VIRTUAL INTERACTIVE TECHNOLOGIES CORP. - Quarter Report: 2021 December (Form 10-Q)
UNITED STATES
SECURITIES AND EXCHANGE COMMISSION
Washington, D.C. 20549
FORM 10-Q
☒ | Quarterly Report Pursuant to Section 13 or 15(d) of the Securities Exchange Act Of 1934 |
For the quarterly period end December 31, 2021
☐ | Transition Report Under Section 13 or 15(d) of the Securities Exchange Act Of 1934 |
For the transition period from __________ to __________
Commission File Number: None
VIRTUAL INTERACTIVE TECHNOLOGIES CORP.
(Exact name of registrant as specified in its charter)
nevada | 36-4752858 | |
(State or other jurisdiction of incorporation or organization) |
(I.R.S. Employer Identification No.) |
600 17th Street, Suite 2800 South
Denver, CO 80202
(Address of principal executive offices, including Zip Code)
(303) 228-7120
(Issuer’s telephone number, including area code)
Check whether the issuer (1) has filed all reports required to be filed by section 13 or 15(d) of the Exchange Act during the past 12 months (or for such shorter period that the registrant was required to file such reports), and (2) has been subject to such filing requirements for the past 90 days. Yes ☒ No ☐
Indicate by check mark whether the registrant has submitted electronically every Interactive Data File required to be submitted pursuant to Rule 405 of Regulation S-T (§232.405 of this chapter) during the preceding 12 months (or for such shorter period that the registrant was required to submit such files). Yes ☒ No ☐
Indicate by check mark whether the registrant is a large accelerated filer, an accelerated filer, a non-accelerated filer, a small reporting company or an emerging growth company. See the definitions of “large accelerated filer,” “accelerated filer,” “non-accelerated filer,” “smaller reporting company,” and “emerging growth company” in Rule 12b-2 of the Exchange Act.
Large accelerated filer | ☐ | Accelerated filer | ☐ | |
Non-accelerated filer | ☒ | Smaller reporting company | ☒ | |
Emerging growth company | ☐ |
If an emerging growth company, indicate by checkmark if the registrant has elected not to use the extended transition period for complying with any new or revised financial accounting standards provided pursuant to Section 13(a) of the Exchange Act ☐
Securities registered pursuant to Section 12(b) of the Act:
Title of each class | Trading Symbol(s) | Name of each exchange on which registered | ||
None | N/A | N/A |
Indicate by check mark whether the registrant is a shell company (as defined in Rule 12b-2 of the Exchange Act). Yes ☐ No ☒
State the number of shares outstanding of each of the issuer’s classes of common equity, as of the latest practicable date: shares of common stock as of February 10, 2022.
Virtual Interactive Technologies Corp.
Index
2 |
Virtual Interactive Technologies Corp.
Condensed Consolidated Balance Sheets
As of December 31, 2021 and September 30, 2021
(UNAUDITED)
December 31, 2021 | September 30, 2021 | |||||||
ASSETS | ||||||||
CURRENT ASSETS: | ||||||||
Cash and cash equivalents | $ | 167,769 | $ | 251,064 | ||||
Royalties receivable | 120,349 | 115,830 | ||||||
Interest receivable | 3,794 | 3,340 | ||||||
Note receivable | 25,000 | 25,000 | ||||||
Total current assets | 316,912 | 395,234 | ||||||
Convertible note receivable | 7,500 | 7,500 | ||||||
Total non-current assets | 7,500 | 7,500 | ||||||
TOTAL ASSETS | $ | 324,412 | $ | 402,734 | ||||
LIABILITIES AND STOCKHOLDERS’ EQUITY (DEFICIT) | ||||||||
CURRENT LIABILITIES: | ||||||||
Accounts payable and accrued liabilities | $ | 38,500 | $ | 37,014 | ||||
Note payable, related party – current | 741,030 | |||||||
Interest payable, related party – current | 182,749 | |||||||
Notes payable, net of discounts | 158,438 | 62,375 | ||||||
Interest payable | 4,120 | 2,091 | ||||||
Total current liabilities | 1,124,837 | 101,480 | ||||||
LONG-TERM LIABILITIES: | ||||||||
Note payable, related party - net of current | 741,030 | |||||||
Interest payable, related party - net of current | 167,597 | |||||||
Total long-term liabilities | 908,627 | |||||||
Total liabilities | 1,124,837 | 1,010,107 | ||||||
Commitments and contingencies | ||||||||
STOCKHOLDERS’ EQUITY (DEFICIT) | ||||||||
Series A Preferred Stock, $ | par value; authorized; shares issued and outstanding500 | 500 | ||||||
Series B Convertible Preferred Stock $ | par value; authorized; shares issued and outstanding5,956 | 5,956 | ||||||
Common stock, $ | par value; shares authorized, and shares issued and outstanding as of December 31, 2021 and September 30, 20216,960 | 6,900 | ||||||
Additional paid-in-capital | 4,611,287 | 4,518,347 | ||||||
Accumulated deficit | (5,425,128 | ) | (5,139,076 | ) | ||||
Total stockholders’ equity (deficit) | (800,425 | ) | (607,373 | ) | ||||
Total liabilities and stockholders’ equity (deficit) | $ | 324,412 | $ | 402,734 |
The accompanying notes are an integral part of these unaudited condensed consolidated financial statements.
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Virtual Interactive Technologies Corp.
Condensed Consolidated Statements of Operations
For the three months ended December 31, 2021 and 2020
(UNAUDITED)
For the three months ended, | ||||||||
December 31, 2021 | December 31, 2020 | |||||||
Revenue - royalties | $ | 30,392 | $ | 33,405 | ||||
Operating expenses: | ||||||||
General, administrative and selling | 197,809 | 81,697 | ||||||
Total operating expenses | 197,809 | 81,697 | ||||||
Loss from operations | (167,417 | ) | (48,292 | ) | ||||
Other income (expense) | ||||||||
Interest income | 454 | 408 | ||||||
Amortization of debt discount | (96,063 | ) | ||||||
Interest expense, related party | (15,152 | ) | (12,435 | ) | ||||
Interest expense | (7,495 | ) | (151 | ) | ||||
Gain (loss) from foreign currency transactions | (379 | ) | 715 | |||||
Total other income (expense) | (118,635 | ) | (11,463 | ) | ||||
Net loss | $ | (286,052 | ) | $ | (59,755 | ) | ||
Loss per share, basic and fully diluted | $ | (0.04 | ) | $ | (0.01 | ) | ||
Weighted average number of shares outstanding - basic and fully diluted | 6,918,545 | 6,817,484 |
The accompanying notes are an integral part of these unaudited condensed consolidated financial statements.
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Virtual Interactive Technologies Corp.
Condensed Consolidated Statements of Changes in Stockholders’ Equity (Deficit)
For the three months ended December 31, 2021 and 2020
(UNAUDITED)
For the three months ended December 31, 2021
Preferred Stock | Preferred Stock | |||||||||||||||||||||||||||||||||||
Series A Convertible | Series B Convertible | Common Stock | Additional | Total Stockholders’ | ||||||||||||||||||||||||||||||||
Shares | Par Value | Shares | Par Value | Shares | Par Value | Paid-In Capital | Accumulated Deficit | Equity (Deficit) | ||||||||||||||||||||||||||||
Balance, September 30, 2021 | 50,000 | $ | 500 | 595,612 | $ | 5,956 | 6,900,284 | $ | 6,900 | $ | 4,518,347 | $ | (5,139,076 | ) | $ | (607,373 | ) | |||||||||||||||||||
Stock issued for services | - | - | 60,000 | 60 | 92,940 | 93,000 | ||||||||||||||||||||||||||||||
Net loss | - | - | - | (286,052 | ) | (286,052 | ) | |||||||||||||||||||||||||||||
Balance, December 31, 2021 | 50,000 | $ | 500 | 595,612 | $ | 5,956 | 6,960,284 | $ | 6,960 | $ | 4,611,287 | $ | (5,425,128 | ) | $ | (800,425 | ) |
For the three months ended December 31, 2020
Preferred Stock | Preferred Stock | |||||||||||||||||||||||||||||||||||
Series A Convertible | Series B Convertible | Common Stock | Additional | Total Stockholders’ | ||||||||||||||||||||||||||||||||
Shares | Par Value | Shares | Par Value | Shares | Par Value | Paid-In Capital | Accumulated Deficit | Equity (Deficit) | ||||||||||||||||||||||||||||
Balance, September 30, 2020 | 50,000 | $ | 500 | 595,612 | $ | 5,956 | 6,817,784 | $ | 6,817 | $ | 4,353,430 | $ | (5,020,055 | ) | $ | (653,352 | ) | |||||||||||||||||||
Net loss | - | - | - | (59,755 | ) | (59,755 | ) | |||||||||||||||||||||||||||||
Balance, December 31, 2020 | 50,000 | $ | 500 | 595,612 | $ | 5,956 | 6,817,784 | $ | 6,817 | $ | 4,313,430 | $ | (5,079,810 | ) | $ | (713,107 | ) |
The accompanying notes are an integral part of these unaudited condensed consolidated financial statements.
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Virtual Interactive Technologies Corp.
Condensed Consolidated Statements of Cash flows
For the Three Months Ended December 31, 2021 and 2020
(UNAUDITED)
For the three months ended, | ||||||||
December 31, 2021 | December 31, 2020 | |||||||
CASH FLOWS FROM OPERATING ACTIVITIES: | ||||||||
Net loss | $ | (286,052 | ) | $ | (59,755 | ) | ||
Adjustments to reconcile net loss to net cash provided by (used in) operating activities: | ||||||||
Stock issued for services | 93,000 | |||||||
Debt discount amortization | 96,063 | |||||||
Changes in operating assets and operating liabilities: | ||||||||
Interest receivable | (454 | ) | (408 | ) | ||||
Royalties receivable | (4,519 | ) | 59,017 | |||||
Accounts payable and accrued liabilities | 1,486 | 19,022 | ||||||
Accounts payable, related party | (9,494 | ) | ||||||
Interest payable, related party | 15,152 | 12,434 | ||||||
Interest payable | 2,029 | 151 | ||||||
Net cash provided by (used in) operating activities | (83,295 | ) | 20,967 | |||||
CASH FLOWS FROM INVESTING ACTIVITIES: | ||||||||
Advances for convertible note receivable | (7,500 | ) | ||||||
Net cash provided by (used in) investing activities | (7,500 | ) | ||||||
Net change in cash and cash equivalents | (83,295 | ) | 13,467 | |||||
Cash and cash equivalents, beginning of period | 251,064 | 36,244 | ||||||
Cash and cash equivalents, end of period | $ | 167,769 | $ | 49,711 | ||||
Supplemental disclosure of cash flow information: | ||||||||
Interest paid | $ | 5,465 | $ | |||||
Income taxes paid | $ | $ |
The accompanying notes are an integral part of these unaudited condensed consolidated financial statements.
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VIRTUAL INTERACTIVE TECHNOLOGIES CORP.
Notes to Unaudited Condensed Consolidated Financial Statements
For the Three Months Ended
December 31, 2021
Note 1. Basis of Presentation
While the information presented in the accompanying December 31, 2021 financial statements is unaudited, it includes all adjustments which are, in the opinion of management, necessary to present fairly the financial position, results of operations and cash flows for the periods presented in accordance with the accounting principles generally accepted in the United States of America (“US GAAP”). In the opinion of management, all adjustments considered necessary for a fair presentation of the results of operations and financial position have been included and all such adjustments are of a normal recurring nature. Certain information and footnote disclosures normally included in financial statements prepared in accordance with US GAAP have been condensed or omitted. These financial statements should be read in conjunction with the Company’s September 30, 2021 audited financial statements (and notes thereto). Operating results for the three months ended December 31, 2021 are not necessarily indicative of the results that can be expected for the year ending September 30, 2021.
The accompanying unaudited condensed consolidated financial statements herein contain the operations of Virtual Interactive Technologies Corp (“VRVR”), and its wholly-owned subsidiaries Advanced Interactive Gaming Inc. (“AIG Inc.”) and Advanced Interactive Gaming Ltd. (“AIG Ltd”) (collectively, the “Company”). All significant intercompany amounts have been eliminated.
Note 2. Business
Nature of Operations
Advanced Interactive Gaming, Ltd. (“AIG Ltd”) was incorporated in Bermuda on September 19, 2016, and is in the business of assisting in the development of video games through investments and royalty contracts. AIG Ltd had several royalty contracts with video game development companies during the past three years.
On September 24, 2019, AIG Ltd was acquired by Advanced Interactive Gaming, Inc. (“AIG Inc”), a Colorado Corporation, through a reverse recapitalization and share exchange agreement. After the transaction, AIG Ltd became a wholly owned subsidiary of AIG Inc.
Virtual Interactive Technologies Corp. (f/k/a Mascota Resources, Corp.) was incorporated in the State of Nevada on November 3, 2011. On September 25, 2019, Mascota Resources, Corp. effected a name change to Virtual Interactive Technologies Corp. (“VRVR”), and a 20:1 reverse stock split applicable to all existing VRVR shareholders of record. The effects of the split have been retroactively applied to all periods presented.
On September 27, 2019, AIG Inc effected a reverse recapitalization via a share exchange agreement with VRVR, resulting in AIG Inc becoming a wholly-owned subsidiary of VRVR.
VRVR finances the development of video game projects to be released on various popular gaming platforms in exchange for a royalty stream on the games. To date the Company has financed several gaming titles including Carmageddon Max Damage, Carmageddon Crashers, Interplanetary: Enhanced Edition, Catch & Release and Worbital. Collectively these games are distributed world-wide on various gaming platforms including Sony PlayStation, Xbox, Steam and Oculus among others. In addition to financing solutions, VRVR offers expertise in development solutions, publishing and marketing video game products and is actively involved in the early stages of VR/AR game development. VRVR continues to reinvest its royalty income into growing its royalty contracts and intellectual property in the video game development industry.
The Company’s strategy moving forward is to continue to invest in new game development through partnerships and royalty contracts. Management believes that there is significant opportunity in VR games given the relatively early stage in the product cycle and the growing need for content to support VR hardware sales. While the Company has historically participated mostly in the PC and console market, it will continue to explore addition opportunities in the gaming space as they present themselves. In addition, the VRVR may explore strategic alliances and acquisitions in order to expand its business.
Use of Estimates
The preparation of financial statements in conformity with US GAAP requires management to make estimates and assumptions that affect certain reported amounts and disclosures of contingent assets and liabilities at the dates of the financial statements and the reported amounts of revenues and expenses during the reporting periods. Actual results could differ from those estimated.
Cash Equivalents
The Company considers all highly liquid instruments purchased with original maturities of three months or less to be cash equivalents. The Company had no cash equivalents at December 31, 2021 or September 30, 2021.
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Fair Value of Financial Instruments
The Company accounts for fair value measurements in accordance with accounting standard ASC 820-10-50, “Fair Value Measurements.” ASC 820 defines fair value and establishes a three-level valuation hierarchy for disclosures of fair value measurement and enhances disclosure requirements for fair value measures. The three levels are defined as follows:
- | Level 1 inputs to the valuation methodology are quoted prices (unadjusted) for identical assets or liabilities in active markets. | |
- | Level 2 inputs to the valuation methodology include quoted prices for similar assets and liabilities in active markets, and inputs that are observable for the asset or liability, either directly or indirectly, for substantially the full term of the financial instrument. | |
- | Level 3 inputs to valuation methodology are unobservable and significant to the fair measurement. |
The Company’s financial instruments consist of cash, royalties receivable, notes receivable and related accrued interest receivable, accounts payable and accrued expenses, and notes payable and related accrued interest payable. The carrying value of these financial instruments approximates fair value due to the short-term nature of the instruments.
Royalty Contracts
The Company enters into agreements with third-party developers that require us to make payments for game development and production services. In exchange for our payments, we receive the exclusive publishing and distribution rights to the finished game titles as well as, in some cases, the underlying intellectual property rights. Such agreements typically allow us to fully recover these payments, plus a profit, to the developers at an agreed-upon royalty rate earned on the subsequent sales of such software, net of any agreed-upon costs. Prior to establishing technological feasibility of a product, we record any costs incurred by third-party developers as research and development expenses. Subsequent to establishing technological feasibility of a product, we capitalize all development and production service payments to third-party developers as royalty contracts. The Company had no capitalizable research and development costs during the periods ended December 31, 2021 or 2020.
Royalties Receivable
The Company provides an allowance for doubtful accounts equal to the estimated uncollectible amounts. The Company’s estimate is based on historical collection experience and a review of the current status of accounts receivable. It is reasonably possible that the Company’s estimate of the allowance for doubtful accounts will change and that losses ultimately incurred could differ materially from the amounts estimated in determining the allowance. The Company has determined that no allowance is necessary as of December 31, 2021 or September 30, 2021.
In accordance with ASC 260 “Earnings per Share,” the basic net income (loss) per share (“EPS”) is computed by dividing the net loss available to common stockholders by the weighted average number of common shares outstanding during the period, excluding the effects of any potentially dilutive securities. Diluted EPS is computed by dividing the net loss available to common stockholders by the weighted average number of common shares outstanding adjusted on an “if-converted” basis (for convertible preferred stock). As of December 31, 2021 and September 30, 2021, the Company had Series B Preferred stock issued and outstanding that was convertible into shares of common stock. These potentially dilutive securities were excluded from the EPS computation due to their anti-dilutive effect resulting from the Company’s net losses.
Foreign Currency
The Company’s functional currency is the US dollar. With the exception of stockholders’ equity (deficit), all transactions that are originally denominated in foreign currency are translated to US dollars by our international customers, on a monthly basis, when recognized by them and prior to paying royalties to the Company. All royalty revenues that are received and recognized by the Company are recorded in US dollars.
The Company has a Euro currency bank account located in Bermuda. This account is used for payments to vendors that bill the Company in a currency other than US dollars and for funds received from shareholders located outside the United States. As of December 31, 2021 and September 30, 2021, the Euro account had a balance of $0 and $0 Euros respectively.
Foreign currency translation gains/losses are recorded in other accumulated comprehensive income (“AOCI”) based exchange rates prevalent on reporting dates for balance sheet items, and at weighted average exchange rates during the reporting period for the statement of operations. Foreign currency transaction gains/losses are recorded as other income (expense) in the period of settlement. No AOCI items were present during the three months ended December 31, 2021 and 2020, as all financial statement items were denominated in the US dollar. (Losses) gains from foreign currency transactions during the three months ended December 31, 2021 and 2020 totaled ($) and $715, respectively.
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Concentration of Credit Risk
Some of our US dollar balances are held in a Bermuda bank that is not insured. As of December 31, 2021 and September 30, 2021, uninsured deposits in the Bermuda bank totaled $20,495 and $20,616, respectively. Our management believes that the financial institution is financially sound, and the risk of loss is low. The Company is in the process of migrating its banking to the institutions in the United States, which are insured by the FDIC up to $250,000.
Revenue Recognition
The Company follows the guidance contained in ASC 606, “Revenue Recognition.” The core principle of ASC 606 is that an entity should recognize revenue to depict the transfer of goods of services to customers in an amount that reflects the consideration to which the entity expects to be entitled in exchange for those goods or services. ASC 606 outlines the following five-step revenue recognition model (along with other guidance impacted by this standard): (1) identify the contract with the customer; (2) identify the performance obligations in the contract; (3) determine the transaction price; (4) allocate the transaction price to the performance obligations; (5) recognize revenue when or as the entity satisfies a performance obligation.
The Company has several contracts with video game developers that entitle us to royalty streams as a percentage of revenues generated by the game sales, which vary from contract to contract. As of December 31, 2021, the Company has four royalty contracts with three developers that are generating royalty revenue, and two royalty contracts for games that are in development.
Once a game has been developed and has met the terms of the underlying royalty agreement, the game is released for commercial sales. Per each contract, the Company will receive reports on a regular basis from the game developers’ sales platforms that identify the amount of game sales, from which consideration expected to be collected from the commercial customers is computed based on the applicable royalty percentages. Royalty revenue is based on a percentage of net receipts as defined in each customer agreement, and is recognized in accordance with the sale-based royalty provisions of ASC 606, which requires revenue recognition after the subsequent sales occur. The Company’s performance obligation under each royalty contract as an investor in the game is complete once funds are advanced to the gaming developer. Subsequent consideration is then received by the Company from the developers in the amount of the Company’s percentage fee of royalty income (net receipts) received by the customer. Net receipts include all gross revenues received by the customer as a result of sales of the games or related exploitation less certain taxes, refunds, manufacturing costs, freight, and other items specified in the underlying contract.
New Accounting Pronouncements
The Company has evaluated all other recently issued or enacted accounting pronouncements, and has determined that all such pronouncements either do not apply or their impact is insignificant to the financial statements.
COVID-19 Uncertainties
The COVID-19 pandemic could have an impact on our ability to obtain financing to fund the operations. The Company is unable to predict the ultimate impact at this time.
Going Concern
The accompanying consolidated financial statements have been prepared in conformity with generally accepted accounting principles in the United States of America (“GAAP”), which contemplates the Company’s continuation as a going concern. The Company has not established profitable operations and has incurred significant losses since its inception. The Company’s plan is to grow significantly over the next few years through strategic game development partnerships, through internal game development and through the acquisition of independent game development companies globally.
The Company has taken much of the cash flow from its first royalty agreement and has invested in royalty agreements for the development of several other video games. By continuing to reinvest these royalties into agreements to develop new games, along with actively managing corporate overhead, management’s plan is to substantially increase its video game royalty portfolio and cash flow over the next several years. The Company intends to continue to grow its game portfolio over the next several years, focusing on console games, virtual reality games and mobile games.
There are no assurances that the Company will be able to either (1) achieve a level of revenues adequate to generate sufficient cash flow from operations; or (2) obtain additional financing through either private placement, public offerings and/or debt financing necessary to support its working capital requirements. To the extent that funds generated from operations and any private placements, public offerings and/or debt financing are insufficient, the Company will have to raise additional working capital. No assurance can be given that additional financing will be available, or if available, will be on terms acceptable to the Company. If adequate working capital is not available to the Company, it may be required to curtail or cease its operations.
Due to uncertainties related to these matters, there exists a substantial doubt about the ability of the Company to continue as a going concern. The accompanying consolidated financial statements do not include any adjustments related to the recoverability or classification of asset-carrying amounts or the amounts and classification of liabilities that may result should the Company be unable to continue as a going concern.
The COVID-19 pandemic could have an impact on our ability to obtain financing to fund the operations. The Company is unable to predict the ultimate impact at this time.
Note 3. Stockholders’ Equity (Deficit)
The Company’s common stock is quoted under the symbol “VRVR” on the OTC Pink tier operated by OTC Markets Group, Inc. To date, an active trading market for the Company’s common stock has not developed.
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Common Stock
The Company is authorized to issue shares of common stock at par value of $ . At December 31, 2021 and September 30, 2021, the Company had and shares of common stock issued and outstanding, respectively.
On September 23, 2021, the Company issued 165,000 as a commitment fee related to a note payable (Note 5). The commitment fee was recorded as an additional discount to the note and is being amortized over the life of the note. shares of common stock valued at $
On December 3, 2021, the Company issued shares to two of our directors for director compensation. Jerry Lewis received 93,000 was recorded for the issuance of these shares. shares and Janelle Gladstone received shares. The closing price of our common stock on the grant date was $ per share, and an expense of $
Preferred Stock
The Company is authorized to issue The . Series A preferred shares currently outstanding are not convertible, but the Series B preferred shares are convertible to common stock on a one-for-one basis each of Series A and B preferred shares at a par value of $ , respectively. At December 31, 2021 and September 30, 2021, the Company had of Series A preferred shares shares of preferred B stock issued and outstanding.
Note 4. Notes Payable
On March 20, 2019, an unrelated individual loaned VRVR $ . The note carries a % interest rate and was initially payable March 20, 2020. The note has been amended to mature on . As of December 31, 2021 and September 30, 2021, the note balance was $ , and accrued interest on the note totaled $ and $ , respectively.
On September 23, 2021, an unrelated third party loaned VRVR $ that consisted of cash received by the Company in the amount of $ , $ paid to other contract services, and an original issue discount of $ , resulting in net cash proceeds of $ . This discount is amortized over the life of the note commencing October 1, 2021. The note carries a % annual interest rate and matures on . As of December 31, 2021, the note balance was $ and the accrued interest was $ . Total unamortized discount on the note as of December 31, 2021 was $ . As part of the terms of the loan agreement, the Company is required to pay accrued interest on a monthly basis until the maturity of the note. As of December 31, 2021 and September 30, 2021, the Company has paid $ and $ , respectively.
The note is convertible only in the event of a default. If the Company defaults, the holder shall have the right to convert all or part of the note at a price equal the lesser of 90% (representing a 10% discount) multiplied by the lowest trading price (i) during the previous twenty (20) Trading Day period ending on the Issuance Date, or (ii) during the previous twenty (20) Trading Day period ending on date of conversion of this Note.
As part of the September 23, 2021 note of $235,000, the Company paid a commitment fee of $165,000 by issuing shares of common stock at $ per share. The commitment fee of $165,000 was recorded as a discount to the note and is amortized over the life of the note commencing October 1, 2021. During the three months ended December 31, 2021, the Company recorded amortization expense of $96,063.
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Note 5. Related Party Transactions
Note Payable, Related Party
On March 29, 2018, the Company issued a $750,000, unsecured promissory note to the Company’s CEO for a potential acquisition and working capital. The actual funds received by the Company were $741,030, with $8,970 recorded under note receivable, related party as of September 30, 2019. As of September 30, 2020, the Company applied the $8,970 that was recorded as a note receivable to the outstanding promissory note. The Company amended the note payable principal to $741,030 to correspond with the funds actually received. The note carries an interest rate of 6% per annum, compounding annually, and matures on December 31, 2022. All principal and interest are due at maturity and there is no prepayment penalty for early repayment of the note. As of December 31, 2021 and September 30, 2021, total balance on the debt was $741,030 and accrued interest totaled $182,749 and $167,597, respectively.
Note 6. Note Receivable
On December 11, 2019, the Company issued a $25,000, unsecured promissory note receivable to a non-related entity. The note carries an interest rate of 6% per annum and is due on demand. There is no prepayment penalty for early repayment of the note. As of December 31, 2021 and September 30, 2021, accrued interest was $3,464 and $3,086, respectively.
Note 7. Convertible Note Receivable
On November 20, 2020, the Company invested $7,500 in a Convertible Note from and unrelated entity developing a freemium gaming concept that combines online auctions and gift card purchasing. The note matures on November 20, 2022. The note carries an interest rate of 4% per annum and is convertible into 1.25% of the entity’s stock at the Company’s option. As of December 31, 2021 and September 30, 2021, accrued interest was $330 and $254, respectively.
Note 8. Subsequent Events
The Company has evaluated events subsequent to the balance sheet date through the date these financial statements were issued and determined that there are no events requiring disclosure.
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ITEM 2. | MANAGEMENT’S DISCUSSION AND ANALYSIS OF FINANCIAL CONDITION AND RESULTS OF OPERATIONS |
Cautionary Statement about Forward-Looking Statements
This Form 10-Q contains forward-looking statements regarding future events and the Company’s future results that are subject to the safe harbors created under the Securities Act of 1933 (the “Securities Act”) and the Securities Exchange Act of 1934 (the “Exchange Act”). These statements are based on current expectations, estimates, forecasts, and projections about the industry in which the Company operates and the beliefs and assumptions of the Company’s management. Words such as “hopes,” “expects,” “anticipates,” “targets,” “goals,” “projects,” “intends,” “plans,” “believes,” “seeks,” “estimates,” “continues,” “may,” variations of such words, and similar expressions are intended to identify such forward-looking statements. In addition, any statements that refer to projections of the Company’s future financial performance, and other characterizations of future events or circumstances are forward-looking statements.
The Company is under no duty to update any of these forward-looking statements after the date of this report. You should not place undue reliance on these forward-looking statements.
EXECUTIVE OVERVIEW
On September 27, 2019, Virtual Interactive Technologies Corp merged with Advanced Interactive Gaming Inc, and its subsidiary Advanced Interactive Gaming Ltd. (collectively “Advanced Interactive Gaming” or “AIG”), through a reverse merger transaction. Advanced Interactive Gaming was founded in 2016 to provide financing solutions for independent video game developers globally. Advanced Interactive Gaming was deemed to be the accounting acquirer of the transaction and will be the operating entity moving forward under the name of Virtual Interactive Technologies Corp (“VRVR” or “the Company” or “we”)
VRVR finances the development of video game projects to be released on various popular gaming platforms in exchange for a royalty stream on the games. To date the Company financed several gaming titles including Carmageddon Max Damage, Carmageddon Crashers, Interplanetary: Enhanced Edition, Catch & Release and Worbital. Collectively these games are distributed world-wide on various gaming platforms including Sony PlayStation, Xbox, Steam and Oculus among others. In addition to financing solutions, VRVR offers expertise in development solutions, publishing and marketing video game products and is actively involved in the early stages of VR/AR game development. VRVR continues to reinvest its royalty income into growing its royalty contracts and intellectual property in the video game development industry.
The Company’s strategy moving forward is to continue to invest in new game development through partnerships and royalty contracts. Management believes that there is significant opportunity in VR games given the relatively early stage in the product cycle and the growing need for content to support VR hardware sales. While the Company has historically participated mostly in the PC and console market, it will continue to explore addition opportunities in the gaming space as they present themselves. In addition, the VRVR may explore strategic alliances and acquisitions in order to expand its business.
Results of Operations
The following discussion involves the results of operations for the three months ended December 31, 2021 and December 31, 2020.
Revenue decreased from $33,405 for the three months ended December 31, 2020 to $30,392 for the three months ended December 31, 2021. Revenue was derived from royalty interests in five games, Carmageddon Max Damage, Carmageddon Crashers, Catch & Release, Interplanetary: Enhanced Edition and Worbital.
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General and Administrative expense for the three months ended December 31, 2021 and 2020 was $197,809 and $81,697, respectively. This represents a 142% increase over the periods. This increase was due to fees incurred for investor relations, professional services and director fees.
On December 1, 2021 the Company entered into an agreement with a production entity for the services of Duane “Dog” Chapman, also known as “Dog the Bounty Hunter.” Pursuant to the agreement, the Company and Mr. Chapman will develop and market a line of video games in cooperation with the other and will use Mr. Chapman’s name, image, and likeness in connection with the advertisement, promotion, and sale of the video games.
On December 3, 2021, the Company issued shares to two of our Directors for Director compensation. Jerry Lewis received 35,000 shares and Janelle Gladstone received 25,000 shares. The closing price of our common stock on the grant date was $1.55 per share, and an expense of $93,000 was recorded for the issuance of these shares.
For the three months ended December 31, 2021 we recorded a loss of $286,052. For the three months ended December 31, 2020, we recorded a loss of $59,755. The increase in loss of $226,297 was mainly associated with the additional general and administrative expenses identified above and the amortization of the Company debt discount.
As part of the September 23, 2021 note of $235,000, the Company paid a commitment fee of $165,000 by issuing 82,500 shares of common stock at $2.00 per share. The commitment fee of $165,000 was recorded as a discount to the note and is amortized over the life of the note commencing October 1, 2021. During the three months ended December 31, 2021, the Company recorded amortization expense of $96,063.
Liquidity and Capital Resources
As of December 31, 2021, we had cash and cash equivalents of $167,769. As of September 30, 2021, we had cash and cash equivalents of $251,064. Working capital was ($807,925) as of December 31, 2021 compared to $293,754 at September 30, 2021. The decrease in working capital of $1,101,679 was primarily the result of the Company’s related party debt of $923,779 (notes payable and accrued interest) being due within the year and being in current liabilities at December 31, 2021 when it was classified as long term at December 31, 2020 (note is set to mature in December 2022).
Cash Flows from Operating Activities:
Net cash provided by (used in) operating activities for the three months ended December 31, 2021 was $83,295. Net cash provided by operating activities for the three months ended December 31, 2020 was $20,967. The change over the two periods presented was $104,262.
Changes in operating activities for the three months ended December 31, 2021 included increases in accounts payable and accrued liabilities of $1,486, and accrued interest notes receivable of $454, royalty receivable of $4,519, accrued interest payable, related parties of $15,152, and accrued interest payable of $2,029. The Company had non-cash activities of $93,000 and $96,063 related to stock issued for services and debt discount amortization.
Changes in operating activities for the three months ended December 31, 2020 included increases in accounts payable and accrued liabilities of $19,022, and accrued interest notes receivable of $408, accrued interest payable, related parties of $12,434, accrued interest payable of $151; offset by decreases in royalty receivable of $59,017, and accounts payable, related parties of $9,494.
Cash Flows from Investing Activities:
Net cash used in investing activities for the three months ended December 31, 2021 and 2020 was $0 and $7,500, respectively. During the three months ended December 31, 2020, the Company advanced money in the form of a convertible note receivable in the amount of $7,500.
ITEM 4. | CONTROLS AND PROCEDURES |
Disclosure Controls and Procedures
We carried out an evaluation of the effectiveness of our disclosure controls and procedures as of December 31, 2021. This evaluation was carried out under the supervision and with the participation of our management, including our Chief Executive and Financial Officer.
Disclosure controls and procedures are controls and other procedures that are designed to ensure that information required to be disclosed in our reports filed or submitted under the Securities Exchange Act of 1934 is recorded, processed, summarized, and reported, within the time periods specified in the Securities and Exchange Commission’s rules and forms. Disclosure controls and procedures include controls and procedures designed to ensure that information required to be disclosed in our company’s reports filed under the Securities Exchange Act of 1934 is accumulated and communicated to management, including our Chief Executive Officer and Chief Financial Officer, to allow timely decisions regarding required disclosure.
Based upon that evaluation, our Chief Executive and Financial Officer concluded that our disclosure controls and procedures were not effective as of the end of the period covered by this report.
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Changes in Internal Control over Financial Reporting
There have been no changes in our internal control over financial reporting that occurred during the three months ended December 31, 2021 that have materially affected, or are reasonably likely to materially affect, our internal control over financial reporting.
PART II
Item 6. Exhibits
Exhibits
(1) Incorporated by reference to the same exhibit filed with the Company’s registration statement on Form S-1 (File #333-190265).
* Provided herewith
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SIGNATURES
In accordance with Section 13 or 15(d) of the Exchange Act, the Registrant has caused this Report to be signed on its behalf by the undersigned, thereunto duly authorized on the 14th day of February 2022.
VIRTUAL INTERACTIVE TECHNOLGIES CORP. | ||
By: | /s/ Jason D. Garber | |
Jason D. Garber | ||
Principal Executive Officer | ||
By: | /s/ Janelle Gladstone | |
Janelle Gladstone | ||
Principal Financial and Accounting Officer |
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