e10vk
UNITED STATES
SECURITIES AND EXCHANGE
COMMISSION
WASHINGTON, D.C.
20549
FORM 10-K
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(Mark One)
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Annual Report Pursuant to Section 13 or 15(d) of The
Securities Exchange Act of 1934
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For the fiscal year ended October 31, 2010
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OR
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Transition Report Pursuant to Section 13 or 15(d) of the
Securities Exchange Act of 1934
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For the Transition Period
from to
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Commission File
No. 000-51128
MAJESCO ENTERTAINMENT
COMPANY
(Exact name of registrant as specified in its charter)
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DELAWARE
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06-1529524
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(State or other jurisdiction of
incorporation or organization)
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(I.R.S. Employer
Identification No.)
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160 Raritan Center Parkway
Edison, New Jersey 08837
(Address of principal executive office)
Registrants telephone number, including area code
(732) 225-8910
Securities registered pursuant to Section 12(b) of the Act:
NONE
Securities registered pursuant to Section 12(g) of the Act:
Common Stock, Par Value $0.001
(Title of class)
Indicate by check mark if the registrant is a well known
seasoned issuer, as defined in Rule 405 of the Securities
Act. Yes o No þ
Indicate by check mark if the registrant is not required to file
reports pursuant to Section 13 or Section 15(d) of the
Act. Yes o No þ
Indicate by check mark whether the registrant (1) has filed
all reports required to be filed by Section 13 or 15(d) of
the Securities Exchange Act of 1934 during the preceding
12 months (or for such shorter period that the registrant
was required to file such reports) and, (2) has been
subject to such filing requirements for the past
90 days. Yes þ No o
Indicate by check mark whether the registrant has submitted
electronically and posted on its corporate Web site, if any,
every Interactive Data File required to be submitted and posted
pursuant to Rule 405 of
Regulation S-T
(§ 232.405 of this chapter) during the preceding
12 months (or for such shorter period that the registrant
was required to submit and post such
files). Yes o No o
Indicate by check mark if disclosure of delinquent filers
pursuant to Item 405 of
Regulation S-K
(§ 229.405 of this chapter) is not contained herein
and, will not be contained, to the best of registrants
knowledge, in definitive proxy or information statements
incorporated by reference in Part III of this
Form 10-K
or any amendment to this
Form 10-K. o
Indicate by check mark whether the registrant is a large
accelerated filer, an accelerated filer, a non-accelerated
filer, or a smaller reporting company. See the definitions of
large accelerated filer, accelerated
filer and smaller reporting company in
Rule 12b-2
of the Exchange Act. (Check one):
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Large
accelerated
filer o
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Accelerated
filer o
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Non-accelerated
filer o
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Smaller
reporting
company þ
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(Do not check if a smaller reporting company)
Indicate by check mark whether the registrant is a shell company
(as defined in
Rule 12b-2
of the
Act). Yes o No þ
The aggregate market value of the common stock held by
non-affiliates as of April 30, 2010 was $24.2 million.
The outstanding number of shares of common stock as of
January 28, 2011 was 39,519,707.
The Registrants proxy or information statement is
incorporated by reference into Part III of this Annual
Report on
Form 10-K.
Forward-looking
Statements
Statements in this annual report on
Form 10-K
that are not historical facts constitute forward-looking
statements that are made pursuant to the safe harbor provisions
of Section 21E of the Securities Exchange Act of 1934, or
the Exchange Act. These statements relate to future events or
our future financial performance and involve known and unknown
risks, uncertainties and other factors that may cause our or our
industrys actual results, levels of activity, performance
or achievements to be materially different from any future
results, levels of activity, performance or achievements
expressed or implied by these forward-looking statements. Those
factors include, among other things, those listed under
Risk Factors and elsewhere in this annual report. In
some cases, you can identify forward-looking statements by
terminology such as may, will,
should, expects, plans,
anticipates, believes,
estimates, predicts,
potential or continue or the negative of
these terms or other comparable terminology. These statements
are only predictions. Actual events or results may differ
materially. Moreover, neither we nor any other person assumes
responsibility for the accuracy or completeness of these
statements. We are under no duty to update any of the
forward-looking statements after the date of this annual report
to conform these statements to actual results. References herein
to we, us, and the Company
are to Majesco Entertainment Company.
Introduction
We are a provider of video game products primarily for the
family oriented, mass-market consumer. Our products allow us to
capitalize on the large and growing installed base of
interactive entertainment enthusiasts on a variety of different
consoles, and handheld platforms. We sell our products primarily
to large retail chains, specialty retail stores, video game
rental outlets and distributors. We have developed our retail
and distribution network relationships over our
24-year
history.
We publish video games for almost all major current generation
interactive entertainment hardware platforms, including
Nintendos DS, DSi and Wii, Sonys PlayStation 3, or
PS3, and PlayStation Portable, or
PSP®,
Microsofts Xbox 360 and the personal computer, or PC. We
also publish games for numerous digital platforms, including
mobile platforms like iPhone, iPad and iPod Touch, as well as
online platforms such as Facebook.
Our video game titles are targeted at various demographics at a
range of price points. In some instances, these titles are based
on licenses of well known properties and, in other cases based
on original properties. We collaborate and enter into agreements
with content providers and video game development studios for
the creation of our video games.
Due to the larger budget requirements for developing and
marketing premium console titles for core gamers, we focus on
publishing more casual games targeting mass-market consumers.
Over the past 5 years, we have focused on the Nintendo DS
and Wii, which attracted our target demographics. More recently,
other platforms such as Xbox 360 and PlayStation 3 have started
to see mass-market adoption, and we have begun to develop games
for these platforms. With the recent launches of new
motion-based peripherals such as Kinect for Xbox 360 and Move
for PlayStation 3, we expect these platforms to see even broader
mass-market acceptance. Additionally, Nintendo is expected to
introduce the 3DS, its next-generation handheld platform, in
March 2011, which we plan to support. We will continue to
evaluate opportunities to reach our target demographic as other
platforms move in this direction. We currently have six 3DS,
four Kinect for the Xbox 360, three Wii and three DS games in
development.
Corporate
Background
Our principal executive offices are located at 160 Raritan
Center Parkway, Edison, NJ 08837, and our telephone number is
(732) 225-8910.
Our web site address is www.majescoentertainment.com. Majesco
Sales Inc. was incorporated in 1986 under the laws of the State
of New Jersey. On December 5,
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2003, Majesco Sales Inc. completed a reverse merger with Majesco
Holdings Inc. (formerly ConnectivCorp), then a publicly traded
company with no active operations. Majesco Holdings Inc. was
incorporated in 1998 under the laws of the State of Delaware. As
a result of the merger, Majesco Sales Inc. became a wholly-owned
subsidiary and the sole operating business of the public
company. On April 4, 2005, Majesco Sales Inc. was merged
into Majesco Holdings Inc., and, in connection with the merger,
Majesco Holdings Inc. changed its name to Majesco Entertainment
Company.
Industry
Overview
The interactive entertainment industry is mainly comprised of
video game hardware platforms, video game software and
peripherals. Within this industry, North American combined sales
of video game hardware, video game software and video game
peripherals were approximately $18.5 billion in 2010
according to the NPD Group, a global provider of consumer market
research information.
Video
Game Hardware Platforms
Video game hardware platforms are comprised of home game
consoles, or consoles, and portable handheld game devices, or
handhelds, as well as multi-functional devices such as PCs,
Personal Digital Assistants, or PDAs, and mobile phones. The
current generation of consoles includes Nintendos Wii,
Sonys PlayStation 3 and Microsofts Xbox 360. On
November 22, 2005, Microsoft launched the first of the
next-generation consoles, the Xbox 360. According to the NPD
Group, a global provider of consumer and retail market research
information, the U.S. installed base for the Xbox 360 as of
December 2010 was approximately 25.4 million. Sonys
PlayStation 3 and Nintendos Wii, were released in North
America on November 17, 2006 and November 19, 2006,
respectively. According to the NPD Group, the
U.S. installed bases for the Wii and PlayStation 3 as of
December 2010 were approximately 34.2 million and
15.5 million, respectively. These advanced consoles feature
improved graphics capabilities, increased storage capacity and
incremental online, wireless and multi-media entertainment
functionality intended to attract a wider audience.
The current generation of handhelds is dominated by
Nintendos DS, which launched in November 2004 and features
a dual screen, wi-fi capability, higher capacity storage media
than its predecessor Game Boy Advance, or GBA, and
is backward compatible with GBA cartridges. On June 11,
2006, Nintendo released the DS Lite, a 20% lighter update of the
original DS that was also slimmer and brighter. According to the
NPD Group, the Nintendo DS installed base is 47.0 million
in the U.S. as of December 2010. In April 2009, Nintendo
released the DSi, the third generation DS that features larger
screens, a camera, downloadable applications and more. In March
2005, Sony launched the Sony PlayStation Portable system.
According to the NPD Group, the PSP installed base was
approximately 19.0 million in the U.S. as of December
2010.
The ability of multi-functional devices, such as PCs, PDAs and
mobile phones, to serve as video game platforms has also been
greatly enhanced. This is due to periodic advances in
microprocessors, graphics chips, storage capacity, operating
systems and media and digital rights management. These advances
have enabled developers to introduce video games for
multi-functional devices with enhanced game play technology and
high resolution graphics.
Video
Game Software
Video game software is created by the console and handheld
manufacturers and by independent publishers and developers.
Console and handheld manufacturers license publishers to develop
video games for their platforms and retain a significant degree
of control over the content, quality and manufacturing of these
products. Most manufacturers also receive a royalty for every
software title manufactured for their platform. The publishers,
subject to the approval of the platform manufacturers, determine
the types of games they will create. Publishers either utilize
their own in-house development teams or outsource game
development to third party developers. Following development,
publishers then market and sell these products to retailers,
either directly or through resellers.
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Traditionally, video games and video content have been delivered
using CDs, DVDs or cartridges. More recently, full games and
other downloadable content, including additional levels,
weapons, vehicles and more, can now be delivered digitally via
online platforms like Xbox LIVE, or XBLA,
PlayStation Network, and WiiWare. Additionally, mobile platforms
such as iPhone and Android have emerged as significant
destinations for mass-market casual games. Finally, social
networking sites such as Facebook have proven to be large,
rapidly growing platforms for
free-to-play
social games.
Strategy
Our objective is to be an innovative provider of video games for
the mass market with a focus on developing and publishing a wide
range of casual and family oriented video games. Specifically,
we strive to:
Develop
franchise titles with capability to sell multiple
sequels.
Video game franchises are those game brands that successfully
sell multiple sequels. These provide valuable long-term benefits
both in consumer base growth, and revenue predictability. A core
strategy for growth is to pursue the development and cultivation
of long-term franchises both through internally generated
intellectual property and long-term licensing arrangements.
Focus
product development efforts on quality games that are easy to
pick-up-and-play,
priced affordably and targeted for the mass market.
Video game development of casual games is generally less
expensive and simpler than development of games for the core
gamer demographic, where expectations for graphic quality and
depth of play are very high. In general, from a game
play/content perspective, we are focusing on publishing games
that are relatively easy to play and whose subject matter will
appeal to as wide an audience as possible. Historically, we
focused our game development efforts on products for the
Nintendo DS and Wii systems, which have appealing price points
and unique play mechanics that continue to resonate with the
mainstream gamer and have experienced significant installed base
growth over the past four years. However, there are many new
platforms that have emerged recently that are capturing the
mass-market consumer. With the introduction of motion-based
gaming to both the Xbox 360 and PlayStation 3 platforms, we see
these consoles appealing to a wider audience. We see
opportunities in these emerging platforms, and have begun
developing games for Kinect for Xbox 360, Move for PlayStation
3, Nintendo 3DS, iPhone, and Facebook.
Grow
Cooking Mama franchise
Our most successful franchise to date has been Cooking
Mama, which, through December 31, 2010, has sold over
8 million units across eight SKUs. We have successfully
extended the Mama brand onto multiple games, including
Gardening Mama, Crafting Mama, and Babysitting
Mama. We will look to continue to grow this series with
additional sequels and brand extensions and innovations.
Leverage
our industry relationships and entrepreneurial environment to
enter new categories and bring innovative products to
market.
In the past, we have leveraged our experience, entrepreneurial
environment and industry relationships with developers,
manufacturers, content providers, retailers and resellers to
create and distribute new and innovative products. We will
continue to capitalize on current market trends and pursue new
product opportunities in categories related to our core business.
Products
We offer our customers a wide selection of interactive
entertainment products for a variety of platforms.
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Our most successful franchise to date has been Cooking Mama
which, through December 31, 2010, has sold over
8 million units across eight SKUs. In North America,
Cooking Mama for the Nintendo DS was first introduced in
September 2006 at a $19.99 value price and has sold more than
three million units. Subsequent versions for the DS were
released at a $29.99 retail price, including Cooking Mama 2:
Dinner with Friends launched in November 2007; Gardening
Mama, launched in March 2009; Cooking Mama 3: Shop and
Chop, released in October 2009; and Crafting Mama,
launched in October 2010.
The initial Wii version, Cooking Mama: Cook Off, launched
in March 2007 at a $49.99 retail price. Later releases for the
Wii, also at $49.99, include Cooking Mama: World Kitchen,
released in November 2008 and Babysitting Mama, released
in November 2010.
Games
In addition to intellectual properties that we own, we also
license the rights to content from developers or media
entertainment companies, as in the cases of Age of
Empires, Cake Mania, Jillian Michaels,
Nancy Drew, Tetris, Night at the Museum, Alvin
and the Chipmunks: The Squeakquel, and most recently,
Zumba Fitness.
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Selected titles, their compatible platforms and launch dates
include:
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Selected Titles
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Platform
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Launch Date
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Cooking Mama: Cook Off
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Wii
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March 2007
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Bust-A-Move
Bash!
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Wii
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April 2007
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The New York Times Crosswords
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DS
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May 2007
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Nancy Drew: Deadly Secret of Olde World Park
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DS
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September 2007
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Cooking Mama 2: Dinner with Friends
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DS
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November 2007
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Nanostray 2
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DS
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March 2008
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BlastWorks: Build, Trade, Destroy
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Wii
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June 2008
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Wonder World Amusement Park
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Wii
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July 2008
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Zoo Hospital
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Wii
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September 2008
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Jillian Michaels Fitness Ultimatum 2009
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Wii
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October 2008
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Cooking Mama: World Kitchen
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Wii
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November 2008
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Gardening Mama
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DS
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March 2009
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Night at the Museum: Battle of the Smithsonian
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Xbox 360, Wii, DS
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May 2009
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Jillian Michaels Fitness Ultimatum 2010
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Wii, DS
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October 2009
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A Boy and His Blob
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Wii
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October 2009
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Cooking Mama 3: Shop and Chop
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DS
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October 2009
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Hello Kitty Party
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DS
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November 2009
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Alvin and the Chipmunks: The Squeakquel
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Wii, DS
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December 2009
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Serious Sam HD: The First Encounter
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XBLA
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January 2010
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Attack of the Movies
3-D
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Wii, Xbox 360
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May 2010
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Tetris Party Deluxe
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Wii, DS
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June 2010
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Swords
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Wii
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September 2010
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Serious Sam HD: The Second Encounter
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XBLA
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September 2010
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Greg Hastings Paintball 2
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Xbox 360, Wii
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September 2010
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Gardening Mama
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iPhone, iPad
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October 2010
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My Baby 3 & Friends
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DS
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October 2010
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Crafting Mama
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DS
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October 2010
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Peripheral
Products
While we are no longer actively engaged in this category, our
peripheral products in the past consisted principally of our
back catalog TV Arcade
plug-and-play
products. These products are stand-alone games that connect
directly into television sets with standard RCA cables. These
are battery operated and require no additional hardware or
software.
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Product
Development
Prior to initiating the development of a video game title, we
perform market research, studio due diligence and financial
analyses. A title must then be approved by our green
light committee comprised of members from our executive,
product development, finance, sales and marketing and
legal/business affairs teams before being accepted for
publication. Once accepted, the title is evaluated at regular
milestones to ensure it is progressing on time, according to
specifications and on budget.
We primarily use third party development studios to create our
video game products. We carefully select third parties to
develop video games based on their capabilities, suitability,
availability and cost. We usually have broad rights to
commercially utilize products created by the third party
developers we work with. Development contracts are structured to
provide developers with incentives to provide timely and
satisfactory performance by associating payments with the
achievement of substantive development milestones, and by
providing for the payment of royalties to them based on sales of
the developed product, only after we recoup development costs.
We have worked, and continue to work, with independent third
party developers, such as:
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Wayforward
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Panic Button
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First Playable
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DreamRift
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Arkadium
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Foundation 9
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The development process for video games also involves working
with platform manufacturers from the initial game concept phase
through approval of the final product. During this process, we
work closely with the developers and manufacturers to ensure
that the title undergoes careful quality assurance testing. Each
platform manufacturer requires that the software and a prototype
of each title, together with all related artwork and
documentation, be submitted for its pre-publication approval.
This approval is generally discretionary.
On November 7, 2007, we announced the creation of an
internal development facility to be based in Los Angeles focused
on products and properties for the casual gamer. During the
subsequent 18 months, the studio developed games for the
Wii and DS. After evaluation of the studios performance
and changes in the availability and cost of development with our
third party partners, we closed the studio and decided to work
solely with external development partners.
Intellectual
Property
Platform
Licenses
Hardware platform manufacturers require that publishers obtain a
license from them to publish titles for their platforms. We
currently have non-exclusive licenses from Nintendo, Microsoft
and Sony for each of the popular console and handheld platforms.
Each license generally extends for a term of between two to four
years and is terminable under a variety of circumstances. Each
license allows us to create one or more products for the
applicable system, and requires us to pay a
per-unit
license fee
and/or
royalty payment from the title produced and may include other
compensation or payment terms. Publishers are not required to
obtain licenses for publishing video game software for PCs. All
of the hardware manufacturers approve each of the titles we
submit for approval on a
title-by-title
basis, at their discretion.
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Licenses
from Third Parties
While we develop original titles, most of our titles are based
on rights, licenses and properties, including copyrights and
trademarks, owned by third parties. Even our original titles
usually include some rights or properties from third parties.
License agreements with third parties generally extend for a
term of between two to four years, are limited to specific
territories or platforms and are terminable under a variety of
events. Several of our licenses are exclusive within particular
territories or platforms. The licensors often have strict
approval and quality control rights. Typically, we are obligated
to make minimum guaranteed royalty payments over the term of
these licenses and advance payments against these guarantees,
but other compensation or payment terms, such as milestone
payments, are also common. From time to time, we may also
license other technologies from third party developers for use
in our products, which also are subject to royalties and other
types of payment.
Licenses
to Third Parties
As we create original titles we may decide to license rights to
third parties, sometimes on an exclusive basis, in order to
generate publicity or market demand for our titles, to generate
additional revenue related to complementary products or a
combination of these factors. For example, for certain titles we
have sold the movie rights, entered into strategy guide deals
and licensed a comic book series and an apparel line.
Manufacturing
Sony, Nintendo and Microsoft control the manufacturing of our
products that are compatible with their respective video game
consoles, as well as the manuals and packaging for these
products, and ship the finished products to us for distribution.
Video games for Microsoft, Nintendo and Sony game consoles
consist of proprietary format CD-ROMs or DVD-ROMs and are
typically delivered to us within the relatively short lead time
of approximately two to three weeks. Sony PSP products adhere to
a similar production time frame, but use a proprietary media
format called a Universal Media Disc, or UMD.
With respect to GBA and DS products, which use a cartridge
format, Nintendo typically delivers these products to us within
45 to 60 days after receipt of a purchase order.
Initial production quantities of individual titles are based
upon estimated retail orders and consumer demand. At the time a
product is approved for manufacturing, we must generally provide
the platform manufacturer with a purchase order for that
product, and pay for the entire purchase price prior to
production. To date, we have not experienced any material
difficulties or delays in the manufacture and assembly of our
products. However, manufacturers difficulties, which are
beyond our control, could impair our ability to bring products
to the marketplace in a timely manner.
Sales and
Marketing
North
America
Historically, our marketing programs principally supported our
premium game titles. While we support most of our titles in some
manner, those with the most potential will have long lead time,
multi-faceted marketing programs designed to generate enthusiasm
and demand. Specific consumer marketing strategies we may employ
include: TV; radio and print advertising; website and online
marketing; demo distribution; promotions and cross-promotions
with third parties; and
point-of-purchase
advertising.
Additionally, we customize public relations programs that are
designed to create awareness with all relevant audiences,
including core gamers and mass-entertainment consumers. To date,
our public relations efforts have resulted in significant
coverage for our company and individual titles in computer and
video game publications, such as Game Informer, GamePro and
Nintendo Power, as well as major newspapers, magazines and
broadcast outlets, such as CNN, USA Today, Wired, Maxim,
Newsweek,
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The New York Times and TV Guide, among others. We also host
media events throughout the year at which print, broadcast and
online journalists can preview, review and evaluate our products
prior to their release.
In addition to regular
face-to-face
meetings and communications with our sales force, we employ
extensive trade marketing efforts including: direct marketing to
buyers and store managers; trade shows; various store manager
shows; and distribution and sales incentive programs.
We sell our products primarily to large retail chains, specialty
retail stores, video game rental outlets and distributors. Our
sales team has strong relationships with major retailers and
communicates with them frequently. To supplement our sales team,
we currently utilize six sales representative organizations
located throughout the United States. The firms we use were
chosen based on their performance and retailer relationships. On
average, two sales representatives per organization are assigned
to our accounts. It is customary for the sales representatives
and resellers of our games who are assigned specific customers
to also distribute games produced by other publishers.
Distribution channels are dominated by a select group of
companies, and a publishers access to retail shelf space
is a significant competitive factor.
International
We do business internationally through our office in the United
Kingdom by entering into license and distribution agreements
with leading international publishers for distribution in Europe
and the PAL territories. During 2009, we terminated our
distribution agreement with our then current partner, and
subsequently negotiated alternative distribution arrangements on
a territory by territory basis.
In addition, in 2009, we moved to a direct distribution model
for the United Kingdom market, whereby we sold directly to our
retail customers using local distributors to ship our product.
We believed this model offered the potential to get better
placement of our products at retail and to improve margins by
reducing the distribution fee incurred under our existing
distribution agreements. We incurred some increase in overhead
as we added positions in sales and marketing to facilitate this
operation. While this model offered more potential for
profitability, we assumed some credit risk associated with these
customers, and were responsible for various promotional
allowances to which we did not have exposure under our previous
distribution model. Largely as a result of the downturn in the
United Kingdom video game market, the business performed below
expectations.
In 2010, we shifted our business model from publishing and
distribution to a licensing approach. The licensing model
requires significantly reduced costs and overhead, as compared
to distribution, but will allow us the potential to achieve
profitability from our products in the European market.
In January 2010, we reduced personnel associated with
international sales and marketing efforts as part of a plan of
restructuring to better align our workforce to our revised
operating plans.
Customers
Our customers are comprised of national and regional retailers,
specialty retailers and video game rental outlets. We believe we
have developed close relationships with a number of retailers,
including Best Buy, GameStop, Target, and Wal-Mart. We also have
strong relationships with Cokem, Ingram and SVG, who act as
resellers of our products to smaller retail outlets. For the
fiscal year ended 2010, our top four retail accounts were
Wal-Mart, GameStop, Best Buy, and Target, accounting for
approximately 20%, 12%, 10% and 10% of our revenue, respectively.
Competition
In general, our products compete with other forms of
entertainment for leisure time and discretionary spending of
consumers. These other forms of entertainment include motion
pictures, television and music. More specifically, the market
for interactive entertainment products is highly competitive and
relatively few products achieve significant market acceptance.
We continue to face
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significant competition with respect to our products, which may
also result in price reductions, reduced gross margins and loss
of market share. Many of our competitors have significantly
greater financial, marketing and product development resources
than we do.
With respect to our video game products, we compete with many
other third party publishers in the handheld, console and value
segments. We expect that competition may increase in the future.
Current and future competitors may be able to:
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respond more quickly to new or emerging technologies or changes
in customer preferences;
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carry larger inventories;
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gain access to wider distribution channels;
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undertake more extensive marketing campaigns;
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adopt more aggressive pricing policies;
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devote greater resources to securing the rights to valuable
licenses and relationships with leading software developers;
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maintain better relationships with licensors and secure more
valuable licenses;
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make higher royalty payments; and
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secure more and better shelf space.
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Competitive factors such as the foregoing may have a material
adverse effect on our business.
Seasonality
The interactive entertainment business is highly seasonal, with
sales typically higher during the peak holiday selling season
during the fourth quarter of the calendar year. Traditionally,
the majority of our sales for this key selling period ship in
our fiscal fourth and first quarters, which end on October 31
and January 31, respectively. Significant working capital
is required to finance the manufacturing of inventory of
products that ship during these quarters.
Employees
We had 70 full-time employees in the United States and one
full-time employee in the United Kingdom as of October 31,
2010. We have not experienced any work stoppages and consider
our relations with our employees to be good.
Our business and operations are subject to a number of risks
and uncertainties as described below. However, the risks and
uncertainties described below are not the only ones we face.
Additional risks and uncertainties that we are unaware of, or
that we may currently deem immaterial, may become important
factors that could harm our business, financial condition or
results of operations. If any of the following risks actually
occur, our business, financial condition or results of
operations could suffer.
We have
experienced recent net losses and we may incur future net
losses, which may cause a decrease in our stock price.
We incurred net losses of $1.0 million in fiscal year 2010
and $7.2 million in 2009. We may not be able to generate
revenues sufficient to offset our costs and may sustain further
net losses in future periods. Continued losses may have an
adverse effect on our future operating prospects, liquidity and
stock price.
9
Our
business activities may require additional financing that might
not be obtainable on acceptable terms, if at all, which could
have a material adverse effect on our financial condition,
liquidity and our ability to operate going forward.
Although there can be no assurance, our management believes that
based on our current plan there are sufficient capital resources
from existing levels of cash and operations, including our
factoring and purchase order financing arrangements, to finance
our operational requirements through at least the next
12 months. If we are unable to achieve profitability, or if
unforeseen events occur that would require additional funding,
we may need to raise capital or incur debt to fund our
operations. We would expect to seek such capital through sales
of additional equity or debt securities
and/or loans
from financial institutions, but there can be no assurance that
funds will be available to us on acceptable terms, if at all,
and any sales of such securities may be dilutive to investors.
Failure to obtain financing or obtaining financing on
unfavorable terms could result in a decrease in our stock price
and could have a material adverse effect on future operating
prospects, or require us to significantly reduce operations.
We are
heavily reliant on our factoring arrangement.
We utilize credit under a factoring agreement with
Rosenthal & Rosenthal, Inc. (referred to herein as
Rosenthal) whereby we sell our receivables for immediate payment
of a portion of the invoice amount and, in some instances, the
ability to take additional cash advances. This is our primary
source of financing. If Rosenthal suffered financial difficulty,
or our relationship with Rosenthal deteriorated, this could
significantly impact our liquidity.
We have
experienced volatility in the price of our stock.
The price of our common stock has experienced significant
volatility. In the 12 months ended October 31, 2010,
the high and low bid quotations for our common stock as reported
by the Nasdaq Capital Market ranged between a high of $1.28 and
a low of $0.49. The historic market price of our common stock
may be higher or lower than the price paid for our shares and
may not be indicative of future market prices, depending on many
factors, some of which are beyond our control and may not be
directly related to our operating performance. These factors
include, but are not limited to, the following:
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price and volume fluctuations in the overall stock market from
time to time;
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actual or anticipated changes in our earnings or fluctuations in
our operating results or changes in the expectations of
securities analysts;
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our, or a competitors, announcement of new products,
services or technological innovations;
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departures of key personnel;
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general economic, political and market conditions and
trends; or
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other risks and uncertainties as may be detailed from time to
time in our public announcements and filings with the Securities
and Exchange Commission, referred to herein as the SEC.
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We may not be able to sustain or increase the value of our
common stock. Declines in the market price of our stock could
adversely affect our ability to retain personnel with stock
incentives, to acquire businesses or assets in exchange for
stock and/or
to conduct future financing activities with or involving our
common stock.
In addition, purchases or sales of large quantities of our stock
could have a significant effect on our stock price.
10
We may
not be able to maintain our listing on the Nasdaq Capital
Market.
Our common stock currently trades on the Nasdaq Capital Market,
referred to herein as Nasdaq. This market has continued listing
requirements that we must continue to maintain to avoid
delisting. The standards include, among others, a minimum bid
price requirement of $1.00 per share and any of: (i) a
minimum stockholders equity of $2.5 million;
(ii) a market value of listed securities of
$35 million; or (iii) net income from continuing
operations of $500,000 in the most recently completed fiscal
year or in the two of the last three fiscal years. Our results
of operations and our fluctuating stock price directly impact
our ability to satisfy these listing standards. In the event we
are unable to maintain these listing standards, we may be
subject to delisting.
From March 2, 2010 to January 26, 2011, we were not in
compliance with the minimum bid price requirement of $1.00 per
share pursuant to Nasdaq Listing Rule 5550(a)(2). On
January 28, 2011, we received a letter from Nasdaq
indicating that we had regained compliance with the rule as the
closing bid price of our common stock had been at $1.00 per
share or greater for 10 consecutive trading days. The Company is
now in full compliance with Nasdaq listing requirements.
As mentioned above, our stock is volatile, and there is no
guarantee that we will continue to meet the minimum bid price
requirement or the other continued listing requirements of
Nasdaq. If we fail to do so, we may be subject to delisting.
A delisting from Nasdaq would result in our common stock being
eligible for listing on the
Over-The-Counter
Bulletin Board (OTCBB) or other markets that
are generally considered to be less efficient than markets such
as Nasdaq or other national exchanges because of lower trading
volumes, transaction delays and reduced security analyst and
news media coverage. These factors could contribute to lower
prices and larger spreads in the bid and ask prices for our
common stock. Additionally, trading of our common stock in these
markets may make us less desirable to institutional investors
and may, therefore, limit our future equity funding options and
could negatively affect the liquidity of our stock.
A
significant portion of our revenue in 2010 was generated from
games based on one licensed franchise.
Approximately 44% of our net revenues in 2010 and 49% of our
revenues in 2009 were generated from games based on the Cooking
Mama franchise, developed for use on the Nintendo DS and Wii. We
license the rights to publish these games from a third party. We
have secured rights to publish other games based on the Cooking
Mama character, which are scheduled for future release. However,
we cannot guarantee that the new versions will be as successful
as previous versions. If the new versions are not successful,
this may have a significant impact on our revenues. In addition,
even if successful, we may be unable to secure the rights to
publish further sequels to these games, which may adversely
affect our business and financial performance.
Customer
accommodations could materially and adversely affect our
business, results of operations, financial condition and
liquidity.
When demand for our offerings falls below expectations, we may
negotiate accommodations to retailers or distributors in order
to maintain our relationships with our customers and access to
our sales channels. These accommodations include negotiation of
price discounts and credits against future orders commonly
referred to as price protection. At the time of product
shipment, we establish provisions for price protection and other
similar allowances. These provisions are established according
to our estimates of the potential for markdown allowances based
upon historical rates, expected sales, retailer inventories of
products and other factors. We cannot predict with certainty
whether existing provisions will be sufficient to offset any
accommodations we will provide, nor can we predict the amount or
nature of accommodations that we will provide in the future. If
actual accommodations exceed our provisions, our earnings would
be reduced, possibly materially. Any such reduction may have an
adverse effect on our business, financial condition or results
of operations. The granting of price protection and other
allowances reduces our ability to collect receivables and
impacts our
11
availability for advances from our factoring arrangement. The
continued granting of substantial price protection and other
allowances may require additional funding sources to fund
operations, but there can be no assurance that such funds will
be available to us on acceptable terms, if at all.
If we do
not consistently meet our product development schedules, our
operating results will be adversely affected.
Our business is highly seasonal, with the highest levels of
consumer demand and a significant percentage of our sales
occurring during the end of the year holiday period. In
addition, we often seek to release our products in conjunction
with specific events, such as the release of a related movie. If
we miss these key selling periods for any reason, including
product development delays, our sales will suffer
disproportionately. Likewise, if a key event to which our
product release schedule is tied were to be delayed or
cancelled, our sales would also suffer disproportionately. Our
ability to meet product development schedules is affected by a
number of factors, including the creative processes involved,
the ability of third party developers to deliver work in a
timely fashion and the need to fine-tune our products prior to
their release. We have experienced development delays for our
products in the past, which caused us to push back release
dates. In the future, any failure to meet anticipated production
or release schedules would likely result in a delay of revenue
and/or
possibly a significant shortfall in our revenue, harm our
profitability, and cause our operating results to be materially
different than anticipated.
Video
games that are not high quality may not sell according to our
forecast, which could materially impact our profitability in any
given quarter.
Consumers who buy games targeted at the mass market and core
gamers prefer high-quality games. If our games are not high
quality, consumers may not purchase as many games as we expect,
which could materially impact our revenue and profitability in
any given quarter.
Increased
competition for limited shelf space and promotional support from
retailers could affect the success of our business and require
us to incur greater expenses to market our products.
Retailers typically have limited shelf space and promotional
resources, such as circulars and in-store advertising, to
support any one product among an increasing number of newly
introduced entertainment offerings.
Competition for retail support and shelf space is expected to
increase, which may require us to increase our marketing
expenditures or reduce prices to retailers. Competitors with
more extensive lines, popular products and greater financial
resources frequently have greater bargaining power with
retailers. Accordingly, we may not be able to achieve or
maintain the levels of support and shelf space that our
competitors receive. As a result, sales of our products may be
less than expected, which would have a material adverse effect
on our business, financial condition and results of operations.
Fluctuations
in our quarterly operating results due to seasonality in the
interactive entertainment industry and other factors related to
our business operations could result in substantial losses to
investors.
We have experienced, and may continue to experience, significant
quarterly fluctuations in sales and operating results. The
interactive entertainment market is highly seasonal, with sales
typically significantly higher during the year-end holiday
buying season. Other factors that cause fluctuations in our
sales and operating results include:
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the timing of our release of new titles as well as the release
of our competitors products;
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the popularity of both new titles and titles released in prior
periods;
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the profit margins for titles we sell;
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the competition in the industry for retail shelf space;
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fluctuations in the size and rate of growth of consumer demand
for titles for different platforms; and
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the timing of the introduction of new platforms and the accuracy
of retailers forecasts of consumer demand.
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We believe that
quarter-to-quarter
comparisons of our operating results are not a good indication
of our future performance. We may not be able to maintain
consistent profitability on a quarterly or annual basis. In
addition, our operating results may be below the expectations of
public market analysts and investors causing the price of our
common stock to fall or significantly fluctuate.
A weak
global economic environment could result in a reduced demand for
our products and increased volatility in our stock
price.
Current uncertainty in global economic conditions poses a risk
to the overall economy as consumers and retailers may defer or
choose not to make purchases in response to tighter credit and
negative financial news, which could negatively affect demand
for our products. Additionally, due to the weak economic
conditions and tightened credit environment, some of our
retailers and customers may not have the same purchasing power,
leading to lower purchases of our games for placement into
distribution channels. Consequently, demand for our products
could be materially different from expectations, which could
negatively affect our profitability and cause our stock price to
decline.
Our
business may be affected by issues in the economy that affect
consumer spending.
Our products involve discretionary spending on the part of
consumers. We believe that consumer spending is influenced by
general economic conditions and the availability of
discretionary income. This makes our products particularly
sensitive to general economic conditions and economic cycles.
Certain economic conditions, such as United States or
international general economic downturns, including periods of
increased inflation, unemployment levels, tax rates, interest
rates, gasoline and other energy prices or declining consumer
confidence could reduce consumer spending. Reduced consumer
spending may result in reduced demand for our products and may
also require increased selling and promotional expenses. A
reduction or shift in domestic or international consumer
spending could negatively impact our business, results of
operations and financial condition. Consumers are generally more
willing to make discretionary purchases, including purchases of
products like ours, during periods in which favorable economic
conditions prevail. If economic conditions worsen, our business,
financial condition and results of operations could be adversely
affected.
The loss
of any of our key customers could adversely affect our
sales.
Our sales to Wal-Mart, GameStop, Best Buy and Target accounted
for approximately 20%, 12%, 10% and 10%, respectively, of our
revenue for the fiscal year 2010. Although we seek to broaden
our customer base, we anticipate that a small number of
customers will continue to account for a large concentration of
our sales given the consolidation of the retail industry. We do
not have written agreements in place with several of our major
customers. Consequently, our relationship with these retailers
could change at any time. Our business, results of operations
and financial condition could be adversely affected if:
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we lose any of our significant customers;
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any of these customers purchase fewer of our offerings;
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any of these customers encounter financial difficulties,
resulting in the inability to pay vendors, store closures or
liquidation; or
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we experience any other adverse change in our relationship with
any of these customers.
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13
Increased
sales of used video game products could lower our
sales.
Certain of our larger customers sell used video games, which are
generally priced lower than new video games and do not result in
any revenue to the publisher of the games, and the market for
these games has been growing. If our customers continue to
increase their sales of used video games, it could negatively
affect our sales of new video games and have an adverse impact
on our operating results.
Significant
competition in our industry could continue to adversely affect
our business.
The market for interactive entertainment products is highly
competitive and, relatively few products achieve significant
market acceptance. We face significant competition with respect
to our products, which may also result in price reductions,
reduced gross margins and loss of market share. Many of our
competitors have significantly greater financial, marketing and
product development resources than we do. As a result, current
and future competitors may be able to:
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respond more quickly to new or emerging technologies or changes
in customer preferences;
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undertake more extensive marketing campaigns;
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devote greater resources to secure rights to valuable licenses
and relationships with leading software developers;
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gain access to wider distribution channels; and
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have better access to prime shelf space.
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We compete with many other third party publishers in both our
handheld and console market segments. In addition, console and
handheld manufacturers, such as Microsoft, Nintendo and Sony,
publish software for their respective platforms. Further, media
companies and film studios are increasing their focus on the
video game software market and may become significant
competitors. We expect competition to increase as more
competitors enter the interactive entertainment market.
We cannot assure you that we will be able to successfully
compete against our current or future competitors or that
competitive pressures will not have a material adverse effect on
our business, results of operations or financial condition.
If our
marketing and advertising efforts fail to resonate with our
customers, our business and operating results could be adversely
affected.
Our products are marketed through a variety of advertising and
promotional programs such as television and online advertising,
print advertising, retail merchandising, website development and
event sponsorship. Our ability to sell our products is dependent
in part upon the success of these programs. If the marketing for
our products fail to resonate with our customers, particularly
during the critical holiday season or during other key selling
periods, or if advertising rates or other media placement costs
increase, these factors could have a material adverse impact on
our business and operating results.
Increasing
development costs for games which may not perform as anticipated
can decrease our profitability and could result in potential
impairments of capitalized software development costs.
Video games can be increasingly expensive to develop. Because
the current generation console platforms and computers have
greater complexity and capabilities than the earlier platforms
and computers, costs are higher to develop games for the current
generation platforms and computers. If these increased costs are
not offset by higher revenues and other cost efficiencies in the
future, our margins and profitability will be impacted, and
could result in impairment of capitalized software development
costs. If these platforms, or games we develop for these
platforms, do not achieve significant market penetration, we may
not be able to recover our development costs, which could result
in the impairment of capitalized software costs.
14
Our
business is dependent on the viability of console
hardware.
Our business depends on hardware on which consumers play our
games. Our business can be adversely affected by various factors
affecting hardware as follows:
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Hardware shortages. The current console
hardware systems have experienced hardware shortages, including
Nintendos Wii console. Hardware shortages generally
negatively affect the sales of video games since consumers do
not have consoles on which to play the games.
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Software pricing. Software prices for
the current console games are higher than prices for games for
the predecessor platforms. There is no assurance that consumers
will continue to pay the higher prices on these games.
Additionally, as it gets later in the console cycle, consumers
may be unwilling to continue to pay the higher prices that they
paid closer to the launch of the consoles.
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Significant development costs. The
complexity and capabilities of the current consoles lead to
higher development costs for games to make use of the consoles.
Greater costs can lead to lower operating margins, negatively
affecting our profitability.
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Our
business is highly dependent on the continued growth of current
generation video game platforms and our ability to develop
commercially successful products for these platforms.
We derive most of our revenue from the sale of products for play
on video game platforms manufactured by third parties. The
success of our business is dependent upon the continued growth
of these platforms and our ability to develop commercially
successful products for these platforms.
Termination
or modification of our agreements with platform hardware
manufacturers, who are also competitors and frequently control
the manufacturing of our titles, may adversely affect our
business.
We are required to obtain a license in order to develop and
distribute software for each of the manufacturers of video game
hardware. We currently have licenses from Sony to develop
products for PlayStation, PlayStation 2, PlayStation 3 and PSP,
from Nintendo to develop products for the GBA, GameCube, the DS,
DSi, 3DS and Wii and from Microsoft to develop products for the
Xbox and the Xbox 360. These licenses are non-exclusive and, as
a result, our competitors also have licenses to develop and
distribute video game software for these systems. These licenses
must be periodically renewed, and if they are not, or if any of
our licenses are terminated or adversely modified, we may not be
able to publish games for such platforms or we may be required
to do so on less attractive terms.
Our contracts with these manufacturers grant them approval
rights with respect to new products and often also grant them
control over the manufacturing of our products. While we believe
our relationships with these manufacturers are good, the
potential for delay or refusal to approve or support our
products exists, particularly since these manufacturers are also
video game publishers and, hence, are also our competitors. We
may suffer an adverse effect on our business if these
manufacturers:
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do not approve a project for which we have expended significant
resources;
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refuse or are unable to manufacture or ship our products;
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increase manufacturing lead times or delay the manufacturing of
our products; or
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require us to take significant risks in prepaying and holding an
inventory of products.
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15
The video
game hardware manufacturers set the royalty rates and other fees
that we must pay to publish games for their platforms, and
therefore have significant influence on our costs. If one or
more of these manufacturers change their fee structure, our
profitability will be materially impacted.
In order to publish products for a video game system such as the
Xbox 360 or Wii, we must take a license from Microsoft and
Nintendo, respectively, which gives these companies the
opportunity to set the fee structures that we must pay in order
to publish games for that platform. Similarly, these companies
have retained the flexibility to change their fee structures, or
adopt different fee structures for new features for their video
game systems. The control that hardware manufacturers have over
the fee structures for their video game systems could adversely
impact our costs, profitability and margins.
We may be
unable to develop and publish new products if we are unable to
secure or maintain relationships with third party video game
software developers.
We utilize the services of independent software developers to
develop our video games. Consequently, our success in the video
game market depends on our continued ability to obtain or renew
product development agreements with quality independent video
game software developers. However, we cannot assure you that we
will be able to obtain or renew these product development
agreements on favorable terms, or at all, nor can we assure you
that we will be able to obtain the rights to sequels of
successful products that were originally developed for us by
independent video game developers.
Many of our competitors have greater financial resources and
access to capital than we do, which puts us at a competitive
disadvantage when bidding to attract independent video game
developers. We may be unable to secure or maintain relationships
with quality independent developers if our competitors can offer
them better shelf access, better marketing support, more
development funding, higher royalty rates, more creative control
or other advantages. Usually, our agreements with such
developers are easily terminable if either party declares
bankruptcy, becomes insolvent, ceases operations or materially
breaches the terms of such agreements.
In addition, many independent video game software developers
have limited financial resources. Many are small companies with
a few key individuals without whom a project may be difficult or
impossible to complete. Consequently, we are exposed to the risk
that these developers will go out of business before completing
a project, lose key personnel or simply cease work on a project
for which we have hired them.
If we are
unable to maintain or acquire licenses to intellectual property,
we may publish fewer titles and our revenue may
decline.
Many of our video game titles are based on or incorporate
intellectual property and other character or story rights
acquired or licensed from third parties. We expect that many of
our future products will also be based on intellectual property
owned by others. The cost of acquiring these licenses is often
high, and competition for these licenses is intense. Many of our
competitors have greater resources to capitalize on licensing
opportunities. Our licenses are generally limited in scope to
specific platform
and/or
geographic territories and typically last for two to three
years. We may not be able to obtain new licenses, renew licenses
when they expire or include new offerings under existing
licenses. If we are unable to obtain new licenses or maintain
existing licenses that have significant commercial value at
reasonable costs, we may be unable to sustain our revenue growth
in the future other than through sales or licensing of our
independently created material.
If we are
unable to successfully introduce new products on a timely basis,
or anticipate and adapt to rapidly changing technology,
including new hardware platform technology, our business may
suffer.
A significant component of our strategy is to continue to bring
new and innovative products to market, and we expect to incur
significant development, licensing and marketing costs in
connection with this strategy.
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The process of introducing new products or product enhancements
is extremely complex, time consuming and expensive, and will
become more complex as new platforms and technologies emerge. In
the event we are not successful in developing new titles and
other products that gain wide acceptance in the marketplace, we
may not recoup our investment costs in these new products, and
our business, financial condition and results of operations may
be materially adversely affected as a result thereof.
Furthermore, interactive entertainment platforms are
characterized by rapidly changing technology. We must
continually anticipate the emergence of, and adapt our products
to, new interactive entertainment platforms and technologies.
The introduction of new technologies, including new console and
handheld technology, software media formats and delivery
channels, could render our previously released products
obsolete, unmarketable or unnecessary. In addition, if we incur
significant expense developing products for a new system or
hardware that is ultimately unpopular, sales of these products
may be less than expected and we may not be able to recoup our
investment. Conversely, if we choose not to publish products for
a new system or hardware that becomes popular, our revenue
growth, reputation and competitive position may be adversely
affected. Even if we are able to accurately predict which video
game platforms will be most successful, we must deliver and
market offerings that are accepted in our extremely competitive
marketplace.
Technology
changes rapidly in our business and if we fail to anticipate new
technologies or the manner in which people play our games, the
quality, timeliness and competitiveness of our products and
services will suffer.
Rapid technology changes in our industry require us to
anticipate, sometimes years in advance, which technologies we
must implement and take advantage of in order to make our
products and services competitive in the market. If we fail to
anticipate and adapt to these and other technological changes,
our market share and our operating results may suffer. Our
future success in providing online games, wireless games and
other content will depend on our ability to adapt to rapidly
changing technologies, develop applications to accommodate
evolving industry standards and improve the performance and
reliability of our applications.
We have
invested in products for systems utilizing new motion-based game
technology, and if these new systems prove to be commercially
unsuccessful, then sales of our products will suffer,
We are developing products for systems utilizing motion-based
game technology, such as Microsofts Kinect for Xbox 360
and Sonys Move for PlayStation 3. Consumers may not
embrace and purchase these new systems
and/or the
products for them for a variety of reasons, such as:
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being accustomed to and satisfied with non-motion-based gaming
systems;
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being accustomed to and satisfied with the Nintendo Wii, which
has been the sole player in the motion-based game system genre
for the past four years;
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with particular respect to exercise games, failing to appreciate
the convergence of technology and exercise, choosing
traditional, non-simulated modes of exercise instead;
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lacking the additional physical space required to play
motion-based games.
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If these motion-based systems ultimately fail to achieve
consumer acceptance, then the sales of our products for such
systems will be negatively impacted.
We have
invested in products for the Nintendo 3DS, and if this system
proves to be commercially unsuccessful, then sales of our
products will suffer.
We are developing products for the Nintendo 3DS, a new system
that allows for three dimensional game playing. Consumers may be
reluctant to purchase the 3DS system for a variety of reasons,
including being accustomed to and satisfied with current two
dimensional systems and being wary of
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eye fatigue, a potential side effect of the 3DS cited in
Nintendos warning guidelines. Furthermore, the warning
guidelines advise that children under six, whose eye muscles are
still developing, should not use the 3D mode. Nintendos
DS, the precursor to the 3DS, has traditionally been popular
with young audiences, however parents of young children may be
reluctant to purchase the 3DS system. If for these
and/or other
reasons the system ultimately fails to achieve consumer
acceptance, then sales of our 3DS products will be negatively
impacted.
Competition
with emerging forms of home-based entertainment may reduce sales
of our products.
We also compete with other forms of entertainment and leisure
activities. For example, we believe the overall growth in the
use of the Internet and online services, including social
networking, by consumers may pose a competitive threat if
customers and potential customers spend less of their available
time using interactive entertainment software and more of their
time using the Internet and online services.
Our
adoption of new business models could fail to produce positive
results.
We are developing products for new platforms, including online
distribution. These new platforms, such as Facebook, utilize new
business models such as generating revenue through
micro-transactions by end users, and subscription services.
Forecasting our revenues and profitability for these new
business models is inherently uncertain and volatile. Our actual
revenues and profits for these businesses may be significantly
greater or less than our forecasts. Additionally, these new
business models could fail for one or more of our titles,
resulting in the loss of our investment in the development and
infrastructure needed to support these new business models, and
the opportunity cost of diverting management and financial
resources away from our core businesses.
Our
business is hit driven. If we do not deliver
hit titles, or if consumers prefer competing
products, our sales could suffer.
While many new products are regularly introduced, only a
relatively small number of hit titles account for a
significant portion of net revenue. Competitors may develop
titles that imitate or compete with our hit titles,
and take sales away from us or reduce our ability to command
premium prices for those titles. Hit products published by our
competitors may take a larger share of consumer spending than we
anticipate, which could cause our product sales to fall below
our expectations. If our competitors develop more successful
products or offer competitive products at lower prices, or if we
do not continue to develop consistently high-quality and well
received products, our revenue, margins, and profitability will
decline.
Intellectual
property claims may increase our product costs or require us to
cease selling affected products, which could adversely affect
our earnings and sales.
Development of original content, including publication and
distribution, sometimes results in claims of intellectual
property infringement. Although we make efforts to ensure our
products do not violate the intellectual property rights of
others, it is possible that third parties still may allege
infringement. These claims and any litigation resulting from
these claims, could prevent us from selling the affected
product, or require us to redesign the affected product to avoid
infringement or obtain a license for future sales of the
affected product. Any of the foregoing could have a material
adverse effect on our business, financial condition, results of
operations and future business prospects. Any litigation
resulting from these claims could require us to incur
substantial costs and divert significant resources, including
the efforts of our technical and management personnel.
18
Our
intellectual property is vulnerable to misappropriation and
infringement which could adversely affect our business
prospects.
Our business relies heavily on proprietary intellectual
property, whether our own or licensed from third parties.
Despite our efforts to protect our proprietary rights,
unauthorized parties may try to copy our products, or obtain and
use information that we regard as proprietary. In addition, the
laws of some foreign countries may not protect our proprietary
rights to as great an extent as the law of the United States.
Our rights and the additional steps we have taken to protect our
intellectual property may not be adequate to deter
misappropriation, particularly given the difficulty of
effectively policing unauthorized use of our properties. If we
are unable to protect our rights in intellectual property, our
business, financial condition or results of operations could be
materially adversely affected.
If our
products contain defects, our business could be harmed
significantly.
The products that we publish and distribute are complex and may
contain undetected errors when first introduced or when new
versions are released. Despite extensive testing prior to
release, we cannot be certain that errors will not be found in
new products or releases after shipment, which could result in
loss of or delay in market acceptance. This loss or delay could
significantly harm our business and financial results.
Rating
systems for digital entertainment software, potential
legislation and consumer opposition could inhibit sales of our
products.
Trade organizations within the video game industry require
digital entertainment software publishers to provide consumers
with information relating to graphic violence, profanity or
sexually explicit material contained in software titles, and
impose penalties for noncompliance. Certain countries have also
established similar rating systems as prerequisites for sales of
digital entertainment software in their countries. In some
instances, we may be required to modify our products to comply
with the requirements of these rating systems, which could delay
the release of those products in these countries. We believe
that we comply with such rating systems and properly display the
ratings and content descriptions received for our titles.
Several proposals have been made for legislation to regulate the
digital entertainment software, broadcasting and recording
industries, including a proposal to adopt a common rating system
for digital entertainment software, television and music
containing violence or sexually explicit material; and the
Federal Trade Commission has issued reports with respect to the
marketing of such material to minors. Consumer advocacy groups
have also opposed sales of digital entertainment software
containing graphic violence or sexually explicit material by
pressing for legislation in these areas, including legislation
prohibiting the sale of certain M rated video games
to minors, and by engaging in public demonstrations and media
campaigns. Retailers may decline to sell digital entertainment
software containing graphic violence or sexually explicit
material, which may limit the potential market for any of our
titles with an M rating. Further, if any groups,
whether governmental entities, hardware manufacturers or
advocacy groups, were to target any of our M rated
titles, we might be required to significantly change or
discontinue a particular title, which could adversely affect our
business.
Our
business is subject to risks generally associated with the
entertainment industry, and we may fail to properly assess
consumer tastes and preferences, causing product sales to fall
short of expectations.
Our business is subject to all of the risks generally associated
with the entertainment industry and, accordingly, our future
operating results will depend on numerous factors beyond our
control, including the popularity, price and timing of new
hardware platforms being released; economic, political and
military conditions that adversely affect discretionary consumer
spending; changes in consumer demographics; the availability and
popularity of other forms of entertainment; and critical reviews
and public tastes and preferences, which may change rapidly and
cannot be predicted. A decline in the popularity of certain game
genres or particular platforms could cause sales of our titles
to decline dramatically. The period of time necessary to develop
new game titles, obtain approvals of platform licensors and
produce finished products is unpredictable. During this period,
consumer appeal for a particular title may decrease, causing
product sales to fall short of expectations.
19
We seek
to manage our business with a view to achieving long-term
results, and this could have a negative effect on short-term
trading.
Our focus is on creation of stockholder value over time, and we
intend to make decisions that will be consistent with this
long-term view. As a result, some of our decisions, such as
whether to make or discontinue operating investments or pursue
or discontinue strategic initiatives, may be in conflict with
the objectives of short-term traders. Further, this could
adversely affect our quarterly or other short-term results of
operations.
If we do
not continue to attract and retain key personnel, we will be
unable to effectively conduct our business.
The market for technical, creative, marketing and other
personnel essential to the development and marketing of our
products and management of our businesses is extremely
competitive. We are frequently competing for this talent with
other companies with greater resources. Our ability to operate
within the highly competitive interactive entertainment industry
is dependent upon our ability to attract and retain our
employees. If we cannot successfully recruit and retain the
employees we need, or replace key employees following their
departure, our ability to develop and manage our businesses will
be impaired.
If we
fail to maintain an effective system of internal controls, we
may not be able to accurately report our financial results. As a
result, current and potential stockholders could lose confidence
in our financial reporting, which could have a negative impact
on our stock price.
Pursuant to Section 404 of the Sarbanes-Oxley Act of 2002,
we are required to include in our Annual Report on
Form 10-K
our assessment of the effectiveness of our internal controls
over financial reporting. Although we believe that we currently
have adequate internal control procedures in place, we cannot be
certain that our internal controls over financial reporting will
remain effective. If we cannot adequately maintain the
effectiveness of our internal controls over financial reporting,
we may be subject to liability
and/or
sanctions or investigation by regulatory authorities, such as
the SEC. Any such action could adversely affect our financial
results and the market price of our common stock.
|
|
Item 1B.
|
Unresolved
Staff
Comments.
|
Not applicable.
We lease 21,250 square feet of office, development and
storage space located at 160 Raritan Center Parkway, Edison, NJ
08837. The lease, which provides for base rents of approximately
$24,000 per month, plus taxes, insurance and operating costs,
expires on January 31, 2015.
|
|
Item 3.
|
Legal
Proceedings.
|
None.
|
|
Item 4.
|
(Removed
and Reserved).
|
PART II
Item 5. Market
For Registrants Common Equity, Related Stockholder Matters
and Issuer Purchases of Equity Securities.
Our common stock is listed for trading on the Nasdaq Capital
Market under the symbol COOL. Prior to
March 13, 2006, our common stock was listed on the Nasdaq
Global Market. Prior to
20
January 26, 2005, our common stock was quoted on the OTCBB.
The market for our common stock has often been sporadic,
volatile and limited.
The following table shows the high and low bid quotations for
our common stock as reported by Nasdaq from November 1,
2008 through October 31, 2010. The prices reflect
inter-dealer quotations, without retail markup, markdown or
commissions, and may not represent actual transactions.
|
|
|
|
|
|
|
|
|
|
|
High
|
|
|
Low
|
|
|
Fiscal Year 2009
|
|
|
|
|
|
|
|
|
First Quarter
|
|
$
|
0.92
|
|
|
$
|
0.40
|
|
Second Quarter
|
|
$
|
1.70
|
|
|
$
|
0.53
|
|
Third Quarter
|
|
$
|
2.39
|
|
|
$
|
1.26
|
|
Fourth Quarter
|
|
$
|
2.27
|
|
|
$
|
0.96
|
|
Fiscal Year 2010
|
|
|
|
|
|
|
|
|
First Quarter
|
|
$
|
1.28
|
|
|
$
|
0.75
|
|
Second Quarter
|
|
$
|
1.08
|
|
|
$
|
0.77
|
|
Third Quarter
|
|
$
|
0.88
|
|
|
$
|
0.64
|
|
Fourth Quarter
|
|
$
|
0.71
|
|
|
$
|
0.49
|
|
Holders of Common Stock. On January 14,
2011, we had approximately 147 registered holders of record of
our common stock. On January 14, 2010, the closing sales
price of our common stock as reported on Nasdaq was $1.30 per
share.
Dividends and dividend policy. We have never
declared or paid any dividends on our common stock and we do not
anticipate paying dividends on our common stock at the present
time. We currently intend to retain earnings, if any, for use in
our business. We do not anticipate paying dividends in the
foreseeable future.
Securities authorized for issuance under equity compensation
plans. The information called for by this item is
incorporated by reference from our definitive proxy statement
relating to our 2011 Annual Meeting of Stockholders, which we
will file with the SEC within 120 days after our
October 31, 2010 fiscal year end.
Recent Sales of Unregistered Securities. All
prior sales of unregistered securities have been previously
reported on a Current Report on
Form 8-K.
21
|
|
Item 6.
|
Selected
Financial Data.
|
The following tables summarize certain selected consolidated
financial data, which should be read in conjunction with our
audited consolidated financial statements and the notes thereto
and with managements discussion and analysis of financial
condition and results of operations included elsewhere in this
report.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Year Ended October 31,
|
|
|
|
2010
|
|
|
2009
|
|
|
2008
|
|
|
2007
|
|
|
2006
|
|
|
|
|
|
|
(in thousands, except share data)
|
|
|
|
|
|
Consolidated Statement of Operations Data:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net revenues
|
|
$
|
75,648
|
|
|
$
|
94,452
|
|
|
$
|
63,887
|
|
|
$
|
50,967
|
|
|
$
|
66,683
|
|
Cost of sales(1)
|
|
|
57,263
|
|
|
|
71,543
|
|
|
|
40,798
|
|
|
|
33,682
|
|
|
|
46,858
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Gross profit (loss)
|
|
|
18,385
|
|
|
|
22,909
|
|
|
|
23,089
|
|
|
|
17,285
|
|
|
|
19,825
|
|
Operating expenses(2)
|
|
|
20,496
|
|
|
|
29,480
|
|
|
|
20,312
|
|
|
|
21,114
|
|
|
|
22,820
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Operating (loss) income
|
|
|
(2,111
|
)
|
|
|
(6,571
|
)
|
|
|
2,777
|
|
|
|
(3,829
|
)
|
|
|
(2,995
|
)
|
Interest and financing costs, net
|
|
|
999
|
|
|
|
1,318
|
|
|
|
649
|
|
|
|
1,552
|
|
|
|
2,371
|
|
Other non-operating expense (income)(3)
|
|
|
(482
|
)
|
|
|
415
|
|
|
|
(1,250
|
)
|
|
|
(611
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(Loss) income before income taxes
|
|
|
(2,628
|
)
|
|
|
(8,304
|
)
|
|
|
3,378
|
|
|
|
(4,770
|
)
|
|
|
(5,366
|
)
|
(Benefit) provision for income taxes
|
|
|
(1,656
|
)
|
|
|
(1,115
|
)
|
|
|
26
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net (loss) income
|
|
$
|
(972
|
)
|
|
$
|
(7,189
|
)
|
|
$
|
3,352
|
|
|
$
|
(4,770
|
)
|
|
$
|
(5,366
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net (loss) income attributable to common stockholders
|
|
$
|
(972
|
)
|
|
$
|
(7,189
|
)
|
|
$
|
3,352
|
|
|
$
|
(4,770
|
)
|
|
$
|
(5,366
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net (loss) income attributable to common stockholders per share:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Basic and Diluted
|
|
$
|
(0.03
|
)
|
|
$
|
(0.24
|
)
|
|
$
|
0.12
|
|
|
$
|
(0.20
|
)
|
|
$
|
(0.24
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Weighted average shares outstanding:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Basic and Diluted
|
|
|
37,019,750
|
|
|
|
29,770,382
|
|
|
|
27,547,211
|
|
|
|
23,891,860
|
|
|
|
22,616,419
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
October 31
|
|
|
|
2010
|
|
|
2009
|
|
|
2008
|
|
|
2007
|
|
|
2006
|
|
|
|
|
|
|
(In thousands)
|
|
|
|
|
|
Consolidated Balance Sheet Data:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Cash and cash equivalents
|
|
$
|
8,004
|
|
|
$
|
11,839
|
|
|
$
|
5,505
|
|
|
$
|
7,277
|
|
|
$
|
3,794
|
|
Working capital
|
|
|
11,563
|
|
|
|
11,815
|
|
|
|
6,702
|
|
|
|
2,834
|
|
|
|
977
|
|
Total assets
|
|
|
30,029
|
|
|
|
28,527
|
|
|
|
23,570
|
|
|
|
16,313
|
|
|
|
15,011
|
|
Non-current liabilities
|
|
|
144
|
|
|
|
626
|
|
|
|
211
|
|
|
|
1,460
|
|
|
|
|
|
Stockholders equity
|
|
|
12,008
|
|
|
|
11,719
|
|
|
|
7,137
|
|
|
|
2,591
|
|
|
|
1,749
|
|
|
|
|
(1) |
|
Cost of sales includes $1.0 million and $2.5 million
in 2010 and 2009, respectively, to recognize impairments to the
carrying value of products for future release. |
|
(2) |
|
Operating expenses include: (i) for 2010, an impairment of
capitalized software development costs and license
fees cancelled games of $0.4 million;
(ii) for 2009, a settlement of litigation and related
charges, net, of $0.4 million, and impairment of
capitalized software development costs and |
22
|
|
|
|
|
license fees cancelled games of $1.0 million;
(iii) for 2008, a settlement of litigation and related
charges, net, of $1.6 million, and impairment of software
development costs and license fees cancelled games
of $0.1 million; (iv) for 2007, a settlement of
litigation and related charges, net, of $2.8 million, a
gain from settlement of liabilities of $0.3 million and
impairment of software development costs and license
fees cancelled games of $0.2 million; and
(v) for 2006, a gain from settlement of liabilities and
other of $4.8 million, and impairment of software
development costs and license fees cancelled games
of $2.4 million. |
|
(3) |
|
Other non-operating expense includes: (i) for 2010, a gain
from a change in fair value of warrants of $0.5 million
(ii) for 2009, a charge from a change in fair value of
warrants of $0.4 million; (iii) for 2008, a gain from
a change in fair value of warrants of $1.3 million; and
(iv) for 2007, a gain from a change in fair value of
warrants of $0.6 million. |
|
|
Item 7.
|
Managements
Discussion and Analysis of Financial Condition and Results of
Operations.
|
You should read the following discussion and analysis of our
financial condition and results of operations together with
Selected Financial Data and our consolidated
financial statements and related notes appearing elsewhere in
this annual report on
Form 10-K.
This discussion and analysis contains forward-looking statements
that involve risks, uncertainties and assumptions. The actual
results may differ materially from those anticipated in these
forward-looking statements as a result of certain factors,
including, but not limited to, those set forth under Risk
Factors and elsewhere in this annual report on
Form 10-K.
Overview
We are a provider of video game products primarily for the
family oriented, mass-market consumer. We sell our products
primarily to large retail chains, specialty retail stores, video
game rental outlets and distributors. We publish video games for
almost all major current generation interactive entertainment
hardware platforms, including Nintendos DS, DSi and Wii,
Sonys PlayStation 3, or PS3, and PlayStation Portable, or
PSP®,
Microsofts Xbox 360 and the personal computer, or PC. We
also publish games for numerous digital platforms, including
mobile platforms like iPhone, iPad and iPod Touch, as well as
online platforms such as Facebook.
Our video game titles are targeted at various demographics at a
range of price points. Due to the larger budget requirements for
developing and marketing premium console titles for core gamers,
we focus on publishing more casual games targeting mass-market
consumers. In some instances, our titles are based on licenses
of well known properties and, in other cases based on original
properties. We collaborate and enter into agreements with
content providers and video game development studios for the
creation of our video games.
Our operations involve similar products and customers worldwide.
These products are developed and sold domestically and
internationally. The Company is centrally managed and our chief
operating decision makers, the chief executive and other
officers, use consolidated and other financial information
supplemented by sales information by product category, major
product title and platform for making operational decisions and
assessing financial performance. Accordingly, we operate in a
single segment.
Net Revenues. Our revenues are principally
derived from sales of our video games. We provide video games
primarily for the mass market and casual game player. Our
revenues are recognized net of estimated provisions for price
protection and other allowances.
Cost of Sales. Cost of sales consists of
product costs and amortization and impairment of software
development costs and license fees. A significant component of
our cost of sales is product costs. Product costs are comprised
primarily of manufacturing and packaging costs of the disc or
cartridge media, royalties to the platform manufacturer and
manufacturing and packaging costs of peripherals. In cases where
we act as a distributor for other publishers products, cost of
sales may increase as we acquire products at a higher fixed
wholesale price. While the product costs as a percentage of
revenue
23
is higher on these products, we do not incur upfront development
and licensing fees or resulting amortization of software
development costs. Commencing upon the related products
release, capitalized software development and intellectual
property license costs are amortized to cost of sales. When, in
managements estimate, future cash flows will not be
sufficient to recover previously capitalized costs, we expense
these capitalized costs to cost of sales loss on
impairment of software development costs and license
fees future releases. These expenses may be incurred
prior to a games release.
Gross Profit. Gross profit is the excess of
net revenues over product costs and amortization and impairment
of software development and license fees. Development and
license fees incurred to produce video games are generally
incurred up front and amortized to cost of sales. The recovery
of these costs and total gross profit is dependent upon
achieving a certain sales volume, which varies by title.
Product Research and Development
Expenses. Product research and development
expenses relate principally to our cost of supervision of third
party video game developers, testing new products and conducting
quality assurance evaluations during the development cycle as
well as costs incurred at our development studio, which was
closed in 2009, that are not allocated to games for which
technological feasibility has been established. Costs incurred
are primarily employee-related, may include equipment, and are
not allocated to cost of sales.
Selling and Marketing Expenses. Selling and
marketing expenses consist of marketing and promotion expenses,
including television advertising, the cost of shipping products
to customers and related employee costs. Credits to retailers
for trade advertising are a component of these expenses.
General and Administrative Expenses. General
and administrative expenses primarily represent employee related
costs, including corporate executive and support staff, general
office expenses, professional fees and various other overhead
charges. Professional fees, including legal and accounting
expenses, typically represent the second largest component of
our general and administrative expenses. These fees are
partially attributable to our required activities as a publicly
traded company, such as SEC filings.
Loss on Impairment of Software Development Costs and License
Fees- Cancelled Games. Loss on impairment of
software development costs and license fees
cancelled games consists of contract termination costs, and the
write-off of previously capitalized costs, for games that were
cancelled prior to their release to market. We periodically
review our games in development and compare the remaining cost
to complete each game to projected future net cash flows
expected to be generated from sales. In cases where we
dont expect the projected future net cash flows generated
from sales to be sufficient to cover the remaining incremental
cash obligation to complete the game, we cancel the game, and
record a charge to operating expenses. While we incur a current
period charge on these cancellations, we believe we are limiting
the overall loss on a game project that is no longer expected to
perform as originally expected due to changing market conditions
or other factors. Significant management estimates are required
in making these assessments, including estimates regarding
retailer and customer interest, pricing, competitive game
performance, and changing market conditions.
Interest and Financing Costs. Interest and
financing costs are directly attributable to our factoring and
our purchase-order financing arrangements.
Income Taxes. Income taxes consists of our
provision/(benefit) for income taxes and proceeds from the sale
of rights to certain net operating loss carryforwards in the
state of New Jersey. Utilization of our net operating loss
(NOL) carryforwards may be subject to a substantial
annual limitation due to the change in ownership
provisions of the Internal Revenue Code. The annual limitation
may result in the expiration of net operating loss carryforwards
before utilization. Due to our history of losses, a valuation
allowance sufficient to fully offset our NOL and other deferred
tax assets has been established under current accounting
pronouncements, and this valuation allowance will be maintained
until sufficient positive evidence exists to support its
reversal.
24
Seasonality
and Variations in Interim Quarterly Results
Our quarterly net revenues, gross profit, and operating income
are impacted significantly by the seasonality of the retail
selling season, and the timing of the release of new titles.
Sales of our catalog and other products are generally higher in
the first and fourth quarters of our fiscal year (ending January
31 and October 31, respectively) due to increased retail
sales during the holiday season. Sales and gross profit as a
percentage of sales also generally increase in quarters in which
we release significant new titles because of increased sales
volume as retailers make purchases to stock their shelves and
meet initial demand for the new release. These quarters also
benefit from the higher selling prices that we are able to
achieve early in the products life cycle. Therefore, sales
results in any one quarter are not necessarily indicative of
expected results for subsequent quarters during the fiscal year.
Critical
Accounting Estimates
Our discussion and analysis of the financial condition and
results of operations is based upon our consolidated financial
statements, which have been prepared in accordance with
accounting principles generally accepted in the United States
(GAAP).
The preparation of these consolidated financial statements
requires us to make estimates and judgments that affect the
reported amounts of assets, liabilities, revenues, and expenses,
and related disclosure of contingent assets and liabilities. We
base our estimates on historical experience and on various other
assumptions that are believed to be reasonable under the
circumstances, the results of which form the basis for making
judgments about the carrying values of assets and liabilities
that are not readily apparent from other sources. Actual results
could differ materially from these estimates under different
assumptions or conditions.
We have identified the policies below as critical to our
business operations and to the understanding of our financial
results. The impact and any associated risks related to these
policies on our business operations is discussed throughout
managements discussion and analysis of financial condition
and results of operations where such policies affect our
reported and expected financial results.
Revenue Recognition. We recognize revenue upon
the shipment of our product when: (1) risks and rewards of
ownership are transferred; (2) persuasive evidence of an
arrangement exists; (3) we have no continuing obligations
to the customer; and (4) the collection of related accounts
receivable is probable. Certain products are sold to customers
with a street date (the earliest date these products may be
resold by retailers). Revenue for sales of these products is not
recognized prior to their street date. Some of our software
products provide limited online features at no additional cost
to the consumer. Generally, we have considered such features to
be incidental to our overall product offerings and an
inconsequential deliverable. Accordingly, we do not defer any
revenue related to products containing these limited online
features. However, in instances where online features or
additional functionality is considered a substantive deliverable
in addition to the software product, such characteristics will
be taken into account when applying our revenue recognition
policy.
Price Protection and Other Allowances. We
generally sell our products on a no-return basis, although in
certain instances, we provide price protection or other
allowances on certain unsold products in accordance with
industry practices. Price protection, when granted and
applicable, allows customers a partial credit with respect to
merchandise unsold by them. Revenue is recognized net of
estimates of these allowances. Sales incentives and other
consideration that represent costs incurred by us for benefits
received, such as the appearance of our products in a
customers national circular advertisement, are generally
reflected as selling and marketing expenses. We estimate
potential future product price protection and other discounts
related to current period product revenue. In addition, some of
our software products are sold exclusively as downloads of
digital content for which the consumer takes possession of the
digital content for a fee. Revenue from product downloads is
generally recognized when the download is made available
(assuming all other recognition criteria are met).
25
Our provisions for price protection and other allowances
fluctuate over periods as a result of a number of factors
including analysis of historical experience, current
sell-through of retailer inventory of our products, current
trends in the interactive entertainment market, the overall
economy, changes in customer demand and acceptance of our
products and other related factors. Significant management
judgments and estimates must be made and used in connection with
establishing the allowance for returns and price protection in
any accounting period. However, actual allowances granted could
materially exceed our estimates as unsold products in the
distribution channels are exposed to rapid changes in consumer
preferences, market conditions, technological obsolescence due
to new platforms, product updates or competing products. For
example, the risk of requests for allowances may increase as
consoles pass the midpoint of their lifecycle and an increasing
number of competitive products heighten pricing and competitive
pressures. While management believes it can make reliable
estimates regarding these matters, these estimates are
inherently subjective. Accordingly, if our estimates change,
this will result in a change in our provisions, which would
impact the net revenues
and/or
selling and marketing expenses we report. For the
12-month
periods ended October 31, 2010, 2009 and 2008, we provided
allowances for future price protection and other allowances of
$3.5 million, $5.0 million and $2.6 million,
respectively. The fluctuations in the provisions reflected our
estimates of future price protection based on the factors
discussed above. We limit our exposure to credit risk by
factoring a portion of our receivables to a third party that
buys without recourse. For receivables that are not sold without
recourse, we analyze our aged accounts receivables, payment
history and other factors to make a determination if collection
of receivables is likely, or a provision for uncollectible
accounts is necessary.
Capitalized Software Development Costs and License
Fees. Software development costs include
development fees, in the form of milestone payments made to
independent software developers, and, prior to 2010, direct
payroll and overhead costs for our internal development studio.
Software development costs are capitalized once technological
feasibility of a product is established and management expects
such costs to be recoverable against future revenues. For
products where proven game engine technology exists, this may
occur early in the development cycle. Technological feasibility
is evaluated on a
product-by-product
basis. Amounts related to software development that are not
capitalized are charged immediately to product research and
development costs. Commencing upon a related products
release capitalized software development costs are amortized to
cost of sales based upon the higher of (i) the ratio of
current revenue to total projected revenue or
(ii) straight-line charges over the expected marketable
life of the product.
Prepaid license fees represent license fees to holders for the
use of their intellectual property rights in the development of
our products. Minimum guaranteed royalty payments for
intellectual property licenses are initially recorded as an
asset (capitalized license fees) and a current liability
(accrued royalties payable) at the contractual amount upon
execution of the contract or when specified milestones or events
occur and when no significant performance commitment remains
with the licensor. Licenses are expensed to cost of sales at the
higher of (i) the contractual royalty rate based on actual
sales or (ii) an effective rate based upon total projected
revenue related to such license.
Capitalized software development costs are classified as
non-current if they relate to titles for which we estimate the
release date to be more than one year from the balance sheet
date.
The amortization period for capitalized software development
costs and license fees is usually no longer than one year from
the initial release of the product. If actual revenues or
revised forecasted revenues fall below the initial forecasted
revenue for a particular license, the charge to cost of sales
may be larger than anticipated in any given quarter. The
recoverability of capitalized software development costs and
license fees is evaluated quarterly based on the expected
performance of the specific products to which the costs relate.
When, in managements estimate, future cash flows will not
be sufficient to recover previously capitalized costs, we
expense these capitalized costs to cost of sales
loss on impairment of software development costs and license
fees future releases, in the period such a
determination is made.
26
These expenses may be incurred prior to a games release.
If a game is cancelled and never released to market, the amount
is expensed to operating costs and expenses loss on
impairment of capitalized software development costs and license
fees cancelled games. As of October 31, 2010,
the net carrying value of our licenses and software development
costs was $4.9 million. If we were required to write off
licenses or software development costs, due to changes in market
conditions or product acceptance, our results of operations
could be materially adversely affected.
License fees and milestone payments made to our third party
developers are typically considered non-refundable advances
against the total compensation they can earn based upon the
sales performance of the products. Any additional royalty or
other compensation earned beyond the milestone payments is
expensed to cost of sales as incurred.
Inventory. Inventory, which consists
principally of finished goods, is stated at the lower of cost or
market. Cost is determined by the
first-in,
first-out method. We estimate the net realizable value of
slow-moving inventory on a
title-by-title
basis and charge the excess of cost over net realizable value to
cost of sales.
Accounting for Stock-Based
Compensation. Stock-based compensation expense is
measured at the grant date based on the fair value of the award
and is recognized as expense over the vesting period.
Determining the fair value of stock-based awards at the grant
date requires judgment, including, in the case of stock option
awards, estimating expected stock volatility. In addition,
judgment is also required in estimating the amount of
stock-based awards that are expected to be forfeited. If actual
results differ significantly from these estimates, stock-based
compensation expense and our results of operations could be
materially impacted.
Commitments and Contingencies. We record a
liability for commitments and contingencies when the amount is
both probable and reasonably estimable.
27
Results
of Operations
The following table sets forth our results of operations
expressed as a percentage of total revenues:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Year Ended October 31,
|
|
|
|
2010
|
|
|
2009
|
|
|
2008
|
|
|
Net revenues
|
|
|
100.0
|
%
|
|
|
100.0
|
%
|
|
|
100.0
|
%
|
Cost of sales
|
|
|
|
|
|
|
|
|
|
|
|
|
Product costs
|
|
|
51.2
|
|
|
|
42.0
|
|
|
|
45.2
|
|
Software development costs and license fees
|
|
|
23.2
|
|
|
|
31.0
|
|
|
|
18.7
|
|
Loss on impairment of software development costs and license
fees future releases
|
|
|
1.3
|
|
|
|
2.7
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Gross profit
|
|
|
24.3
|
|
|
|
24.3
|
|
|
|
36.1
|
|
Operating expenses
|
|
|
|
|
|
|
|
|
|
|
|
|
Product research and development
|
|
|
4.4
|
|
|
|
5.0
|
|
|
|
5.1
|
|
Selling and marketing
|
|
|
11.2
|
|
|
|
15.5
|
|
|
|
13.5
|
|
General and administrative
|
|
|
10.8
|
|
|
|
9.1
|
|
|
|
15.0
|
|
Depreciation and amortization
|
|
|
0.2
|
|
|
|
0.3
|
|
|
|
0.5
|
|
Settlements, loss on impairments and other expenses (income)
|
|
|
0.5
|
|
|
|
1.4
|
|
|
|
(2.3
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Operating (loss) income
|
|
|
(2.8
|
)
|
|
|
(7.0
|
)
|
|
|
4.3
|
|
Interest and financing costs and other non-operating expenses
(income)
|
|
|
0.7
|
|
|
|
1.8
|
|
|
|
(1.0
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(Loss) income before income taxes
|
|
|
(3.5
|
)
|
|
|
(8.8
|
)
|
|
|
5.3
|
|
Benefit from income taxes
|
|
|
2.2
|
|
|
|
1.2
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net (loss) income
|
|
|
(1.3
|
)%
|
|
|
(7.6
|
)%
|
|
|
5.3
|
%
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The following table sets forth the components of settlements and
loss on impairments for the years ended October 31, 2010,
2009 and 2008.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Year Ended October 31,
|
|
|
|
2010
|
|
|
2009
|
|
|
2008
|
|
|
|
(in thousands)
|
|
|
Settlement of litigation and related charges, net
|
|
$
|
|
|
|
$
|
404
|
|
|
$
|
(1,572
|
)
|
Loss on impairment of software development costs and license
fees cancelled games
|
|
|
407
|
|
|
|
966
|
|
|
|
101
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Balance end of year
|
|
$
|
407
|
|
|
$
|
1,370
|
|
|
$
|
(1,471
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The following table sets forth the source of net revenues, by
game platform, for the previous three fiscal years, in millions:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Year Ended October 31,
|
|
|
|
2010
|
|
|
2009
|
|
|
2008
|
|
|
|
|
|
|
% of
|
|
|
|
|
|
% of
|
|
|
|
|
|
% of
|
|
|
|
Net
|
|
|
Total Net
|
|
|
Net
|
|
|
Total Net
|
|
|
Net
|
|
|
Total Net
|
|
|
|
Revenues
|
|
|
Revenues
|
|
|
Revenues
|
|
|
Revenues
|
|
|
Revenues
|
|
|
Revenues
|
|
|
Nintendo Wii
|
|
$
|
23.6
|
|
|
|
31.2
|
%
|
|
$
|
50.1
|
|
|
|
53.0
|
%
|
|
$
|
21.8
|
|
|
|
34.0
|
%
|
Nintendo DS
|
|
|
48.9
|
|
|
|
64.6
|
|
|
|
40.5
|
|
|
|
42.8
|
|
|
|
39.4
|
|
|
|
61.7
|
|
Other(1)
|
|
|
3.1
|
|
|
|
4.2
|
|
|
|
3.9
|
|
|
|
4.2
|
|
|
|
2.7
|
|
|
|
4.3
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total
|
|
$
|
75.6
|
|
|
|
100.0
|
%
|
|
$
|
94.5
|
|
|
|
100.0
|
%
|
|
$
|
63.9
|
|
|
|
100.0
|
%
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
28
|
|
|
(1) |
|
Consists primarily of net revenues for other console and
handheld games, such as PlayStation, Xbox and Game Boy Advance,
as well as downloadable PC games, distribution fees, licensing
fees and peripheral products and accessories. |
Year
ended October 31, 2010 versus year ended October 31,
2009
Net Revenues. Net revenues for the year ended
October 31, 2010 decreased to $75.6 million from
$94.5 million in the comparable period last year. The
$18.8 million decrease was due primarily to decreased sales
of games for the Nintendo Wii console. In October 2008, we
released two games for the Wii platform, Jillian Michaels
Fitness Ultimatum, and Cooking Mama: World Kitchen. The success
of these games, during a time of rapid growth for the Wii
platform resulted in significant sales during the 2008 holiday
selling season, and reorders thereafter, impacting the year
ended October 31, 2009. Comparatively, while we did release
a sequel to the Jillian Michaels game, Jillian Michaels:
Resolution, for the 2009 holiday season, its revenues were
substantially lower than the previous years title, due
primarily to similar titles introduced by other publishers at
the same time. Also, we did not release a Cooking Mama title for
Nintendo Wii until Babysitting Mama was released after the year
ended October 31, 2010, in November 2010. In addition, the
market for Wii games generally became more competitive as the
platform matured, and the number of games for the consumer to
choose from increased.
Gross Profit. Gross profit for the year ended
October 31, 2010 was $18.4 million compared to a gross
profit of $22.9 million for the year ended October 31,
2009. The decrease in gross profit was attributable to the lower
net revenues for the year discussed above. Gross profit as a
percentage of sales was approximately 24% for both the year
ended October 31, 2010 and the year ended October 31,
2009, as generally decreased gross profit percentages on 2010
sales were offset by lower charges for impairment of capitalized
software development and license costs future
releases.
When, in managements estimate, future cash flows will not
be sufficient to recover previously capitalized software
development and intellectual property license costs, we expense
these capitalized costs to cost of sales. Significant management
estimates are required in making these assessments, including
estimates regarding retailer and customer interest, pricing,
competitive game performance, and changing market conditions. In
the year ended October 31, 2009, we recorded
$2.5 million of such charges for impaired titles, compared
to $1.0 million for the year ended October 31, 2010.
Excluding the effects of impairment charges, the decrease in
gross profits as a percentage of sales, was primarily
attributable to a lower average selling price for Wii products
during the year ended October 31, 2010, as compared to the
year ended October 31, 2009. We attribute the decrease in
average selling price to increased competitiveness in the Wii
marketplace as the console matured.
Product Research and Development
Expenses. Product research and development
expenses decreased $1.3 million to $3.3 million for
the year ended October 31, 2010, from $4.7 million for
the year ended October 31, 2009. The decrease was primarily
the result of expenses related to our development studio. After
evaluation of the studios performance, and changes in the
availability and cost of development with our third-party
partners, we reduced the number of personnel at the studio in
the second half of 2009. Additionally, approximately
$0.4 million was expensed for a video game technology
project that was terminated during the year ended
October 31, 2009.
Selling and Marketing Expenses. Total selling
and marketing expenses were approximately $8.4 million for
the year ended October 31, 2010 compared to
$14.6 million for the year ended October 31, 2009. The
$6.2 million decrease was due primarily to lower
advertising media costs of approximately $4.0 million,
lower shipping and commission expense related to lower sales and
lower international selling costs due to the Companys
change in its international business model. During the year
ended October 31, 2009 we ran several television and
internet advertising campaigns. After analyzing the costs and
benefits of these programs, we decided to reduce our
media-related expenditures during the year ended
October 31, 2010. In addition, during the year ended
October 31, 2010, we reduced sales and other staff in the
U.S., and sales staff in the United Kingdom, related to the
29
termination of our direct distribution strategy in Europe.
Selling and Marketing expense as a percentage of net sales was
approximately 11% for the year ended October 31, 2010
compared to 16% for the year ended October 31, 2009.
General and Administrative Expenses. For the
year ended October 31, 2010, general and administrative
expenses were $8.1 million, a decrease of $0.4 million
from $8.6 million for the year ended October 31, 2009.
The decrease was due primarily to lower non-cash, stock-based
compensation expense, which amounted to $1.4 million and
$1.7 million for the years ended October 31, 2010 and
2009, respectively. Non cash compensation expense for the year
ended October 31, 2010 was impacted by the effects of
forfeitures from employee terminations during the fiscal year.
Settlement of Litigation Charges. Settlement
of litigation charges in the year ended October 31, 2009
represented the change in fair value since October 31, 2008
of one million shares of common stock that were to be issued in
settlement of our class action securities litigation. The shares
were issued in March of 2009.
Operating Loss. Operating loss for the year
ended October 31, 2010 was approximately $2.1 million,
a decrease of $4.5 million from $6.6 million for the
year ended October 31, 2009. As discussed above, decreased
operating expenses during fiscal 2010 were partially offset by
decreased revenues and gross profits.
Interest and Financing Costs, Net. Interest
and financing costs were approximately $1.0 million for the
year ended October 31, 2010 compared to $1.3 million
for the year ended October 31, 2009. The decrease was due
to lower factoring fees resulting from lower sales.
Change in Fair Value of Warrants. On
September 5, 2007, we issued warrants in connection with an
equity financing. The warrants contain a provision that may
require settlement by transferring assets. Therefore, they are
recorded at fair value as liabilities in accordance with ASC
Topic 480, Distinguishing Liabilities from Equity.
We recorded a gain of $0.5 million for the year ended
October 31, 2010, reflecting a decrease in the fair value
of the warrants during the year, compared to a charge of
$0.4 million for the year ended October 31, 2009,
which reflected an increase in the fair value of warrants during
the year.
Income Taxes. In December 2009 and November
2008, we received proceeds of approximately $1.7 million
and $1.1 million, respectively, from the sale of the rights
to approximately $21.2 million and $25.9 million of
New Jersey state income tax operating loss carryforwards, under
the Technology Business Tax Certificate Program administered by
the New Jersey Economic Development Authority. These net
proceeds have been recorded as an income tax benefit during the
years ended October 31, 2010 and 2009, respectively.
Net Loss. Net loss for the year ended
October 31, 2010 was $1.0 million, a decrease of
$6.2 million from a net loss of $7.2 million for the
year ended October 31, 2009. The decrease was due primarily
to the decreased operating expenses discussed above, together
with lower impairment charges and the effects of remeasuring our
warrant liability, which more than offset reduced sales and
gross profits.
Year
ended October 31, 2009 versus year ended October 31,
2008
Net Revenues. Net revenues for the year ended
October 31, 2009 increased to $94.5 million from
$63.9 million for the year ended October 31, 2008. The
$30.6 million increase was due primarily to incremental
revenue growth from several successful new releases during the
2009 fiscal year, including: Cooking Mama: World Kitchen
for the Nintendo Wii, Gardening Mama for the Nintendo
DS, Jillian Michaels Fitness Ultimatum 2009 for the
Nintendo Wii (released in late October 2008); and Another
Night at the Museum: Battle of the Smithsonian. The impact
of these releases, combined with continued strong re-order sales
for our catalog Cooking Mama products resulted in growth
in net revenues of 48%. Additionally, we released Cooking
Mama 3: Shop and Chop for the Nintendo DS and Jillian
30
Michaels Resolution for the Nintendo Wii, late in
October 2009. The release of these two titles contributed to the
fiscal 2009 revenue growth.
Gross Profit. Gross profit for the year ended
October 31, 2009 was $22.9 million compared to a gross
profit of $23.1 million for the year ended October 31,
2008. Gross profit as a percentage of net sales was 24.3% for
the year ended October 31, 2009 compared to 36.1% for the
year ended October 31, 2008. The decrease in gross profit
as a percentage of revenue was due primarily to: (i) an
impairment of capitalized software development and license costs
of $2.5 million related to games scheduled for release in
2010 that had a carrying value in excess of their fair value
based on projected future cash flows; (ii) the release of
certain video games with sales that were inadequate to cover
development costs and minimum royalty payments, resulting in
gross losses on those games (including Our House: Party!
and Major Minors Majestic March); and
(iii) higher royalty costs as a percent of net revenues on
certain games when compared to the prior year.
Product Research and Development
Expenses. Research and development costs
increased $1.4 million to $4.7 million for the year
ended October 31, 2009 from $3.3 million for the
comparable period in 2008. The increase was primarily the result
of expenses related to our development studio and approximately
$0.2 million paid to developers for the development of
mobile games. During the year ended October 31, 2009,
substantially all of the work performed in the studio was
allocated to non-capitalizable projects. Therefore, we reduced
our personnel used for internal development and incurred
approximately $0.2 million in severance and lease
termination costs. Development costs for mobile games were
recorded as research and development costs because we were
evaluating opportunities in this market and no significant
revenue contribution was expected from then-current projects.
Selling and Marketing Expenses. Total selling
and marketing expenses increased from $8.6 million for the
year ended October 31, 2008 to $14.6 million for the
year ended October 31, 2009. The increase was due primarily
to higher media costs associated with TV and internet
advertising campaigns to support the launch of our new Cooking
Mama titles, Jillian Michaels titles, and the launch of our
GoPlay brand. The increased expenditures were incurred
primarily during the nine months ended July 31, 2009. After
an assessment of the markets response to the programs the
Company reduced the use of media advertising during the fourth
quarter of fiscal 2009. Selling and marketing expense as a
percentage of net sales was approximately 15.5% and 13.5% for
the year ended October 31, 2009 and 2008, respectively.
General and Administrative Expenses. For the
year ended October 31, 2009, general and administrative
expenses were $8.6 million, a decrease of $0.9 million
from $9.5 million in the comparable period in 2008. The
decrease was due primarily to lower compensation expenses
resulting from incentive compensation plans. Our incentive
compensation plan is primarily based on net income generated by
the Company. During 2009, we generated a net loss, resulting in
significantly lower incentive compensation expense. General and
administrative expenses include $1.7 million and
$1.6 million of non-cash compensation expenses for the
years ended October 31, 2009 and 2008, respectively.
Settlement of Litigation and Related
Charges. Settlement of litigation charges is
comprised of $0.7 million related to the change in fair
value of common stock issued in settlement of our class action
securities litigation and a gain on the settlement of legal fees
of $0.3 million.
Loss on impairment of software development costs and license
fees cancelled games. Loss on
impairment of capitalized software development costs and license
fees cancelled games increased to $1.0 million
for the 12 months ended October 31, 2009 from
$0.1 million for the 12 months ended October 31,
2008, due primarily to a higher number of cancelled games in
2009 due to changing market conditions.
Operating (Loss) Income. Operating loss for
the year ended October 31, 2009 was $6.6 million,
compared to operating income of $2.8 million for the year
ended October 31, 2008. The decrease in operating income
primarily resulted from the impact of the lower gross profit,
higher product research
31
and development expenses, impairment of software development and
capitalized licenses and higher selling and marketing expenses
discussed above.
Interest and Financing Costs, Net. Interest
and financing costs increased to $1.3 million for the year
ended October 31, 2009 from $0.6 million for the year
ended October 31, 2008. The increase of $0.7 million
was the result of a higher percentage of our inventory purchases
being financed through our purchase order financing facility for
seasonal inventory needs, and higher factoring fees related to
higher sales volume.
Change in Fair Value of Warrants. On
September 5, 2007, we issued warrants in connection with an
equity financing. The warrants contain a provision that may
require settlement by transferring assets. Therefore, they are
recorded at fair value as liabilities in accordance with ASC
Topic 480, Distinguishing Liabilities from Equity.
We recorded an expense of $0.4 million for the year ended
October 31, 2009, reflecting the increase in fair value of
the warrants during that period and income of $1.3 million
for the year ended October 31, 2008, reflecting the
decrease in fair value of the warrants during that period.
Income Taxes. For the year ended
October 31, 2009, we did not record any income tax benefit
related to the utilization of net operating loss carryforwards
because realization of the resulting loss carryforwards cannot
be assured. Income taxes for the year ended October 31,
2009 include a gain resulting from proceeds of approximately
$1.1 million from the sale of the rights to approximately
$25.9 million of New Jersey state income tax net operating
loss carryforwards, under the Technology Business Tax
Certificate Program administered by the New Jersey Economic
Development Authority.
For the year ended October 31, 2008, we only provided for
alternative minimum taxes because our net operating loss
carryforwards exceeded our taxable income.
Net (Loss) Income. Net loss for the year ended
October 31, 2009 was $7.2 million, a decrease of
$10.6 million from net income of $3.4 million for the
comparable period in 2008. This decrease was due primarily to
the increased operating loss, the settlement of litigation and
related charges, net, the increase of net interest and financing
expenses and the change in fair value of warrants, partially
offset by a gain from the sale of certain state net operating
loss carryforwards, as discussed above.
Liquidity
and Capital Resources
We incurred a net loss of $1.0 million for the year ended
October 31, 2010, compared with a net loss of
$7.2 million for the year ended October 31, 2009, and
net income of $3.4 million for the year ended
October 31, 2008. Historically, we have funded our
operating losses through sales of our equity and use of our
purchase order financing and factor arrangements to satisfy
seasonal working capital needs. We raised approximately
$8.6 million in net proceeds from the sale of our equity
securities in September 2009.
Our current plan is to fund our operations through product
sales. Based on our current working capital financing
arrangements, level of cash on hand and operating plan,
management believes it can operate under the existing level of
financing for at least one year. However, we may be required to
modify that plan, or seek outside sources of financing if our
operating plan and sales targets are not met. There can be no
assurance that such funds will be available on acceptable terms,
if at all. In the event that we are unable to negotiate
alternative financing, or negotiate terms that are acceptable to
us, we may be forced to modify our business plan materially,
including making reductions in game development and other
expenditures. Additionally, we are dependent on our purchase
order financing and account receivable factoring agreement to
finance our working capital needs, including the purchase of
inventory. If the current level of financing was reduced or we
fail to meet our operational objectives, it could create a
material adverse change in the business.
Our cash and cash equivalents balance was $8.0 million as
of October 31, 2010. We had approximately $5.6 million
outstanding under our purchase order financing arrangement,
primarily for
32
goods to be received and sold within 60 days of
October 31, 2010. We expect continued fluctuations in the
use and availability of cash due to the seasonality of our
business, timing of receivables collections and working capital
needs necessary to finance our business and growth objectives
through at least the next year.
To satisfy our liquidity needs, we factor our receivables. We
also utilize purchase order financing through the factor and
through a finance company to provide funding for the manufacture
of our products. In connection with these arrangements, the
finance company and the factor have a security interest in
substantially all of our assets.
Under our factoring agreement we have the ability to take cash
advances against accounts receivable and inventory of up to
$20.0 million, and the availability of up to
$2.0 million in letters of credit. The factor, in its sole
discretion, can reduce the availability of financing at anytime.
In addition, we have $10.0 million of availability for
letters of credit and purchase order financing with another
lender. We had outstanding advances against accounts receivable
of approximately $9.4 million under our factoring agreement
at October 31, 2010.
Factoring and Purchase Order Financing. As
mentioned above, to provide liquidity, we take advances from our
factor and utilize purchase order financing to fund the
manufacturing of our products.
Under the terms of our factoring agreement, we sell our accounts
receivable to the factor. The factor, in its sole discretion,
determines whether or not it will accept the credit risk
associated with a receivable. If the factor does not accept the
credit risk on a receivable, we may sell the accounts receivable
to the factor while retaining the credit risk. In both cases we
surrender all rights and control over the receivable to the
factor. However, in cases where we retain the credit risk, the
amount can be charged back to us in the case of non-payment by
the customer. The factor is required to remit payments to us for
the accounts receivable purchased from us, provided the customer
does not have a valid dispute related to the invoice. The amount
remitted to us by the factor equals the invoiced amount,
adjusted for allowances and discounts we have provided to the
customer, less factor charges of 0.45 to 0.50% of the invoiced
amount.
In addition, we may request that the factor provide us with cash
advances based on our accounts receivable and inventory. The
factor may either accept or reject our request for advances at
its discretion. Generally, the factor allowed us to take
advances in an amount equal to 70% of net accounts receivable,
plus 60% of our inventory balance, up to a maximum of
$2.5 million of our inventory balance. Occasionally the
factor allows us to take advances in excess of these amounts for
short term working capital needs. These excess amounts are
typically repaid within a
30-day
period. At October 31, 2010, we had no excess advances
outstanding.
Amounts to be paid to us by the factor for any accounts
receivable are offset by any amounts previously advanced by the
factor. The interest rate is prime plus 1.5%, annually, subject
to a 5.5% floor. In certain circumstances, an additional 1.0%
annually is charged for advances against inventory.
Manufacturers require us to present a letter of credit, or pay
cash in advance, in order to manufacture the products required
under a purchase order. We utilize letters of credit either from
a finance company or our factor. The finance company charges
1.5% of the purchase order amount for each transaction for
30 days, plus administrative fees. Our factor provides
purchase order financing at a cost of 0.5% of the purchase order
amount for each transaction for 30 days. Additional charges
are incurred if letters of credit remain outstanding in excess
of the original time period
and/or the
financing company is not paid at the time the products are
received. When our liquidity position allows, we will pay cash
in advance instead of utilizing purchase order financing. This
results in reduced financing and administrative fees associated
with purchase order financing.
Advances from Customers. On a case by case
basis, distributors and other customers have agreed to provide
us with cash advances on their orders. These advances are then
applied against future sales
33
to these customers. In exchange for these advances, we offer
these customers beneficial pricing or other considerations.
Contingencies and Commitments. At times, we
may be a party to routine claims and suits in the ordinary
course of business. In the opinion of management, after
consultation with legal counsel, the outcome of any current such
routine claims would not have a material adverse effect on the
Companys business, financial condition, and results of
operations or liquidity.
Off-Balance
Sheet Arrangements
As of October 31, 2010, we had no off-balance sheet
arrangements.
Cash
Flows
Cash and cash equivalents were $8.0 million on
October 31, 2010, compared to $11.8 million as of
October 31, 2009. Working capital as of October 31,
2010 was $11.6 million compared to $11.8 million at
October 31, 2009.
Operating Cash Flows. Our principal operating
source of cash is from the sales of our interactive
entertainment products. Our principal operating uses of cash are
for payments associated with third party developers of our
software; costs incurred to manufacture, sell and market our
video games and general and administrative expenses.
For the year ended October 31, 2010, we used approximately
$3.0 million in operating activities, compared to
$6.6 million in the previous year. The decrease in cash
used in operating activities is due primarily to the decreased
net loss of $6.2 million, partially offset by an increase
in the net change in the amount invested in capitalized software
development and license fees of $4.5 million. During the
fiscal year ended October 31, 2008, we began investing in
several game projects for release in the fiscal year ended
October 31, 2009, impacting the cash used during fiscal
2009. The change in operating cash flows for the 12 months
ended October 31, 2010 was also impacted by changes in
other working capital accounts. Increased cash flow from
relative decreases in accounts receivable balances and increases
in accounts payable and accrued liability balances were
partially offset by greater increases in inventory on hand and
prepaid balances with manufacturers.
For the year ended October 31, 2009, we used approximately
$6.6 million in operating activities, compared to
$2.7 million for the year ended October 31, 2008. The
increase in cash used in operating activities was due primarily
to the increased net loss of $10.5 million, partially
offset by a decrease in the net change in the amount invested in
capitalized software development and license fees of
$7.7 million. Capitalized software development and license
fees increased $4.6 million for the 12 months ended
October 31, 2008, compared to a decrease of
$3.1 million for the 12 months ended October 31,
2009. We generally invest in game development projects with a
development time of three to 18 months. During the fiscal
year ended October 31, 2008, we began investing in several
game projects for release in the year ended October 31,
2009, resulting in a use of cash, and increase in capitalized
software development costs and license fees at October 31,
2008. During fiscal 2009, these amounts were charged to
operating expenses, resulting in a non-cash charge to net income
for the 12 months ended October 31, 2009. We also
reduced the amount invested in capitalized software development
and license fees, at October 31, 2009, for games to be
released in fiscal 2010, based on an assessment of market
conditions. We expect the amount invested in game development to
fluctuate based on seasonality, scheduled release dates, and
market conditions in the future. The change in operating cash
flows for the 12 months ended October 31, 2009 was
also impacted by offsetting changes in other working capital
accounts, most significantly by (1) increases in advance
payments for inventory, the net amount due from factor and
decreased accounts payable and accrued expenses and
(2) decreases in prepaid expenses and accounts receivable.
The change in operating cash flows for the 12 months ended
October 31, 2008 was also impacted by offsetting changes in
other working capital accounts. The cash flow impact of
increases in accounts receivable and inventory the cash flow
impact of were offset by increased accounts payable and customer
billings due from distribution partner.
34
Investing Cash Flows. Cash used in investing
activities for the years ended October 31, 2010, 2009, and
2008 are primarily related to purchases of computer equipment
and leasehold improvements of $0.3 million,
$0.1 million, and $0.3 million, respectively.
Financing Cash Flows. Net cash used in
financing activities for the year ended October 31, 2010
was $0.5 million, representing decreased inventory
financing.
Net cash generated by financing activities for the year ended
October 31, 2009 consists primarily of net proceeds from a
public offering of common stock of $8.6 million (see
note 11 to the financial statements), and an increase in
outstanding borrowings under our purchase order financing
agreement, to finance seasonal inventory purchases.
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Item 7A.
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Quantitative
and Qualitative Disclosures About Market
Risk.
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As a smaller reporting company, we are not required to provide
the information under this item, pursuant to
Regulation S-K
Item 305(e).
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Item 8.
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Financial
Statements and Supplementary
Data.
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The financial statements required by Item 8 are submitted
in a separate section of this report, beginning on
Page F-1,
are incorporated herein and made a part hereof.
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Item 9.
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Changes
in and Disagreements with Accountants on Accounting and
Financial
Disclosure.
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None.
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Item 9A.
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Controls
and
Procedures.
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Evaluation of Disclosure Controls and
Procedures. Our management, with the
participation of our Chief Executive Officer and Interim Chief
Financial Officer, has evaluated the effectiveness of our
disclosure controls and procedures, as defined in Exchange Act
Rules 13a-15(e)
and
15d-15(e),
as of the end of the period covered by this report.
In designing and evaluating our disclosure controls and
procedures, management recognized that any controls and
procedures, no matter how well designed and operated, can
provide only reasonable assurance of achieving the desired
control objectives.
No system of controls can prevent errors and fraud. A control
system, no matter how well designed and operated, can provide
only reasonable, not absolute, assurance that the control
systems objectives will be met. Further, the design of a
control system must reflect the fact that there are resource
constraints, and the benefits of controls must be considered
relative to their costs. Because of the inherent limitations in
all control systems, no evaluation of controls can provide
absolute assurance that all control issues and instances of
fraud, if any, within our company have been detected. These
inherent limitations include the realities that judgments in
decision-making can be faulty, and that breakdowns can occur.
Controls can also be circumvented by individual acts of some
people, by collusion of two or more people, or by management
override of the controls. The design of any system of controls
is based in part upon certain assumptions about the likelihood
of future events, and there can be no assurance that any design
will succeed in achieving its stated goals under all potential
future conditions. Over time, controls may become inadequate
because of changes in conditions or deterioration in the degree
of compliance with its policies or procedures. Because of the
inherent limitations in a cost-effective control system,
misstatements due to error or fraud may occur and not be
detected.
Subject to the limitations above, management believes that the
consolidated financial statements and other financial
information contained in this report, fairly present in all
material respects our financial condition, results of
operations, and cash flows for the periods presented.
Based on the evaluation of the effectiveness of our disclosure
controls and procedures, our Chief Executive Officer and Interim
Chief Financial Officer concluded that our disclosure controls
and
35
procedures (as defined in Exchange Act
Rules 13a-15(e)
and
15d-15(e))
were effective at a reasonable assurance level.
There were no changes in our internal control over financial
reporting that occurred during our most recent fiscal quarter
that materially affected, or that are reasonably likely to
materially affect, our internal control over financial reporting.
Managements Annual Report on Internal Control Over
Financial Reporting. Our management is
responsible for establishing and maintaining adequate internal
control over financial reporting as defined in
Rules 13a-15(f)
and
15d-15(f)
under the Exchange Act. Our internal control over financial
reporting is designed to provide reasonable assurance regarding
the reliability of financial reporting and the preparation of
financial statements for external purposes in accordance with
generally accepted accounting principles, or GAAP. Our internal
control over financial reporting includes those policies and
procedures that:
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pertain to the maintenance of records that in reasonable detail
accurately and fairly reflect transactions involving our assets;
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provide reasonable assurance that transactions are recorded as
necessary to permit preparation of financial statements in
accordance with GAAP, and that our receipts and expenditures are
being made only in accordance with the authorization of our
management; and
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provide reasonable assurance regarding prevention or timely
detection of unauthorized acquisition, use or disposition of our
assets that could have a material effect on the financial
statements.
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Because of its inherent limitations, internal control over
financial reporting may not prevent or detect misstatements.
Also, projections of any evaluation of effectiveness to future
periods are subject to the risk that controls may become
inadequate because of changes in conditions, or that the degree
of compliance with the policies or procedures may deteriorate.
Management assessed the effectiveness of our internal control
over financial reporting as of October 31, 2010. In making
this assessment, management used the framework set forth in the
report entitled Internal Control-Integrated Framework issued by
the Committee of Sponsoring Organizations of the Treadway
Commission, or COSO. The COSO framework summarizes each of the
components of a companys internal control system,
including (i) the control environment, (ii) risk
assessment, (iii) control activities, (iv) information
and communication, and (v) monitoring. Based on this
evaluation, management determined that our system of internal
control over financial reporting was effective as of
October 31, 2010.
This report does not include an attestation report of our
registered public accounting firm regarding internal control
over financial reporting. Management was not subject to
attestation by our registered public accounting firm.
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Item 9B.
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Other
Information.
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Not applicable.
36
PART III
The information required by Part III of
Form 10-K
under the items listed below are incorporated by reference from
our definitive proxy statement relating to the 2011 Annual
Meeting of Stockholders, which we will file with the SEC within
120 days after our October 31, 2010 fiscal year end:
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Item 10
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Directors,
Executive Officers and Corporate
Governance.
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Item 11
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Executive
Compensation.
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Item 12
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Security
Ownership of Certain Beneficial Owners and Management and
Related Stockholder
Matters.
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Item 13
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Certain
Relationships and Related Transactions and Director
Independence.
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Item 14
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Principal
Accountant Fees and
Services.
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PART IV
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Item 15.
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Exhibits,
Financial Statement
Schedules.
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(1) Financial Statements.
The financial statements required by item 15 are submitted
in a separate section of this report, beginning on
Page F-1,
incorporated herein and made a part hereof.
(2) Financial Statement Schedules.
Schedules have been omitted because of the absence of conditions
under which they are required or because the required
information is included in the financial statements or notes
thereto.
(3) Exhibits.
The following exhibits are filed with this report, or
incorporated by reference as noted:
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3
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.1
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Restated Certificate of Incorporation (incorporated by reference
to Exhibit 3.1 to our Quarterly Report on Form 10-Q filed on
June 14, 2005).
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3
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.2
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Restated Bylaws (incorporated by reference to Exhibit 3.1 to our
Current Report on
Form 8-K
filed on June 17, 2005).
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4
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.1
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Securities Purchase and Registration Rights Agreement dated as
of August 29, 2007 by and among Majesco Entertainment Company
and the Investors named therein (incorporated by reference to
Exhibit 4.1 to our Current Report on Form 8-K filed on September
5, 2007).
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4
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.2
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Form of Common Stock Purchase Warrant issued to investors
(incorporated by reference to Exhibit 4.2 to our Current Report
on Form 8-K filed on September 5, 2007).
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4
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.3
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Restricted Stock Agreement dated June 7, 2010 between Majesco
Entertainment Company and Chris Gray (incorporated by reference
to Exhibit 10.1 to our Quarterly Report on Form 10-Q filed on
September 14, 2010).
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4
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.4
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Warrant Purchase Agreement dated March 29, 2010 between Majesco
Entertainment Company and Gerald A. Amato (incorporated by
reference to Exhibit 10.2 to our Quarterly Report on Form 10-Q
filed on September 14, 2010).
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10
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.1
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Lease Agreement, dated as of February 2, 1999, by and between
160 Raritan Center Parkway, L.L.C. and Majesco Sales Inc.
(incorporated by reference to Exhibit 10.1 to our Current Report
on Form 8-K filed on August 11, 2004).
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10
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.2
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Factoring Agreement, dated April 24, 1989, between Majesco Sales
Inc. and Rosenthal & Rosenthal, Inc. (incorporated by
reference to Exhibit 10.1 to our Current Report on
Form 8-K
filed on October 22, 2004).
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10
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.3
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Amendment, dated March 18, 1999, to Factoring Agreement, dated
April 24, 1989, between Majesco Sales Inc. and Rosenthal &
Rosenthal, Inc. (incorporated by reference to Exhibit 10.2
to our Current Report on Form 8-K filed on October 22, 2004).
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10
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.4
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Amendment, dated September 30, 2004, to Factoring Agreement,
dated April 24, 1989, between Majesco Sales Inc. and Rosenthal
& Rosenthal, Inc. (incorporated by reference to Exhibit
10.3 to our Current Report on Form 8-K filed on October 22,
2004).
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37
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10
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.5
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Assignment of Monies Due Under Factoring Agreement, dated July
21, 2000, by and among Majesco Sales Inc., Rosenthal &
Rosenthal, Inc. and Transcap Trade Finance (incorporated by
reference to Exhibit 10.4 to our Current Report on Form 8-K
filed on October 22, 2004).
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10
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.6
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Master Purchase Order Assignment Agreement, dated July 21, 2000,
between Majesco Sales Inc. and Transcap Trade Finance
(incorporated by reference to Exhibit 10.5 to our Current Report
on Form 8-K filed on October 22, 2004).
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10
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.7
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Sixth Amendment to Master Purchase Order Assignment Agreement,
dated September 12, 2003, by and between Transcap Trade Finance
and Majesco Sales Inc. (incorporated by reference to Exhibit
10.6 to our Current Report on Form 8-K filed on October 22,
2004).
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10
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.8
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Seventh Amendment to Master Purchase Order Assignment Agreement,
dated October 16, 2003, by and between Transcap Trade Finance
and Majesco Sales Inc. (incorporated by reference to Exhibit
10.7 to our Current Report on Form 8-K filed on October 22,
2004).
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10
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.9
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Eighth Amendment to Master Purchase Order Assignment Agreement,
dated April 14, 2004, by and between Transcap Trade Finance and
Majesco Sales Inc. (incorporated by reference to Exhibit 10.8 to
our Current Report on Form 8-K filed on October 22, 2004).
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10
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.10
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Guaranty and Pledge Agreement, dated July 21, 2000, by and among
Jesse Sutton, Joseph Sutton, Morris Sutton, Adam Sutton and
Transcap Trade Finance (incorporated by reference to Exhibit
10.9 to our Current Report on Form 8-K filed on October 22,
2004).
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10
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.11
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Amendment, dated October 18, 2005, to Factoring Agreement, dated
April 24, 1989, between Majesco Sales, Inc. and Rosenthal &
Rosenthal, Inc. (incorporated by reference to Exhibit 10.46 to
our Annual Report on Form 10-K filed on February 1, 2006).
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10
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.12
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Amendment, dated October 1, 2008, to Factoring Agreement, dated
April 24, 1989, between Majesco Sales Inc. and Rosenthal &
Rosenthal, Inc. (incorporated by reference to Exhibit 10.23 to
our Annual Report on Form 10-K filed on January 29, 2009)
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#10
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.13
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Amended and Restated 2004 Employee, Director and Consultant
Incentive Plan (incorporated by reference to Exhibit 10.1 to our
Quarterly Report on Form 10-Q filed on June 15, 2009).
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#10
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.14
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Form of Non-Qualified Stock Option Agreement (incorporated by
reference to Exhibit 10.2 to our Quarterly Report on Form 10-Q
filed on June 14, 2005).
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#10
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.15
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Form of Incentive Stock Option Agreement (incorporated by
reference to Exhibit 10.3 to our Quarterly Report on Form 10-Q
filed on June 14, 2005).
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#10
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.19
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2008 Executive Officer Incentive Bonus Program (incorporated by
reference to Exhibit 10.1 to our Current Report on Form 8-K
filed on February 15, 2008).
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#10
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.20
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Amended and Restated Non-Employee Director Compensation Policy
(incorporated by reference to Exhibit 10.1 to our Quarterly
Report on Form 10-Q filed on September 15, 2008).
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#10
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.21
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Employment Agreement, dated January 8, 2008, between Jesse
Sutton and Majesco Entertainment Company (incorporated by
reference to Exhibit 10.1 to our Current Report on Form 8-K
filed on January 13, 2008).
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10
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.23
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2009 Executive Officer Incentive Bonus Plan (incorporated by
reference to Exhibit 10.1 to our Current Report on Form 8-K
filed on April 21, 2009).
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10
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.24
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First Amendment to Lease by and between the Company and the
Landlord dated May 1, 2009 (incorporated by reference to Exhibit
10.1 to our Current Report on Form 8-K filed on May 6, 2009).
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10
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.25
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Form of Personal Indemnification Agreement (incorporated by
reference to Exhibit 10.2 to our Quarterly Report on Form 10-Q
filed on June 15, 2009).
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10
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.26
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Placement Agency Agreement dated September 17, 2009, by and
between the Company and Roth Capital Partners, LLC (incorporated
by reference to Exhibit 10.1 to our Current Report on Form 8-K
filed on September 18, 2009).
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10
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.27
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Form of Subscription Agreement between the Company and each of
the investors signatory thereto (incorporated by reference to
Exhibit 10.2 to our Current Report on Form 8-K filed on
September 18, 2009).
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10
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.28
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Confidential License Agreement for the Wii Console (Western
Hemisphere), effective February 21, 2007, by and between
Nintendo of America Inc. and Majesco Entertainment Company
(incorporated by reference to Exhibit 10.1 to our Quarterly
Report on Form 10-Q filed on June 14, 2010).
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10
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.29
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First Amendment to the Confidential License Agreement for the
Wii Console (Western Hemisphere), effective January 4, 2010, by
and between Nintendo of America Inc. and Majesco Entertainment
Company (incorporated by reference to Exhibit 10.2 to our
Quarterly Report on Form 10-Q filed on June 14, 2010).
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10
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.30
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Add On Content Addendum to the Confidential License Agreement
for the Wii Console, effective November 2, 2009, by and between
Nintendo of America Inc. and Majesco Entertainment Company
(incorporated by reference to Exhibit 10.3 to our Quarterly
Report on Form 10-Q filed on June 14, 2010).
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10
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.31
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Confidential License Agreement for Nintendo DS (Western
Hemisphere), effective May 1, 2005, by and between Nintendo of
America Inc. and Majesco Entertainment Company (incorporated by
reference to Exhibit 10.4 to our Quarterly Report on Form 10-Q
filed on June 14, 2010).
|
|
10
|
.32
|
|
First Amendment to the Confidential License Agreement for
Nintendo DS (Western Hemisphere), effective April 30, 2008, by
and between Nintendo of America Inc. and Majesco Entertainment
Company (incorporated by reference to Exhibit 10.5 to our
Quarterly Report on Form 10-Q filed on June 14, 2010).
|
|
10
|
.33
|
|
Letter Agreement re: Game Publishing for Nintendo DSI, dated
February 25, 2009, by and between Nintendo of America Inc. and
Majesco Entertainment Company (incorporated by reference to
Exhibit 10.6 to our Quarterly Report on Form 10-Q filed on June
14, 2010).
|
|
# 10
|
.34
|
|
2010 Executive Officer Incentive Bonus Plan (incorporated by
reference to Exhibit 10.1 to our Current Report on Form 8-K
filed on April 16, 2010).
|
|
# 10
|
.35
|
|
2011 Executive Officer Incentive Bonus Plan (incorporated by
reference to Exhibit 10.1 to our Current Report on Form 8-K
filed on January 20, 2011).
|
|
16
|
.1
|
|
Letter from Goldstein Golub Kessler LLP (GGK) to the Company,
notifying the Company that the partners of GGK became partners
of McGladrey & Pullen, LLP in a limited asset purchase
agreement and that GGK resigned as independent registered public
accounting firm for the Company, dated October 26, 2007
(incorporated by reference to Exhibit 16.1 to our Current Report
on Form 8-K filed on November 1, 2007).
|
|
16
|
.2
|
|
Letter furnished by Goldstein Golub Kessler LLP in response to
the Companys request, addressed to the Securities and
Exchange Commission, dated November 1, 2007, indicating their
agreement with the statements contained in the Current Report on
Form 8-K filing dated November 1, 2007 (incorporated by
reference to Exhibit 16.2 to our Current Report on Form 8-K
filed on November 1, 2007).
|
|
16
|
.3
|
|
Letter from McGladrey & Pullen, LLP regarding change in
certifying accountant, dated May 4, 2009 (incorporated by
reference to Exhibit 16.1 to our Current Report on Form 8-K
filed on May 6, 2009).
|
|
16
|
.4
|
|
Letter from Amper, Politziner & Mattia, LLP regarding
change in certifying accountant, dated August 17, 2010
(incorporated by reference to Exhibit 16.1 to our Current Report
on Form 8-K filed on August 20, 2010)
|
|
*21
|
.1
|
|
Subsidiaries
|
|
*23
|
.1
|
|
Consent of EisnerAmper LLP
|
|
*23
|
.2
|
|
Consent of Amper, Politziner & Mattia, LLP
|
|
*23
|
.3
|
|
Consent of McGladrey & Pullen, LLP
|
|
*31
|
.1
|
|
Certification of Principal Executive Officer
|
|
*31
|
.2
|
|
Certification of Principal Financial Officer
|
|
*32
|
.1
|
|
Section 1350 Certificate of President and Chief Financial
Officer
|
|
|
|
# |
|
Constitutes a management contract, compensatory plan or
arrangement. |
|
* |
|
Filed herewith. |
|
|
|
|
|
(b) Exhibits. |
|
|
|
See (a)(3) above. |
|
|
|
(c) Financial Statement Schedules. |
|
|
|
See (a)(2) above. |
39
SIGNATURES
Pursuant to the requirements of Section 13 or 15(d) of the
Securities Exchange Act of 1934, the registrant has duly caused
this report to be signed on its behalf by the undersigned,
thereunto duly authorized.
MAJESCO ENTERTAINMENT COMPANY AND SUBSIDIARY
Chief Executive Officer and Director
Date: January 31, 2011
Pursuant to the requirements of the Securities Exchange Act of
1934, this report has been signed below by the following persons
on behalf of the registrant and in the capacities and on the
dates indicated.
|
|
|
|
|
|
|
Signature
|
|
Title
|
|
Date
|
|
|
|
|
|
|
/s/ Jesse
Sutton
Jesse
Sutton
|
|
Chief Executive Officer and Director
(Principal Executive Officer)
|
|
January 31, 2011
|
|
|
|
|
|
/s/ Michael
Vesey
Michael
Vesey
|
|
Interim Chief Financial Officer (Principal Financial and
Accounting Officer)
|
|
January 31, 2011
|
|
|
|
|
|
/s/ Allan
I. Grafman
Allan
I. Grafman
|
|
Chairman of the Board
|
|
January 31, 2011
|
|
|
|
|
|
/s/ Laurence
Aronson
Laurence
Aronson
|
|
Director
|
|
January 31, 2011
|
|
|
|
|
|
/s/ Louis
Lipschitz
Louis
Lipschitz
|
|
Director
|
|
January 31, 2011
|
|
|
|
|
|
/s/ Keith
McCurdy
Keith
McCurdy
|
|
Director
|
|
January 31, 2011
|
|
|
|
|
|
/s/ Stephen
Wilson
Stephen
Wilson
|
|
Director
|
|
January 31, 2011
|
40
INDEX TO
CONSOLIDATED FINANCIAL STATEMENTS
|
|
|
|
|
Page
|
|
|
|
F-2 F-4
|
|
|
|
|
|
F-5
|
|
|
|
|
|
F-6
|
|
|
|
|
|
F-7
|
|
|
|
|
|
F-8
|
|
|
|
|
|
F-9 F-27
|
F-1
REPORT OF
INDEPENDENT REGISTERED PUBLIC ACCOUNTING FIRM
To the Board of Directors and Stockholders of
Majesco Entertainment Company
We have audited the accompanying consolidated balance sheet of
Majesco Entertainment Company and Subsidiary (the
Company) as of October 31, 2010, and the
related consolidated statements of operations,
stockholders equity and comprehensive loss, and cash flows
for the year then ended. These financial statements are the
responsibility of the Companys management. Our
responsibility is to express an opinion on these financial
statements based on our audit.
We conducted our audit in accordance with the standards of the
Public Company Accounting Oversight Board (United States). Those
standards require that we plan and perform the audit to obtain
reasonable assurance about whether the financial statements are
free of material misstatement. The Company is not required to
have, nor were we engaged to perform, an audit of its internal
control over financial reporting. Our audit included
consideration of internal control over financial reporting as a
basis for designing audit procedures that are appropriate in the
circumstances, but not for the purpose of expressing an opinion
on the effectiveness of the Companys internal control over
financial reporting. Accordingly, we express no such opinion. An
audit also includes examining, on a test basis, evidence
supporting the amounts and disclosures in the financial
statements, assessing the accounting principles used and
significant estimates made by management, as well as evaluating
the overall financial statement presentation. We believe that
our audit provides a reasonable basis for our opinion.
In our opinion, the consolidated financial statements present
fairly, in all material respects, the consolidated financial
position of Majesco Entertainment Company and Subsidiary at
October 31, 2010 and the results of their operations and
their cash flows for the year then ended, in conformity with
accounting principles generally accepted in the United States of
America.
/S/ EISNERAMPER LLP
January 31, 2011
Edison, New Jersey
F-2
REPORT OF
INDEPENDENT REGISTERED PUBLIC ACCOUNTING FIRM
To the Board of Directors and Stockholders of
Majesco Entertainment Company
We have audited the accompanying consolidated balance sheet of
Majesco Entertainment Company and Subsidiary (the
Company) as of October 31, 2009, and the
related consolidated statements of operations,
stockholders equity and comprehensive loss, and cash flows
for the year then ended. These financial statements are the
responsibility of the Companys management. Our
responsibility is to express an opinion on these financial
statements based on our audit.
We conducted our audit in accordance with the standards of the
Public Company Accounting Oversight Board (United States). Those
standards require that we plan and perform the audit to obtain
reasonable assurance about whether the financial statements are
free of material misstatement. The Company is not required to
have, nor were we engaged to perform, an audit of its internal
control over financial reporting. Our audit included
consideration of internal control over financial reporting as a
basis for designing audit procedures that are appropriate in the
circumstances, but not for the purpose of expressing an opinion
on the effectiveness of the Companys internal control over
financial reporting. Accordingly, we express no such opinion. An
audit also includes examining, on a test basis, evidence
supporting the amounts and disclosures in the financial
statements, assessing the accounting principles used and
significant estimates made by management, as well as evaluating
the overall financial statement presentation. We believe that
our audit provides a reasonable basis for our opinion.
In our opinion, the consolidated financial statements present
fairly, in all material respects, the consolidated financial
position of Majesco Entertainment Company and Subsidiary at
October 31, 2009 and the results of their operations and
their cash flows for the year then ended, in conformity with
accounting principles generally accepted in the United States of
America.
/S/ AMPER, POLITZINER & MATTIA, LLP
January 28, 2010
Edison, New Jersey
F-3
REPORT OF
INDEPENDENT REGISTERED PUBLIC ACCOUNTING FIRM
To the Board of Directors and Stockholders
Majesco Entertainment Company
We have audited the accompanying consolidated statements of
operations, stockholders equity, and accumulated other
comprehensive loss, and cash flows of Majesco Entertainment
Company and subsidiary for the year ended October 31, 2008.
These financial statements are the responsibility of the
Companys management. Our responsibility is to express an
opinion on these financial statements based on our audit.
We conducted our audit in accordance with the standards of the
Public Company Accounting Oversight Board (United States). Those
standards require that we plan and perform the audit to obtain
reasonable assurance about whether the financial statements are
free of material misstatement. The Company is not required to
have, nor were we engaged to perform an audit of its internal
control over financial reporting. Our audit included
consideration of internal control over financial reporting as a
basis for designing audit procedures that are appropriate in the
circumstances, but not for the purpose of expressing an opinion
on the effectiveness of the Companys internal control over
financial reporting. Accordingly, we express no such opinion. An
audit also includes examining, on a test basis, evidence
supporting the amounts and disclosures in the financial
statements, assessing the accounting principles used and
significant estimates made by management, as well as evaluating
the overall financial statement presentation. We believe that
our audit provides a reasonable basis for our opinion.
In our opinion, the consolidated financial statements referred
to above present fairly, in all material respects, the results
of operations and cash flows of Majesco Entertainment Company
and subsidiary for the year ended October 31, 2008, in
conformity with U.S. generally accepted accounting
principles.
/s/ MCGLADREY &
PULLEN, LLP
McGladrey & Pullen, LLP
New York, New York
January 29, 2009
F-4
|
|
|
|
|
|
|
|
|
|
|
October 31,
|
|
|
|
2010
|
|
|
2009
|
|
|
ASSETS
|
|
|
|
|
|
|
|
|
Current assets:
|
|
|
|
|
|
|
|
|
Cash and cash equivalents
|
|
$
|
8,004
|
|
|
$
|
11,839
|
|
Due from factor
|
|
|
1,015
|
|
|
|
1,172
|
|
Accounts and other receivables, net
|
|
|
725
|
|
|
|
1,145
|
|
Inventory, net
|
|
|
8,418
|
|
|
|
6,190
|
|
Advance payments for inventory
|
|
|
5,454
|
|
|
|
3,126
|
|
Capitalized software development costs and license fees
|
|
|
4,903
|
|
|
|
3,678
|
|
Prepaid expenses
|
|
|
921
|
|
|
|
847
|
|
|
|
|
|
|
|
|
|
|
Total current assets
|
|
|
29,440
|
|
|
|
27,997
|
|
Property and equipment, net
|
|
|
520
|
|
|
|
447
|
|
Other assets
|
|
|
69
|
|
|
|
83
|
|
|
|
|
|
|
|
|
|
|
Total assets
|
|
$
|
30,029
|
|
|
$
|
28,527
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
LIABILITIES AND STOCKHOLDERS EQUITY
|
|
|
|
|
|
|
|
|
Current liabilities:
|
|
|
|
|
|
|
|
|
Accounts payable and accrued expenses
|
|
$
|
11,375
|
|
|
$
|
9,356
|
|
Customer billings due to distribution partner
|
|
|
|
|
|
|
230
|
|
Inventory financing payables
|
|
|
5,557
|
|
|
|
6,053
|
|
Advances from customers and deferred revenue
|
|
|
945
|
|
|
|
543
|
|
|
|
|
|
|
|
|
|
|
Total current liabilities
|
|
|
17,877
|
|
|
|
16,182
|
|
Warrant liability
|
|
|
144
|
|
|
|
626
|
|
Commitments and contingencies
|
|
|
|
|
|
|
|
|
Stockholders equity:
|
|
|
|
|
|
|
|
|
Common stock $.001 par value;
250,000,000 shares authorized; 39,326,376 and
38,553,740 shares issued and outstanding at
October 31, 2010 and 2009, respectively
|
|
|
39
|
|
|
|
38
|
|
Additional paid-in capital
|
|
|
114,824
|
|
|
|
113,484
|
|
Accumulated deficit
|
|
|
(102,333
|
)
|
|
|
(101,361
|
)
|
Accumulated other comprehensive loss
|
|
|
(522
|
)
|
|
|
(442
|
)
|
|
|
|
|
|
|
|
|
|
Net stockholders equity
|
|
|
12,008
|
|
|
|
11,719
|
|
|
|
|
|
|
|
|
|
|
Total liabilities and stockholders equity
|
|
$
|
30,029
|
|
|
$
|
28,527
|
|
|
|
|
|
|
|
|
|
|
See accompanying notes to consolidated financial statements
F-5
MAJESCO
ENTERTAINMENT COMPANY AND SUBSIDIARY
(in
thousands, except share data)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Year Ended October 31,
|
|
|
|
2010
|
|
|
2009
|
|
|
2008
|
|
|
Net revenues
|
|
$
|
75,648
|
|
|
$
|
94,452
|
|
|
$
|
63,887
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Cost of sales
|
|
|
|
|
|
|
|
|
|
|
|
|
Product costs
|
|
|
38,718
|
|
|
|
39,699
|
|
|
|
28,881
|
|
Software development costs and license fees
|
|
|
17,524
|
|
|
|
29,329
|
|
|
|
11,917
|
|
Loss on impairment of software development costs and license
fees future releases
|
|
|
1,021
|
|
|
|
2,515
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
57,263
|
|
|
|
71,543
|
|
|
|
40,798
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Gross profit
|
|
|
18,385
|
|
|
|
22,909
|
|
|
|
23,089
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Operating costs and expenses
|
|
|
|
|
|
|
|
|
|
|
|
|
Product research and development
|
|
|
3,347
|
|
|
|
4,672
|
|
|
|
3,306
|
|
Selling and marketing
|
|
|
8,432
|
|
|
|
14,618
|
|
|
|
8,628
|
|
General and administrative
|
|
|
8,127
|
|
|
|
8,557
|
|
|
|
9,549
|
|
Depreciation and amortization
|
|
|
183
|
|
|
|
263
|
|
|
|
300
|
|
Settlement of litigation and related charges, net
|
|
|
|
|
|
|
404
|
|
|
|
(1,572
|
)
|
Loss on impairment of software development costs and license
fees cancelled games
|
|
|
407
|
|
|
|
966
|
|
|
|
101
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
20,496
|
|
|
|
29,480
|
|
|
|
20,312
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Operating (loss) income
|
|
|
(2,111
|
)
|
|
|
(6,571
|
)
|
|
|
2,777
|
|
Other expenses (income)
|
|
|
|
|
|
|
|
|
|
|
|
|
Interest and financing costs, net
|
|
|
999
|
|
|
|
1,318
|
|
|
|
649
|
|
Change in fair value of warrant liability
|
|
|
(482
|
)
|
|
|
415
|
|
|
|
(1,250
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(Loss) income before income taxes
|
|
|
(2,628
|
)
|
|
|
(8,304
|
)
|
|
|
3,378
|
|
Income taxes
|
|
|
(1,656
|
)
|
|
|
(1,115
|
)
|
|
|
26
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net (loss) income
|
|
$
|
(972
|
)
|
|
$
|
(7,189
|
)
|
|
$
|
3,352
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net (loss) income per share:
|
|
|
|
|
|
|
|
|
|
|
|
|
Basic and diluted
|
|
$
|
(0.03
|
)
|
|
$
|
(0.24
|
)
|
|
$
|
0.12
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Weighted average shares outstanding:
|
|
|
|
|
|
|
|
|
|
|
|
|
Basic and diluted
|
|
|
37,019,750
|
|
|
|
29,770,382
|
|
|
|
27,547,211
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
See accompanying notes to consolidated financial statements
F-6
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Accumulated
|
|
|
|
|
|
|
Common Stock
|
|
|
Additional
|
|
|
|
|
|
Other
|
|
|
Net
|
|
|
|
$.001 par value
|
|
|
Paid-In
|
|
|
Accumulated
|
|
|
Comprehensive
|
|
|
Stockholders
|
|
|
|
Number
|
|
|
Amount
|
|
|
Capital
|
|
|
Deficit
|
|
|
Loss
|
|
|
Equity
|
|
|
Balance October 31, 2007
|
|
|
28,675,962
|
|
|
$
|
29
|
|
|
$
|
100,201
|
|
|
$
|
(97,524
|
)
|
|
$
|
(115
|
)
|
|
$
|
2,591
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Issuance of common stock in connection with:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Cost of private placement of securities
|
|
|
|
|
|
|
|
|
|
|
(40
|
)
|
|
|
|
|
|
|
|
|
|
|
(40
|
)
|
Restricted stock grants directors
|
|
|
181,397
|
|
|
|
|
|
|
|
191
|
|
|
|
|
|
|
|
|
|
|
|
191
|
|
Restricted stock grants, net employees
|
|
|
1,354,731
|
|
|
|
1
|
|
|
|
1,132
|
|
|
|
|
|
|
|
|
|
|
|
1,133
|
|
Non-cash compensation charges stock options
|
|
|
|
|
|
|
|
|
|
|
233
|
|
|
|
|
|
|
|
|
|
|
|
233
|
|
Issuance of warrants for services
|
|
|
|
|
|
|
|
|
|
|
77
|
|
|
|
|
|
|
|
|
|
|
|
77
|
|
Treasury stock retired
|
|
|
(84,140
|
)
|
|
|
|
|
|
|
(72
|
)
|
|
|
|
|
|
|
|
|
|
|
(72
|
)
|
Net income
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
3,352
|
|
|
|
|
|
|
|
3,352
|
|
Foreign currency translation adjustment
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(328
|
)
|
|
|
(328
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total comprehensive income
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
3,024
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Balance October 31, 2008
|
|
|
30,127,950
|
|
|
$
|
30
|
|
|
$
|
101,722
|
|
|
$
|
(94,172
|
)
|
|
$
|
(443
|
)
|
|
$
|
7,137
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Issuance of common stock in connection with:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Sale of common stock
|
|
|
6,420,000
|
|
|
|
6
|
|
|
|
8,622
|
|
|
|
|
|
|
|
|
|
|
|
8,628
|
|
Settlement of litigation
|
|
|
1,130,000
|
|
|
|
1
|
|
|
|
1,411
|
|
|
|
|
|
|
|
|
|
|
|
1,412
|
|
Exercise of warrants
|
|
|
28,807
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Restricted stock grants directors
|
|
|
234,183
|
|
|
|
|
|
|
|
229
|
|
|
|
|
|
|
|
|
|
|
|
229
|
|
Restricted stock grants, net employees
|
|
|
612,800
|
|
|
|
1
|
|
|
|
1,384
|
|
|
|
|
|
|
|
|
|
|
|
1,385
|
|
Non-cash compensation charges stock options
|
|
|
|
|
|
|
|
|
|
|
116
|
|
|
|
|
|
|
|
|
|
|
|
116
|
|
Net loss
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(7,189
|
)
|
|
|
|
|
|
|
(7,189
|
)
|
Foreign currency translation adjustment
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1
|
|
|
|
1
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total comprehensive loss
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(7,188
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Balance October 31, 2009
|
|
|
38,553,740
|
|
|
$
|
38
|
|
|
$
|
113,484
|
|
|
$
|
(101,361
|
)
|
|
$
|
(442
|
)
|
|
$
|
11,719
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Issuance of common stock in connection with:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Restricted stock grants directors
|
|
|
261,706
|
|
|
|
|
|
|
|
218
|
|
|
|
|
|
|
|
|
|
|
|
218
|
|
Restricted stock grants, net employees
|
|
|
510,930
|
|
|
|
1
|
|
|
|
962
|
|
|
|
|
|
|
|
|
|
|
|
963
|
|
Non-cash compensation charges stock options
|
|
|
|
|
|
|
|
|
|
|
121
|
|
|
|
|
|
|
|
|
|
|
|
121
|
|
Warrants issued for services
|
|
|
|
|
|
|
|
|
|
|
39
|
|
|
|
|
|
|
|
|
|
|
|
39
|
|
Net loss
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(972
|
)
|
|
|
|
|
|
|
(972
|
)
|
Foreign currency translation adjustment
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(80
|
)
|
|
|
(80
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total comprehensive loss
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(1,052
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Balance October 31, 2010
|
|
|
39,326,376
|
|
|
$
|
39
|
|
|
$
|
114,824
|
|
|
$
|
(102,333
|
)
|
|
$
|
(522
|
)
|
|
$
|
12,008
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
See accompanying notes to consolidated financial statements
F-7
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Year Ended October 31,
|
|
|
|
2010
|
|
|
2009
|
|
|
2008
|
|
|
CASH FLOWS FROM OPERATING ACTIVITIES
|
|
|
|
|
|
|
|
|
|
|
|
|
Net (loss) income
|
|
$
|
(972
|
)
|
|
$
|
(7,189
|
)
|
|
$
|
3,352
|
|
Adjustments to reconcile net (loss) income to net cash used in
operating activities:
|
|
|
|
|
|
|
|
|
|
|
|
|
Change in fair value of warrant liability
|
|
|
(482
|
)
|
|
|
415
|
|
|
|
(1,250
|
)
|
Depreciation and amortization
|
|
|
183
|
|
|
|
263
|
|
|
|
315
|
|
Provision for price protection
|
|
|
3,226
|
|
|
|
5,363
|
|
|
|
2,556
|
|
Amortization of capitalized software development costs and
prepaid license fees
|
|
|
6,543
|
|
|
|
13,418
|
|
|
|
6,122
|
|
Non-cash compensation expense
|
|
|
1,301
|
|
|
|
1,730
|
|
|
|
1,558
|
|
Warrant issued for services
|
|
|
39
|
|
|
|
|
|
|
|
77
|
|
Write-off of accounts receivable
|
|
|
|
|
|
|
|
|
|
|
255
|
|
Share-based litigation settlement
|
|
|
|
|
|
|
404
|
|
|
|
(1,572
|
)
|
Loss on asset disposals
|
|
|
27
|
|
|
|
|
|
|
|
|
|
Loss on impairment of software development costs and license fees
|
|
|
1,428
|
|
|
|
3,481
|
|
|
|
101
|
|
Changes in operating assets and liabilities
|
|
|
|
|
|
|
|
|
|
|
|
|
Due to/from factor net
|
|
|
(3,325
|
)
|
|
|
(7,186
|
)
|
|
|
(3,100
|
)
|
Accounts and other receivables
|
|
|
618
|
|
|
|
1,368
|
|
|
|
(2,806
|
)
|
Inventory
|
|
|
(2,243
|
)
|
|
|
(412
|
)
|
|
|
(1,769
|
)
|
Capitalized software development costs and prepaid license fees
|
|
|
(9,197
|
)
|
|
|
(13,741
|
)
|
|
|
(10,362
|
)
|
Advance payments for inventory
|
|
|
(2,328
|
)
|
|
|
(2,875
|
)
|
|
|
662
|
|
Prepaid expenses and other assets
|
|
|
(66
|
)
|
|
|
874
|
|
|
|
(1,512
|
)
|
Accounts payable and accrued expenses
|
|
|
2,041
|
|
|
|
(779
|
)
|
|
|
3,314
|
|
Litigation settlement
|
|
|
|
|
|
|
(700
|
)
|
|
|
|
|
Customer billings due to distribution partner
|
|
|
(230
|
)
|
|
|
(1,257
|
)
|
|
|
1,487
|
|
Advances from customers
|
|
|
402
|
|
|
|
245
|
|
|
|
(126
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net cash used in operating activities
|
|
|
(3,035
|
)
|
|
|
(6,578
|
)
|
|
|
(2,698
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CASH FLOWS FROM INVESTING ACTIVITIES
|
|
|
|
|
|
|
|
|
|
|
|
|
Purchases of property and equipment
|
|
|
(283
|
)
|
|
|
(146
|
)
|
|
|
(314
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net cash used in investing activities
|
|
|
(283
|
)
|
|
|
(146
|
)
|
|
|
(314
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CASH FLOWS FROM FINANCING ACTIVITIES
|
|
|
|
|
|
|
|
|
|
|
|
|
Sale of common stock, net of expenses
|
|
|
|
|
|
|
8,628
|
|
|
|
|
|
Treasury stock retired
|
|
|
|
|
|
|
|
|
|
|
(72
|
)
|
Inventory financing
|
|
|
(496
|
)
|
|
|
4,513
|
|
|
|
1,540
|
|
Proceeds from private placement, net of expenses
|
|
|
|
|
|
|
|
|
|
|
(40
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net cash (used in) provided by financing activities
|
|
|
(496
|
)
|
|
|
13,141
|
|
|
|
1,428
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Effect of exchange rates on cash and cash equivalents
|
|
|
(21
|
)
|
|
|
(83
|
)
|
|
|
(188
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net (decrease) increase in cash and cash equivalents
|
|
|
(3,835
|
)
|
|
|
6,334
|
|
|
|
(1,772
|
)
|
Cash and cash equivalents beginning of year
|
|
|
11,839
|
|
|
|
5,505
|
|
|
|
7,277
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Cash and cash equivalents end of year
|
|
$
|
8,004
|
|
|
$
|
11,839
|
|
|
$
|
5,505
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SUPPLEMENTAL CASH FLOW INFORMATION
|
|
|
|
|
|
|
|
|
|
|
|
|
Cash paid during the year for interest
|
|
$
|
1,006
|
|
|
$
|
1,322
|
|
|
$
|
676
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Cash paid during the year for income taxes
|
|
$
|
|
|
|
$
|
1
|
|
|
$
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SUPPLEMENTAL SCHEDULE OF NON CASH INVESTING AND
FINANCING ACTIVITIES
|
|
|
|
|
|
|
|
|
|
|
|
|
Issuance of common stock in payment of accounts payable
|
|
$
|
|
|
|
$
|
459
|
|
|
$
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
See accompanying notes to consolidated financial statements
F-8
The following financial statements present the financial results
of Majesco Entertainment Company and Majesco Europe Limited, its
wholly owned subsidiary, (Majesco or the
Company) on a consolidated basis.
|
|
2.
|
PRINCIPAL
BUSINESS ACTIVITY
|
The Company is a provider of video game products primarily for
the family oriented, mass-market consumer. It sells its products
primarily to large retail chains, specialty retail stores, video
game rental outlets and distributors. It publishes video games
for major current generation interactive entertainment hardware
platforms, including Nintendos DS, DSi and Wii,
Sonys PlayStation 3, or PS3, and PlayStation Portable, or
PSP®,
Microsofts Xbox 360 and the personal computer, or PC. It
also publishes games for numerous digital platforms, including
mobile platforms like iPhone, iPad and iPod Touch, as well as
online platforms such as Facebook.
The Companys video game titles are targeted at various
demographics at a range of price points. Due to the larger
budget requirements for developing and marketing premium console
titles for core gamers, it focuses on publishing more casual
games targeting mass-market consumers. In some instances, its
titles are based on licenses of well known properties and, in
other cases based on original properties. The Company
collaborates and enters into agreements with content providers
and video game development studios for the creation of its video
games.
The Companys operations involve similar products and
customers worldwide. These products are developed and sold
domestically and internationally. The Company may also enter
into agreements with licensees, particularly for sales of its
products internationally. The Company is centrally managed and
its chief operating decision makers, the chief executive and
other officers, use consolidated and other financial information
supplemented by sales information by product category, major
product title and platform for making operational decisions and
assessing financial performance. Accordingly, the Company
operates in a single segment.
Net sales by geographic region were as follows:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Years Ended October 31,
|
|
|
|
2010
|
|
|
%
|
|
|
2009
|
|
|
%
|
|
|
2008
|
|
|
%
|
|
|
|
(in thousands)
|
|
|
United States
|
|
$
|
73,817
|
|
|
|
97.6
|
%
|
|
$
|
90,428
|
|
|
|
95.7
|
%
|
|
$
|
57,932
|
|
|
|
90.7
|
%
|
Europe
|
|
|
1,831
|
|
|
|
2.4
|
%
|
|
|
4,024
|
|
|
|
4.3
|
%
|
|
|
5,955
|
|
|
|
9.3
|
%
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total
|
|
$
|
75,648
|
|
|
|
100.0
|
%
|
|
$
|
94,452
|
|
|
|
100.0
|
%
|
|
$
|
63,887
|
|
|
|
100.0
|
%
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
3.
|
SUMMARY
OF SIGNIFICANT ACCOUNTING POLICIES
|
In June 2009, the Financial Accounting Standards Board
(FASB) Accounting Standards Codification
(ASC) became the single source of authoritative
accounting principles recognized by the FASB to be applied by
non-governmental entities in the preparation of financial
statements in conformity with accounting principles generally
accepted in the United States of America (GAAP). The
ASC did not create any new GAAP standards but incorporated
existing accounting and reporting standards into a topical
structure with a new referencing system to identify
authoritative accounting standards, replaced the prior
references.
Principles of Consolidation. The accompanying
consolidated financial statements include the accounts of the
Company and its wholly owned subsidiary located in the United
Kingdom. Significant intercompany accounts and transactions have
been eliminated in consolidation.
F-9
MAJESCO
ENTERTAINMENT COMPANY AND SUBSIDIARY
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
Revenue Recognition. The Company recognizes
revenue upon the shipment of its products when: (1) title
and the risks and rewards of ownership are transferred;
(2) persuasive evidence of an arrangement exists;
(3) there are no continuing obligations to the customer;
and (4) the collection of related accounts receivable is
probable. Certain products are sold to customers with a street
date (the earliest date these products may be resold by
retailers). Revenue for sales of these products is not
recognized prior to their street date. Some of the
Companys software products provide limited online features
at no additional cost to the consumer. Generally, such features
have been considered to be incidental to the Companys
overall product offerings and an inconsequential deliverable.
Accordingly, the Company does not defer any revenue related to
products containing these limited online features. However, in
instances where online features or additional functionality is
considered a substantive deliverable in addition to the software
product, such characteristics will be taken into account when
applying the Companys revenue recognition policy.
The Company records revenue for distribution agreements where it
is acting as an agent as defined by ASC Topic 605, Revenue
Recognition, Subtopic 45, Principal Agent
Considerations, on a net basis. The Company has recorded
approximately $0.0 million, $0.3 million and
$0.3 million of fees from a distribution partner for each
of the years ended October 31, 2010, 2009 and 2008,
respectively, approximately $0 and $0.1 million in accounts
receivable due from its factor at October 31, 2010 and
2009, respectively, and $0 and $0.2 million in billings
payable to its distribution partner at October 31, 2010 and
2009, respectively, related to its activities as an agent.
The Company generally sells its products on a no-return basis,
although in certain instances, the Company provides price
protection or other allowances on certain unsold products. Price
protection, when granted and applicable, allows customers a
partial credit against amounts they owe the Company with respect
to merchandise unsold by them. Revenue is recognized, and
accounts receivable is presented, net of estimates of these
allowances.
The Company estimates potential future product price protection
and other allowances related to current period product revenue.
The Company analyzes historical experience, current sell through
of retailer inventory of the Companys products, current
trends in the video game market, the overall economy, changes in
customer demand and acceptance of the Companys products
and other related factors when evaluating the adequacy of price
protection and other allowances.
Sales incentives or other consideration given by the Company to
customers that are considered adjustments of the selling price
of its products, such as rebates and product placement fees, are
reflected as reductions of revenue. Sales incentives and other
consideration that represent costs incurred by the Company for
benefits received, such as the appearance of the Companys
products in a customers national circular ad, are
reflected as selling and marketing expenses, in accordance with,
Accounting Standards Codification (ASC)
605-50,
Customer Payments and Incentives.
Shipping and handling, which consist principally of
transportation charges incurred to move finished goods to
customers, amounted to $0.4 million, $1.0 million and
$0.8 million and are included in selling expenses for the
years ended October 31, 2010, 2009 and 2008, respectively.
In certain instances, customers and distributors provide the
Company with cash advances on their orders. These advances are
then applied against future sales to these customers. Advances
are classified as advances from customers and deferred revenue
in the accompanying balance sheet.
Capitalized Software Development Costs and License
Fees. Software development costs include fees, in
the form of milestone payments made to independent software
developers and licensors, and, prior to its closing in July
2009, direct payroll and overhead costs for the Companys
internal development studio. Software development costs are
capitalized once technological feasibility of a product is
established and management expects such costs to be recoverable
against future revenues.
F-10
MAJESCO
ENTERTAINMENT COMPANY AND SUBSIDIARY
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
For products where proven game engine technology exists, this
may occur early in the development cycle. Technological
feasibility is evaluated on a
product-by-product
basis. Amounts related to software development that are not
capitalized are charged immediately to product research and
development costs. Commencing upon a related products
release capitalized software development costs and prepaid
license fees are amortized to cost of sales based upon the
higher of (i) the ratio of current revenue to total
projected revenue or (ii) straight-line charges over the
expected marketable life of the product.
Prepaid license fees represent license fees to owners for the
use of their intellectual property rights in the development of
the Companys products. Minimum guaranteed royalty payments
for intellectual property licenses are initially recorded as an
asset (prepaid license fees) and a current liability (accrued
royalties payable) at the contractual amount upon execution of
the contract or when specified milestones or events occur and
when no significant performance remains with the licensor.
Licenses are expensed to cost of sales at the higher of
(i) the contractual royalty rate based on actual sales or
(ii) an effective rate based upon total projected revenue
related to such license. Capitalized software development costs
are classified as non-current if they relate to titles for which
the Company estimates the release date to be more than one year
from the balance sheet date.
The amortization period for capitalized software development
costs and prepaid license fees is usually no longer than one
year from the initial release of the product. If actual revenues
or revised forecasted revenues fall below the initial forecasted
revenue for a particular license, the charge to cost of sales
may be larger than anticipated in any given quarter. The
recoverability of capitalized software development costs and
prepaid license fees is evaluated quarterly based on the
expected performance of the specific products to which the costs
relate. When, in managements estimate, future cash flows
will not be sufficient to recover previously capitalized costs,
the Company expenses these capitalized costs to cost of sales as
software development costs and license fees future
release, in the period such a determination is made. These
expenses may be incurred prior to a games release. If a
game is cancelled and never released to market, the amount is
expensed to general and administrative expenses. If the Company
was required to write off licenses, due to changes in market
conditions or product acceptance, its results of operations
could be materially adversely affected.
Prepaid license fees and milestone payments made to the
Companys third party developers are typically considered
non-refundable advances against the total compensation they can
earn based upon the sales performance of the products. Any
additional royalty or other compensation earned beyond the
milestone payments is expensed to cost of sales as incurred.
Advertising Expenses. The Company generally
expenses advertising costs as incurred except for production
costs associated with media campaigns that are deferred and
charged to expense at the first run of the advertisement.
Advertising costs charged to operations were $2.4 million,
$6.4 million and $1.6 million for the years ended
October 31, 2010, 2009 and 2008, respectively.
Income taxes. The Company accounts for income
taxes under the asset and liability method. Deferred tax assets
and liabilities are recognized for the future tax consequences
attributable to differences between the financial statement
carrying amounts of existing assets and liabilities and their
respective tax bases and operating loss and tax credit
carryforwards. Deferred tax assets and liabilities are measured
using enacted tax rates expected to apply to taxable income in
the years in which those temporary differences are expected to
be recovered or settled. The effect on deferred tax assets and
liabilities of a change in tax rates is recognized in income in
the period that includes the enactment date. The Company
evaluates the potential for realization of deferred tax assets
at each quarterly balance sheet date and records a valuation
allowance for assets for which realization is not likely.
Stock Based Compensation. Stock based
compensation consists primarily of expenses related to the
issuance of stock options and restricted stock grants. Stock
options are granted to employees or
F-11
MAJESCO
ENTERTAINMENT COMPANY AND SUBSIDIARY
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
directors at exercise prices equal to the fair market value of
the Companys stock at the dates of grant. Stock options
generally vest over two to three years and have a term of seven
years. Compensation expense for stock options is recognized on a
straight line basis over the vesting period of the award, based
on the fair value of the option on the date of grant.
The fair value for options issued was estimated at the date of
grant using a Black-Scholes option-pricing model. The risk free
rate was derived from the U.S. Treasury yield curve in
effect at the time of the grant. The volatility factor was
determined based on the Companys historical stock prices
and those of comparable companies. The Black-Scholes
option-pricing model was developed for use in estimating the
fair value of traded options that have no vesting restrictions
and are fully transferable. In addition, option-pricing models
require the input of highly subjective assumptions including the
expected stock price volatility. Because the Companys
employee stock options have characteristics significantly
different from those of traded options and because changes in
the subjective input assumptions can materially affect the fair
value estimate, in managements opinion the existing models
do not necessarily provide a reliable single measure of the fair
value of its employee stock options.
The fair value of each option grant is estimated on the date of
grant using the Black-Scholes option-pricing model with the
following assumptions:
|
|
|
|
|
|
|
|
|
October 31,
|
|
October 31,
|
|
October 31,
|
|
|
2010
|
|
2009
|
|
2008
|
|
Risk free annual interest rate
|
|
1.3%
|
|
2.2%
|
|
3.3%
|
Expected volatility
|
|
74%
|
|
76%
|
|
65%
|
Expected life
|
|
4.25 years
|
|
4.25 years
|
|
4.25 years
|
Assumed dividends
|
|
None
|
|
None
|
|
None
|
Restricted stock grants are granted to directors and employees
and have a vesting period of six months to three years. The
value of restricted stock grants are measured based on their
fair value on the date of grant and amortized over the vesting
period.
Non cash compensation expenses related to stock options and
restricted stock grants are recorded in general and
administrative expenses in the accompanying statements of
operations.
See note 15 for a full discussion of stock based
compensation arrangements.
Cash and cash equivalents. Cash equivalents
consist of highly liquid investments with insignificant rate
risk and with original maturities of three months or less at the
date of purchase. At various times, the Company had deposits in
excess of the Federal Deposit Insurance Corporation limit. The
Company has not experienced any losses on these accounts.
Inventory. Inventory, which consists primarily
of finished goods, is stated at the lower of cost as determined
by the
first-in,
first-out method, or market. The Company estimates the net
realizable value of slow-moving inventory on a
title-by-title
basis and charges the excess of cost over net realizable value
to cost of sales.
Property and equipment. Property and equipment
is stated at cost. Depreciation and amortization is being
provided for by the straight-line method over the estimated
useful lives of the assets, generally three to five years.
Amortization of leasehold improvements is provided for over the
shorter of the term of the lease or the life of the asset.
Estimates. The preparation of financial
statements in conformity with GAAP requires management to make
estimates and assumptions that affect the reported amounts of
assets and liabilities or the disclosure of gain or loss
contingencies at the date of the financial statements and the
reported amounts of revenues and expenses during the reporting
period. Among the more significant estimates included in these
financial statements are price protection and other estimated
customer allowances,
F-12
MAJESCO
ENTERTAINMENT COMPANY AND SUBSIDIARY
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
the valuation of inventory and the recoverability of advance
payments for software development costs and intellectual
property licenses. Actual results could differ from those
estimates.
Foreign Currency Translation. The functional
currency of the Companys foreign subsidiary is its local
currency. All assets and liabilities of the Companys
foreign subsidiary are translated into U.S. dollars at the
exchange rate in effect at the end of the year, and revenue and
operating expenses are translated at weighted average exchange
rates during the year. The resulting translation adjustments are
included in accumulated other comprehensive loss in the
statement of stockholders equity.
Earnings (loss) per share. Basic earnings
(loss) per common share is computed by dividing net income
(loss) applicable to common stockholders by the weighted-average
number of shares of common stock outstanding for the period.
Diluted earnings (loss) per common share has not been presented
for the periods because the impact of the conversion or
exercise, as applicable, of the following warrants and stock
options outstanding at the end of each period would be
anti-dilutive either due to net losses or the antidilutive
effect of the exercise of stock options and warrants after
applying the treasury stock method due to an exercise price in
excess of fair market value (see notes 13 and 15).
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
October 31,
|
|
|
|
2010
|
|
|
2009
|
|
|
2008
|
|
|
Warrants
|
|
|
2,226,469
|
|
|
|
2,201,469
|
|
|
|
2,311,469
|
|
Stock options
|
|
|
1,699,216
|
|
|
|
1,483,929
|
|
|
|
1,352,610
|
|
Restricted stock
|
|
|
1,749,535
|
|
|
|
1,895,180
|
|
|
|
2,218,373
|
|
Reclassifications. For comparability, certain
2008 and 2009 amounts have been reclassified, where appropriate,
to conform to the financial statement presentation used in 2010.
Commitments and Contingencies. The Company
records a liability for commitments and contingencies when the
amount is both probable and reasonably estimable.
Concentrations. The Company develops and
distributes video game software for proprietary platforms under
licenses from Nintendo, Sony and Microsoft, which must be
periodically renewed. The Companys agreements with these
manufacturers also grant them certain control over the supply
and manufacturing of the Companys products. If these
arrangements are disrupted, the Companys operations could
be adversely affected.
Fair Value. The carrying value of cash and
cash equivalents, accounts receivable, inventory, prepaid
expenses, accounts payable, and accrued expenses, due to factor,
and advances from customers are reasonable estimates of the fair
values because of their short-term maturity.
Recent
Accounting Pronouncements.
Amendments to Variable Interest Entity
Guidance In June 2009, the FASB issued ASC Topic
860-10-65,
Accounting for Transfers of Financial Assets. The
standard removes the concept of a qualifying special purpose
entity from ASC Topic 860, Transfers and Servicing, and
eliminates the exception for qualifying special purpose entities
from consolidation guidance. In addition, the standard
establishes specific conditions for reporting a transfer of a
portion of a financial asset as a sale. If a transfer does not
meet established sale conditions, the transferor and transferee
must account for the transaction as a secured borrowing. An
enterprise that continues to transfer portions of a financial
asset that do not meet the established sale conditions would be
eligible to record a sale only after it has transferred all of
its interest in that asset. The effective date is fiscal years
beginning after November 15, 2009. Accordingly, the Company
will adopt the provisions in the first quarter of fiscal 2011.
The Company is still evaluating the impact that the adoption of
this new guidance will have on its consolidated financial
position, cash flows and results of operations.
F-13
MAJESCO
ENTERTAINMENT COMPANY AND SUBSIDIARY
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
Multiple-Deliverable Revenue Arrangements In
October 2009, the FASB issued new guidance related to the
accounting for multiple-deliverable revenue arrangements. These
new rules amend the existing guidance for separating
consideration in multiple-deliverable arrangements and establish
a selling price hierarchy for determining the selling price of a
deliverable. These new rules will become effective, on a
prospective basis, for the Company on November 1, 2010. The
Company is still evaluating the impact that the adoption of this
new guidance will have on its consolidated financial position,
cash flows and results of operations.
Certain Revenue Arrangements That Include Software
Elements In October 2009, the FASB issued new
guidance that changes the accounting model for revenue
arrangements by excluding tangible products containing both
software and non-software components that function together to
deliver the products essential functionality and instead
have these types of transactions be accounted for under other
accounting literature in order to determine whether the software
and non-software components function together to deliver the
products essential functionality. These new rules will
become effective, on a prospective basis, for the Company on
November 1, 2010. The Company is still evaluating the
impact that the adoption of this new guidance will have on its
consolidated financial position, cash flows and results of
operations.
Fair Value In January 2010, the FASB issued
an update to
ASC 820-10,
Measuring Liabilities at Fair Values. The update to
ASC 820-10
requires disclosure of significant transfers in and out of
Level 1 and Level 2 measurements and the reasons for
the transfers, and a gross presentation of activity within the
Level 3 rollforward, presenting separately information
about purchases, sales issuances and settlements. The update to
ASC 820-10
was adopted by the Company in 2010, except for the gross
presentation of the Level 3 rollforward which will be
adopted by the Company in fiscal year 2011. The Company is
currently evaluating the impact of the update to
ASC 820-10,
but does not expect the adoption to have a material impact on
its financial position, results of operations, and cash flows.
As of November 1, 2009, the Company adopted the guidance
for Fair Value Measurements which establishes a three-level fair
value hierarchy that prioritizes the inputs used to measure fair
value. This hierarchy requires entities to maximize the use of
observable inputs and minimize the use of
unobservable inputs. The three levels of inputs used
to measure fair value are as follows:
|
|
|
|
|
Level 1 Quoted prices in active markets for
identical assets or liabilities.
|
|
|
|
Level 2 Observable inputs other than quoted
prices included in Level 1, such as quoted prices for
markets that are not active or other inputs that are observable
or can be corroborated by observable market data.
|
|
|
|
Level 3 Unobservable inputs that are supported
by little or no market activity and that are significant to the
fair value of the assets or liabilities. This includes certain
pricing models, discounted cash flow methodologies and similar
techniques that use significant unobservable inputs.
|
F-14
MAJESCO
ENTERTAINMENT COMPANY AND SUBSIDIARY
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
The table below segregates all financial assets and liabilities
that are measured at fair value on a recurring basis into the
most appropriate level within the fair value hierarchy based on
the inputs used to determine the fair value at the measurement
date.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Quoted Prices
|
|
|
|
|
|
Significant
|
|
|
|
|
|
|
in Active Markets
|
|
|
Significant Other
|
|
|
Unobservable
|
|
|
|
October 31,
|
|
|
for Identical Assets
|
|
|
Observable Inputs
|
|
|
Inputs
|
|
|
|
2010
|
|
|
(Level 1)
|
|
|
(Level 2)
|
|
|
(Level 3)
|
|
|
|
(in thousands)
|
|
|
Assets:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Money market funds
|
|
$
|
1,045
|
|
|
$
|
1,045
|
|
|
$
|
|
|
|
$
|
|
|
Bank- deposit
|
|
$
|
6,959
|
|
|
$
|
6,959
|
|
|
$
|
|
|
|
$
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total financial assets
|
|
$
|
8,004
|
|
|
$
|
8,004
|
|
|
$
|
|
|
|
$
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Liabilities:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Warrant liability
|
|
$
|
144
|
|
|
$
|
|
|
|
$
|
|
|
|
$
|
144
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total financial liabilities
|
|
$
|
144
|
|
|
$
|
|
|
|
$
|
|
|
|
$
|
144
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
On September 5, 2007, the Company issued warrants in
connection with a private placement of its common stock. The
warrants have an exercise price of $2.04 per share and a term of
five years. The warrants contain provisions that may require
settlement by transferring assets under certain change of
control circumstances. Therefore, they are classified as
liabilities in accordance with ASC Topic 480, Distinguishing
Liabilities from Equity.
The Company measures the fair value of the warrants at each
balance sheet date, and records the change in fair value as a
non-cash charge or gain to earnings each period. The warrants
were valued at $144,000 and $626,000 at October 31, 2010
and 2009, respectively. The Company recorded a non-cash gain of
$482,000 and a non-cash charge of $415,000 in the years ended
October 31, 2010 and 2009, respectively, due to the change
in fair value of warrants. The Company used the Black-Scholes
method to value the warrants, assuming volatility ranging from
65.4% to 76.1%, a life of 2.4 to 5 years, and a risk-free
rate ranging from 0.4% to 4.16%.
The following table is a rollforward of the fair value of the
warrants, as to which fair value is determined by Level 3
inputs:
|
|
|
|
|
|
|
|
|
|
|
Year
|
|
|
Year
|
|
|
|
Ended
|
|
|
Ended
|
|
|
|
October 31,
|
|
|
October 31,
|
|
Description
|
|
2010
|
|
|
2009
|
|
|
|
(in thousands)
|
|
|
Beginning balance
|
|
$
|
626
|
|
|
$
|
211
|
|
Total loss (gain) included in net loss
|
|
|
(482
|
)
|
|
|
415
|
|
|
|
|
|
|
|
|
|
|
Ending balance
|
|
$
|
144
|
|
|
$
|
626
|
|
|
|
|
|
|
|
|
|
|
The carrying value of accounts receivable, accounts payable and
accrued expenses, due from factor, and advances from customers
are reasonable estimates of the fair values because of their
short-term maturity.
The Company uses a factor to approve credit and to collect the
proceeds from a substantial portion of its sales. Under the
terms of the agreement, the Company sells to the factor and the
factor purchases from the Company eligible accounts receivable.
F-15
MAJESCO
ENTERTAINMENT COMPANY AND SUBSIDIARY
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
Under the terms of the Companys factoring agreement, the
Company sells its accounts receivable to the factor. The factor,
in its sole discretion, determines whether or not it will accept
the credit risk associated with a receivable. If the factor does
not accept the credit risk on a receivable, the Company may sell
the accounts receivable to the factor while retaining the credit
risk. In both cases, the Company surrenders all rights and
control over the receivable to the factor. However, in cases
where the Company retains the credit risk, the amount can be
charged back to the Company in the case of non-payment by the
customer, though this has only infrequently occurred. The factor
is required to remit payments to the Company for the accounts
receivable purchased from it, provided the customer does not
have a valid dispute related to the invoice. The amount remitted
to the Company by the factor equals the invoiced amount,
adjusted for allowances and discounts the Company has provided
to the customer, less factor charges of 0.45 to 0.5% of the
invoiced amount.
The Company reviews the collectability of accounts receivable
for which it holds the credit risk quarterly, based on a review
of an aging of open invoices and payment history, to make a
determination if any allowance for bad debts is necessary.
In addition, the Company may request that the factor provide it
with cash advances based on its accounts receivable and
inventory, up to a maximum of $20 million. The factor may
either accept or reject the Companys request for advances
at its discretion. Generally, the factor allowed the Company to
take advances in an amount equal to 70% of net accounts
receivable, plus 60% of the Companys inventory balance up
to a maximum of $2.5 million. Occasionally, the factor
allows the Company to take advances in excess of these amounts
for short term working capital needs. These excess amounts are
typically repaid within a
30-day
period. At October 31, 2010 and 2009, the Company had no
excess advances outstanding.
Amounts to be paid to the Company by the factor for any accounts
receivable are offset by any amounts previously advanced by the
factor. The interest rate is prime plus 1.5%, annually, subject
to a 5.5% floor. In certain circumstances, an additional 1.0%
annually is charged for advances against inventory.
Approximately $13.8 million of accounts receivable was sold
to the factor at October 31, 2010, of which the Company
assumed credit risk of approximately $1.4 million.
Approximately $19.3 million of accounts receivable was sold
to the factor at October 31, 2009, of which the Company
assumed credit risk of approximately $6.9 million.
The Company also utilizes purchase order financing through the
factor, up to a maximum of $2.0 million, to provide funding
for the manufacture of its products (see Note 10). In
connection with these arrangements, the factor has a security
interest in substantially all of the Companys assets. The
factor charges 0.5% of invoiced amounts, subject to certain
minimum charges per invoice, for these credit and collection
services.
Due from factor consists of the following:
|
|
|
|
|
|
|
|
|
|
|
October 31,
|
|
|
|
(in thousands)
|
|
|
|
2010
|
|
|
2009
|
|
|
Accounts receivable sold to factor
|
|
$
|
13,754
|
|
|
$
|
19,307
|
|
Less: allowances
|
|
|
(3,298
|
)
|
|
|
(4,380
|
)
|
advances from factor
|
|
|
(9,441
|
)
|
|
|
(13,755
|
)
|
|
|
|
|
|
|
|
|
|
|
|
$
|
1,015
|
|
|
$
|
1,172
|
|
|
|
|
|
|
|
|
|
|
F-16
MAJESCO
ENTERTAINMENT COMPANY AND SUBSIDIARY
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
The following table sets forth the adjustments to the price
protection and other customer sales incentive allowances
included as a reduction of the amounts due from factor:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Year Ended October 31,
|
|
|
|
(in thousands)
|
|
|
|
2010
|
|
|
2009
|
|
|
2008
|
|
|
Balance beginning of year
|
|
$
|
(4,380
|
)
|
|
$
|
(3,359
|
)
|
|
$
|
(3,105
|
)
|
Add: provisions
|
|
|
(3,482
|
)
|
|
|
(5,031
|
)
|
|
|
(2,556
|
)
|
Less: amounts charged against allowance
|
|
|
4,564
|
|
|
|
4,010
|
|
|
|
2,302
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Balance end of year
|
|
$
|
(3,298
|
)
|
|
$
|
(4,380
|
)
|
|
$
|
(3,359
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The following table presents the major components of accounts
receivable:
|
|
|
|
|
|
|
|
|
|
|
October 31,
|
|
|
|
(in thousands)
|
|
|
|
2010
|
|
|
2009
|
|
|
Trade receivables
|
|
$
|
726
|
|
|
$
|
1,388
|
|
Allowances
|
|
|
(25
|
)
|
|
|
(295
|
)
|
Other
|
|
|
24
|
|
|
|
52
|
|
|
|
|
|
|
|
|
|
|
|
|
$
|
725
|
|
|
$
|
1,145
|
|
|
|
|
|
|
|
|
|
|
The following table presents the major components of prepaid
expenses:
|
|
|
|
|
|
|
|
|
|
|
October 31,
|
|
|
|
(in thousands)
|
|
|
|
2010
|
|
|
2009
|
|
|
Prepaid media advertising
|
|
$
|
746
|
|
|
$
|
627
|
|
Other
|
|
|
175
|
|
|
|
220
|
|
|
|
|
|
|
|
|
|
|
|
|
$
|
921
|
|
|
$
|
847
|
|
|
|
|
|
|
|
|
|
|
|
|
8.
|
PROPERTY
AND EQUIPMENT, NET
|
The following table presents the components of property and
equipment, net:
|
|
|
|
|
|
|
|
|
|
|
October 31,
|
|
|
|
(in thousands)
|
|
|
|
2010
|
|
|
2009
|
|
|
Computers and software
|
|
$
|
2,699
|
|
|
$
|
2,695
|
|
Furniture and equipment
|
|
|
739
|
|
|
|
520
|
|
Leasehold improvements
|
|
|
150
|
|
|
|
150
|
|
|
|
|
|
|
|
|
|
|
|
|
|
3,588
|
|
|
|
3,365
|
|
Accumulated depreciation
|
|
|
(3,068
|
)
|
|
|
(2,918
|
)
|
|
|
|
|
|
|
|
|
|
|
|
$
|
520
|
|
|
$
|
447
|
|
|
|
|
|
|
|
|
|
|
F-17
MAJESCO
ENTERTAINMENT COMPANY AND SUBSIDIARY
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
|
|
9.
|
ACCOUNTS
PAYABLE AND ACCRUED EXPENSES
|
The following table presents the major components of accounts
payable and accrued expenses:
|
|
|
|
|
|
|
|
|
|
|
October 31,
|
|
|
|
(in thousands)
|
|
|
|
2010
|
|
|
2009
|
|
|
Accounts payable-trade
|
|
$
|
4,856
|
|
|
$
|
4,029
|
|
Royalty and software development
|
|
|
5,517
|
|
|
|
4,152
|
|
Sales commissions
|
|
|
120
|
|
|
|
197
|
|
Salaries and other compensation
|
|
|
592
|
|
|
|
648
|
|
Other accruals
|
|
|
290
|
|
|
|
330
|
|
|
|
|
|
|
|
|
|
|
|
|
$
|
11,375
|
|
|
$
|
9,356
|
|
|
|
|
|
|
|
|
|
|
|
|
10.
|
INVENTORY
FINANCING PAYABLE
|
Manufacturers require the Company to prepay or present letters
of credit upon placing a purchase order for inventory. The
Company has arrangements with a finance company which provides
financing secured by the specific goods underlying the goods
ordered from the manufacturer. The finance company makes the
required payment to the manufacturer at the time a purchase
order is placed, and is entitled to demand payment from the
Company when the goods are delivered. The Company pays a
financing fee equal to 1.5% of the purchase order amount for
each transaction, plus administrative fees. Additional charges
of 0.05% per day (18% annualized) are incurred if the financing
remains open for more than 30 days.
|
|
11.
|
COMMON
STOCK OFFERING
|
On September 17, 2009, the Company sold
6,420,000 shares of common stock in a registered
direct offering at a purchase price of $1.50 per share.
The sale of the shares was made pursuant to Subscription
Agreements and a Prospectus Supplement dated September 17,
2009. The gross proceeds to the Company from the sale of the
shares, before deducting for the Placement Agents fees and
offering expenses, was approximately $9.6 million. The
Company recorded net proceeds of $8.6 million, net of
$0.8 million of placement agency fees and expenses, and
$0.2 million of other expenses related to the offering, as
additional paid in capital. The shares were registered with the
Securities and Exchange Commission on a prospectus which was
declared effective on August 28, 2009.
On September 5, 2007, the Company completed a private
placement of 3,966,668 units, each consisting of one share
of common stock and a warrant to purchase 0.4 shares of
common stock, in which the Company raised $6.0 million in
gross proceeds.
The warrants issued in the transaction have an exercise price of
$2.04 per share and a term of five years, which begins six
months from the issue date. Additionally, the warrants contain a
cashless exercise feature if a registration statement is not
effective on the date of exercise, and a provision for exercise
price adjustments under certain circumstances as defined in the
warrant agreement. If the Company is sold, merged, or otherwise
enters into a fundamental transaction as defined in
the warrant agreement, the successor entity is required to issue
securities to the warrant holders equal to the number of shares
of such stock immediately theretofore purchasable and receivable
upon the exercise of the rights represented by the warrants. In
the event the successor entity is not a publicly traded
corporation whose securities are traded on a trading market, as
defined in the securities purchase agreement the warrant holder
can elect to receive a cash payment equal to the lesser of one
F-18
MAJESCO
ENTERTAINMENT COMPANY AND SUBSIDIARY
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
dollar per share, or the transaction value of a share of common
stock, as defined in the agreement, multiplied by: (i) on
or prior to the first anniversary of the warrant, 55%;
(ii) after the first anniversary of the warrant, but before
the second, 45%; (iii) after the second anniversary of the
warrant, but before the third, 35%, (iii) after the third
anniversary of the warrant, but before the fourth, 25%. The
warrants contain a provision that may require settlement by
transferring assets. Therefore, they are classified as
liabilities in accordance with ASC Topic 480, Distinguishing
Liabilities from Equity.
The Company initially allocated $2.1 million of the
proceeds received in the transaction to the warrants based on
the fair values of the warrants on the date of the transaction.
The Company measures the fair value of the warrants at each
balance sheet date, and records the change in fair value as a
non cash charge or gain to earnings each period. The warrants
were valued at $0.1 million, $0.6 million and
$0.2 million at October 31, 2010, 2009 and 2008,
respectively, due to fluctuations in the Companys stock
price. This resulted in a non-cash gain of $0.5 million, a
non-cash loss of $0.4 million, and a non-cash gain of
$1.3 million due to the change in fair value of warrants
during the years ended October 31, 2010, 2009 and 2008,
respectively. The Company used the Black-Scholes method to value
the warrants (see note 4 for assumptions).
|
|
13.
|
COMMON
STOCK PURCHASE WARRANTS
|
The following table sets forth the number shares of common stock
purchasable under outstanding stock purchase warrants at
October 31, 2010 and 2009.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Issued in
|
|
|
|
|
|
Exercise
|
|
|
October 31,
|
|
|
October 31,
|
|
connection with
|
|
Issue date
|
|
Expiration date
|
|
Price
|
|
|
2010
|
|
|
2009
|
|
|
Equity financing
|
|
September 5, 2007
|
|
March 5, 2013
|
|
$
|
2.04
|
|
|
|
1,697,735
|
|
|
|
1,697,735
|
|
Consulting services
|
|
June 14, 2006
|
|
May 31, 2013
|
|
$
|
1.55
|
|
|
|
40,000
|
|
|
|
40,000
|
|
Consulting services
|
|
November 1, 2007
|
|
July 31, 2010
|
|
$
|
2.07
|
|
|
|
|
|
|
|
75,000
|
|
Consulting services
|
|
March 29, 2010
|
|
March 28,2015
|
|
$
|
1.06
|
|
|
|
100,000
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1,837,735
|
|
|
|
1,812,735
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Additionally, in connection with the September 5, 2007
equity financing, the Company issued a unit purchase option, to
purchase at $1.50 per share, units consisting of
(1) 277,667 shares of common stock, and
(2) warrants to purchase up to 111,067 shares of
common stock at $2.04, with terms identical to the warrants
issued in the financing.
F-19
MAJESCO
ENTERTAINMENT COMPANY AND SUBSIDIARY
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
The (benefit) provision for income taxes for the years ended
October 31, 2010, 2009 and 2008 consists of:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
October 31,
|
|
|
|
(in thousands)
|
|
|
|
2010
|
|
|
2009
|
|
|
2008
|
|
|
Current:
|
|
|
|
|
|
|
|
|
|
|
|
|
Federal
|
|
$
|
|
|
|
$
|
|
|
|
$
|
26
|
|
State
|
|
|
(1,656
|
)
|
|
|
(1,115
|
)
|
|
|
|
|
Deferred:
|
|
|
|
|
|
|
|
|
|
|
|
|
Federal
|
|
|
(403
|
)
|
|
|
(2,273
|
)
|
|
|
953
|
|
State
|
|
|
(84
|
)
|
|
|
(484
|
)
|
|
|
186
|
|
Impact of change in effective tax rates on deferred taxes
|
|
|
1,312
|
|
|
|
(1,760
|
)
|
|
|
|
|
Less: valuation allowance
|
|
|
(825
|
)
|
|
|
4,517
|
|
|
|
(1,139
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
$
|
(1,656
|
)
|
|
$
|
(1,115
|
)
|
|
$
|
26
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The difference between income taxes computed at the statutory
federal rate and the provision for income taxes for 2010, 2009
and 2008 relates to the following:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2010
|
|
|
2009
|
|
|
2008
|
|
|
|
(in thousands)
|
|
|
Percent of
|
|
|
(in thousands)
|
|
|
Percent of
|
|
|
(in thousands)
|
|
|
Percent of
|
|
|
|
Amount
|
|
|
Pretax income
|
|
|
Amount
|
|
|
Pretax income
|
|
|
Amount
|
|
|
Pretax income
|
|
|
Tax (benefit) at federal statutory rate
|
|
$
|
(894
|
)
|
|
|
(34
|
)%
|
|
$
|
(2,823
|
)
|
|
|
(34
|
)%
|
|
$
|
1,149
|
|
|
|
34
|
%
|
State income taxes, net of federal income taxes
|
|
|
(84
|
)
|
|
|
(3
|
)%
|
|
|
(515
|
)
|
|
|
(6
|
)%
|
|
|
223
|
|
|
|
7
|
%
|
Effect of permanent items
|
|
|
433
|
|
|
|
17
|
%
|
|
|
581
|
|
|
|
7
|
%
|
|
|
(207
|
)
|
|
|
(6
|
)%
|
Sale of state net operating losses
|
|
|
(1,656
|
)
|
|
|
(63
|
)%
|
|
|
(1,115
|
)
|
|
|
(13
|
)%
|
|
|
|
|
|
|
|
|
Change in valuation allowance
|
|
|
(825
|
)
|
|
|
(32
|
)%
|
|
|
4,517
|
|
|
|
54
|
%
|
|
|
(1,139
|
)
|
|
|
(34
|
)%
|
Reduction of deferred benefit of state net operating losses
|
|
|
1,312
|
|
|
|
50
|
%
|
|
|
1,608
|
|
|
|
19
|
%
|
|
|
|
|
|
|
|
|
Impact of change in effective tax rate on deferred taxes and
other
|
|
|
58
|
|
|
|
2
|
%
|
|
|
(3,368
|
)
|
|
|
(40
|
)%
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
$
|
(1,656
|
)
|
|
|
(63
|
)%
|
|
$
|
(1,115
|
)
|
|
|
(13
|
)%
|
|
$
|
26
|
|
|
|
1
|
%
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
F-20
MAJESCO
ENTERTAINMENT COMPANY AND SUBSIDIARY
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
The components of deferred income tax assets (liabilities) were
as follows:
|
|
|
|
|
|
|
|
|
|
|
October 31,
|
|
|
|
(in thousands)
|
|
|
|
2010
|
|
|
2009
|
|
|
Impairment of capitalized software development costs and prepaid
license fees not currently deductible
|
|
$
|
209
|
|
|
$
|
1,004
|
|
Depreciation and amortization
|
|
|
17
|
|
|
|
|
|
Impairment of inventory
|
|
|
80
|
|
|
|
103
|
|
Compensation expense not deductible until options are exercised
|
|
|
1,715
|
|
|
|
1,669
|
|
All other temporary differences
|
|
|
471
|
|
|
|
852
|
|
Net operating loss carry forward
|
|
|
30,314
|
|
|
|
30,003
|
|
Less valuation allowance
|
|
|
(32,806
|
)
|
|
|
(33,631
|
)
|
|
|
|
|
|
|
|
|
|
Deferred tax asset
|
|
$
|
|
|
|
$
|
|
|
|
|
|
|
|
|
|
|
|
Realization of deferred tax assets, including those related to
net operating loss carryforwards, are dependent upon future
earnings, if any, of which the timing and amount are uncertain.
Accordingly, the net deferred tax assets have been fully offset
by a valuation allowance. Based upon the Companys current
operating results, management cannot conclude that it is more
likely than not that such assets will be realized.
Utilization of the net operating loss carryforwards may be
subject to a substantial annual limitation due to the
change in ownership provisions of the Internal
Revenue Code. The annual limitation may result in the expiration
of net operating loss carryforwards before utilization. The net
operating loss carryforwards available for income tax purposes
at October 31, 2010 amounts to approximately
$82.6 million and expires between 2025 and 2030 for federal
income taxes, and approximately $36.1 million for state
income tax.
The Company files income tax returns in the U.S., various states
and the United Kingdom. As of October 31, 2010, the Company
had no unrecognized tax benefits, which would impact its tax
rate if recognized. As of October 31, 2010, the Company had
no accrual for the potential payment of penalties. As of
October 31, 2010, the Company was not subject to any
U.S. federal, state or foreign income tax examinations. The
Companys U.S. federal tax returns have been examined
for the tax years 2003 through 2004, and income taxes for
Majesco Europe Limited have been examined for the year ended
October 31, 2006 in the United Kingdom with the results of
such examinations being reflected in the Companys results
of operations as of October 31, 2010. The Company does not
anticipate any significant changes in its unrecognized tax
benefits over the next 12 months.
In the years ended October 31, 2010 and 2009, the Company
received proceeds of approximately $1.7 million and
$1.1 million, respectively, from the sale of the rights to
approximately $21.2 million and $25.9 million,
respectively, of New Jersey state income tax net operating loss
carryforwards, under the Technology Business Tax Certificate
Program administered by the New Jersey Economic Development
Authority, which is reflected as an income tax benefit in the
consolidation statement of operations.
|
|
15.
|
STOCK-BASED
COMPENSATION ARRANGEMENTS
|
On February 13, 2004, the stockholders approved a stock
option plan that provides for the granting of stock-based
awards. The plan covers employees, directors and consultants and
provides for among other things, the issuance of restricted
stock, non-qualified options and incentive stock options. On
June 8, 2005, the Companys stockholders and Board of
Directors approved the amendment and
F-21
MAJESCO
ENTERTAINMENT COMPANY AND SUBSIDIARY
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
restatement to the Companys 2004 Employee, Director and
Consultant Stock Plan (renamed 2004 Employee, Director and
Consultant Incentive Plan) (the Plan) to:
(a) increase the number of shares of common stock reserved
for issuance under the Plan by 4,000,000; (b) add a
share-counting formula to the Plan pursuant to which each share
issued under restricted stock or other awards, other than
options or stock appreciation rights, counts against the number
of total shares available under the Plan as 1.3 shares, and
each share issued as options or stock appreciation rights counts
against the total shares available under the Plan as one share;
(c) increase the share limitation on the number of awards
that may be granted to any participant in any fiscal year to
1,000,000; (d) add provisions for the grant of cash awards
and other types of equity based awards; and (e) delete a
provision allowing for the repricing of awards. On June 11,
2007, the Companys stockholders and Board of Directors
approved an amendment to the Plan to increase the number of
shares of common stock reserved for issuance under the Plan by
4,000,000, and on April 21, 2009 the Companys
stockholders and Board of Directors approved an amendment to the
Plan to increase the number of common shares available for
issuance under the Plan by 3,000,000 shares.
As of October 31, 2010, the Company had reserved
10.6 million shares of common stock for issuance under the
Plan, of which 1.7 million are available for future
issuance.
A summary of the status of the Companys outstanding stock
options as of October 31 and changes during the years then ended
is presented below:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2010
|
|
|
2009
|
|
|
2008
|
|
|
|
|
|
|
Weighted
|
|
|
|
|
|
Weighted
|
|
|
|
|
|
Weighted
|
|
|
|
|
|
|
Average
|
|
|
|
|
|
Average
|
|
|
|
|
|
Average
|
|
|
|
Number Of
|
|
|
Exercise
|
|
|
Number Of
|
|
|
Exercise
|
|
|
Number Of
|
|
|
Exercise
|
|
|
|
Shares
|
|
|
Price
|
|
|
Shares
|
|
|
Price
|
|
|
Shares
|
|
|
Price
|
|
|
Outstanding at beginning of year
|
|
|
1,483,929
|
|
|
$
|
5.24
|
|
|
|
1,352,610
|
|
|
$
|
5.61
|
|
|
|
1,167,191
|
|
|
$
|
6.78
|
|
Granted
|
|
|
289,475
|
|
|
$
|
0.68
|
|
|
|
144,079
|
|
|
$
|
1.88
|
|
|
|
239,133
|
|
|
$
|
0.89
|
|
Cancelled
|
|
|
(74,188
|
)
|
|
$
|
3.23
|
|
|
|
(12,760
|
)
|
|
$
|
6.14
|
|
|
|
(53,714
|
)
|
|
$
|
9.92
|
|
Exercised
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Outstanding at end of year
|
|
|
1,699,216
|
|
|
$
|
4.55
|
|
|
|
1,483,929
|
|
|
$
|
5.24
|
|
|
|
1,352,610
|
|
|
$
|
5.61
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Options exercisable at year-end
|
|
|
1,362,440
|
|
|
$
|
5.46
|
|
|
|
1,252,103
|
|
|
$
|
5.94
|
|
|
|
1,051,736
|
|
|
$
|
6.91
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Weighted-average fair value of options granted during the year
|
|
|
|
|
|
$
|
0.38
|
|
|
|
|
|
|
$
|
1.12
|
|
|
|
|
|
|
$
|
0.58
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The fair value of options granted during the year ended
October 31, 2010 was $110,000.
The intrinsic value of options shares outstanding at
October 31, 2010 was $0 based on estimated fair value of
$0.62 per share.
F-22
MAJESCO
ENTERTAINMENT COMPANY AND SUBSIDIARY
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
The following table summarizes information about outstanding
stock options at October 31, 2010:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Options Outstanding
|
|
|
Options Exercisable
|
|
|
|
|
|
|
Weighted-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Average
|
|
|
Weighted-
|
|
|
|
|
|
Weighted-
|
|
|
|
|
|
|
Remaining
|
|
|
Average
|
|
|
|
|
|
Average
|
|
Range of
|
|
Number
|
|
|
Contractual
|
|
|
Exercise
|
|
|
Number
|
|
|
Exercise
|
|
Exercise Prices
|
|
Outstanding
|
|
|
Life (Years)
|
|
|
Price
|
|
|
Exercisable
|
|
|
Price
|
|
|
$0.68
|
|
|
289,475
|
|
|
|
6.8
|
|
|
$
|
0.68
|
|
|
|
|
|
|
$
|
|
|
$0.89
|
|
|
210,147
|
|
|
|
4.8
|
|
|
$
|
0.89
|
|
|
|
210,147
|
|
|
$
|
0.89
|
|
$1.17 and $2.80
|
|
|
403,496
|
|
|
|
3.4
|
|
|
$
|
1.77
|
|
|
|
356,193
|
|
|
$
|
1.69
|
|
$3.20
|
|
|
363,685
|
|
|
|
1.8
|
|
|
$
|
3.20
|
|
|
|
363,685
|
|
|
$
|
3.20
|
|
$7.23 to $8.00
|
|
|
100,000
|
|
|
|
1.7
|
|
|
$
|
7.23
|
|
|
|
100,000
|
|
|
$
|
7.33
|
|
$13.30
|
|
|
282,416
|
|
|
|
0.4
|
|
|
$
|
13.30
|
|
|
|
282,416
|
|
|
$
|
13.30
|
|
$14.00 to $28.00
|
|
|
49,997
|
|
|
|
0.9
|
|
|
$
|
19.96
|
|
|
|
49,997
|
|
|
$
|
19.96
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
$0.68 to $28.00
|
|
|
1,699,216
|
|
|
|
3.1
|
|
|
$
|
4.55
|
|
|
|
1,362,438
|
|
|
$
|
5.46
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The weighted average contractual term of exercisable options
outstanding at October 31, 2010 was 2.3 years.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Weighted-Average
|
|
|
|
|
|
|
|
|
|
Remaining
|
|
|
|
|
|
|
Weighted-Average
|
|
|
Contractual
|
|
|
|
Number
|
|
|
Fair Value at
|
|
|
Life
|
|
|
|
Outstanding
|
|
|
Grant Date
|
|
|
(Years)
|
|
|
Non-Vested shares at October 31, 2009
|
|
|
231,826
|
|
|
$
|
0.88
|
|
|
|
6.4
|
|
Options Granted
|
|
|
289,475
|
|
|
$
|
0.38
|
|
|
|
6.8
|
|
Options Vested
|
|
|
(161,919
|
)
|
|
$
|
0.70
|
|
|
|
5.0
|
|
Non-vested options forfeited or expired
|
|
|
(22,606
|
)
|
|
$
|
0.80
|
|
|
|
5.2
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Non-Vested shares at October 31, 2010
|
|
|
336,776
|
|
|
$
|
0.50
|
|
|
|
6.6
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
As of October 31, 2010 and 2009, there was approximately
$0.1 million and $0.2 million of unrecognized
compensation cost related to non-vested stock option awards,
which is expected to be recognized over a remaining
weighted-average vesting period of 1.4 and 1.2 years,
respectively. The total fair value of shares vested during
October 31, 2010 was $0.1 million.
A summary of the status of the Companys restricted stock
grants for the 12 months ended October 31, 2010, 2009
and 2008 is as follows:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
October 31,
|
|
|
October 31,
|
|
|
October 31,
|
|
|
|
2010
|
|
|
2009
|
|
|
2008
|
|
|
Balance at beginning of period
|
|
|
1,895,180
|
|
|
|
2,218,373
|
|
|
|
1,411,470
|
|
Granted
|
|
|
1,243,467
|
|
|
|
955,183
|
|
|
|
1,546,397
|
|
Vested
|
|
|
(1,040,566
|
)
|
|
|
(1,187,740
|
)
|
|
|
(711,661
|
)
|
Cancelled
|
|
|
(348,546
|
)
|
|
|
(90,636
|
)
|
|
|
(27,833
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Outstanding at end of period
|
|
|
1,749,535
|
|
|
|
1,895,180
|
|
|
|
2,218,373
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The fair value of restricted shares granted during the years
ended October 31, 2010, 2009 and 2008 was
$0.9 million, $1.8 million and $1.5 million,
respectively.
F-23
MAJESCO
ENTERTAINMENT COMPANY AND SUBSIDIARY
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
As of October 31, 2010, there was approximately
$1.5 million of unrecognized compensation cost related to
restricted stock awards, which is expected to be recognized over
a remaining weighted-average vesting period of 2.1 years.
On March 29, 2010, the Company issued warrants to purchase
an aggregate of 100,000 shares of common stock to a
consultant in consideration for services, under the Plan. The
warrants are exercisable at an exercise price of $1.06 at any
time over a five-year period.
On July 21, 2006, the Company issued warrants to purchase
an aggregate of 150,000 shares of common stock to a
consulting firm in consideration for services, under the Plan.
On June 12, 2009, warrants for 110,000 shares were
exercised, resulting in the issuance of approximately
29,000 shares of common stock on the basis of a cashless
exercise.
|
|
16.
|
EMPLOYEE
RETIREMENT PLAN
|
The Company has a defined contribution 401(k) plan covering all
eligible employees.
The Company charged to operations $81,000, $75,000 and $66,000
for contributions to the retirement plan for the years ended
October 31, 2010, 2009 and 2008, respectively.
Certain stockholders and key employees of the Company serve as
trustees of the plan.
Sales to Wal-Mart, Inc. represented approximately 20%, 18% and
13% of net revenues in 2010, 2009 and 2008, respectively. Sales
to GameStop represented approximately 12%, 16% and 17% of net
revenues in 2010, 2009 and 2008, respectively. Sales to Best Buy
represented approximately 10%, 14% and 13% of sales in 2010,
2009 and 2008, respectively. Sales to Target represented
approximately 10%, 11% and 11% of sales in 2010, 2009 and 2008,
respectively. Sales to Cokem represented approximately 20%, 9%
and 10% of sales in 2010, 2009 and 2008, respectively.
|
|
18.
|
CONTINGENCIES
AND COMMITMENTS
|
Commitments
At October 31, 2010, the Company was committed under
agreements with certain software developers for future milestone
payments aggregating $4.1 million. Milestone payments
represent scheduled installments due to the Companys
developers based upon the developers providing the Company
certain deliverables, as predetermined in the Companys
contracts. In addition, the Company may have to pay royalties
for products sold. These payments will be used to reduce future
royalties due to the developers from sales of the Companys
video games.
The Company is obligated under non-cancelable operating leases
for administrative offices, automobiles, and equipment expiring
at various dates through 2015. The future aggregate minimum
rental commitments exclusive of required payments for operating
expenses are as follows:
|
|
|
|
|
Year ending October 31,
|
|
(in thousands)
|
|
|
2011
|
|
$
|
276
|
|
2012
|
|
|
276
|
|
2013
|
|
|
260
|
|
2014
|
|
|
267
|
|
2015
|
|
|
74
|
|
|
|
|
|
|
|
|
$
|
1,153
|
|
|
|
|
|
|
F-24
MAJESCO
ENTERTAINMENT COMPANY AND SUBSIDIARY
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
Total rent expense amounted to $433,000, $767,000 and $655,000
for the years ended October 31, 2010, 2009 and 2008,
respectively.
The Company has entered into at will employment
agreements with several key executives. These employment
agreements include provisions for, among other things, annual
compensation, bonus arrangements and equity grants. These
agreements also contain provisions related to severance terms
and change of control provisions.
Contingencies
On September 27, 2007, the Company entered into settlement
agreements to settle certain litigations pending in the United
States District Court, District of New Jersey: (i) a
securities class action brought on behalf of a purported class
of purchasers of the Companys securities; (ii) a
private securities action filed by Trinad Capital Master Fund,
Ltd. (Trinad); and (iii) a second action filed
by Trinad purportedly on behalf of the Company. All three
actions are now concluded.
In January 2009, the Company entered into an amendment to the
securities class action settlement agreement. Under the terms of
the settlement agreement in the securities class action, as
amended, the Company agreed to make cash payments totaling
$0.7 million in three installments. The first two payments
were made in January and February 2009, and the last payment was
made in May 2009. The Company also contributed one million
shares of its common stock to the settlement fund. The
Companys insurance carrier also contributed a cash payment.
On February 23, 2009, the settlement was approved by the
Court, and the class action was dismissed. The dismissal is no
longer subject to appeal. The settlement administrator
distributed the shares and cash to eligible settlement claimants
in May 2009 and the matter is now closed.
Under the terms of the settlement of the private securities
claim in the action brought by Trinad, on its own behalf, the
Companys insurance carrier made a cash payment to Trinad.
The Court dismissed this action on February 23, 2009 and
the matter is now closed.
The settlement agreement in the action filed by Trinad,
purportedly on behalf of the Company, did not result in a
payment to the Company, and Trinads attorneys did not
receive any fees in connection with the settlement. This
settlement was approved by the Court, and the Court dismissed
the action on May 12, 2009. The dismissal is no longer
subject to appeal and the matter is now closed.
The Company recorded aggregate expense of $2.0 million
under the amended settlement agreements, reflecting
$0.7 million in cash payments, and the $1.3 million
fair value of common stock, on its date of issuance,
March 30, 2009.
The Company originally recorded an accrual equal to the
$2.5 million fair value of common stock to be issued under
the settlement agreement on the date of its execution,
September 27, 2007. The accrual was adjusted each quarter
to reflect the change in the value of shares to be issued under
the agreement. This adjustment resulted in a gain of
$0.3 million for the nine months ended July 31, 2008.
The accrual was further adjusted at October 31, 2008 to
$1.3 million reflecting the $0.7 million in cash
payments, and $0.55 per share fair value of one million shares
of common stock to be issued under the revised settlement
agreement at that date. The share based portion of the accrual
was adjusted to the fair value of the shares to be issued, at
each balance sheet date thereafter, until their issuance on
March 30, 2009. The fair value of the shares on date of
issuance was $1.3 million ($1.25 per share), resulting in
expense of $0.7 million for the year ended October 31,
2009.
Additionally, on March 30, 2009, the Company issued
130,000 shares of common stock, with a fair value of
$0.2 million, to a group of underwriters named as
defendants in the class action litigation, in payment of
$0.5 million in legal fees for which the Company was
responsible under an indemnification
F-25
MAJESCO
ENTERTAINMENT COMPANY AND SUBSIDIARY
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
agreement. The gain of $0.3 million resulting from the
difference between the fair value of the stock issued and the
legal expenses, which had been recorded as general and
administrative expenses during prior periods, was included in
Settlement of Litigation and related charges, net, for the year
ended October 31, 2009.
The Company at times may be a party to claims and suits in the
ordinary course of business. In the opinion of management, after
consultation with legal counsel, the outcome of any current
routine claims will not have a material adverse effect on the
Companys business, financial condition, and results of
operations or liquidity.
|
|
19.
|
EXIT
COSTS AND WORKFORCE REDUCTION
|
In July 2009, the decision was made to close the Companys
development studio located in California. After a reduction of
the studios performance, and changes in the availability
and cost of development with the Companys third party
partners, management believed that closing the studio and taking
advantage of these external opportunities represented a better
value for the Company. As a result, the Company incurred
approximately $0.2 million in severance and lease
termination costs, which were recorded as a charge to product
research and development expenses in the year ended
October 31, 2009.
During January 2010, Company management initiated a plan of
restructuring to better align its workforce to its revised
operating plans. As part of the plan, the Company reduced its
personnel count by 16 employees, representing 17% of its
workforce. The Company recorded charges of approximately
$0.4 million in the year ended October 31, 2010 in
connection with the terminations, which consist primarily of
severance and unused vacation payments. The expenses are
included in operating costs and expenses as shown in the table
below:
|
|
|
|
|
|
|
Year Ended
|
|
|
|
October 31, 2010
|
|
|
|
(in thousands)
|
|
|
Product research and development
|
|
$
|
90
|
|
Selling and Marketing
|
|
|
243
|
|
General and Administrative
|
|
|
70
|
|
|
|
|
|
|
Total
|
|
$
|
403
|
|
|
|
|
|
|
The Company has no remaining obligations related to these
activities.
|
|
20.
|
RELATED
PARTY TRANSACTIONS
|
The Company currently has an agreement with Morris Sutton, the
Companys former Chief Executive Officer and Chairman
Emeritus, under which he provides services as a consultant. The
agreement provides for a monthly retainer of $13,000.
Mr. Sutton was also eligible to receive a commission in an
amount equal to 2% of net sales to certain accounts before
January 1, 2010. Commissions were recorded when the sales
occurred, but were not paid until payments of the related
accounts receivable are received from customers. Consulting
expenses for the year ended October 31, 2009 include
$28,000 of fees earned in each of November and December of 2008
under Mr. Suttons prior agreement which expired on
December 31, 2008.
F-26
MAJESCO
ENTERTAINMENT COMPANY AND SUBSIDIARY
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
The following table summarizes expense to Morris Sutton,:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Year Ended
|
|
|
|
October 31,
|
|
|
|
(in thousands)
|
|
|
|
2010
|
|
|
2009
|
|
|
2008
|
|
|
Consulting
|
|
$
|
150
|
|
|
$
|
213
|
|
|
$
|
350
|
|
Commissions
|
|
|
131
|
|
|
|
189
|
|
|
|
111
|
|
Business expenses
|
|
|
11
|
|
|
|
6
|
|
|
|
49
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total
|
|
$
|
292
|
|
|
$
|
408
|
|
|
$
|
510
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The Company had accounts payable and accrued expenses of
approximately $0, $37,000 and $30,000 as of October 31,
2010, 2009 and 2008, respectively, under the agreement with
Morris Sutton.
The Company entered into an agreement with a Board member,
effective March 2010, to provide specified strategic consulting
services, in addition to his services as a board member, on a
month-to-month
basis at a monthly rate of $10,000. For the year ended
October 31, 2010, consulting fees incurred under the
agreement amounted to $73,000.
F-27