands)
|
|
|
(Gain) on settlements
|
|
$
|
|
|
|
$
|
|
|
|
$
|
(266
|
)
|
Settlement of litigation and related charges, net
|
|
|
404
|
|
|
|
(1,572
|
)
|
|
|
2,822
|
|
Loss on impairment of software development costs and license
fees cancelled games
|
|
|
966
|
|
|
|
101
|
|
|
|
154
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Balance end of year
|
|
$
|
1,370
|
|
|
$
|
(1,471
|
)
|
|
$
|
2,710
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
27
The following table sets forth the source of net revenues, by
game platform, for the previous three fiscal years, in millions:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Year Ended October 31,
|
|
|
|
2009
|
|
|
2008
|
|
|
2007
|
|
|
|
|
|
|
% of
|
|
|
|
|
|
% of
|
|
|
|
|
|
% of
|
|
|
|
Net
|
|
|
Total Net
|
|
|
Net
|
|
|
Total Net
|
|
|
Net
|
|
|
Total Net
|
|
|
|
Revenues
|
|
|
Revenues
|
|
|
Revenues
|
|
|
Revenues
|
|
|
Revenues
|
|
|
Revenues
|
|
|
Console:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Wii
|
|
$
|
50.1
|
|
|
|
53.0
|
%
|
|
$
|
21.8
|
|
|
|
34.0
|
%
|
|
$
|
10.0
|
|
|
|
19.6
|
%
|
PS2
|
|
|
0.0
|
|
|
|
0.0
|
|
|
|
0.6
|
|
|
|
1.0
|
|
|
|
3.5
|
|
|
|
6.9
|
|
Xbox
|
|
|
1.1
|
|
|
|
1.1
|
|
|
|
0.1
|
|
|
|
0.2
|
|
|
|
1.6
|
|
|
|
3.2
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
51.2
|
|
|
|
54.1
|
|
|
|
22.5
|
|
|
|
35.2
|
|
|
|
15.1
|
|
|
|
29.7
|
|
Handheld:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
DS
|
|
|
40.5
|
|
|
|
42.8
|
|
|
|
39.4
|
|
|
|
61.7
|
|
|
|
28.3
|
|
|
|
55.5
|
|
GBA
|
|
|
0.0
|
|
|
|
0.0
|
|
|
|
0.1
|
|
|
|
0.1
|
|
|
|
2.8
|
|
|
|
5.6
|
|
PSP
|
|
|
0.0
|
|
|
|
0.1
|
|
|
|
0.7
|
|
|
|
1.1
|
|
|
|
1.5
|
|
|
|
3.0
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
40.5
|
|
|
|
42.9
|
|
|
|
40.2
|
|
|
|
62.9
|
|
|
|
32.6
|
|
|
|
64.1
|
|
Other(1)
|
|
|
2.8
|
|
|
|
3.0
|
|
|
|
1.2
|
|
|
|
1.9
|
|
|
|
3.3
|
|
|
|
6.2
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total
|
|
$
|
94.5
|
|
|
|
100.0
|
%
|
|
$
|
63.9
|
|
|
|
100.0
|
%
|
|
$
|
51.0
|
|
|
|
100.0
|
%
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(1) |
|
Consists primarily of net revenues for downloadable PC games,
distribution fees, licensing fees and peripheral products and
accessories. |
Year
ended October 31, 2009 versus year ended October 31,
2008
Net Revenues. Net revenues for the year ended
October 31, 2009 increased to $94.5 million from
$63.9 million in the comparable period last year. The
$30.6 million increase is primarily due to incremental
revenue growth from several successful new releases during the
year, including: Cooking Mama: World Kitchen for the
Nintendo Wii, Gardening Mama for the Nintendo DS,
Jillian Michaels Fitness Ultimatum 2009 for
the Nintendo Wii (released in late October 2008); and Another
Night at the Museum: Battle of the Smithsonian. The impact
of these releases, combined with continued strong re-order sales
for our catalog Cooking Mama products resulted in growth
in net revenues of 48%. Additionally, we released Cooking
Mama 3: Shop and Chop for the Nintendo DS and Jillian
Michaels Resolution for the Nintendo Wii, late in
October 2009. The release of these two titles contributed to the
2009 revenue growth, however, the majority of their sales will
be reflected in the next fiscal year.
Gross Profit. Gross profit for the year ended
October 31, 2009 was $22.9 million compared to a gross
profit of $23.1 million in the same period last year. Gross
profit as a percentage of net sales was 24.3% for the year ended
October 31, 2009 compared to 36.1% for the year ended
October 31, 2008. The decrease in gross profit as a
percentage of revenue is primarily due to: (i) an
impairment of capitalized software development and license costs
of $2.5 million related to games scheduled for release in
2010 that had a carrying value in excess of their fair value
based on projected future cash flows; (ii) the release of
certain video games with sales that were inadequate to cover
development costs and minimum royalty payments, resulting in
gross losses on those games (including Our House: Party!
and Major Minors Majestic March); and
(iii) higher royalty costs as a percent of net revenues on
certain games when compared to the prior year.
Product Research and Development
Expenses. Research and development costs
increased $1.4 million to $4.7 million for the year
ended October 31, 2009 from $3.3 million for the
comparable period in 2008. The increase was primarily the result
of expenses related to our development studio and approximately
$0.2 million paid to developers for the development of
mobile games. During the year ended October 31, 2009,
substantially all of the work performed in the studio was
allocated to non-
28
capitalizable projects. After evaluation of the studios
performance, and changes in the availability and cost of
development with our third-party partners, we now believe that
closing the studio and taking advantage of these external
opportunities represents a better value for the Company.
Therefore, we reduced our personnel used for internal
development and incurred approximately $0.2 million in
severance and lease termination costs. Development costs for
mobile games is recorded as research and development costs
because we are currently evaluating opportunities in this market
and no significant revenue contribution is expected from current
projects.
Selling and Marketing Expenses. Total selling
and marketing expenses increased from $8.6 million for the
year ended October 31, 2008 to $14.6 million for the
year ended October 31, 2009. The increase is primarily due
to higher media costs associated with TV and internet
advertising campaigns to support the launch of our new Cooking
Mama titles, Jillian Michaels titles, and the launch of our
GoPlay brand. The increased expenditures were primarily
incurred during the nine months ended July 31, 2009. After
an assessment of the markets response to the programs the
Company reduced the use of media advertising during the fourth
quarter of 2009. Selling and marketing expense as a percentage
of net sales was approximately 15.5% and 13.5% for the year
ended October 31, 2009 and 2008, respectively.
General and Administrative Expenses. For the
year ended October 31, 2009, general and administrative
expenses were $8.6 million, a decrease of $0.9 million
from $9.5 million in the comparable period in 2008. The
decrease is primarily due to lower compensation expenses
resulting from incentive compensation plans. Our incentive
compensation plan is primarily based on net income generated by
the Company. During 2009, we generated a net loss, resulting in
significantly lower incentive compensation expense. General and
administrative expenses include $1.7 million and
$1.6 million of non-cash compensation expenses for the
years ended October 31, 2009 and 2008, respectively.
Settlement of Litigation and Related
Charges. Settlement of litigation charges is
comprised of $0.7 million related to the change in fair
value of common stock issued in settlement of our class action
securities litigation (see commitments and contingencies
discussion below) and a gain on the settlement of legal fees of
$0.3 million.
Loss on impairment of software development costs and license
fees cancelled games. Loss on
impairment of capitalized software development costs and license
fees cancelled games increased to $1.0 million
for the 12 months ended October 31, 2009 from
$0.1 million for the 12 months ended October 31,
2008, due primarily to a higher number of cancelled games in
2009 due to changing market conditions.
Operating (Loss) Income. Operating loss for
the year ended October 31, 2009 was $6.6 million,
compared to operating income of $2.8 million for the year
ended October 31, 2008. The decrease in operating income
primarily resulted from the impact of the lower gross profit,
higher product research and development expenses, impairment of
software development and capitalized licenses and higher selling
and marketing expenses discussed above.
Interest and Financing Costs, Net. Interest
and financing costs increased to $1.3 million for the year
ended October 31, 2009 from $0.6 million for the year
ended October 31, 2008. The increase of $0.7 million
is the result of a higher percentage of our inventory purchases
being financed through our purchase order financing facility for
seasonal inventory needs, and higher factoring fees related to
higher sales volume.
Change in Fair Value of Warrants. On
September 5, 2007, we issued warrants in connection with an
equity financing. The warrants contain a provision that may
require settlement by transferring assets. Therefore, they are
recorded at fair value as liabilities in accordance with ASC
Topic 480, Distinguishing Liabilities from Equity.
We recorded an expense of $0.4 million for the year ended
October 31, 2009, reflecting the increase in fair value of
the warrants during that period and income of $1.3 million
for the year ended October 31, 2008, reflecting the
decrease in fair value of the warrants during that period.
29
Income Taxes. For the year ended
October 31, 2009, we did not record any income tax benefit
related to the utilization of net operating loss carryforwards
because realization of the resulting loss carryforwards cannot
be assured. Income taxes for the year ended October 31,
2009 include a gain resulting from proceeds of approximately
$1.1 million from the sale of the rights to approximately
$14.2 million of New Jersey state income tax net operating
loss carryforwards, under the Technology Business Tax
Certificate Program administered by the New Jersey Economic
Development Authority.
For the year ended October 31, 2008, we only provided for
alternative minimum taxes because our net operating loss
carryforwards exceeded our taxable income.
Net (Loss) Income. Net loss for the year ended
October 31, 2009 was $7.2 million, a decrease of
$10.6 million from net income of $3.4 million for the
comparable period in 2008. This decrease is primarily due to the
increased operating loss, the settlement of litigation and
related charges, net, the increase of net interest and financing
expenses and the change in fair value of warrants, partially
offset by a gain from the sale of certain state net operating
loss carryforwards, as discussed above.
Year
ended October 31, 2008 versus year ended October 31,
2007
Net Revenues. Net revenues for the year ended
October 31, 2008 increased to $63.9 million from
$51.0 million in the comparable period in 2007. The
$12.9 million increase is primarily due to increased
revenue from a greater number of new releases for the Nintendo
Wii platform from two in 2007 to nine in 2008, and the release
of Cooking Mama 2 for the Nintendo DS. The addition of
this new title, in addition to continued re-orders for our
previously released titles, Cooking Mama for the Nintendo
DS and Cooking Mama; Cook-Off for the Nintendo Wii, have
led to increased revenues for the franchise overall, when
compared the prior year.
Gross Profit. Gross profit for the year ended
October 31, 2008 was $23.1 million compared to a gross
profit of $17.3 million in the same period in 2007. The
increase in gross profit is primarily attributable to the higher
net revenues discussed above. Gross profit as a percentage of
net sales was 36.1% for the year ended October 31, 2008
compared to 33.9% for the year ended October 31, 2007. The
increase in gross profit is attributable to a higher gross
margin on new releases and the impact of $0.8 million of
revenues related to the satisfaction of minimum purchase
commitments for our Dance Dance Revolution, or DDR,
dance mat product, for which there was no cost of sales.
Product Research and Development
Expenses. Research and development costs
increased $1.0 million to $3.3 million for the year
ended October 31, 2008 from $2.3 million for the
comparable period in 2007. The increase is the result of the
opening of our new development studio, additional testers to
support growth in our product lineup and personnel to support
our internet based initiatives. We capitalized approximately
$1.1 million of expenses related to the internal
development of video games for year ended October 31, 2008.
Selling and Marketing Expenses. Total selling
and marketing expenses increased from $7.4 million for the
year ended October 31, 2007 to $8.6 million for the
year ended October 31, 2008. The increase is primarily due
to higher media costs associated with the release of new titles,
and variable fulfillment and sales commission expenses related
to higher sales during the year ended October 31, 2008 as
compared to the same period in 2007. Selling and marketing
expense as a percentage of net sales was approximately 13.5% and
14.6% for the year ended October 31, 2008 and 2007,
respectively.
General and Administrative Expenses. For the
year ended October 31, 2008 general and administrative
expenses were $9.5 million, an increase of
$1.1 million from $8.4 million in the comparable
period in 2007. The increase is primarily due to higher
compensation expenses resulting from incentive compensation
plans and a charge to bad debt expense of $0.3 million
related to the bankruptcy of the Circuit City retail chain. Our
incentive compensation plan is primarily based on net income
generated by the Company. During 2007, we generated a net loss,
resulting in lower incentive compensation expense. General and
administrative expenses include $1.6 million and
$1.5 million of non-cash compensation expenses for the year
ended October 31, 2008 and 2007, respectively.
30
Settlement of Litigation and Related Charges,
Net. On September 27, 2007, we entered into
settlement agreements to settle the following litigations
pending in the United States District Court, District of New
Jersey: (i) a securities class action brought on behalf of
a purported class of purchasers of our securities; (ii) a
private securities action filed by Trinad Capital Master Fund,
Ltd.; (Trinad) and (iii) a second action filed
by Trinad, purportedly on behalf of the Company.
On January 16, 2009, we entered into an amendment to the
securities class action settlement agreement. Under the terms of
the settlement agreement in the securities class action, as
amended, we made cash payments of $466,667 in January 2009 and
$233,333 in May 2009 and we contributed one million shares of
our common stock. The shares being contributed to the settlement
were distributed to the settlement claimants when the court
granted final approval of the settlement in March 2009. Our
insurance carrier also contributed a cash payment.
During the 12 months ended October 31, 2007, we recorded a
$2.8 million charge in connection with the expected
settlement of the class action litigation, based on the terms of
the original settlement. The charge was comprised of
$2.5 million, representing the fair value, on the date the
agreement was executed, of the common stock expected to be
distributed when the settlement becomes effective and
$0.3 million representing the increase in the value of the
shares since that date. During the year ended October 31,
2008, we recorded a gain on litigation settlement of
$0.3 million representing the decline in the value of the
shares to be issued under the settlement, as if it occurred on
October 31, 2008.
The estimated settlement liability was adjusted at
October 31, 2008, to reflect the terms of the amended
settlement agreement entered into on January 16, 2009.
Accordingly, an additional gain on settlement of litigation of
$1.3 million was recorded during the year ended
October 31, 2008. The total estimated liability at
October 31, 2008 is $1.3 million, comprised of the
$0.7 million in cash payments, and $0.6 million
representing 1.0 million shares of common stock at the
closing market price of $0.55 at that date.
Under the terms of the settlement of the private securities
claim in the action brought by Trinad, on its own behalf, our
insurance carrier made a cash payment to Trinad. The Court
dismissed this action on February 23, 2009 and the matter
is now closed.
The settlement agreement in the action filed by Trinad,
purportedly on behalf of the Company, did not result in a
payment to us. Plaintiffs attorneys did not receive any
fees in connection with the settlement. This settlement was
approved by the Court, and the Court dismissed the action on
May 12, 2009. The dismissal is no longer subject to appeal
and the matter is now closed.
As previously disclosed, on July 26, 2007, Charlie Bolton
filed a complaint against the Company and several current and
former directors and officers of the Company in the United
States District Court for the District of New Jersey. The
allegations in the complaint were similar to those in the class
action and Trinads action against the Company and several
current and former directors and officers discussed above. On
September 16, 2008, the Company entered into a settlement
with Bolton providing for a cash payment from insurance proceeds
and the action was dismissed, with prejudice.
Operating Income (Loss). Operating income for
the year ended October 31, 2008 was $2.8 million,
compared to an operating loss of $3.8 million for the year
ended October 31, 2007. The increase in operating income
primarily resulted from the impact of the higher net revenue,
higher gross profit, and decrease in settlement of litigation
charges, partially offset by the increased operating expenses
also discussed above.
Interest and Financing Costs, Net. Interest
and financing costs decreased to $0.6 million for the year
ended October 31, 2008 from $1.6 million for the year
ended October 31, 2007. The decrease of $1.0 million
is the result of a lower percentage of our inventory purchases
being financed through letters of credit as a result of an
equity financing completed in September 2007, and lower
factoring fees.
31
Change in Fair Value of Warrants. On
September 5, 2007, we issued warrants in connection with an
equity financing. The warrants contain a provision that may
require settlement by transferring assets. Therefore, they are
recorded at fair value as liabilities in accordance with ASC
Topic 480, Distinguishing Liabilities from Equity.
We recorded income of $1.3 million for the year ended
October 31, 2008, reflecting the decrease in fair value of
the warrants during that period.
Income Taxes. For the year ended
October 31, 2008, we only provided for alternative minimum
taxes because our net operating loss carryforwards exceeded our
taxable income. For the year ended October 31, 2007, we did
not record any income tax benefit because realization of the
resulting loss carryforwards can not be assured.
Net Income (Loss). Net income for the year
ended October 31, 2008 was $3.4 million, an increase
of $8.2 million from a net loss of $4.8 million for
the comparable period in 2007. This increase is primarily due to
the increased operating income, the reduction in settlement of
litigation and related charges, net, the reduction of net
interest and financing expenses and the change in fair value of
warrants discussed above.
Liquidity
and Capital Resources
We generated a net loss of $7.2 million in 2009, net income
of $3.4 million in 2008, and a net loss of
$4.8 million in 2007. Historically, we have funded our
operating losses through sales of our equity and use of our
purchase order financing and factor arrangements to satisfy
seasonal working capital needs. We raised approximately
$5.8 million in net proceeds from the sale of our equity
securities in September 2007, and approximately
$8.6 million in September 2009.
Our current plan is to fund our operations through product
sales. However, we may be required to modify that plan, or seek
outside sources of financing if our operating plan and sales
targets are not met. There can be no assurance that such funds
will be available on acceptable terms, if at all. In the event
that we are unable to negotiate alternative financing, or
negotiate terms that are acceptable to us, we may be forced to
modify our business plan materially, including making more
reductions in game development and other expenditures. Based on
our current level of cash on hand and our operating plan,
management believes it can operate under the existing level of
financing for at least one year. However, if the current level
of financing was reduced and we were unable to obtain
alternative financing, it could create a material adverse change
in the business.
Our cash and cash equivalents balance was $11.8 million as
of October 31, 2009. We had approximately $6.0 million
outstanding under our purchase order financing arrangement,
primarily for goods to be received and sold within 60 days
of October 31, 2009. We expect continued volatility in the
use and availability of cash due to the seasonality of our
business, timing of receivables collections and working capital
needs necessary to finance our business and growth objectives.
To satisfy our liquidity needs, we factor our receivables. We
also utilize purchase order financing through the factor and
through a finance company to provide funding for the manufacture
of our products. In connection with these arrangements, the
finance company and the factor have a security interest in
substantially all of our assets.
Under our factoring agreement we have the ability to take cash
advances against accounts receivable and inventory of up to
$20.0 million, and the availability of up to
$2.0 million in letters of credit. The factor, in its sole
discretion, can reduce the availability of financing at anytime.
In addition, we have $10.0 million of availability for
letters of credit and purchase order financing with another
lender. We had outstanding advances against accounts receivable
of approximately $13.8 million under our factoring
agreement at October 31, 2009.
Factoring and Purchase Order Financing. As
mentioned above, to provide liquidity, we take advances from our
factor and utilize purchase order financing to fund the
manufacturing of our products.
32
Under the terms of our factoring agreement, we sell our accounts
receivable to the factor. The factor, in its sole discretion,
determines whether or not it will accept the credit risk
associated with a receivable. If the factor does not accept the
credit risk on a receivable, we may sell the accounts receivable
to the factor while retaining the credit risk. In both cases we
surrender all rights and control over the receivable to the
factor. However, in cases where we retain the credit risk, the
amount can be charged back to us in the case of non-payment by
the customer. The factor is required to remit payments to us for
the accounts receivable purchased from us, provided the customer
does not have a valid dispute related to the invoice. The amount
remitted to us by the factor equals the invoiced amount,
adjusted for allowances and discounts we have provided to the
customer, less factor charges of 0.45 to 0.5% of the invoiced
amount.
In addition, we may request that the factor provide us with cash
advances based on our accounts receivable and inventory. The
factor may either accept or reject our request for advances at
its discretion. Generally, the factor allowed us to take
advances in an amount equal to 70% of net accounts receivable,
plus 60% of our inventory balance, up to a maximum of
$2.5 million. Occasionally the factor allows us to take
advances in excess of these amounts for short term working
capital needs. These excess amounts are typically repaid within
a 30-day
period. At October 31, 2009, we had no excess advances
outstanding.
Amounts to be paid to us by the factor for any accounts
receivable are offset by any amounts previously advanced by the
factor. The interest rate is prime plus 1.5%, annually, subject
to a 5.5% floor. In certain circumstances, an additional 1.0%
annually is charged for advances against inventory.
Manufacturers require us to present a letter of credit, or pay
cash in advance, in order to manufacture the products required
under a purchase order. We utilize letters of credit either from
a finance company or our factor. The finance company charges
1.5% of the purchase order amount for each transaction for
30 days, plus administrative fees. Our factor provides
purchase order financing at a cost of 0.5% of the purchase order
amount for each transaction for 30 days. Additional charges
are incurred if letters of credit remain outstanding in excess
of the original time period
and/or the
financing company is not paid at the time the products are
received. When our liquidity position allows, we will pay cash
in advance instead of utilizing purchase order financing. This
results in reduced financing and administrative fees associated
with purchase order financing.
Advances from Customers. On a case by case
basis, distributors and other customers have agreed to provide
us with cash advances on their orders. These advances are then
applied against future sales to these customers. In exchange for
these advances, we offer these customers beneficial pricing or
other considerations.
On September 27, 2007, we entered into settlement
agreements to settle certain litigations then pending in the
United States District Court, District of New Jersey: (i) a
securities class action brought on behalf of a purported class
of purchasers of our securities; (ii) a private securities
action filed by Trinad; and (iii) a second action filed by
Trinad purportedly on behalf of us. All three actions are now
concluded.
In January 2009, we entered into an amendment to the securities
class action settlement agreement. Under the terms of the
settlement agreement in the securities class action, as amended,
we agreed to make cash payments totaling $700,000 in three
installments. The first two payments were made in January and
February 2009, and the last payment was made in May 2009. We
also contributed one million shares of our common stock to the
settlement fund. Our insurance carrier also contributed a cash
payment.
On February 23, 2009, the settlement was approved by the
Court, and the class action was dismissed. The dismissal is no
longer subject to appeal. The settlement administrator
distributed the shares and cash to eligible settlement claimants
in May 2009 and the matter is now closed.
The settlement agreement in the action filed by Trinad,
purportedly on behalf of us, did not result in a payment to us,
and Trinads attorneys did not receive any fees in
connection with the settlement. This settlement was approved by
the Court, and the Court dismissed the action on May 12,
2009. The dismissal is no longer subject to appeal and the
matter is now closed.
33
We recorded aggregate expense of $1.95 million under the
amended settlement agreements, reflecting $700,000 in cash
payments, and $1.25 million fair value of common stock, on
its date of issuance, March 30, 2009.
We originally recorded an accrual equal to the $2.5 million
fair value of common stock to be issued under the settlement
agreement on the date of its execution, September 27, 2007.
The accrual was adjusted each quarter to reflect the change in
the value of shares to be issued under the agreement. This
adjustment resulted in a gain of $322,000 for the nine months
ended July 31, 2008. The accrual was further adjusted at
October 31, 2008 to $1.25 million reflecting the
$700,000 in cash payments, and $0.55 per share fair value of one
million shares of common stock to be issued under the revised
settlement agreement at that date. The share based portion of
the accrual was adjusted to the fair value of the shares to be
issued, at each balance sheet date thereafter, until their
issuance on March 30, 2009. The fair value of the shares on
date of issuance was $1.25 million ($1.25 per share),
resulting in expense of $560,000 for the year ended
October 31, 2009.
On March 30, 2009, we issued 130,000 shares of common
stock, with a fair value of $162,500, to a group of underwriters
named as defendants in the class action litigation, in payment
of $458,000 in legal fees for which we were responsible under an
indemnification agreement. The gain of $296,000 resulting from
the difference between the fair value of the stock issued and
the legal expenses, which had been recorded as general and
administrative expenses during prior periods, was included in
Settlement of Litigation and other expenses, net, for the year
ended October 31, 2009.
Under the terms of the settlement of the private securities
claim in the action brought by Trinad, on its own behalf, our
insurance carrier made a cash payment to Trinad. The Court
dismissed this action on February 23, 2009 and the matter
is now closed.
At times, we may be a party to other routine claims and suits in
the ordinary course of business. In the opinion of management,
after consultation with legal counsel, the outcome of such
routine claims would not have a material adverse effect on the
Companys business, financial condition, and results of
operations or liquidity.
Off-Balance
Sheet Arrangements
As of October 31, 2009, we had no off-balance sheet
arrangements.
Cash
Flows
Cash and cash equivalents were $11.8 million as of
October 31, 2009 compared to $5.5 million at
October 31, 2008. Working capital as of October 31,
2009 was $11.8 million compared to $6.7 million at
October 31, 2008.
Operating Cash Flows. Our principal operating
source of cash is from the sales of our interactive
entertainment products. Our principal operating uses of cash are
for payments associated with third party developers of our
software; costs incurred to manufacture, sell and market our
video games and general and administrative expenses.
For the year ended October 31, 2009, we used approximately
$6.6 million in operating activities, compared to
$2.7 million in the previous year. The increase in cash
used in operating activities is primarily due to the increased
net loss of $10.5 million, partially offset by a decrease
in the net change in the amount invested in capitalized software
development and license fees of $7.7 million. Capitalized
software development and license fees increased
$4.6 million for the 12 months ended October 31, 2008,
compared to a decrease of $3.1 million for the 12 months
ended October 31, 2009. We generally invest in game
development projects with a development time of three to
18 months. During the fiscal year ended October 31,
2008, we began investing in several game projects for release in
the year ended 2009, resulting in a use of cash, and increase in
capitalized software development costs and license fees at
October 31, 2008. During 2009, these amounts were charged
to operating expenses, resulting in a non-cash charge to net
income for the 12 months ended October 31, 2009. We also
reduced the amount
34
invested in capitalized software development and license fees,
at October 31, 2009, for games to be released in fiscal
2010, based on an assessment of market conditions. We expect the
amount invested in game development to fluctuate based on
seasonality, scheduled release dates, and market conditions in
the future. The change in operating cash flows for the 12 months
ended October 31, 2009 was also impacted by offsetting
changes in other working capital accounts, most significantly by
(1) increases in advance payments for inventory, the net amount
due from factor and decreased accounts payable and accrued
expenses and (2) decreases in prepaid expenses and accounts
receivable. The change in operating cash flows for the 12 months
ended October 31, 2008 was also impacted by offsetting
changes in other working capital accounts. The cash flow impact
of increases in accounts receivable and inventory the cash flow
impact of were offset by increased accounts payable and customer
billings due from distribution partner.
For the year ended October 31, 2008, we used approximately
$2.7 million in operations, compared to $0.8 million
in the prior year. The increase in cash used in operating
activities, from the prior year, is primarily due to increased
capitalized software development and royalties due to an
increase in the number of games in development.
Investing Cash Flows. Cash used in investing
activities for the year ended October 31, 2009, 2008 and
2007 are primarily related to purchases of computer equipment
and leasehold improvements of $0.1 million,
$0.3 million, and $0.2 million, respectively.
Financing Cash Flows. Net cash generated by
financing activities for the year ended October 31, 2009
consists primarily of net proceeds from a public offering of
common stock of $8.6 million (see note 12 to the
financial statements), and an increase in outstanding borrowings
under our purchase order financing agreement, to finance
seasonal inventory purchases.
Net cash generated by financing activities in 2008 consists of
an increase in purchase order financing.
Net cash generated by financing activities for the year ended
October 31, 2007 consists primarily of net proceeds from
the private placement of our equity securities of
$5.8 million (see note 10 to the financial
statements), offset by the repayment of purchase order financing.
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Item 7A.
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Quantitative
and Qualitative Disclosures About Market
Risk.
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As a smaller reporting company, we are not required to provide
the information under this item, pursuant to
Regulation S-K
Item 305(e).
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Item 8.
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Financial
Statements and Supplementary
Data.
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The financial statements required by Item 8 are submitted
in a separate section of this report, beginning on
Page F-1,
are incorporated herein and made a part hereof.
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Item 9.
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Changes
in and Disagreements with Accountants on Accounting and
Financial
Disclosure.
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None.
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Item 9A.
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Controls
and
Procedures.
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Evaluation of Disclosure Controls and
Procedures. Our management, with the
participation of our Chief Executive Officer and Chief Financial
Officer, has evaluated the effectiveness of our disclosure
controls and procedures, as defined in Exchange Act
Rules 13a-15(e)
and
15d-15(e),
as of the end of the period covered by this report.
In designing and evaluating our disclosure controls and
procedures, management recognized that any controls and
procedures, no matter how well designed and operated, can
provide only reasonable assurance of achieving the desired
control objectives.
35
No system of controls can prevent errors and fraud. A control
system, no matter how well designed and operated, can provide
only reasonable, not absolute, assurance that the control
systems objectives will be met. Further, the design of a
control system must reflect the fact that there are resource
constraints, and the benefits of controls must be considered
relative to their costs. Because of the inherent limitations in
all control systems, no evaluation of controls can provide
absolute assurance that all control issues and instances of
fraud, if any, within our company have been detected. These
inherent limitations include the realities that judgments in
decision-making can be faulty, and that breakdowns can occur.
Controls can also be circumvented by individual acts of some
people, by collusion of two or more people, or by management
override of the controls. The design of any system of controls
is based in part upon certain assumptions about the likelihood
of future events, and there can be no assurance that any design
will succeed in achieving its stated goals under all potential
future conditions. Over time, controls may become inadequate
because of changes in conditions or deterioration in the degree
of compliance with its policies or procedures. Because of the
inherent limitations in a cost-effective control system,
misstatements due to error or fraud may occur and not be
detected.
Subject to the limitations above, management believes that the
consolidated financial statements and other financial
information contained in this report, fairly present in all
material respects our financial condition, results of
operations, and cash flows for the periods presented.
Based on the evaluation of the effectiveness of our disclosure
controls and procedures, our Chief Executive Officer and Chief
Financial Officer concluded that our disclosure controls and
procedures (as defined in Exchange Act
Rules 13a-15(e)
and
15d-15(e))
were effective at a reasonable assurance level.
There were no changes in our internal control over financial
reporting that occurred during our most recent fiscal quarter
that materially affected, or that are reasonably likely to
materially affect, our internal control over financial reporting.
Managements Annual Report on Internal Control Over
Financial Reporting. Our management is
responsible for establishing and maintaining adequate internal
control over financial reporting as defined in
Rules 13a-15(f)
and
15d-15(f)
under the Exchange Act. Our internal control over financial
reporting is designed to provide reasonable assurance regarding
the reliability of financial reporting and the preparation of
financial statements for external purposes in accordance with
generally accepted accounting principles, or GAAP. Our internal
control over financial reporting includes those policies and
procedures that:
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pertain to the maintenance of records that in reasonable detail
accurately and fairly reflect transactions involving our assets;
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provide reasonable assurance that transactions are recorded as
necessary to permit preparation of financial statements in
accordance with GAAP, and that our receipts and expenditures are
being made only in accordance with the authorization of our
management; and
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provide reasonable assurance regarding prevention or timely
detection of unauthorized acquisition, use or disposition of our
assets that could have a material effect on the financial
statements.
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Because of its inherent limitations, internal control over
financial reporting may not prevent or detect misstatements.
Also, projections of any evaluation of effectiveness to future
periods are subject to the risk that controls may become
inadequate because of changes in conditions, or that the degree
of compliance with the policies or procedures may deteriorate.
Management assessed the effectiveness of our internal control
over financial reporting as of October 31, 2009. In making
this assessment, management used the framework set forth in the
report entitled Internal Control-Integrated Framework issued by
the Committee of Sponsoring Organizations of the Treadway
Commission, or COSO. The COSO framework summarizes each of the
components of a companys internal control system,
including (i) the control environment, (ii) risk
assessment,
36
(iii) control activities, (iv) information and
communication, and (v) monitoring. Based on this
evaluation, management determined that our system of internal
control over financial reporting was effective as of
October 31, 2009.
This report does not include an attestation report of our
registered public accounting firm regarding internal control
over financial reporting. Management was not subject to
attestation by our registered public accounting firm pursuant to
temporary rules of the SEC that permit the Company to provide
only a managements report in this report.
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Item 9B.
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Other
Information.
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Not applicable.
PART III
The information required by Part III of
Form 10-K
under the items listed below are incorporated by reference from
our definitive proxy statement relating to the 2010 Annual
Meeting of Stockholders, which we will file with the SEC within
120 days after our October 31, 2009 fiscal year end:
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Item 10
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Directors,
Executive Officers and Corporate
Governance.
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Item 11
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Executive
Compensation.
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Item 12
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Security
Ownership of Certain Beneficial Owners and Management and
Related Stockholder
Matters.
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Item 13
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Certain
Relationships and Related Transactions and Director
Independence.
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Item 14
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Principal
Accountant Fees and
Services.
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PART IV
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Item 15.
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Exhibits,
Financial Statement
Schedules.
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(1) Financial Statements.
The financial statements required by item 15 are submitted
in a separate section of this report, beginning on
Page F-1,
incorporated herein and made a part hereof.
(2) Financial Statement Schedules.
Schedules have been omitted because of the absence of conditions
under which they are required or because the required
information is included in the financial statements or notes
thereto.
(3) Exhibits.
The following exhibits are filed with this report, or
incorporated by reference as noted:
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3
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.1
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Restated Certificate of Incorporation (incorporated by reference
to Exhibit 3.1 to our Quarterly Report on
Form 10-Q
filed on June 14, 2005).
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3
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.2
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Restated Bylaws (incorporated by reference to Exhibit 3.1
to our Current Report on
Form 8-K
filed on June 17, 2005).
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4
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.1
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Securities Purchase and Registration Rights Agreement dated as
of August 29, 2007 by and among Majesco Entertainment
Company and the Investors named therein (incorporated by
reference to Exhibit 4.1 to our Current Report on
Form 8-K
filed on September 5, 2007).
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4
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.2
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Form of Common Stock Purchase Warrant issued to investors
(incorporated by reference to Exhibit 4.2 to our Current
Report on
Form 8-K
filed on September 5, 2007).
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37
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10
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.1
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Lease Agreement, dated as of February 2, 1999, by and
between 160 Raritan Center Parkway, L.L.C. and Majesco Sales
Inc. (incorporated by reference to Exhibit 10.1 to our
Current Report on
Form 8-K
filed on August 11, 2004).
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10
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.2
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Factoring Agreement, dated April 24, 1989, between Majesco
Sales Inc. and Rosenthal & Rosenthal, Inc.
(incorporated by reference to Exhibit 10.1 to our Current
Report on
Form 8-K
filed on October 22, 2004).
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10
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.3
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Amendment, dated March 18, 1999, to Factoring Agreement,
dated April 24, 1989, between Majesco Sales Inc. and
Rosenthal & Rosenthal, Inc. (incorporated by reference
to Exhibit 10.2 to our Current Report on
Form 8-K
filed on October 22, 2004).
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10
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.4
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Amendment, dated September 30, 2004, to Factoring
Agreement, dated April 24, 1989, between Majesco Sales Inc.
and Rosenthal & Rosenthal, Inc. (incorporated by
reference to Exhibit 10.3 to our Current Report on
Form 8-K
filed on October 22, 2004).
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10
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.5
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Assignment of Monies Due Under Factoring Agreement, dated
July 21, 2000, by and among Majesco Sales Inc.,
Rosenthal & Rosenthal, Inc. and Transcap Trade Finance
(incorporated by reference to Exhibit 10.4 to our Current
Report on
Form 8-K
filed on October 22, 2004).
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10
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.6
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Master Purchase Order Assignment Agreement, dated July 21,
2000, between Majesco Sales Inc. and Transcap Trade Finance
(incorporated by reference to Exhibit 10.5 to our Current
Report on
Form 8-K
filed on October 22, 2004).
|
|
10
|
.7
|
|
Sixth Amendment to Master Purchase Order Assignment Agreement,
dated September 12, 2003, by and between Transcap Trade
Finance and Majesco Sales Inc. (incorporated by reference to
Exhibit 10.6 to our Current Report on
Form 8-K
filed on October 22, 2004).
|
|
10
|
.8
|
|
Seventh Amendment to Master Purchase Order Assignment Agreement,
dated October 16, 2003, by and between Transcap Trade
Finance and Majesco Sales Inc. (incorporated by reference to
Exhibit 10.7 to our Current Report on
Form 8-K
filed on October 22, 2004).
|
|
10
|
.9
|
|
Eighth Amendment to Master Purchase Order Assignment Agreement,
dated April 14, 2004, by and between Transcap Trade Finance
and Majesco Sales Inc. (incorporated by reference to
Exhibit 10.8 to our Current Report on
Form 8-K
filed on October 22, 2004).
|
|
10
|
.10
|
|
Guaranty and Pledge Agreement, dated July 21, 2000, by and
among Jesse Sutton, Joseph Sutton, Morris Sutton, Adam Sutton
and Transcap Trade Finance (incorporated by reference to
Exhibit 10.9 to our Current Report on
Form 8-K
filed on October 22, 2004).
|
|
10
|
.11
|
|
Amendment, dated October 18, 2005, to Factoring Agreement,
dated April 24, 1989 (incorporated by reference to
Exhibit 10.46 to our Annual Report on
Form 10-K
filed on February 1, 2006).
|
|
10
|
.12
|
|
Amendment, dated October 1, 2008, to Factoring Agreement,
dated April 24, 1989, between Majesco Sales Inc. and
Rosenthal & Rosenthal, Inc. (incorporated by reference
to Exhibit 10.23 to our Annual Report on
Form 10-K
filed on January 29, 2009)
|
|
#10
|
.13
|
|
Amended and Restated 2004 Employee, Director and Consultant
Incentive Plan (incorporated by reference to Exhibit 10.1
to our Quarterly Report on
Form 10-Q
filed on June 15, 2009).
|
|
#10
|
.14
|
|
Form of Non-Qualified Stock Option Agreement (incorporated by
reference to Exhibit 10.2 to our Quarterly Report on
Form 10-Q
filed on June 14, 2005).
|
|
#10
|
.15
|
|
Form of Incentive Stock Option Agreement (incorporated by
reference to Exhibit 10.3 to our Quarterly Report on
Form 10-Q
filed on June 14, 2005).
|
|
#10
|
.16
|
|
Employment Agreement, dated June 27, 2005, by and between
Majesco Entertainment Company and John Gross (incorporated by
reference to Exhibit 10.1 to our Quarterly Report on
Form 10-Q
filed on September 14, 2005).
|
|
#10
|
.17
|
|
Employment Agreement, dated January 31, 2007, between Gui
Karyo and Majesco Entertainment Company (incorporated by
reference to Exhibit 99.1 to our Current Report on
Form 8-K
filed on February 6, 2007).
|
|
10
|
.18
|
|
License and Distribution Agreement dated as of April 13,
2007 by and between Majesco Europe Limited and Eidos Interactive
Limited (incorporated by reference to Exhibit 10.1 to our
Current Report on
Form 8-K
filed on December 7, 2007).
|
38
|
|
|
|
|
|
#10
|
.19
|
|
2008 Executive Officer Incentive Bonus Program (incorporated by
reference to Exhibit 10.1 to our Current Report on
Form 8-K
filed on February 15, 2008).
|
|
#10
|
.20
|
|
Amended and Restated Non-Employee Director Compensation Policy
(incorporated by reference to Exhibit 10.1 to our Quarterly
Report on
Form 10-Q
filed on September 15, 2008).
|
|
#10
|
.21
|
|
Employment Agreement, dated January 8, 2008, between Jesse
Sutton and Majesco Entertainment Company (incorporated by
reference to Exhibit 10.1 to our Current Report on
Form 8-K
filed on January 13, 2008).
|
|
*#10
|
.22
|
|
Amendment to Employment Agreement, dated December 21, 2009,
between Gui Karyo and Majesco Entertainment Company.
|
|
10
|
.23
|
|
2009 Executive Officer Incentive Bonus Plan (incorporated by
reference to Exhibit 10.1 to our Current Report on
Form 8-K
filed on April 21, 2009).
|
|
10
|
.24
|
|
First Amendment to Lease by and between the Company and the
Landlord dated May 1, 2009 (incorporated by reference to
Exhibit 10.1 to our Current Report on
Form 8-K
filed on May 6, 2009).
|
|
10
|
.25
|
|
Form of Personal Indemnification Agreement (incorporated by
reference to Exhibit 10.2 to our Quarterly Report on
Form 10-Q
filed on June 15, 2009).
|
|
10
|
.26
|
|
Placement Agency Agreement dated September 17, 2009, by and
between the Company and Roth Capital Partners, LLC (incorporated
by reference to Exhibit 10.1 to our Current Report on
Form 8-K
filed on September 18, 2009).
|
|
10
|
.27
|
|
Form of Subscription Agreement between the Company and each of
the investors signatory thereto (incorporated by reference to
Exhibit 10.2 to our Current Report on
Form 8-K
filed on September 18, 2009).
|
|
16
|
.1
|
|
Letter from Goldstein Golub Kessler LLP (GGK) to the Company,
notifying the Company that the partners of GGK became partners
of McGladrey & Pullen, LLP in a limited asset purchase
agreement and that GGK resigned as independent registered public
accounting firm for the Company, dated October 26, 2007
(incorporated by reference to Exhibit 16.1 to our Current
Report on
Form 8-K
filed on November 1, 2007).
|
|
16
|
.2
|
|
Letter furnished by Goldstein Golub Kessler LLP in response to
the Companys request, addressed to the Securities and
Exchange Commission, dated November 1, 2007, indicating
their agreement with the statements contained in the Current
Report on
Form 8-K
filing dated November 1, 2007 (incorporated by reference to
Exhibit 16.2 to our Current Report on
Form 8-K
filed on November 1, 2007).
|
|
16
|
.3
|
|
Letter from McGladrey & Pullen, LLP regarding change
in certifying accountant, dated May 4, 2009 (incorporated
by reference to Exhibit 16.1 to our Current Report on
Form 8-K
filed on May 6, 2009).
|
|
*21
|
.1
|
|
Subsidiaries
|
|
*23
|
.1
|
|
Consent of Amper Politziner Mattia, LLP
|
|
*23
|
.2
|
|
Consent of McGladrey & Pullen, LLP
|
|
*31
|
.1
|
|
Certification of Principal Executive Officer
|
|
*31
|
.2
|
|
Certification of Principal Financial Officer
|
|
*32
|
.1
|
|
Section 1350 Certificate of President and Chief Financial
Officer
|
|
|
|
# |
|
Constitutes a management contract, compensatory plan or
arrangement. |
|
* |
|
Filed herewith. |
|
|
|
|
|
(b) Exhibits. |
|
|
|
See (a)(3) above. |
|
|
|
(c) Financial Statement Schedules. |
|
|
|
See (a)(2) above. |
39
SIGNATURES
Pursuant to the requirements of Section 13 or 15(d) of the
Securities Exchange Act of 1934, the registrant has duly caused
this report to be signed on its behalf by the undersigned,
thereunto duly authorized.
MAJESCO ENTERTAINMENT COMPANY AND SUBSIDIARY
Chief Executive Officer and Director
Date: January 29, 2010
Pursuant to the requirements of the Securities Exchange Act of
1934, this report has been signed below by the following persons
on behalf of the registrant and in the capacities and on the
dates indicated.
|
|
|
|
|
|
|
Signature
|
|
Title
|
|
Date
|
|
|
|
|
|
|
/s/ Jesse
Sutton
Jesse
Sutton
|
|
Chief Executive Officer and Director (Principal Executive
Officer)
|
|
January 29, 2010
|
|
|
|
|
|
/s/ John
Gross
John
Gross
|
|
Chief Financial Officer (Principal Financial and Accounting
Officer)
|
|
January 29, 2010
|
|
|
|
|
|
/s/ Allan
I. Grafman
Allan
I. Grafman
|
|
Chairman of the Board
|
|
January 29, 2010
|
|
|
|
|
|
/s/ Laurence
Aronson
Laurence
Aronson
|
|
Director
|
|
January 29, 2010
|
|
|
|
|
|
/s/ Louis
Lipschitz
Louis
Lipschitz
|
|
Director
|
|
January 29, 2010
|
|
|
|
|
|
/s/ Keith
McCurdy
Keith
McCurdy
|
|
Director
|
|
January 29, 2010
|
|
|
|
|
|
/s/ Stephen
Wilson
Stephen
Wilson
|
|
Director
|
|
January 29, 2010
|
40
INDEX TO
CONSOLIDATED FINANCIAL STATEMENTS
|
|
|
|
|
Page
|
|
|
|
F-2, F-3
|
|
|
|
|
|
F-4
|
|
|
|
|
|
F-5
|
|
|
|
|
|
F-6
|
|
|
|
|
|
F-7
|
|
|
|
|
|
F-8 F-26
|
F-1
REPORT OF
INDEPENDENT REGISTERED PUBLIC ACCOUNTING FIRM
To the Board of Directors and Stockholders of
Majesco Entertainment Company
We have audited the accompanying consolidated balance sheet of
Majesco Entertainment Company and Subsidiary (the
Company) as of October 31, 2009, and the
related consolidated statements of operations,
stockholders equity and comprehensive loss, and cash flows
for the year then ended. These financial statements are the
responsibility of the Companys management. Our
responsibility is to express an opinion on these financial
statements based on our audit.
We conducted our audit in accordance with the standards of the
Public Company Accounting Oversight Board (United States). Those
standards require that we plan and perform the audit to obtain
reasonable assurance about whether the financial statements are
free of material misstatement. The Company is not required to
have, nor were we engaged to perform, an audit of its internal
control over financial reporting. Our audit included
consideration of internal control over financial reporting as a
basis for designing audit procedures that are appropriate in the
circumstances, but not for the purpose of expressing an opinion
on the effectiveness of the Companys internal control over
financial reporting. Accordingly, we express no such opinion. An
audit also includes examining, on a test basis, evidence
supporting the amounts and disclosures in the financial
statements, assessing the accounting principles used and
significant estimates made by management, as well as evaluating
the overall financial statement presentation. We believe that
our audit provides a reasonable basis for our opinion.
In our opinion, the consolidated financial statements present
fairly, in all material respects, the consolidated financial
position of Majesco Entertainment Company and Subsidiary at
October 31, 2009 and the results of their operations and
their cash flows for the year then ended, in conformity with
accounting principles generally accepted in the United States of
America.
/S/ AMPER, POLITZINER & MATTIA, LLP
January 28, 2010
Edison, New Jersey
F-2
REPORT OF
INDEPENDENT REGISTERED PUBLIC ACCOUNTING FIRM
Report of
Independent Registered Public Accounting Firm
To the Board of Directors and Stockholders
Majesco Entertainment Company
We have audited the accompanying consolidated balance sheet of
Majesco Entertainment Company and subsidiary as of
October 31, 2008, and the related consolidated statements
of operations, stockholders equity and accumulated other
comprehensive loss, and cash flows for each of the two years in
the period ended October 31, 2008. These financial
statements are the responsibility of the Companys
management. Our responsibility is to express an opinion on these
financial statements based on our audits.
We conducted our audits in accordance with the standards of the
Public Company Accounting Oversight Board (United States). Those
standards require that we plan and perform the audit to obtain
reasonable assurance about whether the financial statements are
free of material misstatement. An audit includes examining, on a
test basis, evidence supporting the amounts and disclosures in
the financial statements. An audit also includes assessing the
accounting principles used and significant estimates made by
management, as well as evaluating the overall financial
statement presentation. We believe that our audits provide a
reasonable basis for our opinion.
In our opinion, the consolidated financial statements referred
to above present fairly, in all material respects, the financial
position of Majesco Entertainment Company and subsidiary as of
October 31, 2008, and the results of their operations and
their cash flows for each of the two years in the period ended
October 31, 2008, in conformity with U.S. generally
accepted accounting principles.
We were not engaged to examine managements assessment of
the effectiveness of Majesco Entertainment Company and
subsidiarys internal control over financial reporting as
of October 31, 2008, and, accordingly, we do not express an
opinion thereon.
MCGLADREY &
PULLEN, LLP
New York, New York
January 29, 2009
F-3
|
|
|
|
|
|
|
|
|
|
|
October 31,
|
|
|
|
2009
|
|
|
2008
|
|
|
ASSETS
|
|
|
|
|
|
|
|
|
Current assets:
|
|
|
|
|
|
|
|
|
Cash and cash equivalents
|
|
$
|
11,839
|
|
|
$
|
5,505
|
|
Due from factor
|
|
|
1,172
|
|
|
|
|
|
Accounts and other receivables, net
|
|
|
1,145
|
|
|
|
3,032
|
|
Inventory, net
|
|
|
6,190
|
|
|
|
5,619
|
|
Advance payments for inventory
|
|
|
3,126
|
|
|
|
242
|
|
Capitalized software development costs and license fees
|
|
|
3,678
|
|
|
|
6,812
|
|
Prepaid expenses
|
|
|
847
|
|
|
|
1,714
|
|
|
|
|
|
|
|
|
|
|
Total current assets
|
|
|
27,997
|
|
|
|
22,924
|
|
Property and equipment net
|
|
|
447
|
|
|
|
563
|
|
Other assets
|
|
|
83
|
|
|
|
83
|
|
|
|
|
|
|
|
|
|
|
Total assets
|
|
$
|
28,527
|
|
|
$
|
23,570
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
LIABILITIES AND STOCKHOLDERS EQUITY
|
|
|
|
|
|
|
|
|
Current liabilities:
|
|
|
|
|
|
|
|
|
Accounts payable and accrued expenses
|
|
$
|
9,356
|
|
|
$
|
10,697
|
|
Share-based litigation settlement
|
|
|
|
|
|
|
1,250
|
|
Due to factor
|
|
|
|
|
|
|
983
|
|
Customer billings due to distribution partner
|
|
|
230
|
|
|
|
1,487
|
|
Inventory financing payables
|
|
|
6,053
|
|
|
|
1,540
|
|
Advances from customers
|
|
|
543
|
|
|
|
265
|
|
|
|
|
|
|
|
|
|
|
Total current liabilities
|
|
|
16,182
|
|
|
|
16,222
|
|
Warrant liability
|
|
|
626
|
|
|
|
211
|
|
Commitments and contingencies
|
|
|
|
|
|
|
|
|
Stockholders equity:
|
|
|
|
|
|
|
|
|
Common stock $.001 par value;
250,000,000 share authorized; 38,553,740 and 30,127,950
issued and outstanding at October 31, 2009 and
October 31, 2008, respectively
|
|
|
38
|
|
|
|
30
|
|
Additional paid-in capital
|
|
|
113,484
|
|
|
|
101,722
|
|
Accumulated deficit
|
|
|
(101,361
|
)
|
|
|
(94,172
|
)
|
Accumulated other comprehensive loss
|
|
|
(442
|
)
|
|
|
(443
|
)
|
|
|
|
|
|
|
|
|
|
Net stockholders equity
|
|
|
11,719
|
|
|
|
7,137
|
|
|
|
|
|
|
|
|
|
|
Total liabilities and stockholders equity
|
|
$
|
28,527
|
|
|
$
|
23,570
|
|
|
|
|
|
|
|
|
|
|
See accompanying notes to consolidated financial statements
F-4
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Year Ended October 31,
|
|
|
|
2009
|
|
|
2008
|
|
|
2007
|
|
|
Net revenues
|
|
$
|
94,452
|
|
|
$
|
63,887
|
|
|
$
|
50,967
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Cost of sales
|
|
|
|
|
|
|
|
|
|
|
|
|
Product costs
|
|
|
39,699
|
|
|
|
28,881
|
|
|
|
25,936
|
|
Software development costs and license fees
|
|
|
29,329
|
|
|
|
11,917
|
|
|
|
7,746
|
|
Loss on impairment of software development costs and license
fees future releases
|
|
|
2,515
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
71,543
|
|
|
|
40,798
|
|
|
|
33,682
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Gross profit
|
|
|
22,909
|
|
|
|
23,089
|
|
|
|
17,285
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Operating costs and expenses
|
|
|
|
|
|
|
|
|
|
|
|
|
Product research and development
|
|
|
4,672
|
|
|
|
3,306
|
|
|
|
2,311
|
|
Selling and marketing
|
|
|
14,618
|
|
|
|
8,628
|
|
|
|
7,421
|
|
General and administrative
|
|
|
8,557
|
|
|
|
9,549
|
|
|
|
8,376
|
|
Depreciation and amortization
|
|
|
263
|
|
|
|
300
|
|
|
|
296
|
|
Gain on settlements
|
|
|
|
|
|
|
|
|
|
|
(266
|
)
|
Settlement of litigation and related charges, net
|
|
|
404
|
|
|
|
(1,572
|
)
|
|
|
2,822
|
|
Loss on impairment of software development costs and license
fees cancelled games
|
|
|
966
|
|
|
|
101
|
|
|
|
154
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
29,480
|
|
|
|
20,312
|
|
|
|
21,114
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Operating (loss) income
|
|
|
(6,571
|
)
|
|
|
2,777
|
|
|
|
(3,829
|
)
|
Other expenses (income)
|
|
|
|
|
|
|
|
|
|
|
|
|
Interest and financing costs, net
|
|
|
1,318
|
|
|
|
649
|
|
|
|
1,552
|
|
Change in fair value of warrant liability
|
|
|
415
|
|
|
|
(1,250
|
)
|
|
|
(611
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(Loss) income before income taxes
|
|
|
(8,304
|
)
|
|
|
3,378
|
|
|
|
(4,770
|
)
|
Income taxes
|
|
|
(1,115
|
)
|
|
|
26
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net (loss) income
|
|
$
|
(7,189
|
)
|
|
$
|
3,352
|
|
|
$
|
(4,770
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net (loss) income per share:
|
|
|
|
|
|
|
|
|
|
|
|
|
Basic and diluted
|
|
$
|
(0.24
|
)
|
|
$
|
0.12
|
|
|
$
|
(0.20
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Weighted average shares outstanding:
|
|
|
|
|
|
|
|
|
|
|
|
|
Basic and diluted
|
|
|
29,770,382
|
|
|
|
27,547,211
|
|
|
|
23,891,860
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
See accompanying notes to consolidated financial statements
F-5
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Accumulated
|
|
|
|
|
|
|
Common Stock
|
|
|
Additional
|
|
|
|
|
|
Other
|
|
|
Net
|
|
|
|
$.001 par value
|
|
|
Paid-In
|
|
|
Accumulated
|
|
|
Comprehensive
|
|
|
Stockholders
|
|
|
|
Number
|
|
|
Amount
|
|
|
Capital
|
|
|
Deficit
|
|
|
Loss
|
|
|
Equity
|
|
|
Balance October 31, 2006
|
|
|
23,427,462
|
|
|
$
|
23
|
|
|
$
|
94,529
|
|
|
$
|
(92,754
|
)
|
|
$
|
(49
|
)
|
|
$
|
1,749
|
|
Issuance of common stock in connection with:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Settlement of accounts payable
|
|
|
238,562
|
|
|
|
|
|
|
|
365
|
|
|
|
|
|
|
|
|
|
|
|
365
|
|
Restricted stock grants employees and directors
|
|
|
727,438
|
|
|
|
1
|
|
|
|
732
|
|
|
|
|
|
|
|
|
|
|
|
733
|
|
Exercise of stock options
|
|
|
33,334
|
|
|
|
|
|
|
|
49
|
|
|
|
|
|
|
|
|
|
|
|
49
|
|
Non-cash compensation charges stock options
|
|
|
|
|
|
|
|
|
|
|
773
|
|
|
|
|
|
|
|
|
|
|
|
773
|
|
Private placement of securities
|
|
|
4,244,335
|
|
|
|
4
|
|
|
|
3,743
|
|
|
|
|
|
|
|
|
|
|
|
3,747
|
|
Issuance of common stock for assets
|
|
|
4,831
|
|
|
|
1
|
|
|
|
10
|
|
|
|
|
|
|
|
|
|
|
|
11
|
|
Net loss
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(4,770
|
)
|
|
|
|
|
|
|
(4,770
|
)
|
Foreign currency translation adjustment
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(66
|
)
|
|
|
(66
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total comprehensive loss
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(4,836
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Balance October 31, 2007
|
|
|
28,675,962
|
|
|
$
|
29
|
|
|
$
|
100,201
|
|
|
$
|
(97,524
|
)
|
|
$
|
(115
|
)
|
|
$
|
2,591
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Issuance of common stock in connection with:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Cost of private placement of securities
|
|
|
|
|
|
|
|
|
|
|
(40
|
)
|
|
|
|
|
|
|
|
|
|
|
(40
|
)
|
Restricted stock grants directors
|
|
|
181,397
|
|
|
|
|
|
|
|
191
|
|
|
|
|
|
|
|
|
|
|
|
191
|
|
Restricted stock grants, net employees
|
|
|
1,354,731
|
|
|
|
1
|
|
|
|
1,132
|
|
|
|
|
|
|
|
|
|
|
|
1,133
|
|
Non-cash compensation charges stock options
|
|
|
|
|
|
|
|
|
|
|
233
|
|
|
|
|
|
|
|
|
|
|
|
233
|
|
Issuance of warrants for services
|
|
|
|
|
|
|
|
|
|
|
77
|
|
|
|
|
|
|
|
|
|
|
|
77
|
|
Treasury stock retired
|
|
|
(84,140
|
)
|
|
|
|
|
|
|
(72
|
)
|
|
|
|
|
|
|
|
|
|
|
(72
|
)
|
Net income
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
3,352
|
|
|
|
|
|
|
|
3,352
|
|
Foreign currency translation adjustment
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(328
|
)
|
|
|
(328
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total comprehensive income
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
3,024
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Balance October 31, 2008
|
|
|
30,127,950
|
|
|
$
|
30
|
|
|
$
|
101,722
|
|
|
$
|
(94,172
|
)
|
|
$
|
(443
|
)
|
|
$
|
7,137
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Issuance of common stock in connection with:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Sale of common stock
|
|
|
6,420,000
|
|
|
|
6
|
|
|
|
8,622
|
|
|
|
|
|
|
|
|
|
|
|
8,628
|
|
Settlement of litigation
|
|
|
1,130,000
|
|
|
|
1
|
|
|
|
1,411
|
|
|
|
|
|
|
|
|
|
|
|
1,412
|
|
Exercise of warrants
|
|
|
28,807
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Restricted stock grants directors
|
|
|
234,183
|
|
|
|
|
|
|
|
229
|
|
|
|
|
|
|
|
|
|
|
|
229
|
|
Restricted stock grants, net employees
|
|
|
612,800
|
|
|
|
1
|
|
|
|
1,384
|
|
|
|
|
|
|
|
|
|
|
|
1,385
|
|
Non-cash compensation charges stock options
|
|
|
|
|
|
|
|
|
|
|
116
|
|
|
|
|
|
|
|
|
|
|
|
116
|
|
Net loss
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(7,189
|
)
|
|
|
|
|
|
|
(7,189
|
)
|
Foreign currency translation adjustment
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1
|
|
|
|
1
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total comprehensive loss
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(7,188
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Balance October 31, 2009
|
|
|
38,553,740
|
|
|
$
|
38
|
|
|
$
|
113,484
|
|
|
$
|
(101,361
|
)
|
|
$
|
(442
|
)
|
|
$
|
11,719
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
See accompanying notes to consolidated financial statements
F-6
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Year Ended October 31,
|
|
|
|
2009
|
|
|
2008
|
|
|
2007
|
|
|
CASH FLOWS FROM OPERATING ACTIVITIES
|
|
|
|
|
|
|
|
|
|
|
|
|
Net (loss) income
|
|
$
|
(7,189
|
)
|
|
$
|
3,352
|
|
|
$
|
(4,770
|
)
|
Adjustments to reconcile net (loss) income to net cash used in
operating activities:
|
|
|
|
|
|
|
|
|
|
|
|
|
Change in fair value of warrant liability
|
|
|
415
|
|
|
|
(1,250
|
)
|
|
|
(611
|
)
|
Depreciation and amortization
|
|
|
263
|
|
|
|
315
|
|
|
|
296
|
|
Provision for price protection
|
|
|
5,363
|
|
|
|
2,556
|
|
|
|
1,953
|
|
Amortization of capitalized software development costs and
prepaid license fees
|
|
|
13,418
|
|
|
|
6,122
|
|
|
|
3,116
|
|
Non-cash compensation expense
|
|
|
1,730
|
|
|
|
1,558
|
|
|
|
1,505
|
|
Warrant issued for services
|
|
|
|
|
|
|
77
|
|
|
|
|
|
Write-off of accounts receivable
|
|
|
|
|
|
|
255
|
|
|
|
|
|
Share-based litigation settlement
|
|
|
404
|
|
|
|
(1,572
|
)
|
|
|
2,822
|
|
Gain on settlements
|
|
|
|
|
|
|
|
|
|
|
(266
|
)
|
Loss on impairment of software development costs and license fees
|
|
|
3,481
|
|
|
|
101
|
|
|
|
154
|
|
Changes in operating assets and liabilities
|
|
|
|
|
|
|
|
|
|
|
|
|
Due to/from factor net
|
|
|
(7,186
|
)
|
|
|
(3,100
|
)
|
|
|
763
|
|
Accounts and other receivables
|
|
|
1,368
|
|
|
|
(2,806
|
)
|
|
|
2,433
|
|
Inventory
|
|
|
(412
|
)
|
|
|
(1,769
|
)
|
|
|
(1,412
|
)
|
Capitalized software development costs and prepaid license fees
|
|
|
(13,741
|
)
|
|
|
(10,362
|
)
|
|
|
(4,501
|
)
|
Prepaid expenses
|
|
|
(2,001
|
)
|
|
|
(833
|
)
|
|
|
1,097
|
|
Other assets
|
|
|
|
|
|
|
(17
|
)
|
|
|
(18
|
)
|
Accounts payable and accrued expenses
|
|
|
(779
|
)
|
|
|
3,314
|
|
|
|
(2,791
|
)
|
Litigation settlement
|
|
|
(700
|
)
|
|
|
|
|
|
|
|
|
Customer billings due to distribution partner
|
|
|
(1,257
|
)
|
|
|
1,487
|
|
|
|
|
|
Advances from customers
|
|
|
245
|
|
|
|
(126
|
)
|
|
|
(536
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net cash used in operating activities
|
|
|
(6,578
|
)
|
|
|
(2,698
|
)
|
|
|
(766
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CASH FLOWS FROM INVESTING ACTIVITIES
|
|
|
|
|
|
|
|
|
|
|
|
|
Purchases of property and equipment
|
|
|
(146
|
)
|
|
|
(314
|
)
|
|
|
(163
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net cash used in investing activities
|
|
|
(146
|
)
|
|
|
(314
|
)
|
|
|
(163
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CASH FLOWS FROM FINANCING ACTIVITIES
|
|
|
|
|
|
|
|
|
|
|
|
|
Proceeds from exercise of stock options
|
|
|
|
|
|
|
|
|
|
|
49
|
|
Sale of common stock, net of expenses
|
|
|
8,628
|
|
|
|
|
|
|
|
|
|
Treasury stock retired
|
|
|
|
|
|
|
(72
|
)
|
|
|
|
|
Inventory financing
|
|
|
4,513
|
|
|
|
1,540
|
|
|
|
(1,390
|
)
|
Proceeds from private placement, net of expenses
|
|
|
|
|
|
|
(40
|
)
|
|
|
5,819
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net cash provided by financing activities
|
|
|
13,141
|
|
|
|
1,428
|
|
|
|
4,478
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Effect of exchange rates on cash and cash equivalents
|
|
|
(83
|
)
|
|
|
(188
|
)
|
|
|
(66
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net increase (decrease) in cash and cash equivalents
|
|
|
6,334
|
|
|
|
(1,772
|
)
|
|
|
3,483
|
|
Cash and cash equivalents beginning of year
|
|
|
5,505
|
|
|
|
7,277
|
|
|
|
3,794
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Cash and cash equivalents end of year
|
|
$
|
11,839
|
|
|
$
|
5,505
|
|
|
$
|
7,277
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SUPPLEMENTAL CASH FLOW INFORMATION
|
|
|
|
|
|
|
|
|
|
|
|
|
Cash paid during the year for interest
|
|
$
|
1,322
|
|
|
$
|
676
|
|
|
$
|
1,638
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Cash paid during the year for income taxes
|
|
$
|
1
|
|
|
$
|
|
|
|
$
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SUPPLEMENTAL SCHEDULE OF NON CASH INVESTING AND
FINANCING ACTIVITIES
|
|
|
|
|
|
|
|
|
|
|
|
|
Issuance of common stock in payment of accounts payable
|
|
$
|
459
|
|
|
$
|
|
|
|
$
|
365
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Issuance of common stock for assets
|
|
$
|
|
|
|
$
|
|
|
|
$
|
11
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Change in fair value of warrant liability
|
|
$
|
415
|
|
|
$
|
(1,250
|
)
|
|
$
|
2,071
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
See accompanying notes to consolidated financial statements
F-7
The following financial statements present the financial results
of Majesco Entertainment Company and Majesco Europe Limited, its
wholly owned subsidiary, (Majesco or
Company) on a consolidated basis.
|
|
2.
|
PRINCIPAL
BUSINESS ACTIVITY
|
The Company is a provider of interactive entertainment products.
The Companys offerings include video game software and
other digital entertainment products.
The Companys products provide it with opportunities to
capitalize on the large and growing installed base of
interactive entertainment platforms and an increasing number of
interactive entertainment enthusiasts. The Company sells its
products directly and through resellers, primarily to
U.S. retail chains, including Best Buy, GameStop, Target
and Wal-Mart. Majesco also sells products internationally
primarily through partnerships with international publishers.
The Company has developed retail and distribution network
relationships over its more than
23-year
history.
Majesco provides offerings for most major interactive
entertainment hardware platforms, including Nintendos DS,
DSI and Wii, Sonys PlayStation 2 and PlayStation Portable,
or PSP, Microsofts Xbox and Xbox 360, and the personal
computer, or PC, and other mobile devices.
Majescos offerings include video game software and other
digital entertainment products. The Companys operations
involve similar products and customers worldwide. These products
are developed and sold domestically and internationally. The
Company is centrally managed and the chief operating decision
makers, the chief executive and other officers, use consolidated
and other financial information supplemented by sales
information by product category, major product title and
platform for making operational decisions and assessing
financial performance. Accordingly, the Company operates in a
single segment. Net sales by geographic region were as follows:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Years Ended October 31,
|
|
|
|
2009
|
|
|
%
|
|
|
2008
|
|
|
%
|
|
|
2007
|
|
|
%
|
|
|
|
(in thousands)
|
|
|
United States
|
|
$
|
90,428
|
|
|
|
95.7
|
%
|
|
$
|
57,932
|
|
|
|
90.7
|
%
|
|
$
|
43,564
|
|
|
|
85.5
|
%
|
Europe
|
|
|
4,024
|
|
|
|
4.3
|
%
|
|
|
5,955
|
|
|
|
9.3
|
%
|
|
|
7,403
|
|
|
|
14.5
|
%
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total
|
|
$
|
94,452
|
|
|
|
100.0
|
%
|
|
$
|
63,887
|
|
|
|
100.0
|
%
|
|
$
|
50,967
|
|
|
|
100.0
|
%
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
3.
|
SUMMARY
OF SIGNIFICANT ACCOUNTING POLICIES
|
In June 2009, the Financial Accounting Standards Board
(FASB) Accounting Standards Codification
(ASC) became the single source of authoritative
accounting principles recognized by the FASB to be applied by
non-governmental entities in the preparation of financial
statements in conformity with U.S. GAAP. Rules and
interpretative releases of the Securities and Exchange
Commission Codification did not create any new GAAP standards
but incorporated existing accounting and reporting standards
into a topical structure with a new referencing system to
identify authoritative accounting standards, replaced the prior
references.
Principles of Consolidation. The accompanying
consolidated financial statements include the accounts of the
Company and its wholly owned subsidiary located in the United
Kingdom. Significant intercompany accounts and transactions have
been eliminated in consolidation.
Revenue Recognition. The Company recognizes
revenue upon the shipment of its products when: (1) title
and the risks and rewards of ownership are transferred;
(2) persuasive evidence of an arrangement exists;
(3) there are no continuing obligations to the customer;
and (4) the collection of
F-8
MAJESCO
ENTERTAINMENT COMPANY AND SUBSIDIARY
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
related accounts receivable is probable. Certain products are
sold to customers with a street date (the earliest date these
products may be resold by retailers). Revenue for sales of these
products is not recognized prior to their street date. Some of
the Companys software products provide limited online
features at no additional cost to the consumer. Generally, such
features have been considered to be incidental to the
Companys overall product offerings and an inconsequential
deliverable. Accordingly, the Company does not defer any revenue
related to products containing these limited online features.
However, in instances where online features or additional
functionality is considered a substantive deliverable in
addition to the software product, such characteristics will be
taken into account when applying the Companys revenue
recognition policy.
The Company records revenue for distribution agreements where it
is acting as an agent as defined by ASC Topic 605, Revenue
Recognition, Subtopic 45, Principal Agent
Considerations, on a net basis. The Company has recorded
approximately $0.3 million of fees from its distribution
partner for each of the years ended October 31, 2009 and
2008, respectively, approximately $0.1 million and
$2.1 million in accounts receivable due from its factor at
October 31, 2009 and 2008, respectively, and
$0.2 million and $1.5 million in amounts payable to
its distribution partner at October 31, 2009 and 2008,
respectively.
The Company generally sells its products on a no-return basis,
although in certain instances, the Company provides price
protection or other allowances on certain unsold products. Price
protection, when granted and applicable, allows customers a
partial credit against amounts they owe the Company with respect
to merchandise unsold by them. Revenue is recognized net of
estimates of these allowances.
The Company estimates potential future product price protection
and other allowances related to current period product revenue.
The Company analyzes historical experience, current sell through
of retailer inventory of the Companys products, current
trends in the video game market, the overall economy, changes in
customer demand and acceptance of the Companys products
and other related factors when evaluating the adequacy of price
protection and other allowances.
Sales incentives or other consideration given by the Company to
customers that are considered adjustments of the selling price
of its products, such as rebates and product placement fees, are
reflected as reductions of revenue. Sales incentives and other
consideration that represent costs incurred by the Company for
assets or services received, such as the appearance of the
Companys products in a customers national circular
ad, are reflected as selling and marketing expenses.
Shipping and handling, which consist principally of
transportation charges incurred to move finished goods to
customers, amounted to $1.0 million, $0.8 million and
$0.7 million and are included in selling expenses for the
years ended October 31, 2009, 2008 and 2007, respectively.
Capitalized Software Development Costs and License
Fees. Software development costs include
development fees, in the form of milestone payments made to
independent software developers, and direct payroll and overhead
costs for our internal development studio. Software development
costs are capitalized once technological feasibility of a
product is established and management expects such costs to be
recoverable against future revenues. For products where proven
game engine technology exists, this may occur early in the
development cycle. Technological feasibility is evaluated on a
product-by-product
basis. Amounts related to software development that are not
capitalized are charged immediately to product research and
development costs. Commencing upon a related products
release capitalized software development costs and prepaid
license fees are amortized to cost of sales based upon the
higher of (i) the ratio of current revenue to total
projected revenue or (ii) straight-line charges over the
expected marketable life of the product.
Prepaid license fees represent license fees to holders for the
use of their intellectual property rights in the development of
our products. Minimum guaranteed royalty payments for
intellectual
F-9
MAJESCO
ENTERTAINMENT COMPANY AND SUBSIDIARY
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
property licenses are initially recorded as an asset (prepaid
license fees) and a current liability (accrued royalties
payable) at the contractual amount upon execution of the
contract or when specified milestones or events occur and when
no significant performance remains with the licensor. Licenses
are expensed to cost of sales at the higher of (i) the
contractual royalty rate based on actual sales or (ii) an
effective rate based upon total projected revenue related to
such license.
Capitalized software development costs are classified as
non-current if they relate to titles for which we estimate the
release date to be more than one year from the balance sheet
date. There were no such costs at October 31, 2009 and 2008.
The amortization period for capitalized software development
costs and prepaid license fees is usually no longer than one
year from the initial release of the product. If actual revenues
or revised forecasted revenues fall below the initial forecasted
revenue for a particular license, the charge to cost of sales
may be larger than anticipated in any given quarter. The
recoverability of capitalized software development costs and
prepaid license fees is evaluated quarterly based on the
expected performance of the specific products to which the costs
relate. When, in managements estimate, future cash flows
will not be sufficient to recover previously capitalized costs,
we expense these capitalized costs to cost of sales
software development costs and license fees, in the period such
a determination is made. These expenses may be incurred prior to
a games release. If a game is cancelled and never released to
market, the amount is expensed to general and administrative
expenses. As of October 31, 2009, the net carrying value of
our licenses and software development costs was
$3.7 million. If we were required to write off licenses,
due to changes in market conditions or product acceptance, our
results of operations could be materially adversely affected.
Prepaid license fees and milestone payments made to our third
party developers are typically considered non-refundable
advances against the total compensation they can earn based upon
the sales performance of the products. Any additional royalty or
other compensation earned beyond the milestone payments is
expensed to cost of sales as incurred.
Advertising Expenses. The Company generally
expenses advertising costs as incurred except for production
costs associated with media campaigns that are deferred and
charged to expense at the first run of the ad. Advertising costs
charged to operations were $6.4 million, $1.6 million
and $1.4 million for the years ended October 31, 2009,
2008, and 2007, respectively.
Income taxes. The Company accounts for income
taxes under the asset and liability method. Deferred tax assets
and liabilities are recognized for the future tax consequences
attributable to differences between the financial statement
carrying amounts of existing assets and liabilities and their
respective tax bases and operating loss and tax credit
carryforwards. Deferred tax assets and liabilities are measured
using enacted tax rates expected to apply to taxable income in
the years in which those temporary differences are expected to
be recovered or settled. The effect on deferred tax assets and
liabilities of a change in tax rates is recognized in income in
the period that includes the enactment date. The Company
evaluates the potential for realization of deferred tax assets
at each quarterly balance sheet date and records a valuation
allowance for assets for which realization is not likely.
Stock
Based Compensation
Stock based compensation consists primarily of expenses related
to the issuance of stock options and restricted stock grants.
Stock options are granted to employees or directors at exercise
prices equal to the fair market value of the Companys
stock at the dates of grant. Stock options generally vest over
two to three years and have a term of seven years. Compensation
expense for stock options is recognized on a straight line basis
over the vesting period of the award, based on the fair value of
the option on the date of grant.
F-10
MAJESCO
ENTERTAINMENT COMPANY AND SUBSIDIARY
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
The fair value for options issued was estimated at the date of
grant using a Black-Scholes option-pricing model. The risk free
rate was derived from the U.S. Treasury yield curve in
effect at the time of the grant. The volatility factor was
determined based on the companys historical stock prices
and those of comparable companies. The Black-Scholes
option-pricing model was developed for use in estimating the
fair value of traded options that have no vesting restrictions
and are fully transferable. In addition, option-pricing models
require the input of highly subjective assumptions including the
expected stock price volatility. Because the Companys
employee stock options have characteristics significantly
different from those of traded options and because changes in
the subjective input assumptions can materially affect the fair
value estimate, in managements opinion the existing models
do not necessarily provide a reliable single measure of the fair
value of its employee stock options.
The fair value of each option grant is estimated on the date of
grant using the Black-Scholes option-pricing model with the
following assumptions:
|
|
|
|
|
|
|
|
|
October 31,
|
|
October 31,
|
|
October 31,
|
|
|
2009
|
|
2008
|
|
2007
|
|
Risk free annual interest rate
|
|
2.2%
|
|
3.3%
|
|
4.6%
|
Expected volatility
|
|
76%
|
|
65%
|
|
107%
|
Expected life
|
|
4.25 years
|
|
4.25 years
|
|
4.25 years
|
Assumed dividends
|
|
None
|
|
None
|
|
None
|
Restricted stock grants are granted to directors and employees
and have a vesting period of six months to three years. The
value of restricted stock grants are measured based on their
fair value on the date of grant and amortized over the vesting
period.
Non cash compensation expenses related to stock options and
restricted stock grants were $1.7 million,
$1.6 million and $1.5 million for the years ended
October 31, 2009, 2008 and 2007, respectively and are
recorded in general and administrative expenses in the
accompanying statements of operations.
See note 16 for a full discussion of stock based
compensation arrangements.
Cash and cash equivalents. Cash equivalents
consist of highly liquid investments with insignificant rate
risk and with original maturities of three months or less at the
date of purchase. At various times, the Company had deposits in
excess of the Federal Deposit Insurance Corporation limit. The
Company has not experienced any losses on these accounts.
Inventory. Inventory, which consists primarily
of finished goods, is stated at the lower of cost as determined
by the
first-in,
first-out method, or market. The Company estimates the net
realizable value of slow-moving inventory on a
title-by-title
basis and charges the excess of cost over net realizable value
to cost of sales.
Property and equipment. Property and equipment
is stated at cost. Depreciation and amortization is being
provided for by the straight-line method over the estimated
useful lives of the assets. Amortization of leasehold
improvements is provided for over the shorter of the term of the
lease or the life of the asset.
Exit or disposal cost obligations. In July
2009, the decision was made to close the development studio
located in California. After a reduction of the studios
performance, and changes in the availability and cost of
development with our third party partners, management believed
that closing the studio and taking advantage of these external
opportunities represented a better value for the Company. As a
result, the Company incurred approximately $0.2 million in
severance and lease termination costs, which were recorded as a
charge to product research and development expenses in the
quarter ended July 31, 2009.
F-11
MAJESCO
ENTERTAINMENT COMPANY AND SUBSIDIARY
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
Estimates. The preparation of financial
statements in conformity with accounting principles generally
accepted in the United States of America requires management to
make estimates and assumptions that affect the reported amounts
of assets and liabilities or the disclosure of gain or loss
contingencies at the date of the financial statements and the
reported amounts of revenues and expenses during the reporting
period. Among the more significant estimates included in these
financial statements are the estimated customer allowances, the
valuation of inventory and the recoverability of advance
payments for software development costs and intellectual
property licenses. Actual results could differ from those
estimates.
Foreign Currency Translation. The functional
currency of the Companys foreign subsidiary is its local
currency. All assets and liabilities of the Companys
foreign subsidiary are translated into U.S. dollars at the
exchange rate in effect at the end of the year, and revenue and
operating expenses are translated at weighted average exchange
rates during the year. The resulting translation adjustments are
included in accumulated other comprehensive loss in the
statement of stockholders equity.
Earnings (loss) per share. Basic earnings
(loss) per common share is computed by dividing net income
(loss) applicable to common stockholders by the weighted-average
number of shares of common stock outstanding for the period.
Diluted earnings (loss) per common share has not been presented
for the periods because the impact of the conversion or
exercise, as applicable, of the following warrants and stock
options outstanding at the end of each period would be
anti-dilutive either due to net losses or the antidilutive
effect of the exercise of stock options and warrants after
applying the treasury stock method due to an exercise price in
excess of fair market value (see notes 14 and 16).
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
October 31,
|
|
|
|
2009
|
|
|
2008
|
|
|
2007
|
|
|
Warrants(1)
|
|
|
1,812,735
|
|
|
|
1,922,735
|
|
|
|
1,854,877
|
|
Stock options
|
|
|
1,483,929
|
|
|
|
1,352,610
|
|
|
|
1,167,191
|
|
Unit purchase option (see Note 14)
|
|
|
388,734
|
|
|
|
388,734
|
|
|
|
388,734
|
|
|
|
|
(1) |
|
During the twelve months ended October 31, 2007, warrants
to purchase 2,063,545 shares of common stock expired and
warrants to purchase 1,697,735 shares of common stock
related to an equity financing were issued (see Note 13). |
Recent
Accounting Pronouncements.
Fair Value Measurements In September 2006,
the FASB issued guidance which defines fair value, establishes a
framework for measuring fair value in generally accepted
accounting principles (GAAP), and expands disclosures about fair
value measurements. This guidance applies under other accounting
pronouncements that require or permit fair value measurements,
the FASB having previously concluded in those accounting
pronouncements that fair value is the relevant measurement
attribute. Accordingly, this guidance does not require any new
fair value measurements. However, for some entities, the
application of this guidance will change current practice. This
guidance is effective for financial statements issued for fiscal
years beginning after November 15, 2008, and interim
periods within those fiscal years. Management is currently
evaluating the effect of this pronouncement on its consolidated
financial statements for the fiscal year beginning
November 1, 2009.
Business Combinations In December 2007, the
FASB issued new guidance providing greater consistency in the
accounting and financial reporting of business combinations. It
requires the acquiring entity in a business combination to
recognize all assets acquired and liabilities assumed in the
transaction, establishes the acquisition-date fair value as the
measurement objective for all assets acquired and liabilities
assumed, and requires the acquirer to disclose the nature and
financial effect of
F-12
MAJESCO
ENTERTAINMENT COMPANY AND SUBSIDIARY
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
the business combination. The guidance is effective for all
fiscal years beginning after December 15, 2008
(November 1, 2009 for the Company) and interim periods
within those years, with earlier adoption prohibited. We do not
expect that the adoption of this guidance will have an impact on
our historical consolidated financial position, cash flows or
results of operations.
In April 2009, the FASB issued additional guidance which
requires that assets acquired and liabilities assumed in a
business combination that arise from contingencies to be
recognized at fair value, if fair value can be determined during
the measurement period. This new rule specifies that an asset or
liability should be recognized at time of acquisition if the
amount of the asset or liability can be reasonably estimated and
that it is probable that an asset existed or that a liability
had been incurred at the acquisition date. This new rule is
effective for all fiscal years beginning after December 15,
2008 (November 1, 2009 for the Company). We do not expect
that the adoption will have a material effect on our
consolidated financial position, cash flows or results of
operations.
Intangibles Goodwill and Other In
April 2008, the FASB issued new guidance for determining the
useful life of a recognized intangible asset, which applies
prospectively to intangible assets acquired individually or with
a group of other assets in either an asset acquisition or
business combination. These new rules are effective for fiscal
years, and interim periods within those fiscal years, beginning
after December 15, 2008 (November 1, 2009 for the
Company), and early adoption is prohibited. We do not expect
that the adoption will have a material effect on our
consolidated financial position, cash flows or results of
operations.
Debt In May 2008, the FASB issued new
guidance specifying that issuers of convertible debt instruments
that may be settled in cash upon conversion should separately
account for the liability and equity components in a manner that
will reflect the Companys non-convertible debt borrowing
rate when interest cost is recognized in subsequent periods.
This guidance is effective for financial statements issued for
fiscal years beginning after December 15, 2008
(November 1, 2009 for the Company) and prohibits early
adoption and requires retrospective application to all periods
presented. We do not expect that the adoption will have a
material effect on our consolidated financial position, cash
flows or results of operations.
Earnings Per Share In June 2008, the FASB
issued new guidance which clarified that stock-based payment
awards that entitle holders to receive non-forfeitable dividends
before they vest should be considered participating securities
and included in the basic EPS calculation. This new rule is
effective for financial statements issued for fiscal years
beginning after December 15, 2008 (November 1, 2009
for the Company). We do not believe adoption of this guidance
will have a material impact on our consolidated results of
operations.
Subsequent Events In May 2009, the FASB
issued new guidance which establishes general standards of
accounting for and disclosure of events that occur after the
balance sheet date but before financial statements are issued or
are available to be issued. In particular, this standard sets
forth the period after the balance sheet date during which
management of a reporting entity should evaluate events or
transactions that may occur for potential recognition or
disclosure in the financial statements; the circumstances under
which an entity should recognize events or transactions
occurring after the balance sheet date in its financial
statements; and the disclosures that an entity should make about
events or transactions that occurred after the balance sheet
date. The new rule was adopted as of the Companys third
quarter ended July 31, 2009. The adoption of this new rule
did not have a material impact on the Companys financial
statements. Subsequent events were evaluated through the date of
issuance of these consolidated financial statements on
January 28, 2010 at the time this Annual Report on
Form 10-K
was filed with the Securities and Exchange Commission.
Amendments to Variable Interest Entity
Guidance In June 2009, the FASB issued new
guidance which requires an enterprise to determine whether its
variable interest or interests give it a controlling
F-13
MAJESCO
ENTERTAINMENT COMPANY AND SUBSIDIARY
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
financial interest in a variable interest entity. The primary
beneficiary of a variable interest entity is the enterprise that
has both (1) the power to direct the activities of a
variable interest entity that most significantly impacts the
entitys economic performance and (2) the obligation
to absorb losses of the entity that could potentially be
significant to the variable interest entity or the right to
receive benefits from the entity that could potentially be
significant to the variable interest entity. The guidance also
now requires ongoing reassessments of whether an enterprise is
the primary beneficiary of a variable interest entity. The
guidance is effective at the start of a Companys first
fiscal year beginning after November 15, 2009
(November 1, 2010 for the Company). We are still evaluating
the impact that the adoption of this new guidance will have on
our consolidated financial position, cash flows and results of
operations.
Measuring Liabilities at Fair Value In August
2009, the FASB issued new guidance related to the fair value
measurement of liabilities. This update provides clarification
that in circumstances in which quoted prices in an active market
for the identical liability are not available, a reporting
entity is required to measure fair value using a valuation
technique that uses quoted prices for the identical liability
when traded as an asset, quoted prices for similar liabilities
when traded as an asset or another technique that is consistent
with the Fair Value principles. The guidance is effective for
the first reporting period (including interim periods) beginning
after issuance which for the Company is November 1, 2009.
We do not expect that the adoption of this new guidance will
have a material effect on our consolidated financial position,
cash flows and results of operations.
Multiple-Deliverable Revenue Arrangements In
October 2009, the FASB issued new guidance related to the
accounting for multiple-deliverable revenue arrangements. These
new rules amend the existing guidance for separating
consideration in multiple-deliverable arrangements and establish
a selling price hierarchy for determining the selling price of a
deliverable. These new rules will become effective, on a
prospective basis, for the Company on November 1, 2011. We
are still evaluating the impact that the adoption of this new
guidance will have on our consolidated financial position, cash
flows and results of operations.
Certain Revenue Arrangements That Include Software
Elements In October 2009, FASB issued new
guidance that changes the accounting model for revenue
arrangements by excluding tangible products containing both
software and non-software components that function together to
deliver the products essential functionality and instead
have these types of transactions be accounted for under other
accounting literature in order to determine whether the software
and non-software components function together to deliver the
products essential functionality. These new rules will
become effective, on a prospective basis, for the Company on
November 1, 2011. We are still evaluating the impact that
the adoption of this new guidance will have on our consolidated
financial position, cash flows and results of operations.
Reclassifications. For comparability, certain
2007 and 2008 amounts have been reclassified, where appropriate,
to conform to the financial statement presentation used in 2009.
Commitments and Contingencies. The Company
records a liability for commitments and contingencies when the
amount is both probable and reasonably estimable.
Fair Value. The carrying value of cash,
accounts receivable, inventory, prepaid expenses, accounts
payable, and accrued expenses, due to factor, and advances from
customers are reasonable estimates of the fair values because of
their short-term maturity.
F-14
MAJESCO
ENTERTAINMENT COMPANY AND SUBSIDIARY
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
The Company uses a factor to approve credit and to collect the
proceeds from a substantial portion of its sales. Under the
terms of the agreement, the Company sells to the factor and the
factor purchases from the Company eligible accounts receivable.
Under the terms of our factoring agreement, we sell our accounts
receivable to the factor. The factor, in its sole discretion,
determines whether or not it will accept the credit risk
associated with a receivable. If the factor does not accept the
credit risk on a receivable, we may sell the accounts receivable
to the factor while retaining the credit risk. In both cases we
surrender all rights and control over the receivable to the
factor. However, in cases where we retain the credit risk, the
amount can be charged back to us in the case of non-payment by
the customer. The factor is required to remit payments to us for
the accounts receivable purchased from us, provided the customer
does not have a valid dispute related to the invoice. The amount
remitted to us by the factor equals the invoiced amount,
adjusted for allowances and discounts we have provided to the
customer, less factor charges of 0.45 to 0.5% of the invoiced
amount.
The Company reviews the collectability of accounts receivable
for which it holds the credit risk quarterly, based on a review
of an aging of open invoices and payment history, to make a
determination if any allowances for bad debts is necessary.
In addition, we may request that the factor provide us with cash
advances based on our accounts receivable and inventory, up to a
maximum of $20 million. The factor may either accept or
reject our request for advances at its discretion. Generally,
the factor allowed us to take advances in an amount equal to 70%
of net accounts receivable, plus 60% of our inventory balance up
to a maximum of $2.5 million. Occasionally, the factor
allows us to take advances in excess of these amounts for short
term working capital needs. These excess amounts are typically
repaid within a
30-day
period. At October 31, 2009, we had no excess advances
outstanding.
Amounts to be paid to us by the factor for any accounts
receivable are offset by any amounts previously advanced by the
factor. The interest rate is prime plus 1.5%, annually, subject
to a 5.5% floor. In certain circumstances, an additional 1.0%
annually is charged for advances against inventory.
Approximately $19.3 million of accounts receivable was sold
to the factor at October 31, 2009, of which the Company
assumed credit risk of approximately $6.9 million.
Approximately $12.0 million of accounts receivable was sold
to the factor at October 31, 2008, of which the Company
assumed credit risk of approximately $7.1 million.
The Company also utilizes purchase order financing through the
factor, up to a maximum of $2.0 million, to provide funding
for the manufacture of its products (see Note 9). In
connection with these arrangements, the factor has a security
interest in substantially all of the Companys assets. The
factor charges 0.5% of invoiced amounts, subject to certain
minimum charges per invoice, for these credit and collection
services.
Due from (to) factor consists of the following:
|
|
|
|
|
|
|
|
|
|
|
October 31,
|
|
|
|
(in thousands)
|
|
|
|
2009
|
|
|
2008
|
|
|
Accounts receivable assigned to factor
|
|
$
|
19,307
|
|
|
$
|
12,004
|
|
Less: allowances
|
|
|
(4,380
|
)
|
|
|
(3,359
|
)
|
advances from factor
|
|
|
(13,755
|
)
|
|
|
(9,628
|
)
|
|
|
|
|
|
|
|
|
|
|
|
$
|
1,172
|
|
|
$
|
(983
|
)
|
|
|
|
|
|
|
|
|
|
F-15
MAJESCO
ENTERTAINMENT COMPANY AND SUBSIDIARY
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
The following table sets forth the adjustments to the price
protection and other customer sales incentive allowances
included as a reduction of the amounts due from factor:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Year Ended October 31,
|
|
|
|
(in thousands)
|
|
|
|
2009
|
|
|
2008
|
|
|
2007
|
|
|
Balance beginning of year
|
|
$
|
(3,359
|
)
|
|
$
|
(3,105
|
)
|
|
$
|
(4,047
|
)
|
Add: provisions
|
|
|
(5,031
|
)
|
|
|
(2,556
|
)
|
|
|
(1,953
|
)
|
Less: amounts charged against allowance
|
|
|
4,010
|
|
|
|
2,302
|
|
|
|
2,895
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Balance end of year
|
|
$
|
(4,380
|
)
|
|
$
|
(3,359
|
)
|
|
$
|
(3,105
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The following table presents the major components of accounts
receivable:
|
|
|
|
|
|
|
|
|
|
|
October 31,
|
|
|
|
(in thousands)
|
|
|
|
2009
|
|
|
2008
|
|
|
Trade receivables
|
|
$
|
1,388
|
|
|
$
|
2,927
|
|
Allowances
|
|
|
(295
|
)
|
|
|
|
|
Other
|
|
|
52
|
|
|
|
105
|
|
|
|
|
|
|
|
|
|
|
|
|
$
|
1,145
|
|
|
$
|
3,032
|
|
|
|
|
|
|
|
|
|
|
The following table presents the major components of prepaid
expenses:
|
|
|
|
|
|
|
|
|
|
|
October 31,
|
|
|
|
(in thousands)
|
|
|
|
2009
|
|
|
2008
|
|
|
Prepaid media advertising
|
|
$
|
627
|
|
|
$
|
1,598
|
|
Other (less than 5% of total assets)
|
|
|
220
|
|
|
|
116
|
|
|
|
|
|
|
|
|
|
|
|
|
$
|
847
|
|
|
$
|
1,714
|
|
|
|
|
|
|
|
|
|
|
|
|
7.
|
ACCOUNTS
PAYABLE AND ACCRUED EXPENSES
|
The following table presents the major components of accounts
payable and accrued expenses:
|
|
|
|
|
|
|
|
|
|
|
October 31,
|
|
|
|
(in thousands)
|
|
|
|
2009
|
|
|
2008
|
|
|
Accounts payable-trade
|
|
|
3,990
|
|
|
|
5,264
|
|
Royalties
|
|
|
3,680
|
|
|
|
2,268
|
|
Sales commissions
|
|
|
197
|
|
|
|
203
|
|
Salaries and other compensation
|
|
|
648
|
|
|
|
1,987
|
|
Other accruals
|
|
|
841
|
|
|
|
975
|
|
|
|
|
|
|
|
|
|
|
|
|
$
|
9,356
|
|
|
$
|
10,697
|
|
|
|
|
|
|
|
|
|
|
F-16
MAJESCO
ENTERTAINMENT COMPANY AND SUBSIDIARY
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
|
|
8.
|
CUSTOMER
BILLINGS DUE TO DISTRIBUTION PARTNER
|
The Company has an arrangement in which it distributes video
games published by another company for a fee based on the gross
sales of their products. The Company does not take title to the
inventory in the transaction, however the Company does
warehouse, ship and invoice the customer. The Company records
accounts receivable based on the gross amount of the amount
billed and an amount payable to the distribution partner for the
amount billed, less the Companys distribution fee and
certain expenses. The Company records revenue for these services
at the net amount earned because it is acting as an agent for
the principal in the transaction as defined by ASC Topic 605,
Revenue Recognition, Subtopic 45, Principal Agent
Considerations. The Company has recorded approximately
$0.3 million of fees for the years ended October 31,
2009 and 2008, approximately $0.1 million and
$2.1 million in accounts receivable due from its factor at
October 31, 2009 and 2008, respectively, and
$0.2 million and $1.5 million in amounts payable to
its distribution partner at October 31, 2009 and 2008,
respectively.
|
|
9.
|
INVENTORY
FINANCING PAYABLE
|
Manufacturers require the Company to prepay or present letters
of credit upon placing a purchase order for inventory. The
Company has arrangements with a finance company which provides
financing secured by the specific goods underlying the goods
ordered from the manufacturer. The finance company makes the
required payment to the manufacturer at the time a purchase
order is placed, and is entitled to demand payment from the
Company when the goods are delivered. The Company pays a
financing fee equal to 1.5% of the purchase order amount for
each transaction, plus administrative fees. Additional charges
of 0.05% per day (18% annualized) are incurred if the financing
remains open for more than 30 days.
|
|
10.
|
ADVANCES
FROM CUSTOMERS
|
In certain instances, customers and distributors have agreed to
provide the Company with cash advances on their orders. These
advances are then applied against future sales to these
customers.
|
|
11.
|
SETTLEMENTS
AND OTHER
|
During the year ended October 31, 2007, the Company
recorded gains on settlement of liabilities of
$0.3 million, representing the settlement of accounts
payable for marketing expenses for less than the invoiced amount.
|
|
12.
|
COMMON
STOCK OFFERING
|
On September 17, 2009, the Company sold
6,420,000 shares of common stock in a registered
direct offering at a purchase price of $1.50 per share.
The sale of the shares was made pursuant to Subscription
Agreements and a Prospectus Supplement dated September 17,
2009. The gross proceeds to the Company from the sale of the
shares, before deducting for the Placement Agents fees and
offering expenses, was approximately $9.6 million. The
Company recorded net proceeds of $8.6 million, net of
$0.8 million of placement agency fees and expenses, and
$0.2 million of other expenses related to the offering, as
additional paid in capital. The shares were registered with the
Securities and Exchange Commission on a prospectus which was
declared effective on August 28, 2009.
On September 5, 2007, the Company completed a private
placement of units in which the Company raised $6.0 million
in gross proceeds from a group of institutional and accredited
investors in exchange for 3,966,668 shares of common stock
and warrants to purchase an additional 1,586,668 shares
F-17
MAJESCO
ENTERTAINMENT COMPANY AND SUBSIDIARY
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
of common stock at $2.04 per share. Each unit had a price of
$1.50 and consisted of one share of common stock and warrants to
purchase 0.4 shares of common stock. The private placement
resulted in net proceeds of $5.8 million after deducting
the placement agent fees and other related expenses. In
addition, the placement agent received
(i) 277,667 shares of common stock and warrants to
purchase 111,067 shares of common stock and (ii) a
unit purchase option, exercisable commencing March 2008, to
purchase at $1.50 per share, units consisting of
(1) 277,667 shares of common stock, and
(2) warrants to purchase up to 111,067 shares of
common stock at $2.04. Based on the price of $1.50 per unit in
the offering, the shares and warrants issued to the placement
agent had a fair value of $416,500 on the date of the offering,
which is included in equity.
The warrants issued in the transaction have an exercise price of
$2.04 per share and a term of five years, which begins six
months from the issue date. The Companys registration
statement related to the securities was declared effective by
the Securities and Exchange Commission on December 10, 2007.
Additionally, the warrants contain a cashless exercise feature
if a registration statement is not effective on the date of
exercise, and a provision for exercise price adjustments under
certain circumstances as defined in the warrant agreement. If
the Company is sold, merged, or otherwise enters into a
fundamental transaction as defined in the warrant
agreement, the successor entity is required to issue securities
to the warrant holders equal to the number of shares of such
stock immediately theretofore purchasable and receivable upon
the exercise of the rights represented by the warrants. In the
event the successor entity is not a publicly traded corporation
whose securities are traded on a trading market, as defined in
the securities purchase agreement the warrant holder can elect
to receive a cash payment equal to the lesser of one dollar per
share, or the transaction value of a share of common stock, as
defined in the agreement, multiplied by: (i) on or prior to
the first anniversary of the warrant, 55%; (ii) after the
first anniversary of the warrant, but before the second, 45%;
(iii) after the second anniversary of the warrant, but
before the third, 35%, (iii) after the third anniversary of
the warrant, but before the fourth, 25%. The warrants contain a
provision that may require settlement by transferring assets.
Therefore, they are classified as liabilities in accordance with
ASC Topic 480, Distinguishing Liabilities from Equity.
The Company initially allocated $2.1 million of the
proceeds received in the transaction to the warrants based on
the fair values of the warrants on the date of the transaction.
The Company will measure the fair value of the warrants at each
balance sheet date, and record the change in fair value as a non
cash charge or gain to earnings each period. The warrants were
valued at $0.6 million, $0.2 million and
$1.5 million at October 31, 2009, 2008 and 2007,
respectively, due to fluctuations in the Companys stock
price. This resulted in a non-cash gain of $0.4 million,
and a non-cash loss of $1.3 million and $0.6 million
due to the change in fair value of warrants during the years
ended October 31, 2009, 2008 and 2007, respectively. The
Company used the Black-Scholes method to value the warrants (See
note 3 for assumptions).
F-18
MAJESCO
ENTERTAINMENT COMPANY AND SUBSIDIARY
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
|
|
14.
|
COMMON
STOCK PURCHASE WARRANTS
|
The following table sets forth the number shares of common stock
purchasable under outstanding stock purchase warrants at
October 31, 2009 and 2008.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Issued in
|
|
|
|
|
|
Exercise
|
|
|
October 31,
|
|
|
October 31,
|
|
connection with
|
|
Issue date
|
|
Expiration date
|
|
Price
|
|
|
2009
|
|
|
2008
|
|
|
Equity financing
|
|
September 5, 2007
|
|
March 5, 2013
|
|
$
|
2.04
|
|
|
|
1,697,735
|
|
|
|
1,697,735
|
|
Consulting services
|
|
June 14, 2006
|
|
May 31, 2013
|
|
$
|
1.55
|
|
|
|
40,000
|
|
|
|
150,000
|
|
Consulting services
|
|
November 1, 2007
|
|
July 31, 2010
|
|
$
|
2.07
|
|
|
|
75,000
|
|
|
|
75,000
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1,812,735
|
|
|
|
1,922,735
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Additionally, in connection with the September 5, 2007
equity financing, the Company issued a unit purchase option, to
purchase at $1.50 per share, units consisting of
(1) 277,667 shares of common stock, and
(2) warrants to purchase up to 111,067 shares of
common stock at $2.04, with terms identical to the warrants
issued in the financing.
The (benefit) provision for income taxes for the years ended
October 31, 2009, 2008 and 2007 consists of:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
October 31,
|
|
|
|
(000s omitted)
|
|
|
|
2009
|
|
|
2008
|
|
|
2007
|
|
|
Current:
|
|
|
|
|
|
|
|
|
|
|
|
|
Federal
|
|
$
|
|
|
|
$
|
26
|
|
|
$
|
|
|
State
|
|
|
(1,115
|
)
|
|
|
|
|
|
|
|
|
Deferred:
|
|
|
|
|
|
|
|
|
|
|
|
|
Federal
|
|
|
(2,273
|
)
|
|
|
953
|
|
|
|
(1,610
|
)
|
State
|
|
|
(484
|
)
|
|
|
186
|
|
|
|
(311
|
)
|
Impact of change in effective tax rates on deferred taxes
|
|
|
(1,760
|
)
|
|
|
|
|
|
|
|
|
Less: valuation allowance
|
|
|
4,517
|
|
|
|
(1,139
|
)
|
|
|
1,921
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
$
|
(1,115
|
)
|
|
$
|
26
|
|
|
$
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
F-19
MAJESCO
ENTERTAINMENT COMPANY AND SUBSIDIARY
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
The difference between income taxes computed at the statutory
federal rate and the provision for income taxes for 2009, 2008
and 2007 and, relates to the following
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2009
|
|
|
2008
|
|
|
2007
|
|
|
|
(000s omitted)
|
|
|
Percent of
|
|
|
(000s omitted)
|
|
|
Percent of
|
|
|
(000s omitted)
|
|
|
Percent of
|
|
|
|
Amount
|
|
|
Pretax income
|
|
|
Amount
|
|
|
Pretax income
|
|
|
Amount
|
|
|
Pretax income
|
|
|
Tax (benefit) at federal statutory rate
|
|
$
|
(2,823
|
)
|
|
|
(34
|
)%
|
|
$
|
1,149
|
|
|
|
34
|
%
|
|
$
|
(1,622
|
)
|
|
|
(34
|
)%
|
State income taxes, net of federal income taxes
|
|
|
(515
|
)
|
|
|
(6
|
)%
|
|
|
223
|
|
|
|
7
|
%
|
|
|
(311
|
)
|
|
|
(6
|
)%
|
Impact of change in effective tax rates on deferred taxes
|
|
|
(1,760
|
)
|
|
|
(21
|
)%
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Sale of state net operating losses
|
|
|
(1,115
|
)
|
|
|
(13
|
)%
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Change in valuation allowance
|
|
|
4,517
|
|
|
|
54
|
%
|
|
|
(1,139
|
)
|
|
|
(34
|
)%
|
|
|
1,921
|
|
|
|
40
|
%
|
Other
|
|
|
581
|
|
|
|
7
|
%
|
|
|
(207
|
)
|
|
|
(6
|
)%
|
|
|
12
|
|
|
|
|
%
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
$
|
(1,115
|
)
|
|
|
(13
|
)%
|
|
$
|
26
|
|
|
|
1
|
%
|
|
$
|
|
|
|
|
|
%
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The components of deferred income tax assets (liabilities) were
as follows:
|
|
|
|
|
|
|
|
|
|
|
October 31,
|
|
|
|
(000s omitted)
|
|
|
|
2009
|
|
|
2008
|
|
|
Impairment of capitalized software development costs and prepaid
license fees not currently deductible
|
|
$
|
1,004
|
|
|
$
|
36
|
|
Litigation settlement
|
|
|
|
|
|
|
611
|
|
Impairment of inventory
|
|
|
103
|
|
|
|
50
|
|
Compensation expense not deductible until options are exercised
|
|
|
1,669
|
|
|
|
1,632
|
|
All other temporary differences
|
|
|
852
|
|
|
|
341
|
|
Net operating loss carry forward
|
|
|
30,003
|
|
|
|
26,444
|
|
Less valuation allowance
|
|
|
(33,631
|
)
|
|
|
(29,114
|
)
|
|
|
|
|
|
|
|
|
|
Deferred tax asset
|
|
$
|
|
|
|
$
|
|
|
|
|
|
|
|
|
|
|
|
Realization of deferred tax assets, including those related to
net operating loss carryforwards, are dependent upon future
earnings, if any, of which the timing and amount are uncertain.
Accordingly, the net deferred tax assets have been fully offset
by a valuation allowance. Based upon the Companys current
operating results, management cannot conclude that it is more
likely than not that such assets will be realized.
Utilization of the net operating loss carryforwards may be
subject to a substantial annual limitation due to the
change in ownership provisions of the Internal
Revenue Code. The annual limitation may result in the expiration
of net operating loss carryforwards before utilization. The net
operating loss carryforwards for income tax purposes at
October 31, 2009 amounts to approximately
$78.7 million and expires between 2023 and 2028 for federal
income taxes, and approximately $54.0 million for state
income tax.
We file income tax returns in the U.S., various states and the
United Kingdom. As of October 31, 2009, we had no
unrecognized tax benefits, which would impact our tax rate if
recognized. As of October 31, 2009, we had no accrual for
the potential payment of penalties. As of October 31, 2009,
F-20
MAJESCO
ENTERTAINMENT COMPANY AND SUBSIDIARY
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
we are not subject to any U.S. federal, state or foreign
income tax examinations. Our U.S. federal tax returns have
been examined for the tax years 2003 through 2004, and income
taxes for Majesco Europe Limited have been examined for the year
ended October 31, 2006 in the United Kingdom with the
results of such examinations being reflected in our results of
operations as of October 31, 2009. We do not anticipate any
significant changes in our unrecognized tax benefits over the
next twelve months.
In November 2008, the Company received proceeds of approximately
$1.1 million from the sale of the rights to approximately
$14.2 million of New Jersey state income tax net operating
loss carryforwards, under the Technology Business Tax
Certificate Program administered by the New Jersey Economic
Development Authority, which is reflected as an income tax
benefit in the consolidation statement of operations.
|
|
16.
|
STOCK-BASED
COMPENSATION ARRANGEMENTS
|
On February 13, 2004, the stockholders approved a stock
option plan that provides for the granting of options to
purchase the Companys common stock. The plan covers
employees, directors and consultants and provides for among
other things, the issuance of non-qualified options and
incentive stock options. On June 8, 2005, the
Companys stockholders and Board of Directors approved the
amendment and restatement to the Companys 2004 Employee,
Director and Consultant Stock Plan (renamed 2004 Employee,
Director and Consultant Incentive Plan) (the Plan)
to: (a) increase the number of shares of common stock
reserved for issuance under the Plan by 4,000,000; (b) add
a share-counting formula to the Plan pursuant to which each
share issued under awards, other than options or stock
appreciation rights, counts against the number of total shares
available under the Plan as 1.3 shares, and each share
issued as options or stock appreciation rights counts against
the total shares available under the Plan as one share;
(c) increase the share limitation on the number of awards
that may be granted to any participant in any fiscal year to
1,000,000; (d) add provisions for the grant of cash awards
and other types of equity based awards; and (e) delete a
provision allowing for the repricing of awards. On June 11,
2007, the Companys stockholders and Board of Directors
approved an amendment to the 2004 Employee, Director and
Consultant Incentive Plan to increase the number of shares of
common stock reserved for issuance under the Plan by 4,000,000,
and on April 21, 2009 the Companys stockholders and
Board of Directors approved an amendment to the 2004 Employee
Director and Consultant Incentive Plan to increase the number of
common shares available for issuance under the Plan by 3,000,000
shares.
As of October 31, 2009, the Company had reserved
10.6 million shares of common stock for issuance under the
Plan, of which 3.1 million are available for future
issuance.
F-21
MAJESCO
ENTERTAINMENT COMPANY AND SUBSIDIARY
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
A summary of the status of the Companys outstanding stock
options as of October 31 and changes during the years then ended
is presented below:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2009
|
|
|
2008
|
|
|
2007
|
|
|
|
|
|
|
Weighted
|
|
|
|
|
|
Weighted
|
|
|
|
|
|
Weighted
|
|
|
|
|
|
|
Average
|
|
|
|
|
|
Average
|
|
|
|
|
|
Average
|
|
|
|
Number Of
|
|
|
Exercise
|
|
|
Number Of
|
|
|
Exercise
|
|
|
Number Of
|
|
|
Exercise
|
|
|
|
Shares
|
|
|
Price
|
|
|
Shares
|
|
|
Price
|
|
|
Shares
|
|
|
Price
|
|
|
Outstanding at beginning of year
|
|
|
1,352,610
|
|
|
$
|
5.61
|
|
|
|
1,167,191
|
|
|
$
|
6.78
|
|
|
|
1,527,494
|
|
|
$
|
6.19
|
|
Granted
|
|
|
144,079
|
|
|
$
|
1.88
|
|
|
|
239,133
|
|
|
$
|
0.89
|
|
|
|
46,818
|
|
|
$
|
2.35
|
|
Cancelled
|
|
|
(12,760
|
)
|
|
$
|
6.14
|
|
|
|
(53,714
|
)
|
|
$
|
9.92
|
|
|
|
(373,787
|
)
|
|
$
|
4.38
|
|
Exercised
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(33,334
|
)
|
|
$
|
1.46
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Outstanding at end of year
|
|
|
1,483,929
|
|
|
$
|
5.24
|
|
|
|
1,352,610
|
|
|
$
|
5.61
|
|
|
|
1,167,191
|
|
|
$
|
6.78
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Options exercisable at year-end
|
|
|
1,252,103
|
|
|
$
|
5.94
|
|
|
|
1,051,736
|
|
|
$
|
6.91
|
|
|
|
823,108
|
|
|
$
|
8.24
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Weighted-average fair value of options granted during the year
|
|
|
|
|
|
$
|
1.12
|
|
|
|
|
|
|
$
|
0.58
|
|
|
|
|
|
|
$
|
1.78
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The fair value of options granted during the year ended
October 31, 2009 was $161,624.
The intrinsic value of options shares outstanding at
October 31, 2009 was $31,087 based on estimated fair value
of $1.02 per share.
The following table summarizes information about outstanding
stock options at October 31, 2009:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Options Outstanding
|
|
|
Options Exercisable
|
|
|
|
|
|
|
Weighted-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Average
|
|
|
Weighted-
|
|
|
|
|
|
Weighted-
|
|
|
|
|
|
|
Remaining
|
|
|
Average
|
|
|
|
|
|
Average
|
|
Range of
|
|
Number
|
|
|
Contractual
|
|
|
Exercise
|
|
|
Number
|
|
|
Exercise
|
|
Exercise Prices
|
|
Outstanding
|
|
|
Life (Years)
|
|
|
Price
|
|
|
Exercisable
|
|
|
Price
|
|
|
$0.89
|
|
|
239,133
|
|
|
|
5.8
|
|
|
$
|
0.89
|
|
|
|
119,568
|
|
|
$
|
0.89
|
|
$1.17 and $2.80
|
|
|
423,328
|
|
|
|
4.7
|
|
|
$
|
1.79
|
|
|
|
311,067
|
|
|
$
|
1.69
|
|
$3.20
|
|
|
372,685
|
|
|
|
2.8
|
|
|
$
|
3.20
|
|
|
|
372,685
|
|
|
$
|
3.20
|
|
$7.23 to $8.00
|
|
|
114,300
|
|
|
|
2.7
|
|
|
$
|
7.33
|
|
|
|
114,300
|
|
|
$
|
7.33
|
|
$13.30
|
|
|
284,486
|
|
|
|
1.5
|
|
|
$
|
13.30
|
|
|
|
284,486
|
|
|
$
|
13.30
|
|
$14.00 to $28.00
|
|
|
49,997
|
|
|
|
1.9
|
|
|
$
|
19.96
|
|
|
|
49,997
|
|
|
$
|
19.96
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
$0.89 to $28.00
|
|
|
1,483,929
|
|
|
|
3.6
|
|
|
$
|
5.24
|
|
|
|
1,252,103
|
|
|
$
|
5.95
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The weighted average contractual term of exercisable options
outstanding at October 31, 2009 was 3.0 years.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Weighted-Average
|
|
|
|
|
|
|
|
|
|
Remaining
|
|
|
|
|
|
|
Weighted-Average
|
|
|
Contractual
|
|
|
|
Number
|
|
|
Fair Value at
|
|
|
Life
|
|
|
|
Outstanding
|
|
|
Grant Date
|
|
|
(Years)
|
|
|
Non-Vested shares at October 31, 2008
|
|
|
300,874
|
|
|
$
|
0.71
|
|
|
|
6.4
|
|
Options Granted
|
|
|
144,079
|
|
|
$
|
1.12
|
|
|
|
6.4
|
|
Options Vested
|
|
|
(213,127
|
)
|
|
$
|
0.82
|
|
|
|
6.0
|
|
Non-vested options forfeited or expired
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Non-Vested shares at October 31, 2009
|
|
|
231,826
|
|
|
$
|
0.88
|
|
|
|
6.2
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
F-22
MAJESCO
ENTERTAINMENT COMPANY AND SUBSIDIARY
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
As of October 31, 2009 and 2008, there was approximately
$0.2 million and $0.1 million of unrecognized
compensation cost related to non-vested stock option awards,
which is expected to be recognized over a remaining
weighted-average vesting period of 1.2 and 1.1 years,
respectively. The total fair value of shares vested during
October 31, 2009 was $0.2 million.
A summary of the status of the Companys restricted stock
grants for the 12 months ended October 31, 2009, 2008 and
2007 is as follows:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
October 31,
|
|
|
October 31,
|
|
|
October 31,
|
|
|
|
2009
|
|
|
2008
|
|
|
2007
|
|
|
Balance at beginning of period
|
|
|
2,218,373
|
|
|
|
1,411,470
|
|
|
|
1,022,033
|
|
Granted
|
|
|
955,183
|
|
|
|
1,546,397
|
|
|
|
937,299
|
|
Vested
|
|
|
(1,187,740
|
)
|
|
|
(711,661
|
)
|
|
|
(336,627
|
)
|
Cancelled
|
|
|
(90,636
|
)
|
|
|
(27,833
|
)
|
|
|
(211,235
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Outstanding at end of period
|
|
|
1,895,180
|
|
|
|
2,218,373
|
|
|
|
1,411,470
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The fair value of restricted shares granted during the years
ended October 31, 2009, 2008 and 2007 was
$1.8 million, $1.5 million and $1.9 million,
respectively.
As of October 31, 2009, there was approximately
$2.5 million of unrecognized compensation cost related to
restricted stock awards, which is expected to be recognized over
a remaining weighted-average vesting period of 1.9 years.
On November 1, 2007, the Company issued warrants to
purchase an aggregate of 75,000 shares of common stock to a
consulting firm in consideration for services, under the Plan.
The warrants are exercisable at an exercise price of $2.07 at
any time over a seven year period.
On July 21, 2006, the Company issued warrants to purchase
an aggregate of 150,000 shares of common stock to a
consulting firm in consideration for services, under the Plan.
The warrants are exercisable at an exercise price of $1.55 at
any time over a seven year period. The Company recorded $186,000
of expense in 2006, reflecting the fair value of the warrants on
the date of issuance. On June 12, 2009, warrants for
110,000 shares were exercised, resulting in the issuance of
approximately 29,000 shares of common stock on the basis of
a cashless exercise.
|
|
17.
|
EMPLOYEE
RETIREMENT PLAN
|
The Company has a defined contribution 401(k) plan covering all
eligible employees.
The Company charged to operations $75,000, $66,000 and $41,000
for contributions to the retirement plan for the years ended
October 31, 2009, 2008 and 2007 respectively.
Certain stockholders and key employees of the Company serve as
trustees of the plan.
Sales to Wal-Mart, Inc. represented approximately 18%, 13% and
14% of net revenues in 2009, 2008 and 2007, respectively. Sales
to Gamestop represented approximately 16%, 17% and 21% of net
revenues in 2009, 2008 and 2007, respectively. Sales to Best Buy
represented approximately 14%, 13% and 10% of sales in 2009,
2008 and 2007, respectively. Sales to Target represented
approximately 11% and 11% of sales in 2009 and 2008,
respectively. Sales to Cokem represented approximately 10% of
sales in 2008.
F-23
MAJESCO
ENTERTAINMENT COMPANY AND SUBSIDIARY
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
|
|
19.
|
CONTINGENCIES
AND COMMITMENTS
|
Commitments
At October 31, 2009, the Company was committed under
agreements with certain developers for future milestone payments
aggregating $4.1 million. Milestone payments represent
scheduled installments due to the Companys developers
based upon the developers providing the Company certain
deliverables, as predetermined in the Companys contracts.
In addition, the Company may have to pay royalties for products
sold. These payments will be used to reduce future royalties due
to the developers from sales of the Companys videogames.
The Company is obligated under non-cancelable operating leases
for administrative offices, automobiles, and equipment expiring
at various dates through 2015. The future aggregate minimum
rental commitments exclusive of required payments for operating
expenses are as follows:
|
|
|
|
|
Year ending October 31,
|
|
(in thousands)
|
|
|
2010
|
|
$
|
340
|
|
2011
|
|
|
276
|
|
2012
|
|
|
276
|
|
2013
|
|
|
260
|
|
2014
|
|
|
267
|
|
Thereafter
|
|
|
74
|
|
|
|
|
|
|
|
|
$
|
1,493
|
|
|
|
|
|
|
Total rent expense amounted to $767,000, $655,000 and $505,000
for the years ended October 31, 2009, 2008 and 2007,
respectively.
The Company has entered into at will employment
agreements with several key executives. These employment
agreements include provisions for, among other things, annual
compensation, bonus arrangements and stock option grants. These
agreements also contain provisions related to severance terms
and change of control provisions.
Contingencies
On September 27, 2007, the Company entered into settlement
agreements to settle certain litigations pending in the United
States District Court, District of New Jersey: (i) a
securities class action brought on behalf of a purported class
of purchasers of the Companys securities; (ii) a
private securities action filed by Trinad Capital Master Fund,
Ltd. (Trinad); and (iii) a second action filed
by Trinad purportedly on behalf of the Company. All three
actions are now concluded.
In January 2009, the Company entered into an amendment to the
securities class action settlement agreement. Under the terms of
the settlement agreement in the securities class action, as
amended, the Company agreed to make cash payments totaling
$0.7 million in three installments. The first two payments
were made in January and February 2009, and the last payment was
made in May 2009. The Company also contributed one million
shares of its common stock to the settlement fund. The
Companys insurance carrier also contributed a cash payment.
On February 23, 2009, the settlement was approved by the
Court, and the class action was dismissed. The dismissal is no
longer subject to appeal. The settlement administrator
distributed the shares and cash to eligible settlement claimants
in May 2009 and the matter is now closed.
F-24
MAJESCO
ENTERTAINMENT COMPANY AND SUBSIDIARY
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
Under the terms of the settlement of the private securities
claim in the action brought by Trinad, on its own behalf, the
Companys insurance carrier made a cash payment to Trinad.
The Court dismissed this action on February 23, 2009 and
the matter is now closed.
The settlement agreement in the action filed by Trinad,
purportedly on behalf of the Company, did not result in a
payment to the Company, and Trinads attorneys did not
receive any fees in connection with the settlement. This
settlement was approved by the Court, and the Court dismissed
the action on May 12, 2009. The dismissal is no longer
subject to appeal and the matter is now closed.
The Company recorded aggregate expense of $2.0 million
under the amended settlement agreements, reflecting
$0.7 million in cash payments, and the $1.3 million
fair value of common stock, on its date of issuance,
March 30, 2009.
The Company originally recorded an accrual equal to the
$2.5 million fair value of common stock to be issued under
the settlement agreement on the date of its execution,
September 27, 2007. The accrual was adjusted each quarter
to reflect the change in the value of shares to be issued under
the agreement. This adjustment resulted in a gain of
$0.3 million for the nine months ended July 31, 2008.
The accrual was further adjusted at October 31, 2008 to
$1.3 million reflecting the $0.7 million in cash
payments, and $0.55 per share fair value of one million shares
of common stock to be issued under the revised settlement
agreement at that date. The share based portion of the accrual
was adjusted to the fair value of the shares to be issued, at
each balance sheet date thereafter, until their issuance on
March 30, 2009. The fair value of the shares on date of
issuance was $1.3 million ($1.25 per share), resulting in
expense of $0.7 million for the year ended October 31,
2009.
Additionally, on March 30, 2009, the Company issued
130,000 shares of common stock, with a fair value of
$0.2 million, to a group of underwriters named as
defendants in the class action litigation, in payment of
$0.5 million in legal fees for which the Company was
responsible under an indemnification agreement. The gain of
$0.3 million resulting from the difference between the fair
value of the stock issued and the legal expenses, which had been
recorded as general and administrative expenses during prior
periods, was included in Settlement of Litigation and related
charges, net, for the year ended October 31, 2009.
The Company at times may be a party to other routine claims and
suits in the ordinary course of business. In the opinion of
management, after consultation with legal counsel, the outcome
of such routine claims will not have a material adverse effect
on the Companys business, financial condition, and results
of operations or liquidity.
|
|
20.
|
RELATED
PARTY TRANSACTIONS
|
The Company receives printing and packaging services from a
business of which the brother of Morris Sutton, the
Companys former Chairman Emeritus, and uncle of Jesse
Sutton, the Companys Chief Executive Officer, is a
principal. During the years ended October 31, 2009, 2008
and 2007, respectively, the Company was charged
$0.0 million, $0.1 million and $1.2 million for
these services. These charges are included in product costs in
the accompanying consolidated statement of operations. Such
charges are, to the Companys knowledge, on terms no less
favorable to those that would be incurred in arms length
transactions with other providers of similar services.
Morris Sutton, the Companys former Chief Executive Officer
and Chairman Emeritus, resigned from the Company effective
January 1, 2007, becoming a consultant. Mr. Sutton was
paid as an employee for periods prior to November 1, 2006.
F-25
MAJESCO
ENTERTAINMENT COMPANY AND SUBSIDIARY
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
The following table summarizes expense to Morris Sutton, (in
thousands):
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Year Ended
|
|
|
|
October 31,
|
|
|
|
2009
|
|
|
2008
|
|
|
2007
|
|
|
Consulting
|
|
$
|
213
|
|
|
$
|
350
|
|
|
$
|
292
|
|
Commissions
|
|
|
189
|
|
|
|
111
|
|
|
|
42
|
|
Business expenses
|
|
|
6
|
|
|
|
49
|
|
|
|
70
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total
|
|
$
|
408
|
|
|
$
|
510
|
|
|
$
|
404
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The Company had accounts payable and accrued expenses of
approximately $37,000, $30,000 and $75,000 as of
October 31, 2009, 2008 and 2007, respectively, due to
Morris Sutton.
In December, 2009, the Company received proceeds of
approximately $1.6 million from the sale of the rights to
approximately $21.2 million of New Jersey state income tax
net operating loss carryforwards, under the Technology Business
Tax Certificate Program administered by the New Jersey Economic
Development Authority. The Company will have approximately
$32.8 million of net operating loss carryforwards available
to the Company in the State of New Jersey, after the transfer.
The amount will be recorded as an income tax benefit during the
quarter ending January 31, 2010.
Beginning January 5, 2010, the Company initiated a plan of
restructuring to better align its workforce to its revised
operating plans. As part of the plan, the Company reduced its
personnel count by 16 employees, representing 17% of its
workforce. Employees directly affected by the restructuring plan
received notification during January 2010. The Company expects
the restructuring to be completed during its first quarter
ending January 31, 2010. The Company will record charges of
approximately $500,000 in the first quarter of 2010 in
connection with the terminations, which consist primarily of
severance and unused vacation payments.
F-26